Penerapan Permainan Mystery Box Untuk Meningkatkan Kreativititas Siswa Pada Pembelajaran Berdiferensiasi Materi IPAS Fase B (Kelas IV) SD Negeri Bunulrejo 02 Malang

  • Sofi Kusmawati Universitas PGRI Kanjuruhan Malang
  • Riana Malang, Jawa Timur
  • Yulianti Universitas PGRI Kanjuruhan Malang

Abstrak

This research describes the implementation of the Mystery Box game designed using differentiated learning
to enhance the creativity of students at SD Negeri Bunulrejo 02 Malang. This study is a Classroom Action Research
(CAR) conducted in two cycles. Each cycle involves planning, implementation, observation, and reflection stages. The
results show an improvement in the creativity of students at SD Negeri Bunulrejo 02 Malang. The application of the
Mystery Box game designed using differentiated learning resulted in high student creativity in cycle I, with 53.33%
of 30 students experiencing an increase to 83.33% in cycle II. The hope of this research is to provide students with
opportunities to develop their abilities during learning because soft skills are necessary for students in the current
era of 4.0 to face the global world. Therefore, it is recommended that students be given the freedom to learn so that
they unconsciously explore their abilities.

Diterbitkan
2024-02-13
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