Penerapan Model Game Based Learning Menggunakan Media Peta Harta Karun dalam Meningkatkan Kolaborasi Peserta Didik Kelas IV B
Abstrak
The problem of student collaboration skills in grade IV B SDN Bandungrejosari 3 Malang is still low. Most students have difficulty working together, communicating, and compromising during group discussions. This makes some students dominate the work, while others feel marginalized and do not contribute. This study aims to apply the Game Based Learning model with treasure map media to improve collaboration between students. Considering the importance of collaboration skills in 21st-century education, this study was conducted using the Classroom Action Research (CAR) method consisting of two cycles. Each cycle includes planning, implementation, observation, and reflection. The research subjects were 27 students who were analyzed using observation sheets. The results showed that students' collaboration skills increased from pre-cycle (61.25%) to cycle 1 (73.75%) and cycle 2 (87.5%). All indicators, such as cooperation, activeness, time management, and accuracy in answering questions, showed improvement. The use of treasure map media in mathematics learning not only improves collaboration skills but also makes the learning atmosphere more interesting and interactive. This study concludes that the Game Based Learning model is effective in increasing student collaboration and can be used as an alternative learning strategy in the classroom.