PENERAPAN MODELPEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN RODA PUTAR PADA PEMBELAJARAN TEMATIK UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS 4 SD NEGERI 1 PANDANAJENG

  • Riska Nia Amalia Universitas PGRI Kanjuruhan Malang
  • Yulianti Universitas PGRI Kanjuruhan Malang
  • Li'amah Universitas PGRI Kanjuruhan Malang
Keywords: PTK, Cycle, Observation

Abstract

Along with the times, learning is required to be creative and innovative so that it can create
interesting and relevant learning experiences for students. One important aspect of learning is student
interest. The Teams Games Tournament (TGT) learning model with the help of a rotating wheel is a
solution to increase student interest in learning. This type of research is a collaborative Classroom
Action Research (PTK) with a total of two cycles. Data collection used is observation and questionnaire.
Based on the results of classroom action research that has been carried out, it can be concluded that: 1)
the Teams Games Tournament (TGT) learning model assisted by a rotating wheel can increase students'
interest in learning thematic learning in grade 4 SD Negeri 1 Pandanajeng; 2) an increase in student
interest in learning occurs in each cycle; 3) in cycle 1, the increase in interest in learning according to
observation results was 68.20% and questionnaire results were 76.30%, then increased in cycle 2
according to observation results of 87.13% and a questionnaire of 91.13%.

Published
2024-02-13
Section
Articles