Meningkatkan Motivasi Belajar Peserta Didik Kelas 4 Menggunakan Media Pembelajaran Boxtif (Box Belajar Aktif)
Abstract
The background of this study is the low participation and motivation of students in learning, which is caused by the lack of creativity of teachers in the use of learning media, the incompatibility of learning methods with students' kinesthetic learning styles, and technical constraints such as unstable digital facilities. The purpose of this study is to increase the motivation of fourth-grade students at SDN Bandungrejosari 3, Malang City to use the Boxtif (Active Learning Box) learning media. This study uses the Classroom Action Research (CAR) method, the Kemmis model, and McTaggart. The CAR consists of two cycles, with planning, action, observation, and reflection stages in each. Qualitative and quantitative descriptive analyses were conducted after data were collected through questionnaires, documentation, and observation. The results showed that students' desire to learn increased. In the pre-cycle, only 11.54% of students said they were motivated. This increased to 61.54% after the first cycle and 84.62% after the second cycle. It is proven that Boxtif media can increase student participation in Indonesian language learning by combining elements of educational games, group activities, and a challenge and reward system. Therefore, the use of Boxtif media increases students' desire to learn in elementary school.