Penerapan Model Pembelajaran Teams Games Tournament Berbantuan Happy Notes Untuk Meningkatkan Prestasi Belajar Siswa Pada Mata Pelajaran Pendidikan Pancasila Kelas 4 SDN Bandungrejosari 1 Kota Malang
Abstract
Abstract: This research aims to improve the learning achievement of class IV students in the Pancasila Education subject at SDN Bandungrejosari 1 Malang City through the application of the team games tournament (TGT) learning model assisted by happy notes using the classroom action research (PTK) method. This research method uses a CAR design which involves 2 learning cycles carried out in pre-cycle and 2 cycles. Each cycle consists of 2 meetings to see the results of increasing student learning achievement. The subjects of this research were 28 students. The results of this research show that the application of the TGT learning model with the help of happy notes can improve students' learning achievements. In the pre-cycle, student completion was 32.14%. In the first cycle of students, the average student completion rate was 74.64%. Meanwhile, in cycle II the average student completion was 85.35%. The conclusion that can be drawn from this research is that the application of the TGT model can improve student learning achievement in Pancasila Education subjects in class IV at SDN Bandungrejosari 1, Malang City.