Peningkatan Hasil Belajar PKn Siswa Kelas 5 melalui Penerapan Model Pembelajaran Kooperatif Learning Tipe Teams Games Tournament (TGT)
Abstract
Abstract: The observation results of fifth grade students of SDN Karangbesuki 4 in PKn subjects are still low with an average score that has not reached the minimum score, which is 55.9 (minimum score 70). The low average score of students is due to the lack of student interest in learning. PKn learning in grade V still uses conventional methods that make students bored and not try to learn. As a solution, this study applies learning using the Teams type cooperative learning model. Games Tournament (TGT) aims to improve student learning outcomes. This study uses the Classroom Action Research (CAR) type with the research subjects being 27 5th grade students of SDN Karangbesuki 4. Data collection was carried out through observation and tests to measure student learning outcomes. The results of student completion before treatment were 59.25 % of the total 27 students. After treatment, student learning completion increased to 66.67 % in cycle I and 88.89% in cycle II. Based on these results, it can be concluded that the application of the TGT type Cooperative Learning model can improve the learning outcomes of PKn students of grade V SDN Karangbesuki 4 Malang City.