Penerapan Media Fun Puzzle Untuk Meningkatkan Hasil Belajar Kognitif Siswa Pada Mata Pelajaran Pancasila Kelas 2 SDN Mulyorejo 2 Malang
Abstract
Abstract: This study aims to evaluate the effectiveness of implementing Fun Puzzle as a learning medium to enhance cognitive learning outcomes for second-grade students in Pancasila Education at SDN Mulyorejo 2, Malang City. Innovative learning media such as puzzles are considered effective in improving concept comprehension and student engagement in the learning process. This research employed Classroom Action Research (CAR) with a pretest-posttest design involving 28 students. This research uses the PTK (Classroom Action Research) method using a design developed by Kemmis, McTaggart and Nixon. The findings indicated a significant improvement in student learning outcomes after the application of puzzle media. In the first cycle, the number of students achieving the mastery criteria increased from 57% to 75%, and in the second cycle, it further increased to 93%. This improvement demonstrates that the use of fun puzzle media not only makes learning more engaging but also enhances students' cognitive skills, such as critical and logical thinking abilities. Thus, this study concludes that the implementation of Fun Puzzle as a learning medium can effectively enhance students' cognitive learning outcomes, particularly in Pancasila education. These findings are expected to contribute positively to the development of teaching methods in primary schools and serve as a basis for the broader use of puzzle media in various educational contexts.