Peningkatan Hasil Belajar Muatan IPAS Kelas IV Melalui Model Pembelajaran TGT Berbantuan Media Boardgame
Abstract
achievement with the TGT teaching concept supported by board game media. This research is class action (PTK). This PTK design was inspired by Arikunto who implemented 2 cycles. The data collection methods applied in this research include observation, interviews and tests. The measuring tools used include test sheets to assess cognitive learning achievement, as well as observation sheets to measure student engagement. Pre-cycle results showed an average cognitive learning achievement of 43 and student participation of 78%, which then increased in the first cycle with an average of cognitive achievement of 66.65 and student participation of 90.5%, and further increased in the second cycle with an average of average cognitive achievement 80.25% and student participation 98.5%. From the research findings, it can be concluded that the application of the TGT learning model with the support of board game media can increase learning achievement.