Peningkatan Keaktifan Belajar Peserta Didik Kelas IV SD Melalui Model Pembelajaran Teams Games Tournament (TGT)
Abstract
The purpose of this study was to increase the activeness of students by using the Teams Games
Tournament (TGT) learning model. The type of research used in this study was collaborative PTK which
was carried out together with tutors. This research consisted of two cycles, cycle I and cycle II. Data
collection techniques using observation, documentation, and field notes. The research instrument uses
observation sheets, documentation and field notes. Data analysis techniques were carried out
descriptively both qualitatively and quantitatively. The results of the first cycle research showed that
the students' active learning reached 78.58%. Cycle II showed the active learning of students reached
84.83%. This shows that there is an increase in the percentage of active learning in each cycle. The
results of this study indicate that the application of the TGT learning model in science learning can
increase students' active learning during the learning process.