PENINGKATAN MOTIVASI BELAJAR PESERTA DIDIK KELAS II SEKOLAH DASAR MELALUI TEAMS GAMES TOURNAMENT BERBANTUAN ULAR TANGGA “GOTIC” (Games On Thematic)

  • A'an Novita Rizky Universitas PGRI Kanjuruhan Malang
  • Yulianti Universitas PGRI Kanjuruhan Malang
  • Anita Supriati Mutmainnah SDN Gadang 4
  • Nurul Hasanah SDN Gadang 4
Keywords: motivation, TGT, snake and leaddder

Abstract

This research is motivated by a lack of children's motivation in teaching and learning activities,
to overcome this motivation problem it is necessary to have an action that aims to increase learning
motivation for Class II-B SD Negeri Gadang 4 in 2022/2023 using the Teams Games Tournament (TGT)
learning method assisted by Snake media “Gothic” staircase. The research subjects who were subjected
to the action were Class II-B students with a total of 28 students, the subject of the action was students.
Methods of data collection using observation and interviews, data analysis techniques used by using
classroom action research techniques. The results of the pre-cycle research showed that the average
result of student motivation was 37%, while in the first cycle the percentage was 57.4% and it increased
again to 82.4% in the second cycle. Thus it can be concluded that the use of the Teams Games
Tournament model assisted by the "Gotic" Snake and Ladders can increase student motivation in the
matter of measuring the weight of objects in Class II-B students at SDN Gadang 4.

Published
2024-02-13
Section
Articles