Penerapan Model Problem Based Learning (PBL) Berbantuan Augmented Reality (AR) untuk Meningkatkan Hasil Belajar IPA Kelas V SDN Bakalan Krajan 1
Abstract
This study aims to improve student learning outcomes in science through the application of Problem-Based Learning (PBL) supported by Augmented Reality (AR). The background of this study is the low level of student understanding of abstract concepts in science due to the dominance of lecture methods and a lack of contextual learning experiences. This study used a Classroom Action Research (CAR) approach, implemented in two cycles in a fifth-grade class at Bakalan Krajan 1 Elementary School, Malang City, with 28 students. Each cycle included planning, implementation, observation, and reflection. The results showed an increase in the average student grades from 69.46 in the first cycle to 74.28 in the second cycle, with classical mastery increasing from 60.7% to 82.14%. These findings indicate that the application of AR-assisted PBL is effective in improving student science learning outcomes, particularly in the topic of Natural Resources and Biodiversity