Penerapan Model Pembelajaran TGT (Team Games Tournament) untuk Meningkatkan Hasil Belajar Peserta Didik
Keywords:
Team Games Tournament (TGT), Learning Outcomes, Classroom Action Research
Abstract
This study aims to determine the improvement in student learning outcomes through the implementation of the TGT (Team Games Tournament) learning model in Grade 3 students at SDN Tanjungrejo 3 Malang. The research used a Classroom Action Research (CAR) method consisting of two cycles. The results showed improvements in student learning outcomes. In the pre cycle stage, only 43% of students achieved the Minimum Mastery Criteria (MMC). In Cycle 1, the percentage of students who met the criteria increased to 71%, and in Cycle 2, it further increased to 82%. These findings indicate that the TGT learning model is effective in improving students' learning outcomes.