Pengimplementasian Model TGT dalam Meningkatkan Motivasi Belajar Peserta Didik di SMAN 2 Malang
Abstract
This research aimed to improve student learning motivation using the Teams Games Tournament (TGT) cooperative learning model in grades 11-1 of SMAN 2 Malang. The reason for choosing this title was the low level of student learning motivation, characterized by minimal active involvement in the learning process and the predominant use of lecture methods. This study employed the Classroom Action Research (CAR) model by Kemmis and McTaggart, conducted in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through observation, questionnaires, and interviews, and analyzed qualitatively and quantitatively. The results showed an increase in student learning motivation across all indicators: enjoyment, interest, attention, an involvement. Average learning motivation increased from 62.3% in the pre-cycle to 67.6% in the first cycle, and reached 72.3% in the second cycle. Therefore, it can be concluded that the implementation of the TGT model has proven effective in creating a more interactive and enjoyable learning environment and encouraging active student participation.