Penerapan Media Kuis Ular Tangga untuk Meningkatkan Hasil Belajar
Abstract
This study aims to evaluate the effectiveness of using a "Snakes and Ladders" quiz as a learning medium within the Game Based Learning (GBL) model to improve fourth-grade students’ learning outcomes in the IPAS subject. The research is driven by the need for innovative instructional tools that actively engage students and improve comprehension, especially in contrast to conventional methods like lectures and worksheets. A Classroom Action Research (CAR) approach was used, employing a one-group pretestposttest design. Students first took a pretest, followed by a learning session using the "Snakes and Ladders" quiz integrated with subject content, and then a posttest was conducted to measure learning gains. The results showed a significant improvement, with students scoring above the Minimum Mastery Criteria (KKTP) increasing from 44% to 100% after the intervention. These findings indicate that this type of game-based media can enhance both motivation and subject understanding. Additionally, it creates an enjoyable and interactive learning environment that aligns with kinesthetic learning styles common among elementary students. Thus, game-based learning tools such as the "Snakes and Ladders" quiz are recommended as effective and engaging alternatives to improve learning outcomes in primary education.