Meningkatkan Hasil Belajar Bahasa Indonesia Peserta Didik melalui Model Game Based Learning pada Kelas 2 SD (Penanganan Peserta Didik Kinestetik)

  • Cindy Rahmawati Universitas PGRI Kanjuruhan Malang
  • Prihatin Sulistyowati Universitas PGRI Kanjuruhan Malang
  • Hermin Suswati Universitas PGRI Kanjuruhan Malang
Keywords: Game-based learning, Kinesthetic learners, Indonesian Language, Elementary education, Classroom action research

Abstract

This classroom action research examines the implementation of the Game-Based Learning model to enhance Indonesian language learning outcomes among kinesthetic learners in grade 2 at SDN Bandungrejosari 3 Malang. The investigation was prompted by observations indicating that conventional teaching approaches failed to accommodate the dominant kinesthetic learning preferences of students, resulting in suboptimal academic performance. Employing a two-cycle intervention framework with distinct game-based activities integrated into language instruction, this study involved 28 second-grade students who predominantly exhibited kinesthetic learning tendencies. Data were systematically collected through pre-tests, post-tests, and structured observations of student engagement. The findings revealed a substantial improvement in learning outcomes, with class average scores progressively increasing from 47% at precycle to 75% at the conclusion of cycle 2, while learning mastery rates rose from 21.43% (6 students) to 71.42% (20 students). The integration of physically engaging activities such as "Trash Cleanup," word card games, "Froggy Jumps" interactive quizzes, and "Flash Card Fun" effectively accommodated kinesthetic learners' needs for movement and direct interaction with learning materials. This research contributes valuable insights into developing more responsive pedagogical approaches for diverse learning styles in elementary language education, demonstrating that strategically designed game-based activities can significantly enhance both engagement and academic achievement among kinesthetic learners.

Published
2025-02-06
Section
Articles