Penerapan Metode Pembelajaran Team Games Tournament (TGT) Terhadap Peningkatan Hasil Belajar IPAS Pada Kelas III SDN Pisangcandi 4 Malang
Abstract
Abstract: This study is based on the problem of learning science in elementary school grade 3 which is less active and learning outcomes are less than optimal. Because the learning applied only uses the lecture method and information is received passively by students from the teacher. So the teacher applies the Team Games Tournament (TGT) learning method to improve science learning outcomes in grade 3 students. This study was applied to determine the effectiveness of the implementation of the Team Games Tournament (TGT) learning model on improving science learning outcomes in grade 3 SDN Pisangcandi 4 Malang City. This type of research is Classroom Action Research (CAR) using the Kurt Lewin model which consists of 4 steps, including: (1) Planning, (2) Implementation, (3) Observing and (4) Reflection. Data were collected through observation and documentation methods with quantitative descriptive analysis, namely by comparing the learning outcomes of the pre-cycle, cycle 1, and cycle 2. The results of initial observations showed that only 4 children (20%) met the completion criteria. After implementing the Team Games Tournament (TGT) learning model in Cycle I, the number of children who achieved completion increased to 11 children (55%), and in Cycle II it increased again to 18 children (90%). These results indicate that the Team Games Tournament (TGT) learning model is effective in improving the learning outcomes of grade 3 students in science learning at SDN Pisangcandi 4 Malang City.