Penerapan Model Teams Games Tournament (TGT) Sebagai Upaya Meningkatkan Keaktifan dan Prestasi Belajar Peserta Didik Kelas 5 Pada Materi KPK Dan FPB Berbantuan Media Pembelajaran Rubik Musi

  • Sri Dewi Agustini Universitas PGRI Kanjuruhan Malang
  • Nurul Ain Universitas PGRI Kanjuruhan Malang
  • Wilujeng Winda Dewi SDN Arjowinangun 1
Keywords: activeness, learning achievement, tim games tournament, media rubik musi

Abstract

Abstract: This study aims to improve students' activeness and learning achievement on kpk and fpb material by using the Team Games Tournament learning model assisted by RUBIK MUSI media. The type of research used is class action research. This research was conducted in elementary schools in Malang City. The subjects of this study were grade V students of SDN Arjowinangun 1 with 29 students in one class. Data collection methods using tests and non-tests. The research procedure used 2 cycles, each cycle consisting of 4 steps, namely: planning, implementation, observation, and reflection. The results of this study show an increase in activeness and learning achievement of fifth grade students of SDN Arjowinangun 1 in each cycle. The results showed an increase in student activeness from cycle I of 72% to 85% in cycle II. While student learning achievement increased from cycle I by 73% to 88% in cycle II. Based on the results of this study, the use of the Team Games Tournament learning model with the help of RUBIK MUSI media can increase student activeness and student learning achievement on KPK and FPB class V material.

Published
2024-10-31
Section
Articles