Penerapan Model Pembelajaran Team Games Tournament (TGT) Dalam Mata Pelajaran Matematika Untuk Meningkatkan Keaktifan Siswa Kelas IV SDN Bumiayu 1 Kota Malang
Abstract
Abstract: This research is research that aims to describe the application of the Team Games Tournament (TGT) model. To improve the learning outcomes of grade IV students at SDN Bumiayu 1, Malang city. The approach used is a qualitative approach and a type of classroom action research (PTK) which will consist of 2 cycles, each cycle consisting of 2 meetings. The focus of this research is seen from the Teams Games Tournament (TGT) type Cooperative Learning Model and student learning outcomes. The research subjects were a teacher and 30 grade IV students at SDN Bumiayu 1. Data collection uses observation, test and documentation formats. The results achieved were: Cycle I was in the Sufficient category and in Cycle II student learning outcomes had increased, namely being in the Good category. Qualitatively there was a change in student learning activities where in cycles I and II each meeting experienced an increase in the Good category, while in the teacher's teaching activities the indicators achieved continued to increase for each meeting in the Good category. Based on the research results, it can be concluded that the application of the Teams Games Tournament (TGT) type of cooperative learning model can improve the mathematics learning outcomes of grade IV students at SDN Bumiayu 1 where the method of application in learning is an embodiment of the 4 steps for implementing the Teams Games Tournament (TGT) type of cooperative learning model, namely presentation. Class/Material Presentation, Group Study, Games/Tournaments, and Awards.