Penerapan Model Pembelajaran Kooperatif Tipe Teams Game Tournament (TGT) Berbantuan Media Wordwall untuk meningkatkan Keaktifan Belajar IPAS Kelas III SDN Bandungrejosari 1 Kota Malang

  • Maysa' Puspita Nadalina Universitas PGRI Kanjuruhan Malang
Keywords: Teams Games Tournament, Wordwall, Science, Learning Activity

Abstract

Abstract: The learning process that tends to be centered on the teacher using a lecture method causes students to feel bored and unmotivated to follow the learning process. The application of the cooperative learning model, Teams Games Tournament (TGT), assisted by Wordwall media is an alternative solution offered by this research. The purpose of this study was to determine the increase in students' learning activity in the Science subject. This research is a classroom action research (CAR) that has 4 stages. The results of this study indicate an increase in each cycle. In the pre-cycle stage, students' learning activity still reached 47% with the passive category, in cycle 1 there was an increase reaching 60% with the active category, and in cycle 2 there was a significant increase reaching 88% with the very active category. With the application of the cooperative learning model, Teams Games Tournament, it can invite students to be active and participate in every ongoing learning activity.

Published
2024-10-31
Section
Articles