Peningkatan Hasil Belajar Matematika Materi Kelipatan Persekutuan Terkecil (KPK) Menggunakan Model Cooperative Learning Team Games Tournament (TGT) Dengan Wordwall Pada Peserta Didik Kelas V Sdn Bandulan 1 Kota Malang
Abstract
Abstract: Mathematics learning at SDN 1 Bandulan Malang City must be implemented actively, innovatively, effectively, creatively, effective and fun through digital-based cooperative learning Team Games Tournaments. This condition shows that the TGT cooperative learning model has not been implemented or used optimally. The type of research used is collaborative classroom action research which consists of 2 cycles using the Kemmis and McTaggart model which consists of four stages, namely developing an action plan, implementation, observation and reflection. The subject of this research is class V at SDN Bandulan 1 Malang City for the 2023/2024 academic year. The results of the research show that students have experienced an increase in learning achievement. This increase can be seen from the increase in grades from the pre-cycle stage, namely 65 with a completion percentage of 60%, at in cycle I the average score was 75 with a completion percentage of 72%, and in cycle II the average score obtained was 80 with a completion percentage of 84%. From these results it can be concluded that the use of the Team Games Tournament (TGT) cooperative learning model can improve mathematics learning outcomes in the smallest multiples of the Federation (KPK) material at SDN Bandulan 1, Malang City.