Peningkatan Hasil Belajar Dengan Menggunakan Media Sway Berbantuan Kahoot Pada Pembelajaran IPAS Kelas V Materi Listrik dan Teknologi SD Negeri Karangbesuki 1 Kota Malang
Abstract
Abstract: This classroom action research was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The results of the research and discussion can be concluded that the application of sway media assisted by kahoot can improve the learning outcomes of fifth-grade students at SDN Karangbesuki 1 in the Science subject, specifically on the topic of Electricity and Technology in the 2024/2025 academic year. The improvement in learning outcomes is evident from the classical completeness which shows that from one cycle to the next, there is an increase in the percentage of students who have reached the mastery criteria. This can be shown that in the first cycle, the classical completeness of students who passed was 76.67% or 23 students, and in the second cycle, it showed 83.33% or 25 students. In addition, it is also seen from the increase in the average class value in the first cycle, which was 75.73, increasing in the second cycle to 76.77.