Peningkatan Kemampuan Hasil Belajar Pendidikan Pancasila Materi Identitas Masyarakat Di Lingkungan Tempat Tinggalku Menggunakan Website Aplikasi Gamekit Interaktif Dan Edukatif Pada Siswa Kelas 4 SDN Bandulan 5 Malang
Abstract
Abstract : Ethnic, cultural and religious diversity is one of the things that makes life in this country better. However, many teachers face difficulties in presenting this material in an interesting and efficient manner during the learning process. Students often find conventional teaching methods uninteresting and monotonous. This study aims to improve the learning outcomes of fourth-grade students at SDN Bandulan 5 Malang in Pancasila Education, specifically on the subject of "Community Identity in My Living Environment." Two cycles of Classroom Action Research (CAR) were used for the research. The phases of planning, carrying out, observing, and reflecting are included in each cycle. The educational and interactive Gamekit website was used as a learning tool as part of the intervention. The study found that students' motivation to learn and participation significantly increased when Gamekit was used. The students' learning evaluation results showed this improvement, as the average learning scores increased from the pre-cycle to the second cycle. Students' comprehension of the community identity content in their living environments was also enhanced by Gamekit learning. The use of the Gamekit application as an interactive and educational learning medium is effective in improving Pancasila Education learning outcomes for students in the fourth grade at SDN Bandulan 5 Malang, according to these findings.