Penerapan Bermain Fingerpainting Untuk Meningkatkan Hasil Belajar Kognitif Materi Bangun Ruang Siswa Kelas 4 SDN Bandulan 3
Abstract
Abstract: The low cognitive learning outcomes of students are caused by the inability of teachers to create interesting mathematics learning. The purpose of this Classroom Action Research (CAR) is to determine whether using fingerpainting media improves students' understanding of the volume of solid shapes in grade 4. This research was conducted in two cycles, each cycle consisting of four stages, namely: (1) planning, (2) implementation, (3) observation, and (4) reflection. The subjects of the study were all 29 students of grade 4 of SDN Bandulan 3 Malang City. The data collection tools used were tests and observation sheets, while the data analysis techniques used were descriptive quantitative and qualitative. The results of the study showed that the use of fingerpainting media can improve cognitive learning outcomes. The average student learning outcomes increased from 72.22 with a completion rate of 62.9% in cycle I to 92.59 with a completion rate of 100% in cycle II, this shows that students have been able to achieve good learning outcomes.