Upaya Memperbaiki Hasil Belajar Bahasa Indonesia Materi Penggunaan Tanda Baca Dengan Model Pembelajaran Teams Games Tournament (TGT) Pada Siswa Kelas III SDN Polehan 2 Kota Malang
Abstract
Abstract: The purpose of this study is to enhance third-class students' learning outcomes in Indonesian language at SDN Polehan 2 Kota Malang by implementing the Teams Games Tournamnet (TGT) learning paradigm. Two cycles of classroom action research (PTK) are the methodology employed. Planning, execution, observation, and reflection are all a part of each cycle. According to the study's findings, using the TGT learning model can boost completion rates, which rise from 32% in the preparatory cycle to 72% in the first cycle and 88% in the second. Furthermore, observations of students' activities demonstrate the effectiveness of this strategy in fostering a joyful and cooperative learning environment. According to the study's findings, third-class students' learning outcomes in Indonesian language can be enhanced by implementing the TGT learning paradigm.