PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GAME WORDWALL TERHADAP HASIL BELAJAR SISWA
Abstrak
This research aims to analyze the effect of using wordwall game learning media on student learning outcomes. This research is experimental research using a one group pretest-posttest design method. This research was conducted at SD Negeri 2 Tawangrejeni. The subjects in this research were class IV students, totaling 13 students. The research instrument is a learning outcomes test (pretest-posttest) consisting of 10
questions. The hypothesis test used is the Paired Sample T-test. To test the hypothesis used is the Paired Sample T-test. The results of this research show that the Paired Sample T-test, the results obtained are sig.2 tailed of 0.000 < 0.05, so H0 is rejected. So it can be concluded that the learning outcomes after being given treatment are higher than the learning outcomes before being given treatment.
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