Pengembangan E-Modul Berbasis Kvisoft Flipbook Maker Perjuangan Para Pahlawan di Kelas IV Sekolah Dasar

  • Indah Permata Putri Universitas PGRI Kanjuruhan Malang
  • Nury Yuniasih Universitas PGRI Kanjuruhan Malang
  • Siti Halimatus Sakdiyah Universitas PGRI Kanjuruhan Malang

Abstrak

Abstract: The purpose of this study is to determine the feasibility and practicality of the e-module based on the kvisoft flipbook maker for the struggles of heroes in grade IV elementary school. The research method used in research and the Research and Development (R&D) method, which is research used to create certain products, and testing the feasibility of these products using the ADDIE research stage. The results of research from material experts and design experts got a percentage of 80.5% and 84.5% in the "feasible" category, while the results of the assessment from prospective users (teachers) and student responses got a percentage of 95.7% and 90.5% in the "category" practical". Based on this percentage, the e-module based on the kvisoft flipbook maker, the struggle of heroes in grade IV elementary school, has met the appropriate criteria and is practically used as a learning resource in schools.

Referensi

Aldoobie, N. (2015). ADDIE Model Analysis phase. American International Journal of Contemporary Research.
Anandari, Q. S., Kurniawati, E. F., Piyana, S. O., Melinda, L. G., Meidiawati, R., & Fajar, M. R. (2019). Development Of Electronic Module : Student Learning Motivation Using The Ethnoconstructivism-Based. 06(02).
Budiman, H. (2017). Peran Teknologi Informasi Dan Komunikasi Dalam Pendidikan. Al-Tadzkiyyah: Jurnal Pendidikan Islam. https://doi.org/10.24042/atjpi.v8i1.2095
Divayana, D. G. H., Suyasa, P. W. A., Ariawan, I. P. W., Mahendra, I. W. E., & Sugiharni, G. A. D. (2019). The Design of Digital Book Content for Assessment and Evaluation Courses by Adopting Superitem Concept Based on Kvisoft Flipbook Maker in era of Industry 4.0. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1165/1/012020
E Wibowo, 2018. Pengembangan Bahan Ajar Menggunakan Aplikasi Kvisoft Flipbook Maker Materi Himpunan.
Arnie, 2002:104. Pembelajaran IPS. Bandung: Penerbit Remaja Rosdakarya.
Sari, Y. P., Sunaryo, Serevina, V., & Astra, I. M. (2019). Developing E-Module for fluids based on problem-based learning (PBL) for senior high school students. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1185/1/012052
Pribadi, B. A. (2016). Desain Dan Pengembangan Program Pelatihan Berbasis Kompetensi : Implementasi Model Addie. Jakarta: Kencana.
Widyastuti, E., & Susiana. (2019). Using the ADDIE model to develop learning material for actuarial mathematics. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1188/1/012052
Arikunto, 2013. Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Renika Cipta.
Linda, R., Herdini, H., S, I. S., & Putra, T. P. (2018). Interactive E-Module Development through Chemistry Magazine on Kvisoft Flipbook Maker Application for Chemistry Learning in Second Semester at Second Grade Senior High School. Journal of Science Learning. https://doi.org/10.17509/jsl.v2i1.12933
Safitri, I. (2017). Pengembangan E-Module dengan Pendekatan Pembelajaran Matematika Realistik Berbantuan Flipbook Maker Pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP. Aksioma. https://doi.org/10.26877/aks.v6i2.1397
Hutama, F. S. (2017). Pengembangan Bahan Ajar IPS Berbasis Nilai Budaya Using Untuk Siswa Sekolah Dasar. JPI (Jurnal Pendidikan Indonesia). https://doi.org/10.23887/jpi-undiksha.v5i2.8359
Munthe, E. A., Silaban, S., & Muchtar, Z. (2020). Discovery Learning Based E-Module on Protein Material Development. https://doi.org/10.2991/aisteel-19.2019.137
Santosa, A. S. E., & Santyadiputra, G. S. (2017). Pengembangan e-modul berbasis model pembelajaran problem based learning pada mata pelajaran administrasi jaringan kelas XII teknik komputer dan jaringan di SMK TI Bali global Singaraja. Pendidikan Teknik Informatika.
Wardhana, Yana. 2010. Teori Belajar dan Mengajar. Bandung: Pribumi Mekar.
Sugiyono, 2015. Metode Penelitian Kombinasi. Bandung: Alfabeta
Suwardi, Firmiana, M. E., & Rohayati. (2014). Pengaruh Penggunaan Alat Peraga terhadap Hasil Pembelajaran Matematika pada Anak Usia Dini. Jurnal Al-Azhar Indonesia Seri Humaniora.
Silalahi, P. (2015). Pengembangan Model Pelatihan Pengintegrasian Teknologi Informasi Dan Komunikasi Dalam Pembelajaran Matematika Bagi Guru SD. Jurnal Teknologi Pendidikan Vol., 17(1), 1–14.
Ivers, K.S dan Barron A.N. (2002). Multimedia Project in Education; Designing, Producing, Assessing. Second Edition. Connecticut: Libraries Unlimited.
Yuniasih, Aini & Widowati. (2018). Pengembangan Media Interaktif Berbasis Ispiring Materi Sistem Pencernaan Manusia Kelas V Di SDN Ciptomulyo 3 Kota Malang. Jurnal Pendidikan Guru Sekolah Dasar
Pixyoriza. (2014). Pengembangan Media Pembelajaran Digital Book Menggunakan Kvisoft Flipbook Berbasis Problem Solving.
Diterbitkan
2020-11-12