Pengembangan Permainan Spider King Sebagai Media Pembelajaran Untuk Siswa SD Kelas III

  • Feri Datul Usfi Universitas PGRI Kanjuruhan Malang
  • Suji Dul Aji Universitas PGRI Kanjuruhan Malang
  • Dwi Agus Setyawan Universitas PGRI Kanjuruhan Malang

Abstrak

Abstract: Learning at SDN Dawuhansengon IV is only driven by projectors and images in the learning process so that students feel bored in the classroom. So it is necessary to have media in the form of games to support learning. This study aims to develop and determine the feasibility, practicality and effectiveness of spider king media in grade III elementary school students. The research model used is the 4D development research model which consists of 4 stages, namely: the Definie stage, the Design stage), the Development stage, and the Disseminate stage, but this research only reaches the development stage (Developmen). The trial subjects in this study were 12 grade III students at SDN Dawuhansengon IV. The results showed that the material experts got a score of 90%, the linguists were 83.33%, the media experts were 91.66%. Questionnaire for teacher responses was 85.93%, student responses were 90.15%, and the effectiveness test was 78.33% with the effective category. Based on the explanation of the research results on the spider king media can be used as a reference in the learning process of elementary school students.

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Diterbitkan
2020-11-12