Pengembangan Media Permainan Jumanji Untuk Pembelajaran Tematik Kelas V Sdn Sukolilo 01 Kecamatan Wajak
Abstrak
This study aims to develop the jumanji game media, measure the feasibility, practicality, and effectiveness of the media developed to find out the results of the development of the jumanji game media, foster student enthusiasm in thematic learning.
The research method used is development, using the ADDIE model. The research subjects were 16 grade V students of SDN Sukolilo 01, Wajak District. The feasibility of the media is obtained from the results of the validation of media experts, material experts, linguists. Instruments of practicality were obtained from questionnaires given to teachers and students. The effectiveness is obtained from observations to students. The data analysis technique uses descriptive qualitative and quantitative.
The results of research on the development of jumanji media; (1) The eligibility assessment gets a percentage of 90% with a very valid category, (2) material gets a percentage of 98% with a very valid category, (3) the language gets a percentage of 88.5% with a valid category, (4) practicality get a percentage of 92% with the practical category, (5) The results of observations on the effectiveness of jumanji media received a percentage of 92%. So the jumanji game media can be used as a teacher's reference as a learning medium