Pembelajaran IPS Materi Lingkungan Alam Dan Lingkungan BUATAN BERBASIS CONTEXTUAL TEACHING AND LEARNING MELALUI MEDIA KOMIK INTERAKTIF
Abstrak
This study aims to: 1) Describe the process of developing interactive comic media social studies learning material Natural environment and artificial environment based on contextual teaching and learning (CTL) in the form of video and duration of approximately 6 minutes. 2) produce interactive comic learning media products on social studies learning on natural and artificial environments in third grade elementary school students. In developing interactive comic media, researchers used the Sugiyono method, researchers developed procedures according to the needs of the use of interactive comic media which included: 1) Potential and problems, 2) Data collection, 3) Product design, 4) Design validation, 5) Design revision, 6 ) initial field trials, 7) Field trials, 8) Product revisions, and 9) Final products. The results showed that the development stage was based on the Sugiyono method. Data research techniques were carried out by analyzing quantitative data obtained from material expert questionnaires, media expert questionnaires, teacher questionnaires and student response questionnaires. Based on the data analysis, it can be concluded that the feasibility of interactive comic media is in the proper category with an average of 98.2% of the material experts and an average of 94.2% of the media experts while the teachers get an average score of 97.9%. Student responses to interactive comic media in limited field trials with 10 students gained 95% with a valid category and extensive field trials with 34 students received an average score of 90%.