Pengembangan Media Interaktif Berbasis APP Desktop Materi Luas Dan Keliling Bangun Datar Siswa Kelas IV SDN Wunut 1 Kecamatan Porong Kabupaten Sidoarjo

  • Estry Hutami Savitri Universitas Kanjuruhan Malang

Abstrak

Most of the media used in schools are only blackboards and books, and there is no companion media so that students get bored in the learning process, so in this study a media in the form of APP Desktop media is developed. This study aims to develop a desktop APP-based media for Class IV Primary Schools. This research is a development research using the ADDIE model with five stages namely: Analysis (analysis), design / design (design), development (development), implementation (implementation) and evaluation (evaluation). The subjects of the trial in this study were fourth grade students of SDN 1 Wunut. The instrument of data collection uses validation sheets, questionnaires and documentation. Before being tested, the learning media was validated first to media experts and material experts then tested it to fourth grade students at SDN 1 Wunut. Data analysis techniques used qualitative descriptive and quantitative data. The results of this study were obtained from the aspects of the feasibility of interactive media which can be seen from three criteria namely: validity criteria, practicality and effectiveness. This interactive media is categorized as "valid" because from the results of interactive media validation by experts the average score is 3.4. Then the interactive media is categorized as "very practical" because the results of the questionnaire respondents obtained an average score of 3.7. Interactive media is also categorized as "very effective" because from the results of student tests in completing a wide-ranging problem and a flat circumference obtained an average value of 82. So that the existence of developed interactive media can be said to be suitable to be used in the field and can be useful to attract students' attention and facilitate learning mathematics and can be useful for teachers to be used as references in developing other media.

Diterbitkan
2019-11-29