The Effect of SAVI (Somatic, Auditory, Visual, Intellectual) Learning Model Assisted By Quizwhizzer Educational Game on Mathematical Creative Thinking Ability of Grade V Elementary Students
Abstract
The research was conducted to see the effect of the SAVI (Somatic, Auditory, Visual, Intellectual) learning model
assisted by the Quizwhizzer educational game on mathematical creative thinking ability in fifth grade students of SD Negeri 1 Amadanom. Researchers used a quantitative approach with a quasi-experiment method. Researchers sampled VA class as an experimental class applied SAVI learning model assisted by Quizwhizze educational game totaling 18 students and 18 VB class students as a control class through traditional learning through non-probability sampling technique. Data on mathematical creative thinking skills of grade V students were obtained based on the achievement of post-test scores. The results of data analysis showed that the average post-test score in the experimental class was 76.00 while the control class was 48,66. The
results of data acquisition will be applied through the t test or Independent-Sample T Test assisted by the SPSS for Windows 26 program. Based on the conclusion of the t test analysis, the significance value (2-tailed) is 0.000, so that 0.000 <0.05 is obtained. The findings of this study indicate the influence of the SAVI (Somatic, Auditory, Visual, Intellectual) learning model assisted by the Quizwhizzer educational game which results in increasing the mathematical creative thinking ability of fifth grade students of SD Negeri 1 Amadanom.