The Effect of Educational Game-Based Learning Media Using Wordwall on Students' Social Studies Learning Outcomes in Grade V

  • Hosnul Fatima Universitas PGRI Kanjuruhan Malang
  • Prihatin Sulistyowati Universitas PGRI Kanjuruhan Malang
  • Siti Halimatus Sakdiyah Universitas PGRI Kanjuruhan Malang
Keywords: Media, educational games, wordwall, learning outcomes, social studies

Abstract

Quality educationmust be supported by the use of appropriate learning media. However, there are several problems in the learning process, namely the lack of use of learning media during the learning process which causes low student learning outcomes. This study aims to determine the effect of the use of educational Game-Based learning media Using wordwalls on student learning outcomes in social studies subjects in grade V of elementary schools in the even semester. The research method used is quantitative with the type of Quasi Experimental research. The population of this study was all students of grade V of SDN Kebonagung 02 with a research sample of class VA (39 students) and class VB (41 students) selected based on saturated sampling techniques. The instrument was in the form of learning outcome test questions, data collected through pretest and posttest. Data analysis techniques were carried out through normality, Homogeneity and Hypothesis testing using SPSS version 26. Hypothesis testing using independent sample t-test to see the differences in learning outcomes of the two groups. The results of the value in the control class were 72.50 and in the experimental class were 83.00. Based on the test results, the significant value (2-tailed) was 0.048 <0.05. The results of the study showed that the use of educational game learning media using Wordwall for class V on the material My Indonesia is Rich in Nature had an effect on student learning outcomes.

Published
2025-06-25