Development of Augmented Reality (AR) Media Based on Science Literacy for Grade IV Students at SDN Gunung Maddah 2
Abstract
The use of Augmented Reality (AR) presents new opportunities to increase students' scientific literacy in the 21st century education era. One of them is Augmented Reality and Virtual Reality technology which is now starting to be widely used as a learning medium. Through platforms like Assemblr EDU, teachers can deliver interactive, visual, and immersive learning. This AR integration helps increase scientific literacy while emphasizing the importance of technology in forming a competent generation. This research aims to develop Augmented Reality (AR) Media Based on Scientific Literacy that is valid, practical, and effective as well as increasing the scientific literacy of class IV students at SDN Gunung Maddah 2. The type of research used in this research is research and development (Research and Development) with the ADDIE development model, namely analysis, design, development, implementation and evaluation. Data analysis techniques use qualitative and quantitative analysis. Research methods are interviews and questionnaires. The results of the research show that: 1) Augmented Reality media based on scientific literacy is categorized as very suitable for use as learning media, 2) Augmented Reality media based on scientific literacy is categorized as very practical because it is easy for students to use, interesting and helps understand the material, 3) Augmented Reality media based on scientific literacy is categorized as very effective and has a significant impact in increasing students' scientific literacy.