The Effect of Visual Auditory Kinesthetic Learning Model (VAK) Assisted by Bamboozle Game on Learning Outcomes of Grade IV Students in IPAS Learning
Abstract
Learning activities at one of Malang City's primary schools are still dominated by the lecture method, resulting in less interaction, variety and motivation for students to learn. This causes the achievement of learning outcomes has not met the expected standards. Therefore, it is necessary to apply innovative learning models and interactive media such as Visual, Auditory, Kinesthetic (VAK) and edugame to increase student interest and participation. This study aims to determine the effect of the VAK learning model assisted by the Bamboozle game on the learning outcomes of fourth grade students on the material “Economic Activities” in IPAS learning at SDN 02 Sukun Malang. The method used is quantitative with the type of quasi experiment using pretest-posttest control group design. The sample consisted of two classes, namely class IVB as an experimental group with the VAK model assisted by the Bamboozle game, and class IVA as a control group with the lecture method. The research instruments were tests and observations. Data analysis was carried out through validity, reliability, difficulty, and differentiation tests, followed by normality, homogeneity, and hypothesis testing using Independent Sample t-Test. The results showed a significant difference between the learning outcomes of the two classes. The significance value of the posttest hypothesis test is 0.013 <0.05, which means that the VAK learning model assisted by the Bamboozle game has a positive effect on improving learning outcomes. This model also increases students' enthusiasm and involvement in learning.