Seminar Nasional dan Prosiding PPG Unikama https://conference.unikama.ac.id/artikel/index.php/ppg <p>Seminar Nasional Dan Prosiding PPG merupakan seminar yang diselenggarakan oleh program studi PPG FIP Unikama. Seminar ini diselenggarakan setiap tahun sejak tahun 2024.</p> Universitas PGRI Kanjuruhan Malang en-US Seminar Nasional dan Prosiding PPG Unikama Penerapan Pendekatan TaRL untuk Meningkatkan Hasil Belajar Matematika Kelas II Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/888 <p><strong>Abstract:</strong> The development of information and communication technology in the 21st century requires the education sector to prepare students to be able to master 4 skills. 21st century skills are known as high-level thinking skills. The problem found in the field is that learning outcomes tend to be low, which can be seen from the behavior of students who pay less attention to learning mathematics. This research aims to improve student learning outcomes in Mathematics learning by implementing the TaRL (Teaching at The Right Level) approach. This type of research is classroom action research (PTK). The research subjects using 1 class II A were 27 students at SD Negeri Gadang 3 Malang for the 2023/2024 academic year. The action design in this research consists of two cycles, each cycle consisting of planning, implementation, observation and reflection stages. Data collection techniques are carried out through observation, tests and documentation. The results show that implementing the TaRL (Teaching at The Right Level) approach was carried out well. The completion percentage of cycle 1 only reached 78% and cycle II rose to 89%. The research that has been carried out shows that the TaRL approach can improve the learning outcomes of class II A students at SD Negeri Gadang 3 Malang.</p> Yusrolana Romia Hari Susanti Rinawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1 6 Peningkatan Keaktifan Siswa Mata Pelajaran IPAS melalui Model Discovery Learning berbasis Culturally Responsive Teaching (CRT) Kelas IV SD Negeri Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/889 <p><strong><em>Abstract:</em></strong> <em>This research aims to increase student activity in science subjects by using a discovery learning model based on culturally responsive teaching (CRT). The subjects in this research were class IV A students at SDN Malang City with a total of 28 students. This research is collaborative Class Action Research (PTK) consisting of 2 cycles consisting of cycle I and cycle II. In cycle I, the percentage of students' activeness was 58.6%. Then in cycle II the percentage of student activity increased to 76.5%. In this research, it can be proven that the application of the discovery learning model based on Culturally Responsive Teaching (CRT) can increase student activity by conducting research in 2 cycles.</em></p> Yenni Kusuma Dewi Dyah Tri Wahyuningtyas Hermin Suswati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 7 18 Penerapan Model Inkuiri Berbantuan Media Jam untuk Meningkatkan Kemampuan Berpikir HOTS Siswa Kelas 2 SD di Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/890 <p><strong>Abstract:</strong> HOTS thinking skills are important for students to have in mathematics lessons. HOTS allows students to think critically, analytically and creatively in solving mathematical problems. This research aims to improve the HOTS thinking skills of grade 2 students using an inquiry model with the help of clock media. This research is classroom action research (PTK) which consists of 2 cycles. Each cycle consists of four stages, namely planning, action, observation and reflection. The subjects of this research were 2nd grade students consisting of 27 students. The research instruments used were the HOTS thinking ability test, student learning activity observation sheets, and documentation. The results of the research show that there is a significant increase in students' HOTS thinking abilities after participating in mathematics learning using the inquiry model assisted by clock media. It can be concluded that an appropriate learning model oriented towards the development of HOTS thinking, as well as the use of contextual media can help students to think HOTS in understanding the concept of time.</p> Yanuariska Permadani Dyah Tri Wahyuningtyas Nadia Rofika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 19 30 Model Project Based Learing : Implikasinya Terhadap Peningkatan Hasil Belajar Kognitif Mata Pelajaran IPAS Kelas IV SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/891 <p><strong><em>Abstract:</em></strong><em> Implementation of classroom action research in class IV of State Elementary Schools in Malang City for IPAS subjects using the project based learning based on&nbsp; learning model. The aim of this research is to improve student learning outcomes in the cognitive domain through the application of the Project Based Learning learning model. The type of research is classroom action research (PTK). The PTK model used is the C. Kemmis &amp; Mc Taggart spiral model which is implemented in 2 cycles. Data collection techniques are test techniques and non-test techniques. The research instrument uses test items and observation sheets. The data analysis technique used is descriptive comparative. Based on the research results, it shows that the cognitive domain IPAS&nbsp; learning outcomes based on the percentage of learning completion in cycle I and cycle II are 46%; 77%. Thus, the application of the Project Based Learning model can improve student learning outcomes in the cognitive domain of grade 4 elementary school students.</em></p> Salsabila Fitri Mufidayanti Murti Hena Dian Ayu Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 31 36 Peningkatan Keaktifan Belajar Mata Pelajaran IPAS Letak Dan Kondisi Geografis Beserta Kekayaan Alam Melalui Model Pembelajaran Problem Based Learning Kelas 5A SDN https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/892 <p><strong><em>Abstract:</em></strong> This research aims to determine the use of the Problem Based Learning (PBL) model in increasing learning activity so that learning is not teacher-centered. This type of research is Classroom Action Research carried out at SDN Bakalan Krajan 1 Malang in the even semester 2023/2024. The subjects of this research were 27 people in class 5A. The stages in this research are: 1) Plan, 2) Action, 3) Observe, 4) Reflect. Data collection techniques use observation and direct learning in class. Data were analyzed descriptively and presented in table form. The application of the Problem Based Learning (PBL) learning model to increase students' active learning in science and science subjects, material on geographic location and conditions along with natural resources, research results show that the percentage in the first cycle of the first meeting was 74%. The first cycle of the second meeting, the percentage was 87%. The second cycle of the first meeting, the percentage was 89%. In the second cycle of the second meeting, the percentage of student activity was 90%. So as to obtain an increase in student activity by 9% by using the Problem Based Learning learning model.<strong><em>Key Words:</em></strong> Activeness, Model, Problem Based Learning.</p> Mahfudz Hidayat Ninik Indawati Ariza Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 37 44 Efektifitas Kolaborasi dengan Kelompok Kecil dan Pendekatan Pembelajaran CRT https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/893 <p><strong>Abstract:</strong> Unequal facilities and infrastructure in the world of education make the quality of education less than optimal in learning activities. This does not encourage teachers to innovate to improve superior human qualities. The research carried out has the aim of improving Indonesian language learning achievement with the material of writing simple sentences for class 2 students through the method of collaborating with small groups. The research used in this activity is classroom action research which consists of two cycles. Data collection is carried out by providing formative tests at the end of each cycle. The results of the research show an increase in results which is quite satisfactory for researchers. The results of the test scores obtained by students continue to increase. The researchers' assumptions were obtained from the results of formative tests in cycle I with an average score reaching 66.69, and formative tests at the end of cycle II with an average score reaching an increase of 82.68. This increase meets the planned targets.</p> Bayu Anugro Udik Yudiono Ernawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 45 51 Meningkatkan Prestasi Belajar Peserta Didik Dengan Menggunakan Model Team Game Tournament Materi Kebutuhan Dan Keinginan Di Kelas IV SD Negeri Percobaan 2 Tahun Pelajaran 2023/2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/894 <p><em><strong>Abstract: </strong>This research aims to improve science learning outcomes through the implementation of the cooperative learning model, specifically the TGT (Teams Games Tournament) type, in sixth-grade students at SD Negeri Percobaan 2 Malang. The type of research conducted is collaborative classroom action research (PTK-K) consisting of two cycles. The subjects of this study are fourth-grade students of SDN Percobaan 2 Kota Malang, totaling 27 students. Qualitative and quantitative data were used in this research. Collaborative PTK-K was carried out through pre-cycle, cycle 1, and cycle 2 with the following research results: 1) the average score in pre-cycle I was 53.7, in cycle I was 68.1, and in cycle II was 80.4. 2) the percentage of mastery learning in pre-cycle was 22%, in cycle I was 67%, and in cycle II was 85%. Based on the results of the research and discussions conducted, it can be concluded that the implementation of the Teams Games Tournament (TGT) model is able to improve the learning achievement of the material on needs and desires for second-grade students of SDN Percobaan 2 Kota Malang in the academic year 2023/2024</em></p> Dinda Ayundasari Christiana Andriana Amin Rahayu I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 52 61 Optimalisasi Hasil Belajar Pendidikan Pancasila Materi 'Aku Suka Bergotong-royong' Melalui Media Pop Up Book pada Siswa Kelas I SDN Gadang 3 Kota Malang Semester II Tahun Ajaran 2023/2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/895 <p><strong><em>Abstract: </em></strong><em>This research aims to improve students' Pancasila Education learning outcomes regarding the material I Like Working Together, the Valuable Events sub-material related to mutual cooperation through Pop Up Book media. It is felt that students are still experiencing difficulties in valuable event material related to mutual cooperation. The method used is classroom action research (PTK) with a research model developed by Kemmis and Mc. Taggart. The research subjects were class I students at SDN Gadang 3 Malang City, totaling 26 students. This research was carried out from February to March 2024. Action research was carried out in two cycles, namely cycle I and cycle II. Each cycle has 4 stages, namely, planning, implementation, observation and reflection. Data collection techniques use interviews, observation, tests and documentation. The research results showed that student learning outcomes in the pre-cycle got an average score of 59.46, then increased to 72.95 in cycle I, and to 80.67 in cycle II. The percentage of completion also increased from 50% (pre cycle), to 72.67% (cycle I) to 80.48% in cycle II. Thus, it can be concluded that the research results show that Pop Up Book media can improve student learning outcomes in the material I Like Working Together.</em></p> Widdatul Fuadah Romia Hari Susanti Rinawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 62 69 Upaya Peningkatan Pemahaman Peserta Didik Dalam Pembelajaran Matematika Materi Penjumlahan Dan Pengurangan Kelas I Sekolah Dasar Melalui Pendekatan Tarl Dengan Media Pembelajaran Papan Berhitung https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/896 <p><strong><em>Abstract:</em></strong> <em>This</em> <em>research</em> <em>aims</em> <em>to</em> <em>improve</em> <em>students'</em> <em>understanding</em> <em>of</em> <em>addition</em> <em>and subtraction material in grade I elementary school through the help of arithmetic board learning media. The subjects of this research were class I students at SDN Gadang 3, Malang City, consisting of 26 students. This type of research is collaborative classroom action research (PTK) which was carried out over 2 cycles with a total of 4 meetings. The data collection techniques used in this research were observation, written tests, and documentation. The results of the research show that learning using the counting board learning media can improve students' understanding of addition and subtraction material. The results of students' learning completion in the pre-cycle got a percentage score of 50%, cycle 1 got a percentage score of 65%, cycle 2 got a percentage score of 85%. Based on the final completion in cycle 2 which has reached 85%, it can be stated that the research carried out has been successful according to the researchers' expectations.</em></p> Wahyuni Putri Handayani Romia Hari Susanti Rinawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 70 77 Peningkatan Prestasi Belajar Ppkn Materi Nilai Gotong Royong Melalui Pendekatan CRT Pada Peserta Didik Kelas IV SDN Percobaan 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/897 <p><strong><em>Abstract: </em></strong><em>This study aims to determine the increase in student achievement in PPKN subjects of mutual cooperation value material through a Culturally Responsive Teaching approach to grade IV students of SDN Percobaan 2 Malang. The type of research used is collaborative classroom action research consisting of 2 cycles using the Kemmis and McTaggart model which consists of four stages, namely preparing action plans, implementation, observation, and reflection. The subjects of this study are class IV-C at SDN Percobaan 2 Malang for the 2023/2024 academic year. The results showed that students experienced an increase in learning achievement. This increase can be seen from the increase in value from the pre-cycle stage which is 64 with a completeness percentage of 59%, in cycle I the average value is 71 with a completeness percentage of 70%, and in cycle II the average value obtained is 81 with a completeness percentage of 85%. From these results, it can be concluded that the use of the CRT approach in PPKn gotong royong value material can improve the learning achievement of grade IV students at SDN Percobaan 2 Malang. </em></p> Suci Octaviany Christiana Andriana Amin Rahayu I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 78 87 Penerapan Pendekatan Teaching at The Right Level (TaRL) Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Pada Mata Pelajaran Bahasa Indonesia https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/898 <p><strong><em>Abstract:</em> </strong><em>The independent curriculum emphasizes freedom to learn according to one's potential, which results in teachers having difficulty providing learning according to the diverse abilities of students. Researchers conducted research with the aim of finding out improvements in student learning outcomes by using the Teaching at The Right Level (TaRL) approach in IVC class Indonesian language learning at SDN. This research uses the type of Classroom Action Research (PTK). The research subjects used IVC class students at SDN Malang, the number of students was 28 students. The instruments in this research are observation and tests. The form of information analysis used is qualitative data analysis and quantitative data analysis. From the results of the pre-cycle evaluation scores, it was found that the percentage of classical completion was 64.2% of students getting a score above the KKM. Cycle I got a classical completeness percentage of 75%. In cycle II, the classical completion percentage was 89.2%. The conclusion of this classroom action research is that it is in accordance with the indicators of success, so the Teaching at The Right Level (TaRL) approach in the IVC SDN class is declared successful.</em></p> Siti Kurrotul Ngaini Ninik Indawati Yuyun Setyaningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 88 95 Penerapan Model Pembelajaran Problem Based Learning (PBL) Untuk Meningkatkan Kemampuan Literasi Siswa Pada Mata Pelajaran Matematika https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/899 <p><strong><em>Abstract: </em></strong><em>This research is to find out about the application of the Problem Based Learning (PBL) learning model to improve students' literacy skills in mathematics subjects. This research is Classroom Action Research (PTK) which was carried out in 4 stages. This research was conducted in the VB class of SDN Gadang 04, Malang City, totaling 28 students. The data collection techniques used in this research are observation and tests. Observations are carried out to observe students' activities in the classroom during learning activities. Tests are used to collect data related to students' literacy abilities in mathematics subjects. The data analysis technique used is comparative descriptive.&nbsp; The research results are described to provide an overview of the process carried out. Then the students' scores are compared between the scores in cycle I and the scores in cycle II. The increase that occurred in cycle I was that the level of students' mathematical literacy skills was still below 50, and in cycle II the level of students' mathematical literacy skills was 75% as a group and 81% based on each student's test. So the conclusion is that the Problem Based Learning learning model can improve the literacy skills of class VB students at SDN Gadang 04 Malang.</em></p> Ringgana Rizki Romadhoni Mohammad Chudori Lilik Sri Hariani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 96 101 Meningkatkan Prestasi Belajar Matematika Melalui Media Padi Dengan Pendekatan Teaching At The Right Level https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/900 <p><strong><em>Abstract</em></strong><em>: The purpose of study is to determine the improvement of learning achievement of grade IV students through the use of PADI media (Diagram Board) with the Teaching at the Right Level approach at SDN Percobaab 2 Malang. This study uses a type of collaborative classroom action research consisting of two cycles with the Kemmis &amp;MC Tanggart model consisting of planning, implementation, observation, and reflection. </em><em>The subjects of study were students of class IVD SDN Percobaan 2 Malang for the 2023/2024 academic year. The result of this study obtained data, namely the average value of students who were originally in the pre-cycle was only 65,4 with a percentage of classical learning completeness of 42%, then in the first cycle the average student score was 76,9 wit a percentage of classical learning completeness of 69% , and in the second cycle the average value of participants increased again by 86,9 with a percentage of classical learning completeness of 88%. From the result, it can be concluded that the use of PADI (Diagram Board) with the Teaching at the Right Level (TaRL) approach can improve the learning achievement of grade IV students at SDN Percobaan 2 Malang.</em></p> Adhek Dinda Wahyu Puspitarani Christiana Andriana Amin Rahayu I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 102 116 Penerapan Model Pembelajaran “PAIKEM GEMBROT” Bernuansa Etnomatematika untuk Meningkatkan Kemampuan Numerasi Materi Pengolahan Data Kelas V Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/901 <p><strong><em>Abstract:</em></strong><em> This study aims to determine the effect of the application of the “PAIKEM GEMBROT” model with ethonamtematics nuances in improving the numeracy skills of grade V students of SDN Gadang on data processing material. This research is a class action research conducted in 2 cycles. The data collection techniques of this research are observation, interviews, and tests. The subjects of this study were 28 fifth grade students of SDN Gadang 4. Based on the results of the study, it was found that the numeracy skills of students on data processing material increased significantly after applying the PAIKEM GEMBROT model with ethnomathematics nuances. This is proven by the results in cycle 1 reaching a class completion of 43% which is categorized as less numeracy skill, then increasing in cycle 2 so that it reaches 93% with a high numeracy skill category.</em></p> Renata Eka Prastika Pebriani Dwi Wahyuni Lilik Sri Hariani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 117 123 Penerapan Model Discovery Learning Berbantu Media Papan Bilangan untuk Meningkatkan Kemampuan Berhitung Peserta didik Kelas II SDN Gadang 04 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/902 <p><strong><em>Abstract</em></strong><em>: This research aims to find out how to apply the Discovery Learning Model assisted by number board media to improve the numeracy skills of Class II students at SDN Gadang 04. This research was conducted using the Classroom Action Research (PTK) method carried out in 2 cycles. The subjects of Classroom Action Research were class II A students with a total of 28 students as respondents, consisting of 18 female students and 10 male students. The data collection techniques used were observation sheets and evaluation instruments. Based on the research results, it is known that the application of the Discovery Learning Model assisted by number board media in the material of counting 100 can improve the numeracy skills of Class II students at SDN Gadang 04. This is proven by the results of learning using the Discovery Learning model assisted by number board learning media which obtained an average score. 76.4 with a numeracy ability percentage of 82.1%. The average score increased by 19.6 and the percentage of numeracy ability increased by 57.1%.</em></p> Laily Nur Indahsari Mustika Rona Yulia Lilik Sri Hariani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 124 133 Implementasi Model Pembelajaran Talking Stick Berbantu Wordwall Untuk Meningkatkan Hasil Belajar Pokok Bahasan IPAS Aku dan Kebutuhanku Kelas IV SDN Tanjungrejo 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/903 <p class="AbstrakEnglish"><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> The results of observations and interviews at SDN Tanjungrejo 4 Malang showed low student learning outcomes in science and science subjects which were caused by students' lack of attention to learning and teachers not having found a learning model that suited the characteristics of class IV students so that learning became monotonous and less varied. The purpose of this research is to determine the application of the talking stick learning model to my science and subject learning outcomes and my needs. The method used is classroom action research (PTK). The objects of this research were 27 class IV students. Data collection was carried out using observation, documentation and test questions. Data analysis uses quantitative descriptive in the form of student learning outcomes expressed in student achievement scores and qualitative descriptive in the form of observational data. The research results after implementing the talking stick learning model assisted by wordwall media, student learning outcomes increased each cycle. In cycle I, student learning outcomes in science subjects reached 44%. Meanwhile in cycle II it reached 85%. So it can be concluded that between cycle I and cycle II there was an increase of 41%.</span></p> Ginta Prastya Rahmadani Udik Yudiono Aris Sri Sunarti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 134 143 Peningkatan Keaktian dan Pemahaman Konsep Materi Bilangan Melalui Model Discovery Learning Berbantuan Media Tebalabu https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/904 <p><strong><em>Abstract:</em></strong> <em>This research aims to increase students' activeness and understanding of concepts in number material by using the Discovery Learning learning model assisted by TEBALABU media. The type of research used is classroom action research. This research was conducted at an elementary school in the city of Malang. The subjects of this research were 26 students in class II B at SDN Bandungrejosari 1. Data collection methods use tests and non-tests. The research procedure uses 2 cycles, each cycle consisting of 4 steps, namely: planning, implementation, observation, and reflection. The results of this research show an increase in the activity and understanding of concepts in class II B students at SDN Bandungrejosari. Increased activity and understanding of concepts in each cycle. The results of the research showed that there was an increase in student activity from cycle I by 74% to 89% in cycle II. Meanwhile, students' conceptual understanding increased from cycle I by 73% to 88% in cycle II. Based on the results of this research, the use of the Discovery Learning learning model with the help of TEBALABU media can increase student activity and students' understanding of concepts in class II number material.</em></p> Fetti Rinawati Nurul Ain Nur Azizah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 144 156 Penerapan Model Pembelajaran Kooperatif Tipe Snowball Throwing untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IV SDN Gadang 04 pada Mata Pelajaran Matematika Materi Diagram Gambar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/905 <p><em>Abstract: </em><em>Mathematics is </em><em>crucial in everyday life. However, many students </em><em>still achieve results below the Minimum Mastery Criteria (KKM). Learning outcomes are influenced by several factors, one of which is the teaching model used. This study aims to improve students’ mathematics learning outcomes using the Snowball Throwing cooperative learning model. The Snowball Throwing cooperative model involves students learning in groups, with each group creating question balls. The research method employed is Classroom Action Research (PTK), with each cycle consisting of planning, activity implementation, observation, and reflection. The results obtained in Cycle 1 show a student pass rate of 53.8%, while in Cycle 2, the percentage increases to 80.8%. Based on these findings, it can be concluded that the Snowball Throwing cooperative learning model enhances students’ learning outcomes in mathematics.</em></p> Eryyana Nur Aini Mustika Rona Yulia Lilik Sri Hariani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 157 163 Upaya Meningkatkan Kemampuan Memahami Isi Bacaan Menggunakan Metode SQ3R Mata Pelajaran Bahasa Indonesia Kelas IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/906 <p><strong><em>Abstract:</em></strong><em> The background of this research is the lack of students' ability to understand the content of a reading, whereas understanding a reading is very important because it is related to other subjects. SQ3R method in learning to read to improve the ability to understand reading content for fourth grade students. This research aims to describe the application of the SQ3R method in teaching reading to improve the ability to understand reading content for fourth grade students. This research is Classroom Action Research. The subjects in this research were 27 class IV students. The results of the research show that using the SQ3R method can improve the quality of the learning process and student scores in understanding reading content. The increase in the ability to understand reading content using the SQ3R method is shown by the increase in the score for each student and the average score of students in one class. In pre-cycle activities, the percentage of students who achieved success indicators was 18%, in cycle I it was 54.54%, and in cycle II it was 91%.</em></p> Cinditia Dewi Nurjanah Ninik Indawati Ariza Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 164 172 Meningkatkan Kemampuan Berpikir Kritis Dan Hasil Belajar Siswa Kelas V SD Melalui Model Pembelajaran Problem Based Learning https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/907 <p><strong>Abstract</strong>: <strong>The purpose of this research is to describe the application of the Problem Based Learning (PBL) learning model to improve students' critical thinking skills and learning outcomes.</strong> This type of research is classroom action research (PTK) starting from the pre-cycle, cycle I, and cycle II. The subjects of this study were 26 fifth grade students at SDN Negeri Tanjungrejo 4 Malang. Data collection techniques in this study were observation and tests. The results of the study showed that the use of the Problem Based Learning (PBL) learning model can improve students' critical thinking skills and learning outcomes. This is evidenced by the increase in students' critical thinking skills by 90% and the average learning outcomes of students at the end (cycle II) obtained a score of 88.64% with a high category.</p> Jumratul Hasanah Udik Yudiono Aris Sri Sunarti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 173 179 Peningkatan Motivasi dan Hasil Belajar Matematika Siswa Kelas V Sekolah Dasar Melalui Pendekatan TaRL (Teaching at the Right Level) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/908 <p><strong>Abstract:</strong> This research aimed to improve the motivation and mathematics learning outcomes of fifth-grade elementary school students on the topic of Data Presentation through the application of the Teaching at the Right Level (TaRL) approach. The TaRL approach allows teachers to provide materials and instruction according to each student's ability level. This research used a classroom action research method consisting of two cycles. The results showed a significant increase in student motivation and learning outcomes after implementing the TaRL approach. In the initial assessment, only 20% of students achieved mastery and had high learning motivation. After the actions in cycle I, the number of students with high motivation and learning mastery increased to around 48%. In cycle II, the increase was more significant with 84% of students having high motivation and achieving mastery in learning. The new finding in this research is that the application of the TaRL approach proved effective in improving elementary school students' motivation and mathematics learning outcomes on the topic of Data Presentation.</p> Mahfirotul Qibtiyah Nurul Ain Nur Azizah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 180 187 Penerapan Model Pembelajaran Dicovery Learning Berbentuan Aplikasi Canva Untuk Meningkatkan Hasil Belajar Pada Pelajaran Matematika Kelas III SDN Buring Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/909 <p><em><strong>Abstract: </strong>The purpose of this study is to improve students' Mathematics learning outcomes using the Discovery Learning learning model assisted by Canva media in grade III students of SDN Buring, Malang City, totaling 28 children. The type of research used is Classroom Action Research (PTK). The learning outcome data collection technique uses canva to stimulate learning, and the learning outcomes use evaluation questions in each cycle. After conducting two cycles of meetings, there was an increase in each indicator: learning outcomes increased from the beginning of the pre-cycle which was an average of 68.5 then in cycle 1 the average reached 74.5 to in cycle 2 an average of 85, with the number of students who completed as many as 26 children. The learning outcomes in the second cycle have increased from the original 71% with the number of students who have completed as many as 20 children, So that there was an increase in completeness to 90%, with as many as 26 children completing it. With these results, it can be stated that the application of the Discovery Learning model assisted by Canva media is considered to have succeeded in improving the learning outcomes of students in grade III of SDN Buring, Malang City.</em></p> Laviana Aunil Malik Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 188 197 Penerapan Model Discovery Learning dengan Pendekatan TaRL untuk Meningkatkan Motivasi dan Hasil Belajar Bahasa Indonesia Peserta Didik SD Negeri https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/910 <p><strong><em>Abstract:</em></strong><em> The study was carried out because the author found that the pupils were only active in the first 15 minutes. The rest were bored, so the study was conducted to analyze the increased learning motivation and learning outcomes of pupils in the Indonesian language subjects through the application of the Teaching at The Right Level Learning Model to the method of giving group tasks in the second grade of State City Malang SD in the full semester of the 2023/2024 school year. The study was conducted using the method of class action research consisting of two cycles, each consisting of one meeting and one evaluation of four stages: planning, action, reflection, and evaluation conducted from early February to early March. Data is 5fv yhikn/.processed on each cycle and then a percentage analysis. Where motivation and learning outcomes (&gt;KKM) in cycle 1 predicted very well 22% and in cycle 2 increased to 39% in the good category whereas, for the learning outcome in the activity of cycle 1, the student output reached 67% with an average of 69 there was an increase in the second cycle to 83% with the average output of 81. Then this study was concluded to be successful.</em></p> Nova Dwi Fadhdhalani Hena Dian Ayu Murti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 198 214 Peningkatan Hasil Belajar Siswa Pada Mata Pelajaran IPAS Melalui Model Window Shopping Kelas 4 SD di Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/911 <p><em><strong>Abstract: </strong>This research aims to improve student learning outcomes in science material needs and desires CHAPTER 7 "How to Get All Our Needs?" using the Window Shopping learning model assisted by Question board media in class IV in one of the elementary schools in the city of Malang. The type of research used is classroom action research. The research procedure uses 2 cycles, each cycle consisting of 4 steps, including: planning, implementation, observation, and reflection. The subjects of this research were all students in class IV B. There were 28 students in one class. This research shows an increase in the learning outcomes of class IV students in one of the elementary schools in the city of Malang, which is indicated by changes in learning outcomes in cycle I, namely 60 percent of students achieved complete learning outcomes, while in cycle II there was an increase of 90 percent of students who achieved learning completion.</em></p> Nadya Eri Ramadhanty Dyah Tri Wahyuningtyas Hermin Suswati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 215 224 Upaya Meningkatkan Keterampilan Menulis Pidato Menggunakan Pendekatan TaRL Dengan Model Pembelajaran Discovery Learning https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/912 <p><strong><em>Abstract</em></strong><em>: In the current era, language skills, namely speaking, reading, writing and listening, are one of the keys to being able to compete in the world of work and outside it. Writing is an important aspect of language. From the results of the researcher's observations in the learning process, it shows that many elementary school students, especially class V, one of the elementary schools in Malang, still experience difficulties in expressing opinions, expressing, writing their thoughts or ideas, and composing simple speech texts. From the results of research on efforts to improve speech writing skills using the TaRL approach, it can be concluded that there has been an increase in students' speech writing skills as seen from the results of cycle 1 and cycle 2. The increase occurred in obtaining an average content/idea score of 74.55, both Writing organizations 71.73, third use of effective sentences 68, fourth use of spelling 79.22, fifth use of punctuation 75, last number of words 70, with a classical completeness percentage of 68% (15 students). The content/idea is 82.55, the second is writing organization 83.64, the third is the use of effective sentences 77, the fourth is the use of spelling 88.18, the fifth is the use of punctuation 85.46, the last is the number of words 82.73, with a classical completion percentage of 86% ( 19 students) or an increase of 18% from cycle 1. Thus, classroom action research in an effort to improve speech writing skills using the TaRL approach was declared successful</em></p> Muhammad Irfan Afandi Hena Dian Ayu Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 225 231 Meningkatkan Pemahaman Konsep Pecahan Sederhana Melalui Pendekatan TaRL Berbantuan Media Konkret Siswa Kelas 2C SDN Kebonsari 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/914 <p><em><strong>Abstract:</strong> This research is a Classroom Action Research that aims to determine the increase in understanding of the concept of simple fractions through a TaRL approach assisted by concrete objects in grade 2C students of SDN Kebonsari 2 Malang. The subjects of this study were 27 class 2C students. The data collection techniques used are observation, tests, interviews and documentation. The results showed that in the first cycle the ability to understand concepts received an average value of 85%. In cycle II the level of students' comprehension ability increases to 96%. These results show that understanding of the concept of simple fractions can increase through a concrete media-assisted TaRL approach in grade 2C students of SDN Kebonsari 2 Malang.</em></p> Sri Yuliatiningsih Isna Fithri Cicilia Ika Rahayu Nita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 232 236 Peningkatan Hasil Belajar Matematika Melalui Implementasi Model NHT Berbantuan Media Dadu Untuk Siswa Kelas 4 SDN Kebonsari 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/915 <p><em><strong>Abstract</strong>: Based on the results of observations on grade 4 students at SDN Kebonsari 2 Malang City, it can be seen that students' mathematics learning outcomes are still low. In order to overcome this problem, it is necessary to implement the NHT model assisted by dice media. This research aims to describe the implementation of the NHT model assisted by dice media to improve mathematics learning outcomes, especially in class 4 data presentation material. This research uses a qualitative descriptive approach. This type of research is classroom action research with a cyclical design with stages of planning, action, observation and reflection. The results of this research show changes and increases in learning completeness in group assignments in cycle 1 reaching 43%, increasing in cycle 2 to 88%. Meanwhile, learning completeness in individual assignments in cycle 1 reached 46%, increasing in cycle 2 to 92%. Based on this, teachers should use the NHT learning model assisted by dice media to improve mathematics learning outcomes, especially data presentation material.</em></p> Rizka Mubarokah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 237 243 Peningkatan Pemahaman Belajar Peserta Didik Kelas V Sekolah Dasar Pada Pelajaran Pendidikan Pancasila Melalui Teams Games Tournament Berbantuan Uno Balok https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/916 <p><em><strong>Abstract</strong>: The purpose of this study was to determine the increase in students' understanding of learning, especially in Pancasila education lessons in class V -A SDN Sukun 3 Malang in 2023/2024 using the Teams Games tournament learning method assisted by Uno Balok media. The subject of the research subjected to action is Class V-A students with 27 students, the subject of the action is the students. Data collection methods using written tests, data analysis techniques used using quantitative research techniques. Data were analyzed by descriptive percentage. The results showed that students' understanding through learning outcomes had progressed from cycle I with an average score that increased from 65.18% to 84.81% or by 23.69% progress. Thus it can be concluded that the use of the Teams Games Tournament model assisted by the Uno block game can increase students' understanding of learning in Pancasila education lessons in class V SDN Sukun 3 Malang.</em></p> Muhamad Arifin Choirul Huda Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 244 250 Model Game Based Learning Menggunakan Media Puzzle Untuk Meningkatkan Pemahaman Suku Kata Peserta Didik Kelas IB SDN Sukun 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/917 <p><em><strong>Abstract:</strong> This research was carried out with the aim of improving students' understanding of syllables by using a Game Based Learning model using puzzle media in the IB class at SD Negeri Sukun 3 Malang. Game Based Learning is a game-based learning model involving student participation through games introduced by David de Vries and Keith Edward. Puzzles were first introduced by John Spilsbury as a type of game that involves the process of arranging pieces of images to form a complete or complete image. The type of research used was Classroom Action Research (PTK) and was carried out over two cycles with 29 class IB students as research subjects. Data collection techniques used were observation, interviews, tests, documentation. Data analysis was carried out using quantitative descriptive analysis. The research results show that the Game Based Learning learning model using puzzle media can improve students' understanding of syllables. The research results showed that the percentage of completeness of knowledge aspects in syllables in cycle I was 79,3%, cycle II was 86,2%.</em></p> Indah Septi Permatasari Choirul Huda Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 251 258 Peningkatan Prestasi Belajar Melalui Pendekatan Teaching At The Right Level Dengan Model STAD Materi Kegiatan Ekonomi Siswa Kelas IV SDN Percobaan 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/918 <p><strong><em>Abstract: </em></strong><em>This study was conducted to determine the increase in student achievement by applying the Teaching at the Right Level approach with the STAD model of science subjects for class IV economic activity material SDN Experimental 2 Malang. The type of research used is class action research consisting of pre-cycle and 2 cycles using the Kemmis and McTaggart model with 4 stages applied such as compiling action planning, implementation, observation, and reflection. The subjects of this study were students of grade IV-D SDN Experimental 2 Malang for the 2023/2024 academic year. The results of the research data showed that there was an increase in student learning achievement which could be reviewed by an increase in the average score from the pre-cycle stage which was originally only 68.0 with a classical completeness percentage of 46%, then in the first cycle the average student score was 69.7 with a classical completeness percentage of 73%, and in the second cycle the average score of students increased by 85.7 with a classical learning completeness percentage of 88%. From these results, it can be concluded that the use of the Teaching at the Right Level approach with the STAD model of economic activity material for science subjects can improve student achievement in grade IV at SDN Experimental 2 Malang</em><em>.</em></p> Rara Ageng Pangestu Christiana Andriana Amin Rahayu I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 259 270 Penguatan Profil Pelajar Pancasila Ranah Sikap dan Perilaku Gotong Royong Menggunakan Mind Mapping Pada Mata Pelajaran Pendidikan Pancasila Materi Gotong Royong di Kelas IV-B SDN Sukun 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/920 <p><em>Abstract: This study aims to strengthen the profile of Pancasila students in the realm of mutual cooperation attitudes and behaviors using mind mapping media in Pancasila education subjects. The type of research used is classroom action research which is carried out in two cycles, each cycle is held twice a meeting. The research subjects were class 4B students totaling 25 people. Data collection or research instruments using observation and assessment. The results of the class action research have increased in each aspect of mutual cooperation, namely responsibility, cooperation, social tolerance, and activeness. The increase can be seen in the increase in each aspect observed, namely in cycle I the aspect of responsibility showed 71, cooperation 68, social tolerance 69, and activeness 64. In cycle II, it showed an increase with aspects of responsibility 93, cooperation 91, social tolerance 93, and activeness 87. So the class action research that aims to strengthen the value of the Pancasila student profile element of mutual cooperation by using mind mapping is declared successful because it has passed the achievement of above 75.</em></p> Ariz Qotunafi’ah Choirul Huda Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 271 277 Penerapan Model Learning Cycle 7E Berbantuan Media Papeca Untuk Meningkatkan Pemahaman Konsep Pecahan Siswa Kelas 2 SD Di Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/921 <p><strong><em>Abstract:</em></strong><em> The aim of this research is to increase understanding of the concept of fractions using Papeca Media on half fractions and quarter fractions by implementing the Learning Cycle 7E learning model. The subjects of this research were 27 grade 2 students at SDN Bandungrejosari 3, consisting of 15 male students and 15 female students. The data collection techniques used are tests, observation and documentation. The data analysis techniques used are quantitative descriptive and qualitative descriptive. The results of the research show that the understanding of the concept of fractions for class II students at SD Negeri Bandungrejosari 3 increased after implementing the Learning Cycle 7E model assisted by Media Papeca in learning. This is proven by the percentage of completeness in pre-action of 30%, then in cycle I it increased to 56% and in cycle II it increased to 89%. The average pre-action score was 43.3, in cycle I it was 76.9 and in cycle II it increased to 84.6.</em></p> Isdiatul Afifah Dyah Tri Wahyuningtyas Nadia Rofika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 278 287 Penerapan Metode SQ3R Untuk Meningkatkan Keaktifan Belajar Pada Mata Pelajaran Pendidikan Pancasila Kelas IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/922 <p><strong><em>Abstract:</em></strong><em> This study aims to increase learning activity using the SQ3R method in the Pancasila Education subject of grade IVB students of SDN Bakalan Krajan 2. This type of research is collaborative classroom action research carried out over two cycles. The subjects of the study were students of class IVB consisting of 24 students. The data collection techniques used are observation, tests, and documentation. Data analysis techniques in this study are qualitative and quantitative techniques. The results showed that learning using the SQ3R method can increase learning activity in the Pancasila Education subject of grade IVB students of SDN Bakalan Krajan 2. Students are more active, enthusiastic in following learning. The learning activity of students in the initial condition is 33.33% or equivalent to 8 children out of 24 children. The increase in learning activity in cycle 1 was 20.83% to 54.16% or equivalent to 13 children from 24 children, while in cycle II it increased again by 20.84% to 75% or equivalent to 18 children from 24 children. </em></p> Yulia Rohmatul Laili Yuli Sri Harini Yuli Ifana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 288 298 Penerapan Media Laci Hitung dalam Meningkatkan Keaktifan Belajar Penjumlahan dan Pengurangan pada Peserta Didik Kelas 1 SDN Bakalan Krajan 2 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/923 <p><strong><em>Abstract: </em></strong><em>In the ongoing learning process, researchers realized that there were problems with active learning for class 1 students in adding and subtracting material. Researchers try to make improvements through classroom research actions. The aim of this researcher is to apply counting drawer media to increase the activeness of learning addition and subtraction in class 1 students at SDN Bakalan Krajan 2. Here the researcher uses a classroom action research method which is carried out in four stages, namely Planning, Acting, Observation.), and Reflection using qualitative descriptive analysis. The research subjects were class 1 students with a total of 28 students. The results of this classroom action research show that using counting drawer media can increase students' active learning. This can be seen in the pre-cycle which looks active at only 17.85%, by applying the counting drawer media in cycle </em><em>Ⅰ</em><em> it increases to 39.28%. Then in cycle </em><em>ⅠⅠ</em><em> improvements were made to the counting drawer media, which made student activity increase significantly, namely 85.71%. Based on the results of this research, it can be concluded that the application of counting drawer media can increase the activeness of learning addition and subtraction in class 1 students at SDN Bakalan Krajan 2.</em></p> Nita Rohmah Febriani Hanik Latifah Yuli Ifana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 299 311 Penerapan Media Pembelajaran Berbasis Wordwall Dalam Meningkatkan Minat Dan Hasil Belajar Siswa https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/926 <p><em><strong>Abstract</strong>: This research aims to determine the process of implementing wordwall-based learning media in increasing the interest and learning outcomes of class IVB students at SDN Bakalan Krajan 2. This type of research is classroom action research. The subjects of this research were 24 students in class IVB of SDN Bakalan Krajan Malang for the 2023 academic year, with details of 14 male students and 10 female students. This research was carried out in two cycles. The percentage of completeness of student learning outcomes at cycle 1 stage without using wordwall learning media is 62.5%. After implementing actions using wordwall learning media in cycle 2, the percentage of completion increased to 79.2%. Meanwhile, for indicators of interest in learning, the author took 4 indicators, including (1) feelings of pleasure in carrying out learning, (2) contribution to learning activities, (3) point of attention to learning, (4) interest in learning. The percentage of indicators of feelings of enjoyment in the implementation of learning from 64% rose to 80%, the percentage of indicators of contribution to learning activities rose from 66% to 82%, the percentage of indicators of attention to learning from 63% rose to 79%, and the percentage of indicators of interest in learning from 60% rose to 84%.</em></p> Lia Ayu Indrawati Yuli Ifana Sari Yuli Sri Harini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 312 325 Penerapan Permainan Tradisional Untuk Meningkatkan Aktivitas Belajar Siswa Kelas IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/927 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> Lack of student activity in learning, low student enthusiasm and the atmosphere and conditions of the class affect the learning process in the classroom.Teachers need to determine the right method because it has an impact on learning success. Therefore, teachers and students need effective and innovative learning methods to increase learning activities and suit students' learning styles.The learning method used in this research is the application of traditional games in learning. This research aims to increase learning activities in science and science subjects for Class IV students at SDN Bakalan Krajan 2, Malang City through the application of traditional games. This research is Classroom Action Research (PTK) which was carried out in two cycles.The data collection techniques used were participatory observation, field notes, and documentation, while the data analysis techniques used were quantitative descriptive data analysis with percentages. The results of this research show that the application of traditional games can increase learning activities in science and science subjects for Class IV students at SDN Bakalan Krajan 2, Malang City. The average percentage of learning activities in science subjects increased by 16.31% from cycle I of 68.84% to 85.15% in cycle II. The increase in learning activities in science subjects is also shown by an increase in the number of indicators that meet the minimum criteria of 75%.</span></em></p> Khusnul Khotimah Yuli Ifana Sari Yuli Sri Harini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 326 335 Model ASSURE: Peningkatan Hasil Belajar Matematika pada Materi Pengolahan Data Siswa Kelas IV SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/929 <p><strong><em>Abstract:</em></strong> <em>This study aims to improve the learning outcomes of fourth grade students in mathematics subjects on data processing material by using the ASSURE model. This research is a Classroom Action Research (PTK) using data collection instruments in the form of tests consisting of student learning outcomes evaluation questionnaires and non-tests consisting of observation sheets of learning design implementation. The research was conducted in March 2024 in one of the public elementary schools in Malang City with a total of 23 students, consisting of 12 male students and 11 female students. The indicator of the improvement of student learning outcomes can be seen from the increase in learning outcomes obtained by students after experiencing the process of learning activities using the ASSURE model. Based on the results of the study, the completeness of students' cognitive learning outcomes in cycle 1 and cycle 2 reached a percentage of 71.01%; 82.61%. While in the psychomotor domain, the completeness of learning outcomes in cycles 1 and 2 reached a percentage of 73.91%; 91.30%. The results state that the use of the ASSURE model by applying systematic steps has had a positive influence on improving student learning outcomes.</em></p> Evangelista Ramadhanty Hena Dian Ayu Murti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 336 343 Peningkatan Hasil Belajar Muatan IPAS Kelas IV Melalui Model Pembelajaran TGT Berbantuan Media Boardgame https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/930 <p><em>achievement with the TGT teaching concept supported by board game media. This research is class action (PTK). This PTK design was inspired by Arikunto who implemented 2 cycles. The data collection methods applied in this research include observation, interviews and tests. The measuring tools used include test sheets to assess cognitive learning achievement, as well as observation sheets to measure student engagement. Pre-cycle results showed an average cognitive learning achievement of 43 and student participation of 78%, which then increased in the first cycle with an average of cognitive achievement of 66.65 and student participation of 90.5%, and further increased in the second cycle with an average of average cognitive achievement 80.25% and student participation 98.5%. From the research findings, it can be concluded that the application of the TGT learning model with the support of board game media can increase learning achievement.</em></p> Defitasari Novia Anggraeni Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 344 350 Meningkatkan Keterampilan Kolaborasi Siswa SD Melalui Model Pembelajaran Team Games Tournament (TGT) Berbantuan Pendekatan Teaching at The Right Level (TaRL) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/931 <p><strong><em>Abstract:</em></strong><em> This study aims to investigate the improvement of collaborative skills among fifth-grade students at SDN Tanjungrejo 4 Malang through the implementation of the Teaching at The Right Level (TaRL) aapproach and the Team Games Tournament (TGT) learning model. This study employed a collaborative classroom action research method with two research cycles. The research sample consisted of 26 fifth-grade students at SDN Tanjungrejo 4 Malang. Data collection methods in this study included questionnaires to assess students' collaborative skills and post-tests to measure the improvement in student learning outcomes. The results of this study indicate that the implementation of the TaRL approach with the TGT model has proven to produce a significant increase in both collaborative skills and student learning outcomes. In the pre-cycle stage, the percentage of students' collaborative skills was 65%, increasing to 70% in cycle I and 87% in cycle II. Meanwhile, the improvement in student learning outcomes was evaluated by looking at the percentage of mastery of learning, which was 65% in the pre-cycle, 88% in cycle I, and 96% in cycle II with average class scores of 67.30, 76.53, and 87.30, respectively.</em><strong><em>Abstract:</em></strong><em> This study aims to investigate the improvement of collaborative skills among fifth-grade students at SDN Tanjungrejo 4 Malang through the implementation of the Teaching at The Right Level (TaRL) aapproach and the Team Games Tournament (TGT) learning model. This study employed a collaborative classroom action research method with two research cycles. The research sample consisted of 26 fifth-grade students at SDN Tanjungrejo 4 Malang. Data collection methods in this study included questionnaires to assess students' collaborative skills and post-tests to measure the improvement in student learning outcomes. The results of this study indicate that the implementation of the TaRL approach with the TGT model has proven to produce a significant increase in both collaborative skills and student learning outcomes. In the pre-cycle stage, the percentage of students' collaborative skills was 65%, increasing to 70% in cycle I and 87% in cycle II. Meanwhile, the improvement in student learning outcomes was evaluated by looking at the percentage of mastery of learning, which was 65% in the pre-cycle, 88% in cycle I, and 96% in cycle II with average class scores of 67.30, 76.53, and 87.30, respectively.</em></p> Siti Jauharotul Ma’rifah Udik Yudiono Lestari Wahyu Widiastuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 351 361 Penggunaan Media Komik Strip Rumpang Untuk Meningkatkan Pembelajaran Bahasa Indonesia Di Kelas 1 SDN Sukun 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/932 <p><strong><em>Abstract</em></strong><em>: This study aims to examine the effectiveness of the use of comic strip media in learning Indonesian language in grade 1 students of SD Sukun 3 Malang. The research method used is Classroom Action Research (PTK) which consists of two cycles. Each cycle consists of three stages, namely planning, implementation, and assessment. The subjects in this research were students of class 1-A SDN Sukun 3 Malang. The data collection technique used a written test. The data analysis technique used was quantitative data analysis. The data were analyzed by descriptive percentage. The results showed that learning using comic strip media was successful because it achieved the success indicators of learning applied. This is based on the data obtained in cycle I, the average learning outcomes of students showed a value of 70.76 with a percentage of completeness of 34.61%. As for cycle II, the average learning outcomes of students reached 84.4 with a percentage of completeness of 84.61. So it can be concluded that comic media is effective in improving grade 1 Indonesian language learning at SDN Sukun 3 Malang.</em></p> Andy Kristanto Choirul Huda Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 362 368 Peningkatan Keaktifan Dan Pemahaman Konsep Bangun Datar Menggunakan Model Discovery Learning Berbantuan Media “DEGOTANG” https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/933 <p><strong><em>Abstract:</em></strong><em> The aim of this research is to determine the increase in activity and understanding of the concept of flat material using the discovery learning model assisted by "degotang" media in grade 4 students at SDN Bandungrejosari 1, Malang City. Student activity data was collected using observation techniques, while concept understanding data was collected using written tests. This research is a classroom action research designed by Kemmis and Mc Taggart. Data were analyzed descriptively, quantitatively and comparatively. The results of the research showed that there was an increase in student activity from cycle I by 69.4% to 81% in cycle II. Meanwhile, students' conceptual understanding increased from cycle I by 50% to 96.3% in cycle II. The conclusion of this research is that the application of the "degotang" media has a big effect on increasing student activity and understanding of student learning in grade 4 flat shape material.</em></p> Imamuddin Mardhotillah Sabila Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 369 376 Penerapan Model Cooperative Learning STAD dengan Media REMBO untuk Meningkatkan Hasil Membaca Peserta Didik Kelas 1 SDN Tanjungrejo 1 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/934 <p><em><strong>Abstract:</strong> This study aims to improve the results of syllables around students, by implementing the cooperative’s learning model from STAD and learning media REMBO (reading mission board). In this research process it is carried out in several cycles, namely pre-cycle, the first cycle, and the second cycle. This research uses approaches from Kemmis &amp; Mc Taggart. The percentage of student learning completeness increases by 46,42 % with an average of 82, 62,28 % with an average of 90, and 82,14 % with an average of 95. This study uses test data collection techniques and observations.</em></p> Abdila Ayu Hanna Mulya Hanum Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 377 388 Peningkatan Hasil Belajar Kelas 2 Mata Pelajaran Matematika Melalui Model TGT Dengan Media Spin Wheel https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/935 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> Pre-cycle results in grade II UPT SD Negeri Tanjungrejo 01 Kota Malang showed low mathematics learning results achieved average class reached 71.11 with a percentage of accuracy of 50%. Based on this problem, research was conducted using Class Action Research (PTK) aimed at improving the learning outcome of the number of backs through the Spin Whell media in the second grade UPT S.D. The research subjects were 28 students. Each cycle has two meetings. Data collection techniques use tests, observations, and documentation. Data is analyzed descriptively quantitatively and qualitatively. The results of the research showed that the suspension of the Whell paSpin media on the bacon number material can improve learning outcomes. This is demonstrated by the average grade in the first cycle of 78.14 with a 68% accuracy percentage increased by 18%. In the second cycle the average score was 85,55 with a 86% accurately. Thus a recommendation can be made that learning Mathematics with the Spin Whell medium can improve the learning outcome of the number of accursed students in the second grade of UPT SD State Tanjungrejo 01 Kota Malang.</span></em></p> Yuda Irawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 389 398 Peningkatan Hasil Pemahaman Siswa Kelas 5 Materi Bilangan Cacah Model Kooperatif TPS Menggunakan Media Papan Tulis Interakaktif https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/936 <p><strong><em>Abstract:</em></strong><em> This research aims to increase students' understanding of mathematics learning, especially whole number material by implementing the Think-Pair Share type cooperative learning model with interactive whiteboard media for grade 5 students at SDN Tanjungrejo 1, Malang City. The type of research applied is classroom action research which consists of planning stages, action implementation, observation and evaluation, and reflection carried out in 2 cycles where 1 cycle consists of 2 face-to-face learning. The subjects of this research were 29 students in class 5. The data collection techniques used were observation, interviews, written tests and documentation. Data analysis was carried out using descriptive analysis. The research results show that using the TPS (Think Pair Shere) cooperative model with the help of an interactive whiteboard can improve students' understanding of whole number material. The results show an increase in the percentage of completion from the pre-test by 48.2%, cycle I by 68.9%, and cycle II by 86.2%</em></p> Rizky Budi Wibowo Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 399 405 Peningkatan Hasil Belajar Mata Pelajaran Pendidikan Pancasila kelas IV Melalui Model Recyprocal Teaching Terintegrasi Peta Konsep https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/937 <p><strong><em>Abstract:</em></strong><em> This research aims to improve the learning outcomes of class IV students by looking at activeness and critical thinking through the application of the Reciprocal Teaching model which is integrated through concept maps. According to Kemmis and Taggart, there are 4 stages of classroom action research, namely the planning, implementation, observation and reflection stages. Data analysis used used interview, test, observation and documentation techniques. The application of appropriate strategies is of course supported by appropriate concrete media in collaboration with technology so that students can easily understand the material being studied. The results obtained by students from the pre-cycle achieved a success percentage of 46.42%. After implementing the Reciprocal Teaching model with integrated concept maps, the results obtained in cycle 1 were 82.14% and cycle 2 was 92.85%. The percentage results increase, so that the learning carried out is effective and can be meaningful for students.</em></p> Erwin Mardiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 406 415 Penerapan TaRL dengan Model Discovery Learning untuk Meningkatkan Motivasi Siswa dan Hasil Belajar Matematika Kelas 1 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/938 <p><strong><em>Abstract:</em></strong><em> This research is based on the low motivation and learning results of grade 1 students in mathematics. The purpose of this research is to determine the effect of applying the TaRL approach and the discovery learning model on student motivation and learning outcomes in mathematics subjects in class 1. This research method uses collaborative classroom action research. This research was carried out in 2 cycles. The subjects of this research were grade 1 students at SDN Tanjungrejo 4 Malang. The variables used in this research are increasing motivation and learning outcomes through the TaRL approach integrated with the discovery learning model. At the level of student learning motivation, the results showed that there were still 11 students who had low motivation in cycle I, and this decreased to 4 students in cycle II. Meanwhile, the average learning outcome obtained from the pre-cycle test was a score of 75.52, in cycle I the average score increased to 81.76 and in cycle II it also increased with the average score being 89.76.</em></p> Naila Zulfa Kusuma Udik Yudiono Ernawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 416 425 Peningkatan Hasil Belajar Siswa Pada Pembelajaran Matematika Materi Piktogram Dan Diagram Dengan Model Mastery Learning Siswa Kelas 4 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/939 <p><em><strong>Abstract:</strong> The research conducted was motivated by the low learning outcomes of students in mathematics. The causes are diverse, one of which is learning that has not been fully understood by students but must continue with the next material. The purpose of this study was to improve the learning outcomes of students through the application of mastery learning. This type of research is a class action research with two cycles. The research location is Bandungrejosari 3 State Elementary School, Malang City. The subjects studied were students of class IV B. The instruments used were observation sheets and formative tests. The results of the study obtained the conclusion that the students' mathematics learning outcomes in the application of the mastery learning have increased. This can be seen from the average learning outcomes of students in each cycle, in the pre-cycle found an average of 60, cycle I found an average of 61, and there was a significant increase in cycle II, which found an average of 79. So it can be said that improving math learning outcomes by implementing mastery learning&nbsp; is said to be successful.</em></p> Dwi Aqidahtul Izzah Dyah Tri Wahyuningtyas Hermin Suswati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 426 437 Penerapan Teams Games Tournament Untuk Meningkatkan Hasil Belajar Pada Materi Sistem Pendengaran Manusia Kelas V SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/940 <p><em><strong>Abstract:</strong> Elementary education plays a crucial role in shaping the foundational knowledge and skills of students. However, educators often face challenges in selecting teaching methods that can enhance student motivation and learning outcomes. One increasingly popular method is Team Game Tournament (TGT), which combines game elements with group learning to create a more dynamic learning process. According to Slavin (1995), TGT is a cooperative learning method that involves students in group-based competition, facilitating material understanding through social interaction and group support. This study aims to evaluate the effectiveness of TGT in improving student learning outcomes on the topic of the human auditory system in Grade V at SDN Bandulan 5 Malang. The research employs Classroom Action Research (CAR) with the Kemmis and McTaggart model, which includes planning, action, observation, and reflection. The study was conducted over two cycles, involving 24 students, with data collection techniques including observation, testing, and documentation. The results indicate that the application of the TGT method significantly improved student learning outcomes. In the first cycle, the average student learning outcome was 73 with a completion rate of 56.25%. After modifying the method in the second cycle, the average learning outcome increased to 86 with a completion rate of 90.62%. This study demonstrates that TGT can enhance student motivation and engagement, as well as the effectiveness of learning in the topic of the human auditory system. The findings suggest that TGT is an effective choice for improving learning outcomes at the elementary level.</em></p> Ariska Megawati Mardika Lazim Muzzamil Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 438 444 Upaya Peningkatan Hasil Belajar Kognitif Matematika Menggunakan Media Rumah Numerasi Asik (RUSIA) Melalui Model Pembelajaran NHT Pada Materi Operasi Bilangan Cacah Di Kelas III SDN Purwantoro 5 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/941 <p><strong><em>Abstract:</em></strong><em> This study aims to improve the cognitive learning outcomes of third grade mathematics students of SDN Purwantoro 5 Malang City on the material of operation of integers, using Rumah Numerasi Asik (RUSIA) media and Numbered Heads Together (NHT) learning model. The method used was Classroom Action Research (PTK) with three stages, namely pre-cycle, cycle 1, and cycle 2. The data collection instruments consisted of observations, learning outcomes tests, and student motivation questionnaires. The research subjects consisted of 28 students. Data analysis was done descriptively to calculate the average score and learning completeness. In the pre-cycle, the average student score was 65.3 and the completeness rate was 57.1%. In cycle 1, the average rose to 83.9 with a completeness rate of 85.7%. Meanwhile, in cycle 2, the average score reached 93 with a completeness rate of 92.8%. The results showed that RUSIA media and the NHT model were effective in improving students' cognitive learning outcomes. </em></p> Silvia Puspita Wulandari Prihatin Sulistyowati Septiana Dyah Winanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 445 453 Peningkatan Hasil Belajar Kognitif Pendidikan Pancasila Melalui Model Discovery Learning dengan Pendekatan CRT dan Pemberian Positive Reinforcement pada Kelas 5-B SDN Mulyorejo 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/942 <p><em><strong>Abstract:</strong> The purpose of this study was to improve the learning outcomes of Pancasila Education in Class 5-B students of SDN Mulyorejo 2 Malang City in the 2024-2025 academic year by utilizing the Discovery Learning learning model and the culturally responsive teaching (CRT) approach and positive reinforcement. This study was conducted in two cycles as classroom action research. The subjects of this study were 27 students of Class 5-B SDN Mulyorejo 2 Malang. In this study, the method of data collection and test data analysis used was a test. This study was successful, as evidenced by the increase in learning outcomes of Pancasila Education by 29.63%. The average level of completion of student learning outcomes in each cycle increased, from 62.96% in cycle I to 92.59% in cycle II. It can be concluded that students can improve their learning outcomes in the Pancasila Education subject by utilizing the discovery learning model combined with the CRT approach and positive reinforcement.</em></p> Ike Yunita Sari Yulianti Dhori Purwito Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 454 466 Penerapan Strategi KWL (Know, Want To Know, Learned) Dalam Meningkatkan Tingkat Baca Teks Persuasif Peserta Didik Kelas 3 Pada Mata Pelajaran Bahasa Indonesia Di SD Negeri Polowijen 1 Kota Malang Menggunakan Media Ai Gamma.App Tahun Pelajaran 2024-2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/943 <p><strong><em>Abstract:</em></strong><em> This study aims to enhance the persuasive text reading skills of third-grade students at SD Negeri Polowijen 1 Kota Malang by applying the KWL (Know, Want to Know, Learned) strategy integrated with AI Gamma.App media. The research method used is Classroom Action Research (CAR), conducted over two cycles, with each cycle consisting of planning, action, observation, and reflection phases. The subjects of this research were 25 third-grade students. Data were collected through reading tests, observations, and interviews. The results of the study show a significant improvement in the students' ability to read persuasive texts following the implementation of the KWL strategy and the use of AI Gamma.App media. In the first cycle, the percentage of students achieving the learning objectives reached 70%, which increased to 85% in the second cycle. The implementation of the KWL strategy supported by AI Gamma.App media proved effective in improving students' reading skills and their understanding of persuasive texts.</em></p> Ade Putri Tania Sudi Dul Aji Dian Purana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 467 475 Peningkatan Hasil Belajar IPAS Materi Perubahan Wujud Benda dalam Kehidupan Sehari-hari Kelas III melalui Model Pembelajaran Examples Non Examples https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/944 <p><em><strong>Abstract: </strong>During the process of learning activities regarding changes in the form of objects, 15 of the 21 students in class III of SDN Ciptomulyo 2 Malang were unable to reach the minimum completeness criteria (KKM) or only 28.57% achieved the KKM. Apart from low learning outcomes, the quality of the learning process is also not good. Improving the quality of the learning process must also be carried out in order to increase student competence. The aim of this research is to determine the effectiveness of the examples non examples model to improve student learning outcomes regarding changes in the shape of objects. Teachers are expected to be able to use the facilities and infrastructure available at the school optimally and use learning models that suit students' needs. The aim of this research is to explain the use of the examples non examples learning model in improving science learning outcomes, especially material on Changes in Form of Objects. The method of using PTK using student learning outcomes data is observation and tests. The instruments used in the research were observation sheets and learning outcomes tests. The subjects of this research were class III students with a total of 21 students. The data analysis technique used is quantitative descriptive. The research results show that implementing the examples non examples model can improve student learning outcomes. This is proven by the significant increase in learning results for each cycle. The average pre-cycle learning outcome was 55.2, after the first cycle was implemented it increased to 69.5, and increased again after the second cycle was implemented to 84.7. Therefore, the use of the examples non examples model is effective in improving student learning outcomes.</em></p> Retno Anindhita Hanggraini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 476 484 Penerapan Model Pembelajaran Problem Based Learning Berbantuan Media Diorama Pada Pelajaran IPA Untuk Meningkatkan Hasil Belajar Siswa Kelas 3 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/945 <p><em><strong>Abstract:</strong> This research is motivated by the low learning outcomes of grade 3 students in IPA subjects. This study aims to improve student learning outcomes on the material of the life cycle of living things through the Problem Based Learning (PBL) learning model with the help of diorama media. This study used the method of classroom action research (PTK) conducted over two cycles. The population used in this study were 26 subjects in class 3. The data collection techniques used were through tests and observations. Student learning outcomes on the material of the life cycle of living things obtained from cycle 1 averaged 72 and in cycle 2 the average was 83. While the percentage of completeness of learning outcomes in cycle 1 reached 65%, in cycle 2 the percentage of completeness of learning outcomes increased by 88%. So from the results of the study it can be concluded that the application of the PBL learning model with the help of diorama media improves the learning outcomes of grade 3 students on the material of the life cycle of living things.</em></p> Fira Naimatul Husna Dyah Tri Wahyuningtyas Retno Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 485 494 Implementasi Model Problem Based Learning Dalam Meningkatkan Hasil Belajar Pada Pembelajaran IPAS Tentang Bunyi dan Sifatnya di Kelas V-A SDN Polehan 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/947 <p><em>process. The study is intended to implement the model of the problem-based learning in improving learning participants at IPAS learning about listening because of the sound in the V-A class of Malang city. This type of study is a classroom action reaction (PTK) using qualitative and quantitative approaches performed in two cycles. The data-gathering technique in this study is observation, testing and documentation. Data obtained based on test scores at the end of cycles I and cycle II. These findings suggest an increased learning result. The result can be seen from an accurate value that reaches a 75% value of KKM minimum on 15%, cycles 1 is 56%, and cycles 2 is 89%. Based on the description above, it is concluded that the implementation of the problem-based learning in improving learning results at IPAS learning about hearing because of the sound in V-A SDN Polehan 2 of Malang city, students can enhance students' learning.</em></p> Rohmatul Lailiyah Siti Halimatus Sakdiyah Eriec Haryanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 495 503 Penerapan Media “Bus KANTOR (Kelipatan dan Faktor)” pada Kelas IV SDN Jatimulyo 5 Malang untuk Meningkatkan Hasil Belajar dalam Pembelajaran Matematika https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/948 <p><strong><em>Abstract: </em></strong><em>This study aims to investigate the improvement of mathematics learning outcomes related to the concept of multiples and factors among fourth-grade students at SDN Jatimulyo 5 Malang through the implementation of the "Bus KANTOR" (Multiples and Factors) media. This study employed a classroom action research method with two research cycles. The research sample consisted of 11 fourth-grade students at SDN Jatimulyo 5 Malang. Data collection methods in this study included a post-tests to measure the improvement of students' learning outcomes. The findings of this study indicate that the implementation of the "Bus KANTOR" media has proven to significantly enhance students' mathematics learning outcomes. The "Bus KANTOR" media is effective in visualizing abstract mathematical concepts in an engaging and interactive manner, thereby facilitating students' understanding of the material. Additionally, the "Bus KANTOR" media has successfully increased students' active participation in the learning process.</em></p> Heni Julaiha Udik Yudiono Rianah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 504 511 Implementasi Pendekatan Curturally Responsive Teaching (CRT) Untuk Meningkatkan Hasil Belajar Kognitif Mata Pelajaran Pendidikan Pancasila Materi Gotong Royong Dalam Keberagaman Berbantuan Media Diorama Pada Peserta Didik Kelas V SDN Mulyorejo 3 Kota Mala https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/949 <p><em><strong>Abstract:</strong> This research aims to improve the learning outcomes of Pancasila education regarding mutual cooperation in diversity for students in class V. This Classroom Action Research (PTK) was carried out in two cycles using the Culturally Responsive Teaching (CRT) approach. In this case, two meetings were held in each planning, namely planning, implementation, observation and reflection. The focus of this research is 28 class V students at SDN Mulyorejo 3, Malang City, academic year 2024/2025. This research data was collected through interviews, learning achievement tests, and field notes. The background to this research is the lack of interest among students in studying Pancasila education material, especially about mutual cooperation, because it is too boring and prioritizes memorization, which has an impact on student learning achievement. The findings of this research indicate that students' learning achievement levels increased from 36% in the pre-cycle to 64% in the first cycle and grew to 88% in the second cycle. This shows that class V students at SDN Mulyorejo 3 Malang City can achieve better learning outcomes in Pancasila Education subjects if they apply the Culturally Responsive Teaching (CRT) approach culturally.</em></p> Rinda Siti Wulandari Sri Rahayu Nuril Qurroti A’yun Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 512 522 Penerapan Model Pembelajaran TGT Berbantuan Media Papan Musi Dalam Meningkatkan Keaktifan Peserta Didik Kelas 5 Pada Mata Pelajaran Matematika Di SD Negeri Polowijen 1 Kota Malang Tahun Pelajaran 2024-2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/950 <p><strong><em>Abstract: </em></strong><em>This study aims to enhance the engagement of 5th-grade students at SDN Polowijen 1, Malang City, in mathematics learning by implementing the Team Games Tournament (TGT) model assisted by the Musi board media. Student engagement was assessed based on five indicators: attention, discipline, problem-solving, cooperation and social relations, and the ability to express opinions. The study was conducted in two cycles using Classroom Action Research (CAR) methodology. The results showed an increase in student engagement across all indicators after applying the TGT learning model assisted by the Musi board. The most significant improvements were observed in the discipline and problem-solving indicators. In conclusion, the TGT learning model, combined with the Musi board learning media, proved effective in enhancing student engagement in mathematics. learning.</em></p> Wasiatun Nikmah Sudi Dul Aji Dian Purana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 523 532 Penerapan Media Fun Puzzle Untuk Meningkatkan Hasil Belajar Kognitif Siswa Pada Mata Pelajaran Pancasila Kelas 2 SDN Mulyorejo 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/951 <p><em><strong>Abstract: </strong>This study aims to evaluate the effectiveness of implementing Fun Puzzle as a learning medium to enhance cognitive learning outcomes for second-grade students in Pancasila Education at SDN Mulyorejo 2, Malang City. Innovative learning media such as puzzles are considered effective in improving concept comprehension and student engagement in the learning process. This research employed Classroom Action Research (CAR) with a pretest-posttest design involving 28 students. This research uses the PTK (Classroom Action Research) method using a design developed by Kemmis, McTaggart and Nixon. The findings indicated a significant improvement in student learning outcomes after the application of puzzle media. In the first cycle, the number of students achieving the mastery criteria increased from 57% to 75%, and in the second cycle, it further increased to 93%. This improvement demonstrates that the use of fun puzzle media not only makes learning more engaging but also enhances students' cognitive skills, such as critical and logical thinking abilities. Thus, this study concludes that the implementation of Fun Puzzle as a learning medium can effectively enhance students' cognitive learning outcomes, particularly in Pancasila education. These findings are expected to contribute positively to the development of teaching methods in primary schools and serve as a basis for the broader use of puzzle media in various educational contexts.</em></p> Fadzilah Fitri Cahyani Udik Yudiono Dhori Purwito Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 533 540 Penerapan Permainan TJB Dengan Model Pembelajaran Discovery Learning Pada Mata Pelajaran Pendidikan Pancasila Untuk Meningkatkan Minat Belajar Peserta Didik Kelas V Di SDN Bandulan 3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/952 <p><strong><em>Abstract:</em></strong><em> This research is motivated by the problem, lack of interest in learning among students. The aim of this research is to determine the benefits of the TJB game in increasing students' interest in learning regarding the application of Pancasila principles in everyday life. Interest in learning is the main key to effective learning and to foster interest in learning, several innovative solutions are needed. The Related Question and Answer Game or TJB is an innovative solution offered to achieve effective learning. A game in learning will not achieve its goals without using a learning model. The Discovery Learning model was chosen in this research because it is able to motivate students to learn independently and be able to find their own answers. The research method used is Classroom Action Research (PTK). This research was carried out in class V of SDN Bandulan 3 Malang City in the 2024 academic year. The results of the research showed an increase in students' interest in learning. Applying the TJB game as a learning method really helps teachers to increase student interaction and active learning.</em></p> Ellisa Rosa Ariyanti Chandra Sundaygara Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 541 549 Implementasi Media Pembelajaran Papan Jurang “Penjumlahan Dan Pengurangan” Untuk Meningkatkan Pemahaman Menghitung Penjumlahan Dan Pengurangan Kelas III SDN Ciptomulyo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/953 <p><em><strong>Abstract:</strong> Observation rersults at SDN Ciptomulyo 3 Malang City show low sturdent lerarning outcomers in Mathermatics surbjects which are caurerd by sturdents' lack of attention to learning and teachers have not found Mathermatics learning concepts that suit the characteristics of class III sturdents so that learning becomes monotonous. Ther aim of this reserarch is to dertrrmine ther application of ther JURANG Board learning media to the mathermatics lerarning outcomes of addition and subtraction. The method ursed is classroom action rerserarch (PTK). The objects in this reserarch were class III sturdents, totaling 28 sturdents. Data collection was carrierd out using observation and test querstions. The resurlts of the reserarch after implemernting the JURANG Board learning media showed that sturdent learning ourtcomes increrased each cycle. In the first cycle, sturdent learning outcomes in Mathermatics reacherd 39%. Meanwhile in cycle II it reached 85%. So it can be conclurded that bertweern cycle I and cycle II there was an increrase of 46%.</em></p> Rizki Akhmad Luthfi Nurul Ain Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 550 556 Penerapan Model Pembelajaran Project Based Learning (PjBL) untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas 5 pada Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/954 <p><strong><em>Abstract:</em></strong> <em>This research is based on the low cognitive learning outcomes of fifth-grade students in the Natural Sciences and Social Sciences (IPAS) subject. The purpose of this study was to analyze the implementation of the Project-Based Learning (PjBL) in fifth-grade IPAS lessons on students' cognitive learning outcomes. This research method uses Classroom Action Research (CAR) design involving two cycles. The subjects were fifth-grade students of elementary school in Kota Malang. The variable used is the improvement of cognitive learning outcomes through the implementation of the project-based learning (PjBL) in IPAS material. This is evident from the results of research conducted on the pre-action of students who got a complete score of 10 people or 35.71% with an average score of 62.67 while students who were not complete were 18 people or 64.28%. In cycle I, students who got a complete score were 17 students or 60.71% with an average score of 73.57 while students who were not complete were 11 students or 39.2%, so there was an increase in cycle I compared to pre-action. However, it has not yet met the completeness category that has been determined. Therefore, the research continued in cycle II, namely students who got a complete score of 26 students or 92.85% while students who were not complete were 2 students or 7.14% with an average score of 87.67, so there was an increase in the cycle and had met the predetermined completeness.</em></p> Maulina Tri Handayani Ninik Indawati Juilatul Hasanah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 557 566 Penerapan Pembelajaran Discovery Learning Berbantuan Media Wordwall Untuk Meningkatkan Keaktifan Belajar Siswa Kelas 5 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/955 <p><em><strong>Abstract:</strong> This research is motivated by the lack of student engagement in learning activities. This happens because teachers still predominantly use lecture methods and make less use of learning media. The purpose of this research is to enhance student engagement in classroom learning. This research uses the Discovery Learning model assisted by Wordwall media with a classroom action research method conducted over two cycles. Each cycle is conducted in two meetings and consists of four stages: planning, action, observation, and reflection. The subject of the research is the fifth-grade class V B of SDN Buring in Malang City, consisting of 29 students. The data collection techniques used are observation, documentation, and testing. The results of the pre-cycle study indicate that the average student activity score is 44,94% while in cycle I it achieved a percentage of 60,81% and increased by 82,65% in cycle II. Thus, it can be concluded that the use of the Discovery Learning model with the aid of Wordwall media can enhance student engagement in the IPAS subject.</em></p> Atha Arda Safira Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 567 575 Penerapan Model PBL berbantukan Media Papan Jurang untuk Meningkatkan Hasil Belajar Matematika pada Kelas IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/956 <p><em><strong>Abstract:</strong> This research aims to improve fourth grade students’ mathematics learning outcomes through the appication of problem based learning (PBL) model with the help of gap board medi. This research is classroom action research conducted at SDN Pisancandi 01 Malang city. The research result show the application of PBL model with gap board media can significantly increase student learning activities, understandin of mathematical concepts, and student learning outcomes. Tis shows that the PBL model using gap bard media is effective in improving the mathematics learning outcomes of fourth grade student.</em></p> Ning Mardiyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 576 584 Penerapan Media Pembelajaran Smart Box Berbasis Games Pada Mata Pelajaran Matematika Untuk Meningkatkan Keaktifan Peserta Didik Di Kelas II SDN Bumiayu Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/957 <p><em><strong>Abstract: </strong>This&nbsp; study&nbsp; aims&nbsp; to&nbsp; determine&nbsp; the&nbsp; application&nbsp; of&nbsp; Game-based&nbsp; Smart&nbsp; Box&nbsp; learning&nbsp; media&nbsp; in&nbsp; Mathematics&nbsp; Subjects&nbsp; to&nbsp; Increase&nbsp; Student&nbsp; Activity&nbsp; in&nbsp; Class&nbsp; II&nbsp; by&nbsp; using&nbsp; classroom&nbsp; action&nbsp; research&nbsp; (PTK)&nbsp; which&nbsp; aims&nbsp; to&nbsp; increase&nbsp; student&nbsp; activity&nbsp; in&nbsp; learning.&nbsp; The&nbsp; subject&nbsp; of&nbsp; this&nbsp; study&nbsp; is&nbsp; Class&nbsp; II&nbsp; students&nbsp; at&nbsp; SDN&nbsp; Bumiayu&nbsp; 1&nbsp; Malang&nbsp; with&nbsp; a&nbsp; total&nbsp; of&nbsp; 28&nbsp; students.&nbsp; The&nbsp; data&nbsp; analysis&nbsp; used&nbsp; in&nbsp; this&nbsp; study&nbsp; is&nbsp; qualitative&nbsp; and&nbsp; quantitative&nbsp; using&nbsp; data&nbsp; collection&nbsp; techniques&nbsp; in&nbsp; the&nbsp; form&nbsp; of&nbsp; tests&nbsp; and&nbsp; observations.&nbsp; This&nbsp; research&nbsp; was&nbsp; carried&nbsp; out&nbsp; with&nbsp; 2&nbsp; cycles&nbsp; that&nbsp; are&nbsp; interrelated&nbsp; and&nbsp; related&nbsp; to&nbsp; implementation&nbsp; and&nbsp; observation.&nbsp; This is&nbsp; evidenced&nbsp; by the&nbsp; first&nbsp; cycle&nbsp; obtaining&nbsp; a&nbsp; percentage&nbsp; of&nbsp; approximately&nbsp; 70% and thel&nbsp; second cycle obtaining&nbsp; a&nbsp; percentage&nbsp; of&nbsp; approximately&nbsp; 89%.&nbsp; Thus,&nbsp; the&nbsp; application of Game-based&nbsp; Smartl&nbsp; Box&nbsp; learning&nbsp; media in&nbsp; Mathematics&nbsp; subjects&nbsp; to&nbsp; Grade&nbsp; II&nbsp; students&nbsp; at&nbsp; SDN&nbsp; Bumiayu&nbsp; 1&nbsp; Malang&nbsp; City&nbsp; shows&nbsp; good&nbsp; results.</em></p> Maya Indah Widyantono Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 585 591 Penerapan Model Discovery learning Untuk Meningkatkan Keaktifan Belajar Peserta Didik Kelas IV Mata Pelajaran IPAS di SDN Pisangcandi 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/958 <p><em><strong>Abstract: </strong>A more participatory approach was required because the old lecture style tended to make pupils passive and less interested in the learning process. This research aimed to enhance student engagement and comprehension by implementing the Discovery learning methodology. Two cycles of the Classroom Action Research (CAR) approach were employed in this study. The implementation of Discovery learning resulted in a noteworthy rise in student learning activity, according to the findings. Student engagement in class discussions grew to 92% in the second cycle after reaching 70% in the first. Positive answers on evaluation tasks went from 70% to 96%, while participation in practice and observation climbed from 74% to 88%. Furthermore, the majority of students who completed the questionnaire indicated that the Discovery learning paradigm increased their comprehension and level of interest. To sum up, the utilization of the Discovery learning paradigm has demonstrated efficacy in augmenting student engagement with the subject matter and in promoting a more profound comprehension of science.</em></p> Amalia Widyaningsih Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 592 602 Penerapan Model Kooperatif Learning Untuk Meningkatkan Hasil Belajar pada Materi Ekosistem Dengan Bantuan Media Diorama Untuk Siswa Kelas 3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/959 <p><em><strong>Abstract:</strong> This study aims to improve the learning outcomes of third-grade students on ecosystem material through the application of a cooperative learning model with the help of diorama media. The purpose of this research is to enhance the science learning outcomes of third-grade students at SDN Karangbesuki 4 using diorama media. This research was conducted in the third grade at SDN Karangbesuki 4 with a total of 24 research subjects, consisting of 13 female students and 11 male students. Diorama media was used as a concrete visual aid to help students understand the components of ecosystems and their interrelationships. The research method used was classroom action research (CAR), which was carried out in two cycles. Each cycle consisted of planning, implementation, observation, and reflection, and data were collected through learning outcome tests. Based on the research results, with the use of diorama media, there was an increase in the classical average score from the pre-cycle stage of 39.17, cycle I of 57.83, and cycle II of 75.13. The use of diorama media in learning can improve the learning outcomes of the science subject on ecosystem material for third-grade students at SDN Karangbesuki 4 in the 2024/2025 academic year. In conclusion, the cooperative learning model with diorama media is effective in improving the learning outcomes of third-grade students on ecosystem material.</em></p> Istiana Mara Romia Hari Susanti Anis Muzdhalifah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 603 609 Penerapan Model Pembelajaran Koopratif Learning Tipe Team Games Tournaments (TGT) dengan Media Question Card Untuk Meningkatkan Hasil Belajar Mata Pelajaran Matematika Kelas V SDN Purwantoro IV Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/960 <p><em><strong>Abstract: </strong>This research was motivated by the low mathematics learning outcomes of class V students at SDN Purwantoro 4 Malang. Mathematics is also considered a subject that most students do not like. This is because the material and concepts in Mathematics lessons are considered very difficult by students. Therefore, as an effort to improve student learning outcomes in Mathematics subjects, it is necessary to apply the Team Games Tournaments (TGT) type of Cooperative Learning model using Question Card media. This research aims to improve learning outcomes in Mathematics for class V students at SDN Purwantoro 4 Malang through a cooperative learning model of the Team Games Tournaments (TGT) type using Question Card media. This research is classroom action research carried out in two cycles, in each cycle the results of this research show an increase in students' learning outcomes in Mathematics. This research data was taken through observation and tests. The results of the research that has been carried out show a significant increase in learning outcomes in Mathematics subjects after implementing the Team Games Tournaments (TGT) cooperative learning model using Question Card media. Before learning, use the Teams Games Tournaments learning model with Question Card media to complete students' learning 45%, in cycle I after using Teams Games Tournaments with Question Card media, students' learning completeness was 65%, in cycle II it was 85%. Thus, the use of the Team Games Tournaments (TGT) type cooperative learning model with Question Card media has a significant effect on the Mathematics learning outcomes for class V at SDN Purwantoro 4 Malang.</em></p> Jayanti Vivi Wuladari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 610 617 Penerapan Medpar Untuk Meningkatkan Hasil Belajar Matematika Berbantuan Model Discovery Learning Pada Kelas 4 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/961 <p><em><strong>Abstract:</strong> This class action study (PTK) is done to analyze the application of MEDPAR (a multiplication board) to enhance the results of math study in 4th grade with educational learning models. The study involved 21 class 4b learners at SDN polehan 2 unfortunate cities as participants during two cycles of action. The research method used is the class action study with a quantitative approach. The data collection done on this PTK matches initial diagnostic tests and final tests. The multiboard media are integrated during the learning process to facilitate learners in understanding the multiplication concept. Research indicates that there has been a significant increase in the application of MEDPAR and the discover learning model on the fourth grade multiplication materials. The use of MEDPAR and model discovery learning can be one of the effective strategies for improving understanding and the results of studying mathematics. This study recommends using interactive media when learning can create interesting and meaningful learning experiences for learners.</em></p> Irlinda Putri Sonia Siti Halimatus Sakdiyah Eriec Haryanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 618 628 Peningkatan Hasil Belajar IPAS Materi Bagian Tubuh Tumbuhan Melalui Model Pembelajaran Discovery learning Berbantuan Multimedia Interaktif tipe Wordwall Pada Peserta Didik Kelas IV Di SDN Mergosono 2 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/963 <p><em><strong>Abstract:</strong> Understanding science concepts is often a challenge in learning at the elementary school level. This study aims to investigate how well students' learning outcomes on the subject of plant parts in Grade IV at SDN Mergosono 2 can be improved by using the discovery learning paradigm with the help of Wordwall. This study proposes a method that combines digital learning technology with discovery learning to overcome the challenges in understanding complex science ideas. The data analysis used is a quantitative analysis technique. Two cycles of classroom action research (CAR) are the methodologies used. The findings of this study show a significant increase in student learning outcomes, with an increase in the proportion of students who scored at least 70 in each cycle. This study confirms that the integration of Discovery Learning and Wordwall can be an effective strategy in teaching science in elementary schools. The implications of this study include the potential application of this method in other learning contexts to improve the quality of elementary education.</em></p> Izza Ayu Maeretta Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 629 639 Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Kartu Pancasila Untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas 5C SDN Bandungrejosari 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/964 <p><strong><em>Abstract </em></strong><em>: This research aims to describe the implementation of the Make A Match model on the material of the application of values in the Pancasila principles for fifth-grade students at SDN Bandungrejosari 1 Malang and to improve students' cognitive learning outcomes on the material of the relationship between the principles of Pancasila through the Make A Match model for fifth-grade students at SDN Bandungrejosari 1 Malang. This research uses a qualitative approach with a classroom action research design. Data was collected through observation, diagnostic and formative tests, documentation, and field notes. Data analysis techniques used include data reduction, data presentation, and conclusion drawing. The results of the study showed that the use of Pancasila card media can improve students' learning outcomes in the Pancasila education subject regarding the application of Pancasila values for fifth-grade students at SDN Bandungrejosari 1 Malang. The percentage of student mastery began at 29% in the pre-cycle, increased to 63% in the first cycle, and then increased again to 92% in the second cycle.</em></p> Auliya Fikri Nabila Romia Hari Susanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 640 649 Penerapan Media Gurita Pancasila untuk Meningkatkan Kemampuan Siswa Menentukan Pengamalan Pancasila pada Materi Mengamalkan Nilai-Nilai Pancasila di Kelas VI https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/965 <p><em><strong>Abstract:</strong> This study aims to evaluate the implementation of the Gurita Pancasila media in improving the ability of 6th-grade students at SD Negeri Pandanwangi 4 Malang to apply Pancasila values. The research employed Classroom Action Research (CAR) with 29 participants. Descriptive analysis was conducted based on pre-test and post-test results to assess the effectiveness of the Gurita Pancasila media. The pre-test results revealed that only 33.33% of students passed, indicating the previous methods (PowerPoint and printed books) were less effective. Following the introduction of the Gurita Pancasila media, post-test results showed a significant improvement, with 67.86% passing after the first session and 77.78% after the second session. This improvement suggests that interactive media and repeated learning experiences enhance student understanding, in line with constructivist and behaviorist theories. The Gurita Pancasila media proved effective in engaging students actively and deepening their comprehension.</em></p> Indri Wahyu Kristianti Choirul Huda Devia Fitra Ahyari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 650 659 Penerapan Model Assure Melalui Aplikasi "Isolator Care" Guna Meningkatan Hasil Belajar Siswa Mata Pelajaran Ipas Kelas IV SDN Ciptomulyo 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/966 <p><em><strong>Abstract:</strong> Learning outcomes are important in measuring students' understanding of the subject matter that has been taught. This study was conducted to see the effectiveness of the Isolator Care application in improving the learning outcomes of fourth grade students at SDN Ciptomulyo 1 Malang City. This study is a type of Classroom Action Research or also called PTK by combining the ASSURE model that integrates digital technology, namely smartphones. The research that has been carried out with 2 cycles showed results of 65% in the first cycle and 100% in the second cycle and was declared complete. It can be concluded that the Isolator Care application helps in improving learning outcomes of science subject matter.</em></p> Dwi Novitasari Cicilia Ika Rahayu Nita Lutvia Nindya Putri Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 660 668 Penerapan Model Discovery Learning Untuk Meningkatkan Kemampuan Menganalisis Peserta Didik Pada Mata Pelajaran Bahasa Indonesia https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/967 <p><em><strong>Abstract: </strong>This research activity aims to improve students' critical thinking skills through the discovery learning model for class V students at SD Negeri Pisangcandi 2, Malang City. The subjects of this research were 27 class V students. Data collection on students' critical thinking abilities is carried out through tests. Test activities are carried out using LKPD or evaluation questions. Based on the results of research data analysis, it is known that the average value of students' critical thinking abilities in the first cycle of action was 76 with learning completeness reaching 61%. After carrying out cycle II learning activities the average score increased to 80 with learning completeness of 82%. In cycle II learning activities, student activity also increased to 81% with good criteria. From the results of research data analysis, it can be concluded that the application of the discovery learning learning model has been proven to improve students' critical thinking skills in the learning process so that it can influence student learning outcomes.</em></p> Serdani Milana Sari Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 669 676 Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Flashcard untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Jawa Materi Unggah-Ungguh Basa Kelas III SDN Sukun 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/968 <p><em><strong>Abstract:</strong> The low learning outcomes of Javanese language subjects for grade III at SDN Sukun 2 Malang are the background to this research. This study aims to explain how the cooperative learning model of the make-a-match type and flashcard media can improve the learning achievement of grade III students of SDN Sukun 2 Malang. This classroom action research or known as PTK consists of two cycles. The subjects of this study were 28 grade III students of SDN Sukun 2 Malang. The results of the study that have been reviewed show an increase in each cycle. The pre-cycle score is 55 with a completion percentage of 29%, cycle I the average class score is 67 with a completion percentage of 54%, in cycle II the average class score is 80 with a completion percentage of 86%. Thus, there is an increase in the learning outcomes of students in the Javanese language subject of polite language material using the make a match type cooperative learning model assisted by flashcard media for grade III SDN Sukun 2 Malang.</em></p> Yuan Fitriana Udik Yudiono Eko Permadi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 677 685 Implementasi Pendekatan Teaching at the Right Level (TaRL) Untuk Meningkatkan Hasil Belajar pada Pelajaran Bahasa Indonesia Kelas Vlll SMP Negeri 1 Wagir https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/969 <p><em><strong>Abstract:</strong> Conditions of students who have different levels of proficiency in the same subject, the researcher conducted research entitled Implementation of the Teaching at the Right Level (TaRL) Approach to Improve Learning Outcomes in Indonesian Language Lessons for Class V of SMP Negeri 1 Wagir.&nbsp; The aim of this research is to improve student learning outcomes. The research is classified as classroom action research, the research subjects were 33 class VIIIA participants at Wagir 1 Middle School. The research instruments were tests and non-tests. Data collection methods are observation and written tests. Analysis techniques use qualitative and quantitative. The results of this research indicate that the application of the Teaching at the Right Level (TaRL) approach in learning Indonesian with observation report text material can significantly improve student learning outcomes. This is proven by the increase in student learning outcomes in the pre-cycle, namely 15.31%, in the first cycle, namely 32.54%, in the second cycle, namely 54.23%, and in the third cycle, namely 82.42%.&nbsp;&nbsp;&nbsp;&nbsp;</em></p> Ayu Selvi Nurdian Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 686 690 Penerapan Model Make A Match Berbantuan Media Permainan Ular Tangga (Snakes And Ladders) Untuk Meningkatkan Hasil Belajar Ilmu Pengetahuan Alam Dan Sosial Kelas IV SDN Madyopuro 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/970 <p><em><strong>Abstract:</strong> Classroom Action Research (PTK) with the aim of improving the learning outcomes of class IV students at SDN Madyopuro 1, Malang for the 2024/2025 academic year. The subjects in the research were all 29 grade IV elementary school students, then the object of this research was the application of the Make a Match learning model assisted by the snakes and ladders game in Plant Breeding material on student learning outcomes in Natural and Social Sciences subjects. Data collection techniques use tests and non-tests (interviews, observation and documentation). The research procedure uses quantitative descriptive data analysis. Based on the results of observations of problems found in the Natural and Social Sciences learning process, students' understanding is still low. It can be seen that there are still many students who lack confidence when asking teachers questions about material they do not understand, so their learning outcomes are low. The solution to overcome this problem is to apply the Make a Match learning model assisted by the snakes and ladders game media to improve student learning outcomes in Natural and Social Sciences subjects. Learning is carried out in two cycles, each cycle consists of 4 stages, namely planning, action, observation and reflection. The data used is in the form of evaluation tests. The resulting data shows an increase in the completeness of learning outcomes as indicated by a pre-cycle percentage of 6.8%, a cycle of 55.17%, and increasing again to 86.20% in cycle II. Based on research data, it has exceeded the achievement limit, namely 75%. So it can be concluded that the application of the Make a Match model assisted by snakes and ladders has been proven to improve student learning outcomes in Natural and Social Sciences subjects in class IV Plant Breeding at SDN Madyopuro 1, Malang.</em></p> Lesifia Yulintan Sari Anis Iffah Rosyita I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 691 705 Peningkatan Hasil Belajar berbantuan Media Kartu Bilangan Pada Materi Operasi Bilangan Cacah Kelas IV SDN Ciptomulyo 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/971 <p><strong><em>Abstract: </em></strong><em>This research was motivated by students who were passive when learning mathematics. The type of research used is classroom action research (PTK). The instruments used were observation sheets, questionnaires, and learning outcomes tests. The aim of this research is to explain how the application of number card material can improve mathematics learning outcomes in whole number operations material. Observations show that students tend to be passive and less motivated in learning so they view mathematics as a difficult and boring subject. In cycle I the percentage of learning achievement reached 44%, then increased to 78% in cycle II. In conclusion, the use of digital maps has been proven to improve the learning outcomes of class IV students at SDN Ciptomulyo 2 Malang City on this material. The application of this media can be an alternative for teachers to create more interactive and fun learning, as well as optimize students' potential in understanding mathematics subjects.</em></p> Pretty Dwi Pratiwi Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 706 712 Penerapan Media Pembelajaran Panggung Berhitung Pada Mata Pelajaran Matematika Materi Penjumlahan Untuk Meningkatkan Hasil Belajar Kelas I SDN Polehan 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/972 <p><em><strong>Abstract: </strong>This research aims to improve the learning outcomes of class I students in Mathematics at SDN Polehan 3 Malang through the application of numeracy stage learning media to improve student learning outcomes using the classroom action research (PTK) method. This research method uses a CAR design which involves 2 learning cycles carried out in pre-cycle and 2 cycles. Each cycle consists of 2 meetings to see the results of improving student learning outcomes. The subjects of this research were 22 students. The results of this research show that the application of numeracy stage learning media can improve student learning outcomes. In the pre-cycle, student completion was 25.15%. In the first cycle of students, the average student completion rate was 50%. Meanwhile, in cycle II the average student completeness was 100%. The conclusion that can be drawn from this research is that the application of numeracy stage learning media can improve student learning outcomes in Mathematics subjects in the IC class at SDN Polehan 3 Malang.</em></p> Nadzirotul Khoiriyah Lilik Sri Hariyani Ikadia Novita Kusumawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 713 719 Penerapan Model Pembelajaran Problem Based Learning (PBL) Untuk Meningkatkan Kemampuan Menganalisis pada Mata Pelajaran IPAS Kelas IV SDN Pisangcandi 4 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/973 <p><em><strong>Abstract:</strong> This study aims to describe the improvement of students' abilities to analyze problems related to the concept of forces in our surroundings. The type of research used is Classroom Action Research (CAR) with a quantitative descriptive approach, conducted with 24 fourth-grade students at SDN Pisangcandi 4. Data were collected through interviews, observations, and written tests, and analyzed using percentage formulas. The results show that student engagement increased from 81.25% in Cycle I (active category) to 88.25% in Cycle II (very active category). Additionally, students' ability to analyze problems regarding the concept of forces also improved, from 66.66% in Cycle I to 83.33% in Cycle II. Therefore, it can be concluded that the application of the Problem-Based Learning (PBL) model is effective in enhancing the analytical skills of fourth-grade students in the subject of IPAS.</em></p> Moh. Najmustsaakib Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 720 729 Upaya Meningkatkan Hasil Belajar Matematika Materi Penjumlahan dan Pengurangan Menggunakan Media Pot Bilangan Pada Peserta Didik Kelas II SDN Bandulan 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/974 <p><em><strong>Abstract:</strong> This research aims to improve mathematics learning outcomes regarding addition and subtraction using number pot media for class II students at SDN Bandulan 5. This research is classroom action research (PTK) which was carried out in two cycles. The subjects in this research were class II students at SDN Bandulan 5 Malang, totaling 28 students. This research uses the model from Kemmis and Mc Taggart which consists of 2 cycles with each cycle having 4 stages, including planning (plan), implementation (act), observation (observ), and reflection (reflect). This research data was collected through pretest questions, learning outcomes tests, documentation, data analysis techniques carried out quantitatively and qualitatively. The background to this research is that students have difficulty understanding the mathematical concept of addition and subtraction calculation operations because teachers rarely use learning media so that students are less interested and have difficulty understanding the material being taught. Therefore, this has an impact on student learning outcomes. The findings of this research indicate that student learning achievement increased from 46% in the pre-cycle to 61% in the first cycle and to 86% in the second cycle. Based on these results, it can be concluded that learning mathematics about addition and subtraction using number pot media for class II students at SDN Bandulan 5 Malang has proven effective in improving learning outcomes.</em></p> Kusuma Nur Hidayati Lazim Muzzamil Kristin Handayani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 730 737 Penerapan Model Pembelajaran Kooperatif Tipe Team Games Tournament Dengan Menggunakan Media Wordwall Untuk Meningkatkan Hasil Belajar Matematika Kelas 3 SDN Ciptomulyo 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/975 <p><em><strong>Abstract:</strong> &nbsp;The teaching methods used so far have not employed innovative models or media to actively engage and motivate students, leading to boredom and a lack of enthusiasm in the learning process. This study aims to improve the mathematics learning outcomes of third-grade students at SDN Ciptomulyo 2 Malang by implementing the Team Games Tournament (TGT) cooperative learning model and Wordwall media. This research is a Classroom Action Research (CAR) conducted over 2 cycles, each consisting of 2 meetings. The research instruments include observation, tests, and documentation. Data analysis involves using questionnaires to collect both qualitative and quantitative data. The subjects of this study are 21 third-grade students, focusing on mathematics. The research was conducted in the second semester of the 2023/2024 academic year. The results show an improvement in the average cognitive assessment scores of students from the pre-cycle (57.61) to cycle 1 (75.23), reaching 83.33 in cycle 2. The percentage of students achieving mastery increased from 28.57% in the pre-cycle to 61.90% in cycle 1, and 80.95% in cycle 2. Thus, the results of cycle 2 show an average increase of 8.1 and a mastery percentage increase of 19.05% compared to cycle 1. The implementation of the TGT cooperative learning model with Wordwall media has proven effective in improving the mathematics learning outcomes of third-grade students.</em></p> Yulia Siti Nur Alima Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 738 749 Media Matematika Rumah Cerdas (Rudas) untuk Meningkatkan Hasil Belajar Peserta Didik https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/976 <p><em><strong>Abstract:</strong> Mathematics learning in elementary schools, especially in grade III, requires the use of media to facilitate students who tend to understand abstract concepts better when presented through concrete media. The selection and application of interesting concrete media can improve student learning outcomes. The purpose of this study is to improve the learning outcomes of grade III students in mathematics lessons on comparing and ordering whole numbers up to 1,000 using Rumah Cerdas (RUDAS) media. This study uses a classroom action research method of two cycles with four stages including planning, implementation, observation, and reflection. Data collection techniques are obtained from observations and the results of working on evaluation questions. The results of this study indicate that the application of Rumah Cerdas (RUDAS) media can improve student learning outcomes. At the pre-cycle stage, student learning outcomes reached 43%, then increased to 65% cycle I, and increased again to 87% cycle II.</em></p> Khilma Fadia Rafida Retno Marsitin Ettik Irawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 750 758 Penerapan Model Pembelajaran Kooperative tipeTGT (Team Games Tournament) pada Mata Pelajaran IPAS Materi Gaya untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Karangbesuki 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/977 <p><em><strong>Abstract:</strong> This study aims to determine the difference between the application of the Team Games Tournament (TGT) cooperative learning model and direct instruction, as seen from students' learning outcomes in cognitive skills in the Science subject for fourth-grade students. This research is a classroom action research conducted in two cycles. The subjects of this research were fourth-grade students at SDN Karangbesuki 2, Kota Malang. The results showed 20.60% student mastery, then the results in the first cycle showed 62.06% of students who passed. In the second cycle, it showed that 82.75% of students passed. These results indicate that the Team Games Tournament (TGT) learning model can improve students' learning outcomes in the Science subject for fourth-grade students at SDN Karangbesuki 2, Kota Malang. This study used a pretest-posttest design and also used a group learning method. The sampling technique used a random sample. The instruments used were pretest questions, posttest questions, and observation sheets.</em></p> Adila Rizki Nursinta Maharani Ninik Indawati Viddya Urdiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 759 766 Peningkatan Pemahaman Konsep Peserta Didik Kelas IV Melalui Model PBL Berbantuan Media DOMIPAS pada Materi Tumbuhan, Sumber Kehidupan di Bumi https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/978 <p><em><strong>Abstract:</strong> This research was motivated by the low understanding of the concepts of class IV students in science subjects. This reason, researchers conducted classroom action research (PTK) with the aim of increasing understanding of concepts using the PBL model assisted by IPAS domino cards (DOMIPAS). The design uses the Kemmis and Mc Taggart model which has 4 components, namely planning, action, observation and reflection. This research consists of pre-cycle, cycle I and cycle II stages. Researcher was held in class IV at SDN Pandanwangi 4 with a total of 30 people. Data collection techniques use observation, interviews, tests and documentation. The results show that in the pre-cycle the average class score reached 44.33; cycle I was 63; and cycle II as many as 78. In addition, the percentage of KKM achievement showed that in the pre-cycle it reached 13.33%; cycle I was 33.33%; and cycle II as much as 83.33%. So it can be concluded that the application of the PBL model with DOMIPAS media can increase class IV students' conceptual understanding of plant as the source of life on Earth.</em></p> Laili Habibah Choirul Huda Devia Fitra Ahyari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 767 778 Peningkatan Hasil Belajar PKn Siswa Kelas 5 melalui Penerapan Model Pembelajaran Kooperatif Learning Tipe Teams Games Tournament (TGT) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/979 <p><strong><em>Abstract: </em></strong><em>The observation results of fifth grade students of SDN Karangbesuki 4 in PKn subjects are still low with an average score that has not reached the minimum score, which is 55.9 (minimum score 70). The low average score of students is due to the lack of student interest in learning. PKn learning in grade V still uses conventional methods that make students bored and not try to learn. As a solution, this study applies learning using the Teams type cooperative learning model. Games Tournament (TGT) aims to improve student learning outcomes. This study uses the Classroom Action Research (CAR) type with the research subjects being 27 5th grade students of SDN Karangbesuki 4. Data collection was carried out through observation and tests to measure student learning outcomes. The results of student completion before treatment were 59.25 % of the total 27 students. After treatment, student learning completion increased to 66.67 % in cycle I and 88.89% in cycle II. Based on these results, it can be concluded that the application of the TGT type Cooperative Learning model can improve the learning outcomes of PKn students of grade V SDN Karangbesuki 4 Malang City.</em></p> Mauliawati Rohmah Romia Hari Susanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 779 785 Penugasan Diorama Melalui Penerapan Model Discovery Learning Untuk Meningkatkan Keaktifan dan Prestasi Belajar Siswa Pada Materi Keseimbangan Ekosistem https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/980 <p><strong><em>Abstract:</em></strong><em> This research was motivated by the low learning outcomes of students in science learning.&nbsp; This research aims to increase student activity and learning outcomes in science subjects. The research subjects were class V students at SDN Arjowninangun 1 Malang City, totaling 29 students in the 2024/2025 academic year. This research consists of two cycles, each cycle includes planning, action, observation and reflection activities. Data collection techniques use tests, observation and documentation. The research results show that there was an increase in student learning achievement from cycle I reaching a percentage of 66% to 90% in cycle II with the learning process using the Discovery Learning model which was less focused so that student understanding only focused on smart students. Students learn by inquiry, so they can understand the material. Based on the research results, it can be concluded that the Discovery Learning model can improve collaboration skills and student learning outcomes. Diorama media is a form of media that is created by manipulating real objects into artificial objects in the form of three-dimensional minis that aim to depict real scenes.</em></p> Heni Indah Kurniawati Nurul Ain Wilujeng Winda Dewi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 786 798 Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Berfikir Kritis Siswa https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/981 <p><strong><em>Abstract: </em></strong><em>This Classroom Action Research (PTK) aims to improve students' critical thinking skills through the application of the Discovery Learning learning model. The Discovery Learning method encourages students to actively discover and investigate new concepts, which is expected to improve their critical thinking skills. This research was carried out at SDN Pisangcandi 02 Malang City with subjects of 28 grade IV students for 2 months. This PTK is carried out in two cycles, each cycle consisting of planning, action, observation and reflection stages. The instruments used to measure improvement in critical thinking include pre-tests and post-tests, as well as observations of class activities and group discussions. The results showed a significant increase in students' critical thinking abilities, which was reflected in higher test scores and classroom observations that showed students' active involvement in the learning process. The results of this research indicate that the application of Discovery Learning is effective in improving students' critical thinking skills and can be applied more widely as an innovative and interactive learning strategy in educational contexts.</em></p> Henanza Zheila Zhadina Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 799 814 Meningkatkan Prestasi dan Keaktifan Belajar Peserta Didik Melalui Model Project Based Learning (PjBL) Berbantuan Quizizz Paper Mode https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/982 <p><strong><em>Abstract: </em></strong><em>This research aims to improve the achievement and learning activeness of class IV B students in one of Malang City's public elementary schools through the application of the project based learning (PjBL) model assisted by quizizz paper mode. This research was conducted in the form of Class Action Research (PTK). The subjects of this research were 25 students. The research design used is the Kemmis and Mc Taggart model where the first research model will be a reference for other action research models. The data collection techniques used are tests and observations. The instruments used are multiple choice test questions and learning activity observation sheets. The data analysis technique used is quantitative descriptive. Based on the research results, it was concluded that there was a significant increase in students' achievement and learning activeness in the science and science subject class IV B. This was marked by an increase in the average percentage of achievement from 75.8% in cycle I to 84.44% in cycle II. and the average learning activity from 76.2% in cycle I to 85.12% in cycle II. Thus, it is proven that the project based learning model assisted by Quizzizz paper mode can improve students' achievement and active learning.</em></p> Hamidah Dyah Tri Wahyuningtyas Shanti Miskatiningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 815 829 Penerapan Media Pembelajaran Kartu PETAK “Pembelajaran Terarah dan Asik” untuk Meningkatkan Pemahaman Pokok Bahasan IPAS Mengubah Bentuk Energi Kelas IV SDN Ciptomulyo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/984 <p><em><strong>Abstract:</strong> Observation results at SDN Ciptomulyo 3 Malang show low student learning outcomes in science and science subjects due to students' lack of attention to learning and teachers not having found appropriate media. This research aims to determine the increase in science learning outcomes using PETAK energy card media on energy change material around me at SDN Ciptomulyo 3 Malang City for the 2024/2025 academic year. This type of research is Classroom Action Research (PTK) which is used to improve the learning process in the classroom. Observation and test data collection techniques. The subjects of this research were class IV, totaling 27 students. In cycle I, the completion result was 44%, with 12 children declared complete and 15 children declared incomplete. Meanwhile, in cycle II, 92% completion was obtained with 25 children completing and 2 children not completing, so it can be concluded that the use of the PETAK media can improve student learning outcomes.</em></p> Moch. Rizal Ma'arif Nurul Ain Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 830 841 Optimalisasi Hasil Belajar Pada Materi Perkalian Melalui Media Papan Pintar Perkalian (PAPINKA) Dengan Menggunakan Model Discovery Learning Pada Siswa Kelas 3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/985 <p><em><strong>Abstract:</strong> This research aims to make improvements to student learning outcomes in the material multiplication in mathematics learning using the Multiplication Smart Board (PAPINKA) uses a discovery learning model in class 3. This research is included in the Classroom Action Research (PTK) type and uses a quantitative approach. The PTK model uses Kemmis and Mc Taggart's. Researchers conducted research in two cycles, and in each cycle there are four stages, namely: 1) Action Planning, 2) Action Implementation, 3) Observation/Observation, and 4) Reflection The results of this research state that the use of Multiplication Smart Board media (PAPINKA) is capable of causes an increase in student learning outcomes which is reflected in an increase in the average and level of student learning completion. In the first cycle test the average score was 74 and the completion rate was 75%. In the Cycle II test the average student score rose to 91 and the student completion rate reached 92%. In cycle II the average student increased by 17. Meanwhile the level of completion increased by 17%. This proves that lessons using the Multiplication Smart Board (PAPINKA) were successful and improved as expected.</em></p> Nurul Hidayah Romia Hari Susanti Anis Muzdhalifah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 842 848 Pemanfaatan Media Word Wall untuk Meningkatkan Keaktifan Peserta Didik Pada Mata Pelajaran IPAS Kelas IV SDN Mergosono 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/986 <p><strong><em>Abstract: </em></strong><em>This research aims to determine the use of word wall media to increase the activity of class IV students in the science and science subject, Plants as the Source of Life on Earth. The research used is Classroom Action Research (PTK) which aims to increase student activity in the learning process in the classroom. The subjects of this research were class IV students at SDN Mergosono 2 Malang with a total of 23 students. The data analysis used in this research is qualitative using data collection techniques in the form of tests. This research was carried out in two interrelated and continuous cycles, namely: planning, implementation, observation and reflection. The research results show that using word wall media can increase student activity. This is evidenced by a significant increase in the average score of students, from 39.1% in Pre-Cycle to 85% in Cycle I and 100% in Cycle </em><em>II. Thus, the use of word wall media shows that it is effective in increasing the activity of class IV students at SDN Mergosono 2 Malang. There was a significant increase in learning outcomes so that this research was considered a good success.</em></p> Ikke Cecilia Purba Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 849 858 Upaya Meningkatkan Keterampilan Kolaborasi Siswa Kelas 3 SDN Mergosono 5 Malang melalui Model Pembelajaran Teams Games Tournament (TGT) dengan Berbantuan Media Problem Jellycles (Tentakel Ubur-Ubur) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/987 <p><strong><em>Abstract</em></strong><em>: In grade 3 of SDN Mergosono 5 Malang, the application of Jellycle's Problem media in TGT learning to improve collaboration skills. Two cycles were carried out with 25 students. The instrument used observation of collaboration skills. The average of pre-cycle, cycle I, and cycle II were compared to conduct descriptive analysis of the data. The results showed an increase in the collaboration skills of grade 3 students of SDN Mergosono 5 Malang using the Teams Games Tournament (TGT) learning model assisted by Jellycle's Problem media. The average collaboration skills increased from 46 to 68 in cycle I and then to 78 in cycle II.</em></p> Niken Mevinda Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 859 870 Penerapan Model Pembelajaran Teams Games Tournament Berbantuan Happy Notes Untuk Meningkatkan Prestasi Belajar Siswa Pada Mata Pelajaran Pendidikan Pancasila Kelas 4 SDN Bandungrejosari 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/988 <p><em><strong>Abstract:</strong> This research aims to improve the learning achievement of class IV students in the Pancasila Education subject at SDN Bandungrejosari 1 Malang City through the application of the team games tournament (TGT) learning model assisted by happy notes using the classroom action research (PTK) method. This research method uses a CAR design which involves 2 learning cycles carried out in pre-cycle and 2 cycles. Each cycle consists of 2 meetings to see the results of increasing student learning achievement. The subjects of this research were 28 students. The results of this research show that the application of the TGT learning model with the help of happy notes can improve students' learning achievements. In the pre-cycle, student completion was 32.14%. In the first cycle of students, the average student completion rate was 74.64%. Meanwhile, in cycle II the average student completion was 85.35%. The conclusion that can be drawn from this research is that the application of the TGT model can improve student learning achievement in Pancasila Education subjects in class IV at SDN Bandungrejosari 1, Malang City.</em></p> Amrina Rosyada Romia Hari Susanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 871 881 Penerapan Model Discovery Learning Berbantuan Media Educaplay Untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Kelas III SDN Purwantoro IV Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/989 <p><strong><em>Abstract: </em></strong><em>This research aims to determine the improvement in learning outcomes of class III students. SDN Purwantoro IV Malang through the application of the discovery learning model assisted by Educaplay media. This research uses a qualitative descriptive approach with a Classroom Action Research (PTK) design. The subjects of this research were all 19 class III students at SDN Purwantoro IV Malang. The research was carried out over two cycles. Each cycle consists of planning, implementation, observation and reflection on follow-up plans. Data was collected using learning outcomes test assessments. The research results show a significant increase in learning outcomes in each cycle. In cycle I and cycle II, they succeeded in increasing the percentage of student completion in the pre-cycle from 42% to 52.6% and 78.9%. Thus, it can be concluded that the application of the discovery learning model assisted by Educaplay media in science learning can improve student learning outcomes.</em></p> Wita Widiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 882 892 Peningkatan Hasil Belajar Peserta Didik dengan Menggunakan Media Lapbook pada Mata Pelajaran Pendidikan Pancasila Kelas III SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/990 <p><strong><em>Abstract: </em></strong><em>This research is motivated by the low learning outcomes of grade III students in the Pancasila Education subject on the Pancasila Principles material. The selection of media, learning models that are less effective and varied result in a lack of student interest in learning, which has an impact on low student learning outcomes. To overcome this problem, researchers use Lapbook learning media. This type of research is Classroom Action Research consisting of 2 cycles. Each cycle consists of 4 stages, namely planning, action, observation, and reflection. Data collection techniques used through observation, interviews, and tests in the form of student learning outcomes. The results of this study indicate that the application of Lapbook media can improve the learning outcomes of grade III students. This can be seen from the percentage of learning outcome completion in the pre-cycle, cycle I, and cycle II. In the pre-cycle, the average student score was 56.7 with a completion percentage of 29.6%. Then it increased in cycle I with an average of 74.8 with a completion percentage of 51.9%, increasing again in cycle II with an average reaching 83.7 with a completion percentage of 74%.</em></p> Rafika Nabila Oliviea Siti Halimatus Sakdiyah Dwi Ma'rifatika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 893 904 Penerapan Media 3 Dimensi Fotosintesis dan Kantong PINTAR (Medifotongtar) Pada Mata Pelajaran Ipas Materi Fotosintesis Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Di SDN Polehan 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/991 <p><em><strong>Abstract:</strong> This classroom action research aims to determine the increase in students' understanding of science and science subjects with photosynthesis material through the use of the environment as a learning resource in class IV at SDN Polehan 3, Malang City. This research uses a classroom action research method with data collection techniques in the form of tests and non-tests. The research subjects consisted of 28 class IV students at SDN Polehan 3, Malang City. Based on the research results, the percentage of completeness of student learning outcomes in the pre-cycle reached 46.43%, then increased to 67.86% in cycle I. Because the target performance indicators had not been achieved, learning continued to cycle II and student learning outcomes reached 81.25% . Thus, it can be concluded that the application of 3-Dimensional Photosynthesis media and Smart Pockets (MEDIFOTONGTAR) is able to improve student learning outcomes in the science and science subject photosynthesis material in class IV of SDN Polehan 3, Malang City.</em></p> Hasanah Lilik Sri Hariani Ika Dia Novita Kusumawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 905 911 Penerapan Model Discovery Learning Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Nilai-Nilai Pancasila Dengan Berbantuan Media Papan Saku Pancasila Kelas II Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/992 <p><em><strong>Abstract:</strong> This study was conducted to improve student learning outcomes by using the Discovery Learning learning model. This type of research is Class Action Research, with a researchmodel developed by Kemmis and Mc Tanggart. Which consists in two cycles and four stages namely: planning, implementation, observation and reflection. The subjects of this study were 28 students of the second grade of SDN Karangbesuki 4, Malang City, consisting of 15 males and 13 females. The results of the study showed that the percentage of students' learning outcomes in cycle I obtained an average score of 80 with a percentage of 79% with a good category. Then increasing in cycle II obtained an average score of 84 with a percentage of 93% with the category excellent. Based on the results of the study, it can be concluded that learning using Discovery Learning learning model with the help of Pancasila Pocket Board media can improve students' learning outcomes. This is evidenced by the increase of each cycle.</em></p> Nur Hidayah Romia Hari Susanti Anis Muzdhalifah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 912 920 Penerapan Model Pembelajaran Inkuiri Untuk Meningkatkan Hasil Belajar IPAS Pada Siswa SDN Mulyorejo 1 Sukun https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/993 <p><em><strong>Abstract:</strong> Elementary school students will make good progress in social studies and science if their teachers use effective teaching strategies. This study's overarching goal is to enhance SDN Mulyorejo 1 Sukun students' scientific knowledge by using an inquiry-based learning paradigm centered around the human motion system. This study used a descriptive approach based on Classroom Action Research (CAR). A total of twenty-eight sixth graders from SDN Mulyorejo 1 are the focus of this research. Two breeding cycles are used for this research. Each cycle contains four phases: planning, acting, observation, and reflection. Observation and testing are the tools used for gathering data. Twenty one students, or 75% of the total, meeting the designated KKM is considered a success indicator. The results show that students' learning outcome exam scores improve from an average of 53.21 before the cycle, 70 during cycle I, and 78.92 during cycle II. The pre-cycle completion rate was 25%, the first cycle was 60.71 percent, and the second cycle was 78.57 percent. There was a completion rate of 17.86% and an average increase of 8.92% between cycles I and II. Research conducted by SDN Mulyorejo 1 Sukun in sixth grade found that students' performance in social studies and science might be enhanced by implementing the inquiry learning paradigm. So, if elementary school instructors face the same challenge, they can utilize the study's findings as a reference for appropriate practices in inquiry-based learning.</em></p> Iqbal Bahtiar Yupiter Shanti Miskatiningsih Dyah Triwahyuningtyas Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 921 929 Penerapan Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Jaku Untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Kelas 5A SDN Arjowinangun 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/994 <p><strong><em>Abstract: </em></strong><em>This research was carried out at SDN Arjowinagun 2, still using techniques and learning models that were not yet varied, only limited to classical learning so that student motivation and learning outcomes are still relatively low. Their learning experience is limited to doing assignments on worksheets, which makes them bored in studying Pancasila education subjects with material that must be understood by reading or just listening to lectures from the teacher. Classroom Action Research was carried out in two cycles with the procedure for each cycle consisting of planning, implementing actions, observing and reflecting. Data collection uses tests and observations. The subjects in this research were 28 students in the 5A class at SDN Arjowinangun 2. The research results show that the Make A Match learning model assisted by Jaku Media can improve student learning outcomes in Pancasila Education lessons. Based on the research results, it can be concluded that using the Make A Match learning model can increase the completeness of student learning outcomes in Pancasila Education lessons by up to 42.7%.</em></p> Septieniansyah Catur Cicilia Ika Rahayu Nita Yusrotul Mifta Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 930 938 Penerapan Smart Box dengan Model STAD untuk Meningkatkan Hasil Belajar Kognitif Pada Siswa Kelas 3A SDN Kotalama 5 Malang pada Materi Memahami Aturan yang Berlaku https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/995 <p><strong><em>Abstract:</em></strong><em> The minimal use of interactive learning media in the Understanding Applicable Rules material causes students to be less interested and their cognitive learning outcomes are low. Learning with the lecture method does not facilitate active student involvement, so that the learning process becomes monotonous. This study aims to apply Smart Box media using the Student Teams Achievement Divisions (STAD) cooperative learning model to improve students' cognitive learning outcomes. The subjects of this study were 25 students of class 3A SDN Kotalama 5 Malang. The study was conducted in two cycles consisting of planning, action, observation, and reflection stages. Data were collected through cognitive learning outcome tests, media effectiveness, and observation of student activities. The results showed that the application of Smart Box media with the STAD model can improve students' cognitive learning outcomes. In cycle I, the percentage of learning completion reached 64%, and increased to 88% in cycle II. In addition, student involvement in the learning process also increased, marked by students' enthusiasm and active participation in group activities. This shows that the use of innovative media and cooperative learning models can overcome the problem of low cognitive learning outcomes and increase student involvement. The use of interactive media and cooperative models such as Smart Box and STAD should be implemented sustainably, and their influence on non-cognitive aspects such as student motivation and attitudes needs to be further studied.</em></p> Bertha Putri Daniel Yulianti Isa Iswinarno Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 939 948 Penerapan Media Pembelajaran Berbantuan Educaplay untuk Meningkatkan Keaktifan Peserta Didik Kelas 4 pada Mata Pelajaran Bahasa Indonesia di SDN Pisangcandi 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/996 <p><strong><em>Abstract:</em></strong><em> This research aims to increase the activity of class 4 students in learning Indonesian through the application of learning media assisted by Educaplay. This research uses the Classroom Action Research (PTK) method which is carried out in two cycles. The research subjects were 4th grade students at SDN Pisangcandi 1 Malang. Data collection was carried out through observation, interviews and document analysis. The research results show that the use of Educaplay significantly increases students' activeness in participating in learning. Students become more enthusiastic, actively involved in various learning activities provided by Educaplay, and show increased understanding of the material being taught. Apart from that, using Educaplay can also overcome the problem of boredom and increase students' learning motivation. The implication of this research is that Educaplay can be an effective alternative learning media to increase student activity and learning outcomes.</em></p> Ririn Puspitasari Nyamik Rahayu Sesanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 949 955 Peningkatan Hasil Belajar Pendidikan Pancasila Mennggunakan Model Pembelajaran Kooperatif Tipe Make A Match Pada Siswa Kelas V SDN Pisangcandi 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/997 <p><em><strong>Abstract:</strong> Based on observations in class V Pancasila Education learning at SDN Pisangcandi 4 Malang, it is known that there are several problems in Pancasila Education learning in class V. The problem is that students get bored during learning, this is caused by teachers who still use conventional methods Apart from that, there are low learning outcomes in Pancasila Education subjects. The aim of this research is to describe the learning process using the Make A Match Type Cooperative model and improve student learning outcomes. The research methods used are observation, interviews and tests. Meanwhile, the data analysis used is qualitative descriptive analysis. The results of the research show that the application of the Make A Match Type Cooperative model in Pancasila Education learning has succeeded in achieving learning outcomes for class V students at SDN Pisangcandi 4 Malang. Based on the results of observations, the majority of students have obtained scores above the KKM. The percentage of class learning completeness in cycle I was (41%) increased in cycle II with the class learning completeness percentage being (86%).</em></p> Ela Madona Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 956 967 Penerapan Media Pembelajaran “Pak Ali (Papan Perkalian Dan Pembagian)” Untuk Meningkatkan Hasil Belajar Pada Materi Perkalian dan Pembagian Kelas 3B SDN Arjowinangun 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/998 <p><strong><em>Abstract:</em></strong><em>Lack of use of media in learning can result in students' learning outcomes being incomplete because students do not understand the concept of the material presented by the teacher, this happened in class 3B at SDN Arjowinangun 2 Malang. Based on the problems that occurred in class 3B at SDN Arjowinangun 2 Malang, the researcher resolved the problem by implementing the learning media "PAK ALI (Multiplication and Division Board)" to help improve student learning outcomes. This research is classified as classroom action research which was carried out in 2 cycles. The subjects in this research were 28 class 3B students at SDN Arjowinangun 2 Malang. The research results show that the application of the media "PAK ALI (multiplication and division board)" has been proven to improve learning outcomes. In cycle 1, 64.3% had achieved KKTP and in cycle 2 it increased significantly to 89.3. It can be concluded that the application of the learning media "PAK ALI (Multiplication and Division Board)" can improve learning outcomes for multiplication and division material.</em></p> Aristya Safitri Ufit Fadillah Cicilia Ika Rahayu Nita Yusrotul Mifta Ainin Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 968 973 Penerapan Model Problem Based Learning berbantuan Media Papan Jurang Untuk Meningkatkan Hasil Belajar Matematika Materi Penjumlahan Bilangan Cacah Kelas III SDN Mergosono IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/999 <p><strong><em>Abstract: </em></strong><em>Problem Based Learning with the help of gap board media invites students to be able to train students' understanding in understanding the concept of adding whole numbers up to 100. This Classroom Action Research was carried out on class III students at SDN Mergosono IV Malang with research subjects of 25 students. The research was carried out over 2 cycles. The research stage consists of: planning, action, observation, reflection. The results of the research showed that it was proven that the results from cycle 1 or pretest of the 25 students who took the pretest had a percentage of 8% who completed and a percentage of 92% who did not.&nbsp; In the second cycle or post test there was an increase of 84% complete and 16% were incomplete. With this, it can be concluded that through the application of the Problem Based Learning learning model assisted by Papan Jurang media, it can improve Mathematics learning outcomes in class III at SDN Mergosono IV Malang.</em></p> Muhimah Ngaziz Nyamik Rahayu Sesanti Hendriono Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 974 978 Pengaruh Model Pembelajaran Kooperatif Tipe TGT (Team-Games-Tournament) Terhadap Peningkatan Hasil Belajar Peserta Didik Pada Materi Penjumlahan Kelas 1 SD Polehan 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1000 <p><strong><em>Abstract: </em></strong><em>Mathematics learning is still low due to various problems. One of the problems in learning mathematics is the opinion of most students that mathematics is a difficult and boring subject, so that many students don't like mathematics lessons and even make mathematics a lesson that should be avoided. This research aims to see the influence of the Teams Games Tournament (TGT) learning model on mathematics learning outcomes for class I addition material. This research uses a quantitative method. In this research, there are two variables, namely the Teams Games Tournament (TGT) learning model and students' Mathematics learning outcomes. This classroom action research method uses the Kemmis dan Mc. Taggart. Taggart with stages of planning, implementation, observation and reflection. The research was carried out through pre-cycle, cycle 1, and cycle 2 in class I of SDN Polehan 3 Malang. The results showed that learning completeness increased from 41% in pre-cycle, 68% in cycle 1, to 95% in cycle 2.</em></p> Nuria Nada Sinta Lilik Sri Hariani Ikadia Novita Kusumawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 979 986 Penerapan Pendekatan Teaching At The Right Level (TaRL) Berbantuan Media Papan Jurang Untuk Meningkatkan Hasil Belajar Matematika Kelas II SDN Karangbesuki 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1001 <p><strong><em>Abstract :</em></strong><em> Learning math in the lower grades is often challenging. Many learners have difficulty understanding basic math concepts, such as addition, subtraction, to understanding numbers and their operations. This type of research is a classroom action research that aims to improve students' learning outcomes in mathematics subjects by applying the Teaching at the Right Level (TaRL) approach with the help of abyss board media. This research was conducted in 2 cycles with 3 stages, namely planning, implementation and observation, and reflection. The results obtained were that students experienced an increase in learning outcomes with a percentage of 32% at the pre-cycle stage to 61% in cycle 1 and 79% in cycle 2. Thus it can be concluded that the application of the Teaching at The Right Level (TaRL) approach with the help of the cliff board media can improve the learning outcomes of grade II mathematics at SDN Karangbesuki 1 Malang City.</em></p> Hafid Ilmal Nafi Sri Rahayu Sutarni Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 987 995 Media Papan Pintar Gotong Royong Sebagai Upaya Peningkatan Hasil Belajar Siswa Kelas I https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1002 <p><em><strong>Abstract:</strong> One of the educations that plays a role in shaping the character of the nation is Pancasila Education. Pancasila Education materials are generally presented very theoretically, abstractly and are difficult for students to understand. In addition, the lack of teacher skills in developing models and learning media for Pancasila Education causes students to be less involved in the learning process, resulting in fairly low learning outcomes. An alternative learning media that can be used in Pancasila Education content is the Mutual Cooperation Smart Board, where students can play and match pictures according to examples of their application individually or in groups. The purpose of this study was to improve learning outcomes for Pancasila Education through the Mutual Cooperation Smart Board media for first-grade students at SDN Bandulan 2, Malang City. The research design used was classroom action research consisting of 2 cycles. The subjects of this study were 27 first-grade students at SDN Bandulan 2, Malang City. Research data were obtained through observation, tests, and field notes. Observation data from learning activities were analyzed in the form of percentages and average values ​​of learning activities. Student learning outcome test data were analyzed by adding up the values ​​of each aspect assessed and based on the percentage of classical learning completion. Field notes data containing various obstacles were analyzed and then solutions were sought. The results of the study showed that student learning outcomes in learning increased. In cycle I, student learning outcomes reached 72.88% and in cycle II, student learning outcomes reached 80.68%. The conclusion that can be drawn from this study is that the use of the Gotong Royong Smart Board Media can improve student learning outcomes in Pancasila Education learning in class I of SDN Bandulan 3 Malang City.</em></p> Audy Kusuma Cahya Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 996 1003 Penerapan Pendekatan Teaching At The Right Level (TaRL) Dengan Media Math Mission Board Untuk Meningkatkan Kemampuan Berhitung Siswa Kelas 3 Di SDN Kotalama 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1003 <p><em><strong>Abstract:</strong> The application of less varied learning strategies causes students to get bored quickly and lack experience in developing numeracy skills. This research aims to improve the numeracy skills of addition and subtraction operations in third grade students at SDN Kotalama 5 Malang through the application of Teaching at the Right Level (TaRL) approach and Math Mission Board media. This research used the Classroom Action Research (PTK) method which consists of two cycles, which include planning, action, observation and reflection stages. This research used data collection techniques in the form of tests, observation and documentation. The research results showed that the percentage of students completing the test increased from 52% in cycle I to 80% in cycle II. In addition, the percentage of observations of students' numeracy skills increased from 68% to 82%. Students also show increased learning motivation and problem-solving skills. This research concludes that the combination of the TaRL approach and concrete media has a positive impact on improving students' numeracy skills. Therefore, teachers are advised to continue to develop a variety of media and methods that support the learning process so that students can achieve more optimal learning outcomes.</em></p> Septy Yuliana Dwi Risdayanti Yulianti Isa Iwinarno Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1004 1018 Penerapan Model Pembelajaran Project Based Learning Untuk Meningkatkan Hasil Belajar Pada Mata Pelajaran Pendidikan Pancasila Kelas VI Di DN Mulyorejo 1 Tahun Ajaran 2024/2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1004 <p><strong><em>Abstract: </em></strong><em>This This study aims to analyze the application of the Project-Based Learning (PjBL) model in improving learning outcomes in the Pancasila Education subject for Grade VI students at SDN Mulyorejo 1 during the 2024/2025 academic year. The research method used is Classroom Action Research (CAR), involving 28 students as the research sample. The research was conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The results showed a significant improvement in students' learning outcomes after implementing PjBL. In Cycle I, 69% of students achieved the minimum mastery criteria, which increased to 89% in Cycle II. This increase indicates that the PjBL method effectively enhances students' understanding and engagement in learning. The PjBL model allows students to be more active, creative, and involved in learning, ultimately improving their learning outcomes. These findings support using PjBL as an effective teaching strategy to enhance the quality of education in elementary schools.</em></p> Atika Sari Dyah Triwahyuningtyas Shanti Miskatiningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1019 1026 Penerapan Model Pembelajaran Kooperatif Tipe Think-Pair-Share untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Kelas 4 SDN Pisangcandi 4 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1005 <p><em><strong>Abstract: </strong>The aim of this research is to improve student learning outcomes in Pancasila Education by using the Think Pair Share (TPS) learning model for fourth-grade students at SDN Pisangcandi 4. This research is a classroom action research conducted in two cycles, following the Kemmis and McTaggart design. Data collection was carried out using observation and test methods, and the data were analyzed qualitatively and quantitatively. The research results showed that teacher activity scores in learning activities were 17 in cycle I and 21 in cycle II. The percentage of classical student activity in cycle I reached 77.08%, and in cycle II, it increased to 81.25%. Student learning outcomes mastery in cycle I reached 70.83% and increased to 91.30% in cycle II, with the pretest results improving from 41.66% to a post-test 2 result of 91.30%. Based on these findings, it can be concluded that using the Think Pair Share learning model can improve student learning outcomes in Pancasila Education for fourth-grade elementary students, as evidenced by the improvement in the learning process, increased student participation through discussions, and enhanced mastery of the subject matter.</em></p> Yusrifa Nur Alfiani Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1027 1036 Penerapan Model Discovery Learning Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Pada Materi Gaya dan Pengaruhnya terhadap Benda di SDN Ciptomulyo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1006 <p><em><strong>Abstract:</strong> This research aims to evaluate the application of the Discovery Learning learning model in improving the learning outcomes of class IV students in the science subject, especially the material on Force and its Effect on Objects. This research uses the Classroom Action Research (PTK) method which focuses on improving student learning outcomes in the context of classroom learning. The subjects of this research were 27 class IV students at SDN Ciptomulyo 3, Malang City. Data were analyzed qualitatively using data collection techniques in the form of tests. Research was carried out in two connected and continuous cycles, including planning, implementation, observation and reflection. The research results show that the application of the Discovery Learning model has succeeded in improving student learning outcomes, as evidenced by the significant increase in students' average scores, from 22% in Pre-Cycle to 85% in Cycle I and 100% in Cycle II. Thus, the application of the Discovery Learning model in class IV of SDN Ciptomulyo 3 Malang City showed satisfactory results, with a significant increase in learning outcomes, so this research can be considered a good success.</em></p> Lelly Diah Anggraini Nurul Ain Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1037 1045 Penerapan Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament (TGT) untuk Meningkatkan Keterampilan Kolaborasi Peserta Didik Kelas V SDN Karangbesuki 3 Kota Malang Dalam Pembelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1007 <p><em><strong>Abstract: </strong>The implementation of the Merdeka Curriculum is currently expected to provide a new solution to address issues in the education sector, enabling students to face challenges and meet the needs of the 21st century with the 6C 21st Century Skills. This research aims to investigate the application of the Cooperative Learning model, specifically the Team Games Tournament (TGT) type, to enhance the collaboration skills of fifth-grade students at SDN Karangbesuki 3, Malang, in the IPAS subject. The study utilizes observation and documentation techniques, with research instruments in the form of observation sheets aligned with collaboration skill indicators. The results indicate that implementing the Cooperative Learning model, specifically TGT, can improve the collaboration skills of the fifth-grade students at SDN Karangbesuki 3 from 20% in the pre-cycle, to 72% in cycle 1, and 92% in cycle 2. Therefore, this study concludes that game-based learning models like TGT are effective in enhancing students' collaboration skills, provided that teachers ensure each student has a role and responsibility within their group and adequately prepare teams and leaders to optimize teamwork, ensuring active participation from all group members.</em></p> Putriadi Kurniasari Chandra Sundaygara Budi Lestari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1046 1056 Upaya Memperbaiki Hasil Belajar Bahasa Indonesia Materi Penggunaan Tanda Baca Dengan Model Pembelajaran Teams Games Tournament (TGT) Pada Siswa Kelas III SDN Polehan 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1008 <p><em><strong>Abstract:</strong> The purpose of this study is to enhance third-class students' learning outcomes in Indonesian language at SDN Polehan 2 Kota Malang by implementing the Teams Games Tournamnet (TGT) learning paradigm. Two cycles of classroom action research (PTK) are the methodology employed. Planning, execution, observation, and reflection are all a part of each cycle. According to the study's findings, using the TGT learning model can boost completion rates, which rise from 32% in the preparatory cycle to 72% in the first cycle and 88% in the second. Furthermore, observations of students' activities demonstrate the effectiveness of this strategy in fostering a joyful and cooperative learning environment. According to the study's findings, third-class students' learning outcomes in Indonesian language can be enhanced by implementing the TGT learning paradigm.</em></p> Rojiyatul Maghfiroh Siti Halimatus Sakdiyah Eriec Haryanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1057 1065 Penerapan Model Discovery Learning Berbantukan Media Kapas Pom-Pom Untuk Meningkatkan Hasil Belajar Kognitif Matematika Kelas II Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1009 <p><em>Abstract: The purpose of this study is to improve the cognitive learning outcomes of mathematics on the addition and subtraction of numbers in class II of SDN Pisangcandi I. The type of research used is classroom action research (CAR), with the application of the discovery learning model. The subjects of the study consisted of 23 students from class II of SDN Pisangcandi I. The study consisted of two cycles, namely cycle I and cycle II. In cycle I, the learning outcomes were obtained by 17 students (74%), while in cycle II, the learning outcomes increased to 21 students (91%). Thus, the application of the discovery learning model in improving students' mathematics learning outcomes can be considered successful, because 21 out of 23 students were declared complete. This study shows that the application of the discovery learning model has a positive impact on improving students' cognitive mathematics learning outcomes.</em></p> Siska Cahyanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1066 1075 Penerapan Model Pembelajaran Project Based Learning Berbantuan Media Benda Konkret Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1010 <p><em><strong>Abstract:</strong> Based on the observation results at SDN Arjowinangun 2 Kota Malang, it was found that the learning outcomes of IPAS for fifth-grade students were not yet complete due to the teachers not using concrete objects in their teaching. The purpose of this research is to improve the learning outcomes of fifth-grade students in the IPAS subject, specifically the Magnet material, by using the Project-Based Learning (PjBL) model with the assistance of concrete objects. The research method employed is Classroom Action Research (PTK) consisting of two cycles with four stages: planning, action, observation, and reflection. The subjects of the research are 28 fifth-grade students. The data collection techniques used are observation sheets and tests, while the data analysis technique employed is descriptive analysis. The research results show that the percentage of learning achievement completeness increased. In Cycle I, there was an increase of 61%, while in Cycle II, it increased by 71%. Based on the research findings, it can be concluded that using a project-based learning approach for the IPAS subject can improve the learning outcomes of students.</em></p> Eriko Rohman Kurniawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1076 1085 Peningkatan Hasil Belajar Kognitif pada Mata Pelajaran IPAS Materi Siklus pada Makhluk Hidup melalui Model Pembelajaran Cooperative Learning Tipe STAD Kelas III Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1011 <p><strong><em>Abstract: </em></strong><em>Education plays an important role in efforts to develop quality human resources. Teachers have a role in maintaining the quality of education. There are many things that teachers must pay attention to in the learning process, one of which is the appropriate learning model. This research was motivated by the results of observations at SDN Karangbesuki 2, Malang city, which showed that students were less enthusiastic about paying attention to the teacher's explanations resulting in low student learning outcomes. The aim of this research is to improve student learning outcomes through the STAD type cooperative model. This research includes classroom action research. This research was carried out in 2 cycles, with 2 meetings each cycle. The stages in each cycle are planning, implementation, observation, reflection and data analysis using averages. Planning is carried out by interviews, preparing learning tools, observation sheets and evaluation sheets. Based on the results of research using the STAD type cooperative learning model, the learning process and student learning outcomes have increased. Data was collected using observation techniques and test methods. Next, it is processed using quantitative descriptive analysis techniques. The research results show that the application of the STAD type learning model can improve learning outcomes. The N-gain percentage of students' science learning outcomes in cycle I was 52.01% with the category "less effective" in cycle II was 59.82% with the category "quite effective". The increase in science learning outcomes from cycle I to cycle II was 15%.</em></p> Indah Dwi Lestari Ninik Indawati Viddya Urdiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1086 1094 Penerapan Model Cooperative Learning Tipe TGT (Team Game Tournament) Untuk Meningkatkan Hasil Belajar Siswa Kelas 3 Pada Mata Pelajaran Pendidikan Pancasila Di Sekolah SDN Ciptomulyo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1012 <p><em><strong>Abstract:</strong> This research aims to analyze the implementation of application of the TGT (Team Game Tournament) type cooperative to increase the learning output to 3<sup>rd </sup><sup>&nbsp;</sup>grade of students in the Pancasila Education subject. The research used is Classroom Action Research (PTK) which aims to increase outputs of students learning&nbsp; in the learning process in the classroom. The subjects of this research were 3rd grade students at SDN Ciptomulyo 3 Malang City with a total of 28 students. The data analysis used in this research is qualitative using data collection techniques in the form of tests. This research enforcement is inter-connected and continuity, such as planning, implementation, observation and reflection. The research results show that using the TGT (Team Game Tournament) type cooperative learning model can improve student learning outputs. This is proven by a significant increase in the average student score, from 25% in Pre-Cycle to 100% in Cycle I and Cycle II. Thus, the application of the TGT (Team Game Tournament) type cooperative learning model to grade 3 students at SDN Ciptomulyo 3 Malang City showed good results. This research became a significant outcome of student learning so that was considered as a succes research.</em></p> Ratna Melisa Putri Nurul Ain Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1095 1103 Penerapan Media Teka-Teki Silang untuk Meningkatkan Kemampuan Menganalisis pada Kelas V Materi Hubungan Antarsila Pancasila dalam Mata Pelajaran Pendidikan Pancasila https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1013 <p><em><strong>Abstract:</strong> The aim of this study is to describe the improvement in students' problem analysis skills on the subject of the relationship between the principles of Pancasila using crossword puzzle media. The subjects of this study were 26 students in the 5th grade of SDN Pandanwangi 4, consisting of 15 male students and 11 female students. The data collection technique used was a written test. The data analysis in this classroom action research is quantitative data analysis. The results showed that students' problem analysis skills on the subject of the relationship between the principles of Pancasila in Cycle I were 69.23%, and in Cycle II, they increased to 84.60%. Based on the research conducted, it can be concluded that the problem analysis skills on the subject of the relationship between the principles of Pancasila in the 5th grade of SDN Pandanwangi 4 improved after the implementation of crossword puzzle media to enhance the analysis skills of the 5th-grade students.</em></p> Nanda Ari Setyawan Choirul Huda Devia Fitra Ahyari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1104 1112 Penerapan Model Pembelajaran Kontekstual Dengan Media Pembelajaran Blooket Game Untuk Meningkatkan Hasil Belajar Kognitif Siswa Pada Matapelajaran Bahasa Indonesia Kelas V SDN Purwantoro 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1014 <p><strong><em>Abstract: </em></strong><em>Based on the results of observations made by researchers on class V students at SDN&nbsp;&nbsp; Purwantoro 5 Malang and interviews with class V homeroom teachers, researchers found the problem of a lack of literacy understanding of reading texts. This research aims to improve students' cognitive learning outcomes in grade 5 Indonesian language subjects at SDN Purwantoro 5 Malang through the application of a contextual learning model with Blooket Game learning media. The research method used is Classroom Action Research (PTK) which consists of two cycles. The subjects of this research were 5th grade students at SDN Purwantoro with a total of 11 students. Data is collected through learning outcomes tests, student report cards, observations, interviews, pretests and posttests. The results of the research showed that in cycle I an average score of 70 was obtained with a percentage of 50%. In cycle II there was an increase with an average value of 85 with a percentage of 70%. Apart from that, student learning activities have also increased, as can be seen from students' active involvement during learning. The Blooket Game learning media has proven to be effective in motivating students, increasing interaction, and facilitating contextual understanding of Indonesian concepts. Thus, it can be concluded that the application of the contextual learning model combined with Blooket Game media can be an effective alternative for improving students' cognitive learning outcomes in Indonesian language subjects at elementary school level.</em></p> Aidatul Fitria Riskayanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1113 1120 Implementasi Media Pembelajaran Interaktif Pada Materi Penjumlahan dan Pengurangan Untuk Meningkatkan Motivasi Belajar Siswa Kelas II SDN Bandulan 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1015 <p><strong><em>Abstract:</em></strong><em> The study aims to describe the rise in students' motivation to learn following their involvement in interactive media-based instruction. The Kemmis and McTaggart PTK model is used in this research methodology. Twenty-eight students participated in the study. Data collecting tools included test sheets, observation sheets, and documentation. The outcomes at the conclusion of each cycle demonstrate a notable improvement over the state of affairs prior to the action's execution. While students' personal learning outcomes had risen, the completion of classical learning remained unchanged in cycle II.</em></p> Erva Nur Alfiah Ulfi Aries Muzibah I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1121 1127 Penerapan Pendekatan Child Friendly Teaching Terhadap Peserta Didik Untuk Memotivasi Peserta Didik Dalam Pembelajaran Matematika https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1016 <p><strong><em>Abstract: </em></strong><em>The application of the Child Friendly Teaching approach in mathematics learning aims to motivate students by adapting teaching methods to the needs and characteristics of children. This approach emphasizes the importance of understanding the cognitive development and learning styles of students to enhance their engagement and understanding of mathematics learning. By using good communication with students, this approach makes the mathematics learning presented by the teacher engaging. In addition, linking math learning to everyday life, providing step-by-step and simple explanations, and encouraging group discussions can deepen understanding and enhance student motivation. The application of positive feedback and the creation of a comfortable learning environment also play a crucial role in supporting an effective learning process. With this approach, it is hoped that students will be more motivated and gain a better understanding of mathematics.</em></p> M. Alfan Fadlur Rahman Arnelia Dwi Yasa Sariyati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1128 1135 Upaya Meningkatkan Kerjasama Antar Siswa Dengan Menggunakan Pendekatan Learning Together Untuk Siswa Kelas V Di SDN Mergosono 5 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1017 <p><em><strong>Abstract:</strong> This research aims to enhance cooperation among fifth-grade students at SDN Mergosono 5 in Malang City through the implementation of the Learning Together approach. The method in this study is classroom action research (CAR) conducted in two cycles, including the stages of planning, implementation, observation, and reflection. Questionnaires and observation methods were used to collect data, which was then examined qualitatively. The results of this study indicate that the implementation of the Learning Together approach significantly enhances cooperation among students. Students become more actively involved in groups, helping each other, and showing mutual respect. In addition, there was an improvement in student learning outcomes after this approach was implemented. In conclusion, Learning Together is effective in enhancing collaboration and student learning outcomes, and it is recommended for broader implementation in elementary schools.</em></p> Findriana Putri Fitriani Arnelia Dwi Yasa Sariyati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1136 1142 Penerapan Media Panci (Papan Pancasila) untuk Meningkatkan Kemampuan Siswa Mengidentifikasi Simbol Pancasila dan Penerapannya pada Materi Pancasila Kelas II https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1018 <p><em><strong>Abstract:</strong> Pendidikan Pancasila is one of the most important subjects of character development. The study aims to enhance the ability to identify the pancasila symbol and its application to class 2 students at the SDN pandanwangi 4 unfortunate cities through PANCI (papan pancasila) using method classroom action research (PTK). This method of research USES a PTK design that involves two learning cycles done in pre-tests, and 2 cycles, each cycle consists of two meetings to see the results of increase student learning activities through the media (PANCI) with a subject of 24 students. The use of PANCI media can be a useful alternative to improving the ability to identify the pancasilla symbol and its application in the family,society and school. This research has shown that the application of PANCI media can improve the results of learning pendidikan pancasila in second grade students. At the pretest of students' grades of 4%, the I cycle of students getting a full score of 46%. Whereas at the second cycle of study the student who got a full score of 79%. The conclusion that can be drawn from this study is the application of PANCI media can enhance students' ability to identify the pancasila symbol and their application in second grade students.</em></p> Linta Af Idah Rohmana Choirul Huda Devia Fitra Ahyari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1143 1155 Peningkatan Keterampilan Menulis Kalimat Imperatif dalam Mengubah Petikan Cerpen Menjadi Teks Prosedur Melalui Model Inquiry Based Learning pada Peserta Didik Kelas IX SMP https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1019 <p><em><strong>Abstract:</strong> The ability to write imperative sentences is crucial for transforming short story excerpts into procedural texts. This study addresses the challenges faced by 30 ninth-grade students at SMPN 23 Malang, who struggle with writing proper imperative sentences due to insufficient teacher guidance. The research employs a quantitative experimental design, utilizing Inquiry Based Learning (IBL) to enhance students' writing skills. Data collected from pre-tests and post-tests indicate a significant improvement in students’ abilities, with all achieving above the minimum competency standard in the second cycle. The findings suggest that IBL effectively facilitates students' understanding of imperative sentences, emphasizing the necessity for continuous assessment and adjustment of teaching strategies.</em></p> Wijiasih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1156 1162 Implementasi Media Roda Pizza Untuk Meningkatkan Hasil Belajar Siswa Tentang Materi Perbandingan Pecahan Pada Mata Pelajaran Matematika Kelas 3 SDN Kotalama 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1020 <p><em><strong>Abstract:</strong> This Classroom Action Research aims to enhance the understanding of third-grade students at SDN Kotalama 5 Malang regarding the concept of fraction comparison in Mathematics through the implementation of the "Pizza Wheel" concrete media. The background of this research is the low comprehension of students on the topic of fractions, as evidenced by preliminary observations where many students struggled to grasp fractions as parts of a whole. The use of conventional teaching methods in Mathematics led to student boredom and lack of interest, highlighting the need for more interactive learning tools. This research employed a quantitative approach with Classroom Action Research (CAR) conducted in two cycles. Each cycle involved planning, action, observation, and reflection. The subjects of the study were 34 third-grade students from SDN Kotalama 5 Malang. Data were collected through tests assessing the understanding of fraction comparison concepts and analyzed using descriptive statistical techniques. The results indicated that in the first cycle, 56% of students achieved learning mastery with an average score of 66.61. After the implementation of the "Pizza Wheel" media in the second cycle, student mastery increased to 82%, with the class average score reaching 82.94. These findings suggest that the use of the "Pizza Wheel" concrete media effectively improved students' understanding of fraction comparison.</em></p> Isa Iswinarno Yulianti Nurul Ainun Lutfi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1163 1170 Belajar Matematika Lebih Asyik: Penerapan Game Edukasi Candy Ladders Pada Materi Perkalian Bilangan Desimal https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1021 <p><em><strong>Abstract:</strong> This research was motivated by the low mathematics learning outcomes of class V students at SDN Mulyorejo 2, Malang City. The low mathematics learning outcomes of students are due to the delivery of material that still uses less interesting learning media. This research aims to improve learning outcomes on multiplication of decimal numbers using the Candy Ladders learning media. This research is Classroom Action Research (PTK) which was carried out in two cycles. The subjects of this research were class V students at SDN Mulyorejo 2 Malang with a total of 28 students. The data collection technique in this research uses tests and the data analysis technique uses data analysis tests. The results of this research were successful with an increase in learning outcomes in multiplication of decimal numbers by 43%. This can be shown by the increase in the average percentage of completeness of students' learning outcomes each cycle, namely in cycle I it was 46%, increasing to 89% in cycle II. It can be concluded that using the Candy Ladders learning media can help students improve learning outcomes in the mathematics subject Multiplication of Decimal Numbers.</em></p> Nabila Putri Lestari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1171 1182 Penerapan Model Pembelajaran Kooperatif Tipe NHT (Numbered Head Together) untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas 2 pada Mata Pelajaran Matematika di Sekolah Dasar Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1022 <p><strong><em>Abstract: </em></strong><em>This type of research is Classroom Action Research (PTK), This study was conducted with the aim of improving student learning outcomes through of the Numbered Heads Together cooperative learning model. (NHT). The subjects of this study are from the second grade at SDN Kota Malang, consisting of 28 students. This research was conducted in two cycles, each consisting of planning, action, observation, and reflection. This type of research methods is Classroom Action Research (PTK).The research results show that the implementation of the NHT model successfully increased student engagement and cognitive learning outcomes significantly. The data collected through observation and learning outcome tests show a consistent improvement in understanding mathematical concepts and problem-solving skills.Based on the results of Cycle I, there was an improvement in student learning outcomes, with a percentage of 48.75% in the completed category and 51.25% in the incomplete category. In Cycle II, there was a significant increase in student learning outcomes, with a percentage of 77.50% in the completed category and 22.50% in the incomplete category. The significant improvement in learning outcomes was observed at the cognitive levels C2 and C3, with an increase of 30% in activities related to comparing and determining. Therefore, it can be concluded that the NHT model is an effective strategy for improving learning outcomes in mathematics for second-grade students at SDN Kota Malang.</em></p> Rina Setyowati Ninik Indawati Juilatul Hasanah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1183 1194 Penerapan Model Pembelajaran Discovery Learning Berbantuan Media Komik Science Adventure Untuk Meningkatkan Hasil Belajar Kognitif Siswa Pada Materi Rantai Makanan Kelas V SDN Mergosono 04 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1023 <p><strong><em>Abstract</em></strong><em>: This research aims to improve students' cognitive learning outcomes after following the learning process using the discovery learning model with the help of Science Adventure Comic media on food chain material. The research method used is Classroom Action Research (PTK) to improve the learning process. This research was carried out in two cycles. Each cycle consisted of four stages, namely planning, action, observation and reflection. The research was conducted in Class V of SDN Mergosono 04, Malang City. The subjects of this research were 27 students. The research instruments used were observation sheets, tests and interviews. Achievement of Minimum Completeness Criteria has increased, namely student cognitive learning outcomes in cycle I amounted to 19% who experienced completeness in learning and experienced an increase in cycle II to 92% who completed. This shows that student learning outcomes have increased from cycle I to cycle II. Therefore, cycle II has met the indicators for achieving student learning outcomes, so it can be concluded that the application of the discovery learning model to student learning outcomes in the food chain material in class V at SDN Mergosono 04, Malang City, is acceptable. The discovery learning learning model assisted by the Science Adventure comic is more effective than the conventional learning model.</em></p> Tarwiyatun Ni’mah Nyamik Rahayu Sesanti Hendriyono Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1195 1203 Penerapan Model Pembelajaran Problem Solving Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Pada Soal Cerita Kelas 5 SDN Karangbesuki 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1024 <p><strong><em>Abstract : </em></strong><em>This study aims to improve problem solving skills on story problems for students through the application of the Problem Solving learning model. This type of research is a class action research with two cycles. The subjects of this research were 5th grade students of SDN Karangbesuki 3 in Malang City. This research was conducted in the odd semester of the 2024/2025 academic year. The data collection technique used in this study was a test. The data collection instrument was a problem solving ability test sheet consisting of pretest and posttest. The data analysis technique used was descriptive statistical analysis technique for quantitative data. The results showed that the application of the Problem Solving learning model can improve students' math problem solving skills. The average value of mathematical problem solving ability from prestest to posttest cycle II continues to experience a significant increase. The pretest obtained an average of 40.73, then in the first cycle posttest obtained an average of 62.45, and the second cycle posttest obtained an average of 70.68. </em></p> Chandra Sundaygara Amelia Khairunnisa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1204 1214 Penerapan Media Touch and Feel Card untuk Meningkatkan Kemampuan Membaca Permulaan pada Mata Pelajaran Bahasa Indonesia Kelas 1 di SDN Karangbesuki 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1025 <p><em><strong>Abstract:</strong> The four language skills of Indonesian are speaking, writing, listening, and reading. The first step of reading aptitude is beginning reading. Out of the 24 kids, only 10 were able to read fluently, according to observations made at SDN Karangbesuki 2 class 1 pretest results. The purpose of this study is to use Touch and Feel Card media to help first-grade Indonesian language learners at SDN Karangbesuki 2 in Malang City enhance their beginning reading abilities. Classroom Action Research is the method used in this study (PTK). Four steps are often followed: 1) planning; 2) carrying out actions; 3) observing; and 4) reflecting. The findings of this study show that using Touch and Feel Card media to practice reading in Indonesian can improve beginning reading skills.The results of this research indicate an increase in initial reading ability using Touch and Feel Card media in Indonesian language subjects in class 1 of SDN Karangbesuki 2, Malang City. This research was carried out in 3 cycles with each cycle consisting of 2 meetings. The pretest results were 55% and the posttest carried out in cycle 3 was 83%, resulting in an increase of 28%.</em></p> Silfia Novita Rizki Ninik Indawati Viddya Urdiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1215 1224 Penerapan Model Discovery Learning untuk Meningkatkan Keaktifan dan Prestasi Belajar Peserta Didik pada Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1026 <p><em><strong>Abstract:</strong> This research aims to improve student activeness and learning achievement by applying the discovery learning model in Science and Social Studies (IPAS) for fourth-grade students at SDN Arjowinangun 1. This classroom action research (CAR) was conducted over two cycles, following the spiral model of C. Kemmis and .M.C. Taggart. The subjects of the study were 29 students. The data collected are students' activeness and academic achievement.. Data collection techniques included tests and non-test methods. The research procedure involved two cycles, each consisting of four steps: planning, implementation, observation, and reflection. The results of this study show an improvement in the engagement and academic achievement of fourth-grade students at SDN Arjowinangun 1. There was an improvement in activeness and academic achievement in each cycle. The research results show an increase in student activeness from 83% in cycle I to 90% in cycle II. Meanwhile, students' academic achievement increased from 72% in cycle I to 83% in cycle II. Based on these findings, the use of the Discovery Learning model can effectively enhance student engagement and learning achievement in Science and Social Studies for fourth-grade&nbsp;students.</em></p> Umi Nuril Hidayatus Sholichah Nurul Ain Wilujeng Winda Dewi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1225 1237 Pemanfaatan Platform Digital Quizizz dan Model Pembelajaran Discovery Learning Untuk Meningkatkan Motivasi Belajar Bahasa Indonesia Kelas IV SDN Purwantoro 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1028 <p><em><strong>Abstract: </strong>This research explores the use of the Quizizz digital platform and the Discovery Learning model to enhance the motivation of fourth-grade students in learning Indonesian at SDN Purwantoro 4 Malang. The background of this study highlights the lack of innovative media in current teaching methods, which has contributed to low student motivation. The objective of this Classroom Action Research (CAR) was to improve student motivation and engagement through the combination of Quizizz and Discovery Learning. The research was conducted in two cycles with 24 students as subjects. Data collection techniques included observation and tests. The results indicated a significant increase in student participation and understanding of sentence structure, with motivation rising by 20% from Cycle 1 to Cycle 2. In conclusion, the integration of digital platforms and active learning models can effectively enhance students’ motivation and comprehension in language learning. The implications of this study indicate that the application of the Discovery Learning model and the use of digital platforms such as Quizizz can provide a new approach to learning Indonesian in elementary schools.</em></p> Alfaniyatu Sa’diyaah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1238 1249 Upaya Meningkatkan Keaktifan Peserta Didik Kelas IV SDN Madyopuro 1 Dengan Menggunakan Media Pembelajaran Interaktif Dengan Clash Of Champion Dari Platform Ruang Guru https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1029 <p><em><strong>Abstract:</strong> Efforts to increase students' learning activeness in learning mathematics have a direct effect on the learning outcomes of mathematics for students at school. Thus, teachers must carry out learning activities by using interactive learning methods and models and media to increase students' learning activeness especially in learning mathematics. The type of research used is classroom action research (PTK). This research was conducted at SDN Madyopuro 1 Malang involving students of class 4 A with a total of 29 students. The results of the research analysis show that using interactive learning media can increase the learning activeness of students in class IV A SDN Madyopuro 1 Malang. This can be seen from the enthusiasm and activeness of students in carrying out learning activities that have increased significantly.</em></p> Amalda Septya Kurniatari I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1250 1258 Penerapan Model Pembelajaran Discovery Learning Berbantuan Media Quizizz Untuk Meningkatkan Hasil Belajar Pada Pelajaran Matematika Kelas II SDN Purwantoro 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1030 <p><em><strong>Abstract:</strong> This article aims to determine the improvement of learning outcomes of class II students of SDN Purantoro 4 Malang through the Implementation of the Discovery Learning Learning Model assisted by Quizizz. This study uses a qualitative descriptive approach in the Classroom Action Research (CAR) design. The subjects of this study were all class II students of SDN Purwantoro 4 Malang totaling 19 students. Data were taken from two learning cycles. The results showed that the implementation of the Discovery Learning learning model assisted by Quizizz resulted in a significant increase in the average value of students and the percentage of achievement of the level of completion 89%. The suggestion put forward based on the results of this study is that the Discovery Learning learning model assisted by Quizizz can be used as an alternative to improve student learning outcomes.</em></p> Kuntum Choirul Umah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1259 1268 Peningkatan Kemampuan Menyelesaikan Soal Cerita Matematika Kelas III Dengan Model Polya Berbantuan Aplikasi Canva di SDN Mergosono 5 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1031 <p><strong><em>Abstract:</em></strong> <em>Solving story problems requires using the right model. Based on observations of class III students at SDN Mergosono 5, Malang City, many students were not interested in mathematics story problems because the teacher presented the questions less variedly. According to researchers, the learning method to overcome this class problem is to solve story problems using the polya model with the help of the Canva application. This research aims to improve the ability to solve class III mathematics story problems using the polya model assisted by the Canva application. Based on the results of research conducted in cycle I and cycle II, it is known that the polya model is said to be successful in increasing the ability to solve math story problems. In cycle I, 12 students (48%) showed very good abilities. In cycle II, there was an increase with 16 students (64%) showing very good abilities. From these data, it was concluded that efforts to improve the ability to complete class III math story essays using the polya model assisted by the Canva application at SDN Mergosono 5, Malang City were effectively used in the learning process.</em></p> Khusnul Khotimah Cintyaningsih Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1269 1281 Penerapan Model Problem Based Learning Berbantuan Media Mading 3D untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Siswa Kelas 2 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1032 <p><em><strong>Abstract:</strong> This research is motivated by the low learning outcomes in Pancasila Education among 2nd-grade elementary school students in Malang City. One of the causes of the low student learning outcomes is the lack of engagement in the learning process and the teaching methods used by teachers, which tend to be monotonous. This research employs the Classroom Action Research (CAR) method, conducted in two cycles, including the stages of planning, implementation, observation, and reflection. The data collection techniques used in this research include tests, observations, and documentation. The research aims to improve students' learning outcomes through the implementation of the Problem-Based Learning model with the aid of 3D bulletin board media on the topic of applying Pancasila principles within the family environment, targeting 2nd-grade elementary school students in Malang City. The research subjects consist of 28 students, comprising 10 male and 18 female students. The research results show an improvement in classical completeness, from 36% in the pre-cycle with an average score of 69, to 54% in the first cycle with an average score of 75, and further increased to 93% in the second cycle with an average score of 88. Therefore, it can be concluded that the implementation of the Problem-Based Learning model with 3D bulletin board media successfully improved students' learning outcomes on the topic of applying Pancasila principles within the family environment for 2nd-grade elementary school students in Malang City, in the 2024/2025 academic year.</em></p> Rumdhiatul Laili Karimah Dyah Triwahyuningtyas Retno Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1282 1293 Penerapan Model Pembelajaran Project Based Learning (PjBL) Untuk Meningkatkan Hasil Belajar IPAS dan Keaktifan Peserta Didik Kelas VI Di Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1033 <p><em><strong>Abstract:</strong> This ponder points to decide the application of the project-based learning (PjBL) learning demonstrate to progress learning results and understudy action in Course VI in rudimentary schools. The investigate utilized is classroom activity investigate (PTK) which points to progress understudy learning results within the classroom. The subjects in this think about are Course VI understudies of SDN Mergosono 1 Malang with a add up to of 26 understudies. The information examination utilized in this think about is subjective and quantitative using data collection methods within the frame of tests and perceptions. The comes about of the investigate were learning results from the pre-cycle organize with a percentage of 51%, at that point the learning results within the Cycle I organize with a rate of 71%, whereas the learning comes about in Cycle II were gotten as a rate of 85%. Not as it were learning results, the comes about of this investigate obtained the comes about of understudy action amid the inquire about. In this case, within the Pre-Cycle for understudy action the rate was gotten by 68%, at that point within the comes about of the movement of members in Cycle I the rate was gotten by 80%, whereas the comes about of understudy movement in Cycle II were gotten as a rate of 89%. Hence, learning by applying the project-based learning (PjBL) learning demonstrate to review VI understudies appears very great comes about.</em></p> Kharisma Amanda Farida Nur Kumala Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1294 1299 Penerapan Bermain Fingerpainting Untuk Meningkatkan Hasil Belajar Kognitif Materi Bangun Ruang Siswa Kelas 4 SDN Bandulan 3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1034 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> The low cognitive learning outcomes of students are caused by the inability of teachers to create interesting mathematics learning. The purpose of this Classroom Action Research (CAR) is to determine whether using fingerpainting media improves students' understanding of the volume of solid shapes in grade 4. This research was conducted in two cycles, each cycle consisting of four stages, namely: (1) planning, (2) implementation, (3) observation, and (4) reflection. The subjects of the study were all 29 students of grade 4 of SDN Bandulan 3 Malang City. The data collection tools used were tests and observation sheets, while the data analysis techniques used were descriptive quantitative and qualitative. The results of the study showed that the use of fingerpainting media can improve cognitive learning outcomes. The average student learning outcomes increased from 72.22 with a completion rate of 62.9% in cycle I to 92.59 with a completion rate of 100% in cycle II, this shows that students have been able to achieve good learning outcomes.</span></em></p> Dinda Mareta Chandra Sundaygara Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1300 1308 Penerapan Model Discovery Learning Untuk Meningkatkan Hasil Belajar Siswa Kelas III Pada Materi Mengenal Siklus Makhluk Hidup di SDN Ciptomulyo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1035 <p><em><strong>Abstract:</strong> This research aims to determine the application of the Discovery Learning model to improve the learning outcomes of class III students in the science and science subject, Understanding the Cycles of Living Creatures. The research used is Classroom Action Research (PTK) which aims to improve student learning outcomes in the learning process in the classroom. The subjects of this research were class III students at SDN Ciptomulyo 3 Malang City with a total of 28 students. The data analysis used in this research is qualitative using data collection techniques in the form of tests. This research was carried out in two interrelated and continuous cycles, namely: planning, implementation, observation and reflection. The research results show that using the discovery learning model can improve student learning outcomes. This is proven by a significant increase in the average student score, from 25% in Pre-Cycle to 100% in Cycle I and Cycle II. Thus, the application of the discovery learning model to class III students at SDN Ciptomulyo 3, Malang City showed good results. There was a significant increase in learning outcomes so that this research was considered a good success.</em></p> Maria Anjelia Kaka Nurul Ain Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1309 1317 Penerapan Model Pembelajaran Problem Based Learning Berbantuan Media "RUNGKAT (Rubik Angka Matematika)" untuk Meningkatkan Hasil Belajar pada Materi Penjumlahan dan Pengurangan Siswa Kelas 2A SDN Arjowinangun 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1036 <p><em><strong>Abstract:</strong> Based on the pre-test results for Class 2A students at SDN Arjowinangun 2, Malang City, there were 15 students who experienced difficulty in applying addition and subtraction material, this was shown by the number of students who scored below the minimum completeness criteria.&nbsp; The aim of this research is to describe the application of the Problem Based Learning learning model assisted by RUNGKAT media (mathematical number rubik), to improve learning outcomes in addition and subtraction material for Class 2A students at SDN Arjowinangun 2, Malang City. The research method used Classroom Action Research (PTK). The research subjects were Class 2A students, totaling 27 students. Data collection techniques through observation, documentation, assignments. Researchers used instruments in the form of Pre Test and Post Test assessment sheets. This research data analysis technique uses quantitative data. The results showed an increase in each cycle. In the Cycle I Post Test, it was seen that 75% of students met the achievement criteria. In cycle II the post test results increased to 82% of students meeting the achievement criteria. Based on these results, it can be concluded that the application of the Problem Based Learning learning model assisted by RUNGKAT media (mathematical number rubik) can improve learning outcomes in addition and subtraction material for Class 2A students at SDN Arjowinangun 2, Malang City.</em></p> Devinky Violana Putri Cicilia Ika Rahayu Nita Yusrotul Mifta Aini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1318 1326 Penerapan Model Pembelajaran Team Games Tournament (TGT) berbantuan Media Kartu Soal untuk Meningkatkan Kemampuan Bekerjasama Siswa Kelas 3 SDN Mergosono 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1037 <p><em><strong>Abstract:</strong> <strong>“</strong>The purpose of this study was to determine whether the use of question card media in conjunction with the Team Games Tournament (TGT) learning paradigm can improve students' capacity to support (PTK) the type of learning used in the classroom. Twenty-seven third-grade students from SDN Mergosono 2 Malang became the subjects of the study”. In this study, qualitative data analysis was integrated with a test-based data collection approach. Two interrelated and ongoing cycles planning, implementation, observation, and reflection were used to conduct this investigation. The results of the study showed how instructors' ability to support students can be improved by combining the Team Games Tournament (TGT) learning paradigm with question card media. Third-grade students at SDN Mergosono 2 Malang showed significant improvements in their mentoring skills with the introduction of Team Games Tournament (TGT), as indicated by their scores increasing from 48% in the Pre-Cycle to 87% in Cycle I and 100% in Cycle II. Question cards were used in the Team Games Tournament (TGT) learning method. This study was considered useful because the learning outcomes really improved.</em></p> Shendi Helmaniah Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1327 1336 Peningkatan Kemampuan Mengkreasikan Kata Khusus dengan Media Katalog untuk Merancang Puisi Maritim pada Siswa Kelas VIII SMP Negeri 7 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1038 <p><em><strong>Abstract:</strong> The method in this research is the Quantitative Classroom Action Research (PTK) method. This research was carried out in the odd semester for 5 meetings in 2 weeks, starting from 5-15 August 2024. The subjects of this research were 32 class VIII students at SMP Negeri 7 Malang. This research procedure consists of 2 cycles. The data collected in this research was analyzed using quantitative descriptive techniques. The research results show that creativity in designing poetry can be increased by using catalog media. This is proven by the increasing number of students who have the creative power to design poetry at each meeting in both cycle I and cycle II. At the start of the action there were 11 students or 34.38% who had the creativity to design poetry using catalog media with an assessment of developing very well. Meanwhile, at the end of the action (cycle 2) there were 28 students or 87.53% who had shown creativity in designing poetry using additional media KTM (Maritime Thesaurus Dictionary) with the criteria of developing very well. Based on the results of the research and discussion, it can be concluded that the creativity in designing maritime poetry in class VIII at SMP Negeri 7 Malang can be increased by using catalog media enhanced with KTM (Maritime Thesaurus Dictionary).</em></p> Rita Setiawati Gatot Sarmidi Sriamah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1337 1344 Penerapan Model Pembelajaran Problem Based Learning Berbantu Brosur untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik pada Materi Teks Laporan https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1039 <p><em><strong>Abstract:</strong> Critical thinking ability is a much needed competency. However, there are still many students who have difficulty analyzing the information in the report text. The PBL learning model with brochures as media can enrich the learning process and actively involve students in solving problems that are relevant to everyday life. This research aims to improve the critical thinking skills of class IX-A students at SMPN 7 Malang in analyzing report texts. This research uses the Classroom Action Research (PTK) method which is carried out in two cycles with 4 stages, namely planning, action, observation and reflection. Data was collected using test methods and analyzed using quantitative data. The research results show that the PBL learning model using brochure media can increase the percentage of critical thinking skills from cycle 1 (62.5%) and cycle 2 to (87.5%). Based on the percentage results exceeding 80%, it can be concluded that the innovative PBL learning model assisted by brochure media for class IX-A students at SMPN 7 Malang can improve critical thinking skills in report text material.</em></p> Ridhiyah May Yulviana Gatot Sarmidi Sriamah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1345 1358 Penerapan Media Jelajah Kertas dengan Teknik TGT untuk Meningkatkan Kemampuan Menulis Ejaan Teks Deskripsi Kelas VII SMPN 23 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1040 <p><em><strong>Abstract:</strong> This research aimed to improve the learning outcomes of spelling writing skills and the activeness of seventh-grade students at SMPN 23 Malang through the Cooperative Learning Model using the Teams Games Tournament (TGT) technique, supported by the Jelajah Kertas media. This research is a Classroom Action Research (CAR) conducted in two cycles. Each cycle consists of four stages: planning, implementation, observation, and reflection. The chosen material is Descriptive Texts. The subjects of this study are 32 students from class VII at SMPN 23 Malang for the 2024/2025 academic year. The instruments used in this research include observation sheets for learning outcomes and student activeness, documentation, and field notes. The data analysis used is quantitative descriptive analysis with percentages. Based on the results of the research, it is concluded that the implementation of Jelajah Kertas media using the TGT technique to improve the spelling writing skills of Descriptive Texts for seventh-grade students at SMPN 23 Malang showed an increase in student learning outcomes. In the first cycle, 25 students were unable to write correct spellings in descriptive texts, whereas in the second cycle, only one student remained unable to do so. This indicates an improvement in both learning outcomes and student activeness.</em></p> Rani Budi Rahayu Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1359 1367 Penerapan Model Pembelajaran Kooperatif Tipe Window Shopping dalam Meningkatkan Hasil Belajar Bahasa Indonesia Materi Ciri Kebahasaan Teks Iklan pada Siswa Kelas VIIIC SMP Negeri 19 Kota Malang Tahun Pelajaran 2024/ 2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1041 <p><em><strong>Abstract:</strong> Indonesian is a lesson taught in class VIII Junior High Schools (SMP). One of the materials taught is the linguistic characteristics of advertising texts. This gives students knowledge so that they have insight into the linguistic characteristics of advertising texts. However, the results of learning this material still appear to be very low. This is proven by several conditions as follows: (1) the results of learning Indonesian for linguistic characteristics of advertising texts are less than the Minimum Completeness Criteria (KKM); (2) motivation to learn Indonesian is relatively low. Based on the results of these observations, classroom action research was carried out by implementing a cooperative learning model with the window shopping type to improve Indonesian language learning outcomes for class VIIIC students at SMP Negeri 19 Malang City for the 2024/2025 academic year as many as 34 students.&nbsp; Data sources are obtained from qualitative and quantitative data. Qualitative data is in the form of student observation sheets, namely non-cognitive diagnostic assessments, while quantitative data is in the form of learning scores regarding linguistic characteristics of advertising texts, namely formative assessments. After implementing the cooperative learning model with the window shopping type, there was an increase in Indonesian language learning outcomes regarding the linguistic characteristics of advertising texts which can be seen from: (1) the average score obtained in cycle I was 85, with students achieving 100% completion, and (2) ) the average gain in cycle II was 90, with students completing 100%. These data show an increase in student learning outcomes in cycles I and II by 5 points. So, it can be concluded that the application of the cooperative learning model with the window shopping type can improve Indonesian language learning outcomes with material on the linguistic characteristics of advertising texts.</em></p> Hania Shinta Rahma Putri Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1368 1374 Penerapan Model Discovery Learning Untuk Meningkatkan Minat dan Prestasi Belajar Peserta Didik Kelas Ii Sdn Arjowinangun 1 Kota Malang Pada Mata Pelajaran Pendidikan Pancasila https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1042 <p><em><strong>Abstract: </strong>This study aims to improve the interest and academic achievement of second-grade students at SDN Arjowinangun 1, Malang, in the subject of Pancasila Education through the application of the Discovery Learning model. Based on initial observations, it was found that students' interest and learning outcomes in this subject were low. The students tended to be unfocused and less interested in the material presented, resulting in suboptimal learning processes. This study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which consists of cycles of planning, action, observation, and reflection. The research results indicated a significant increase in students' interest and learning outcomes after implementing the Discovery Learning model. By the third cycle, most students reached the "very high" category in terms of interest and academic achievement. Therefore, the application of the Discovery Learning model proved effective in enhancing the quality of Pancasila Education learning in this class.</em></p> Adriana Sasmita Ari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1375 1386 Upaya Meningkatkan Hasil Belajar Mata Pelajaran IPAS Melalui Media Pembelajaran Pop Up Book pada Siswa Kelas IV SD Negeri Ciptomulyo 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1043 <p><strong><em>Abstract: </em></strong><em>This research examines the application of pop up book concrete learning media in science and science subjects in class IV elementary school on plant reproduction. This research was motivated by the low learning outcomes of students in science subjects. The aim of the research is to determine the application of pop up book concrete learning media in improving student learning outcomes. This research was carried out on August 1 2024 at SD Negeri Ciptomulyo 1, Malang City. This type of research is Classroom Action Research. Consisting of 2 cycles, each cycle consists of planning, implementation, observation and reflection. The data collection techniques used are observation, tests and documentation, namely observing the application of learning media and student learning outcomes through evaluation questions. The research results show that the application of pop up book concrete learning media can improve student learning outcomes. This can be seen from the percentage of classical completeness of learning outcomes in cycle I and cycle II. In cycle I, 7 out of 23 students completed getting a score above the KKM with an average class score of 60 with a classical completion percentage of 30%, increasing in cycle II where 19 out of 23 students completed getting a score above the KKM with an average class score of 90 with a classical completion percentage of 82%.</em></p> Syahdan Dewantoro Cicilia Ika Rahayu Nita Lutvia Nindya Putri Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1387 1392 Peningkatan Hasil Belajar Siswa Melalui Quiziz Pada Pelajaran IPAS Kelas V https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1044 <p><strong><em>Abstract: </em></strong><em>Understanding the surrounding environment to students needs to be introduced and known by students. Fun learning will also foster student learning motivation so that learning outcomes can be achieved. The purpose of this study was to improve student learning outcomes at SD Negeri Gadang 2 in the subject of Social Sciences by using the Quiziz Website. The method used was classroom action research consisting of pre-cycle, cycle 1 and cycle 2. In the pre-cycle, students were given conventional learning, while in cycles 1 and 2, students were given evaluations using Quiziz. Therefore, there was an increase in cycles 1 and 2 which were periodic so that there was an increase in the average value of class V. So it can be concluded that the use of Quiziz has an influence in improving the learning outcomes of students in class V in the subject of Social Sciences at SD Negeri Gadang 2.</em></p> Suliati Annisa Siti Halimatus Sakdiyah Dwi Ma'rifatika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1393 1399 Meningkatkan Hasil Belajar Siswa Menggunakan Model Project Based Learning Mata Pelajaran IPAS Kelas 4 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1045 <p><strong><em>Abstract</em></strong><em>. The aim of this research is to improve science and science learning outcomes through the Project Based Learning (PJBL) model for class IV at SDN Bandulan 2, Malang City, academic year 2023/2024. This research is classroom action research which is motivated by problems that occurred at SDN Bandulan 2, Malang City in science and science learning for Class IV Elementary School. The problem that arises is a monotonous learning atmosphere that makes students feel bored and not very active in class, making student learning outcomes decrease and learning activities in class are not very enjoyable. The corrective action chosen in this research was the application of the Project Based Learning (PJBL) model with research subjects totaling 26 fourth grade elementary school students. Data collection techniques include observation to observe activities in class, as well as written tests to determine student learning outcomes. The data analysis method used is a qualitative and quantitative descriptive approach. This research used 2 cycles, namely the first cycle implemented learning activities using the PJBL model, producing a concept map about alternative energy sources, but because it was still in the adaptation stage, the results obtained were less than optimal, namely an average of 67.5 learning activities with fairly good learning outcomes of 85. Then in the cycle 2 focuses more on learning activities, namely inviting students to make candles from cooking oil. Applying this activity can improve the results of student learning activities and student learning outcomes, namely 92.5 and an average test score of 95. Thus the results of the research show that this research is classified as succeeded in improving learning outcomes and student activities through the Project Based Learning learning model.</em></p> <p><strong><em>Abstract</em></strong><em>. The aim of this research is to improve science and science learning outcomes through the Project Based Learning (PJBL) model for class IV at SDN Bandulan 2, Malang City, academic year 2023/2024. This research is classroom action research which is motivated by problems that occurred at SDN Bandulan 2, Malang City in science and science learning for Class IV Elementary School. The problem that arises is a monotonous learning atmosphere that makes students feel bored and not very active in class, making student learning outcomes decrease and learning activities in class are not very enjoyable. The corrective action chosen in this research was the application of the Project Based Learning (PJBL) model with research subjects totaling 26 fourth grade elementary school students. Data collection techniques include observation to observe activities in class, as well as written tests to determine student learning outcomes. The data analysis method used is a qualitative and quantitative descriptive approach. This research used 2 cycles, namely the first cycle implemented learning activities using the PJBL model, producing a concept map about alternative energy sources, but because it was still in the adaptation stage, the results obtained were less than optimal, namely an average of 67.5 learning activities with fairly good learning outcomes of 85. Then in the cycle 2 focuses more on learning activities, namely inviting students to make candles from cooking oil. Applying this activity can improve the results of student learning activities and student learning outcomes, namely 92.5 and an average test score of 95. Thus the results of the research show that this research is classified as succeeded in improving learning outcomes and student activities through the Project Based Learning learning model.</em></p> Kholidatul Fitriyah Ninik Indawati Juilatul Hasanah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1400 1407 Upaya Meningkatkan Hasil Belajar Melalui Penerapan Model Kooperatif Tipe Numbered Heads Together (NHT) Pada Mata Pelajaran Pendidikan Pancasila Siswa Kelas 3 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1046 <p><em><strong>Abstract:</strong> This research was motivated by students having difficulty understanding material such as rules, rights and obligations. Apart from that, students are less able to relate learning material to daily life contained in the values ​​of Pancasila. Learning using the lecture method makes students feel bored so students divert themselves by chatting and playing with their friends. The aim of this research is an effort to improve learning outcomes through the application of the Numbered Heads Together (NHT) type cooperative learning model in Pancasila Education subjects. This type of research is Classroom Action Research (PTK) carried out in 2 cycles through the stages of planning, implementation, observation and reflection. The instruments of this research are interviews, observations and tests. The subjects of this research were 3rd grade students at SDN Pisangcandi 4, Malang City, namely 11 boys and 10 girls. Data collection includes observations and tests. The research results showed that the pre-cycle test results showed that out of 21 students, only 10 students completed the test with a percentage of 48% with an average score of 70. In cycle 1 there was an increase with a completion percentage of 62% and an average score of 73 and a total of 13 completed students. In cycle 2, it showed an increase with a completion percentage of 81% with a total of 17 students completing and an average score of 81. Therefore, the application of the Numbered Heads Together (NHT) type cooperative learning model has proven to be effective in improving learning outcomes in the BAB Pancasila Education subject. 2 in class 3 of SDN Pisangcandi 4, Malang City, academic year 2024/2025.</em></p> Qurota A’yun Nina Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1408 1416 Media Pembelajaran Mistery Box Bilangan (MISBOXBIL) Untuk Meningkatkan Hasil Belajar Matematika Peserta Didik https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1047 <p><em><strong>Abstract: </strong>This&nbsp; research&nbsp; was&nbsp; conducted&nbsp; with&nbsp; the&nbsp; aim&nbsp; of&nbsp; improving&nbsp; student&nbsp; learning&nbsp; outcomes&nbsp; in&nbsp; mathematics&nbsp; learning place value material for class III-A as many as 22 students at SDN Bandulan 4, Malang City. The type of research used is Classroom Action Research&nbsp; (PTK)&nbsp; using&nbsp; 2&nbsp; cycles. in&nbsp; cycle&nbsp; 1&nbsp; percentage of 64% had completed and not completed with a percentage of 36%, in&nbsp; cycle&nbsp; 1&nbsp; students&nbsp; got&nbsp; an&nbsp; average&nbsp; learning&nbsp; outcome&nbsp; of&nbsp; 70,5.&nbsp; In&nbsp; cycle&nbsp; II,&nbsp; students&nbsp; got&nbsp; an&nbsp; average&nbsp; learning outcome&nbsp; of&nbsp; 90, &nbsp;percentage&nbsp; of&nbsp; 91%&nbsp; and&nbsp; not completed&nbsp; it&nbsp; with&nbsp; a&nbsp; percentage&nbsp; of&nbsp; 9%.&nbsp; Based on these learning results, it can be said by the participants that the Mistery Box Numbers (Misboxbil) learning media can improve student learning outcomes in class III-A at SDN Bandulan 4, Malang City.</em></p> Arif Choirul Mufidah Retno Marsitin Ettik Irawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1417 1424 Penerapan Model Numbered Heads Together Berbantuan Kartu Bingo untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas III SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1048 <p><em><strong>Abstract:</strong> This research aims to evaluate the application of the Numbered Heads Together (NHT) model assisted by bingo cards in improving the cognitive learning outcomes of grade 3 students at SDN Sukun 2 Malang. The Classroom Action Research (CAR) method was applied in two cycles. In the first cycle, student learning outcomes reached 67,85%, indicating an increase in understanding of the material. In the second cycle, after improvements based on feedback from the first cycle, learning outcomes increased significantly to 89,28%. The application of the NHT model assisted by bingo cards has proven to be effective in increasing student engagement and their cognitive understanding of lessons. This research suggests using this method as an innovative strategy in learning to improve students' cognitive learning outcomes. These findings provide a strong basis for further development and application of this method in the broader context of primary education.</em></p> Berkah Lia Yamlean Udik Yudiono Eko Permadi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1425 1431 Implementasi Media Maze Travel dengan Pendekatan CRT (Culturally Responsive Teaching) untuk Meningkatkan Keterampilan Numerasi pada Mata Pelajaran Matematika Kelas 2 SDN Polowijen 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1049 <p><em><strong>Abstract:</strong> This research aims to improve numeracy skills of second-grade students at SDN Polowijen 1 Kota Malang through the implementation of Maze Travel media using the Culturally Responsive Teaching (CRT) approach. The study was conducted in two cycles, each consisting of planning, action, observation, and reflection stages. In the pre-cycle, the average student score was 64.87 with a 40% completion rate. After the first cycle, the average score increased to 70.07 with a 60% completion rate, though some students had not yet reached mastery. In the second cycle, the average score rose to 88.6 with an 100% completion rate, indicating a significant improvement in students' numeracy skills. These results demonstrate that the use of Maze Travel media with a CRT approach effectively enhances the numeracy skills of second-grade students.</em></p> Soimatul Mu’arofah Sudi Dul Aji Dian Purana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1432 1440 Penerapan Model Discovery Learning untuk Meningkatkan Kemampuan Berfikir kritis Siswa pada Mata Pelajaran Pendidikan Pancasila https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1050 <p><em><strong>Abstract: </strong>The research aimed to determine how the implementation of the Discovery Learning model could enhance critical thinking skills of students in Pancasila Education subjects in Class V of SDN Pisangcandi 2, Kota Malang. The study employed a Classroom Action Research method with 26 students, consisting of 11 females and 15 males. The research proceeded through four main stages: planning, implementation, observation, and reflection. The results showed that the application of the Discovery Learning model was effective in improving critical thinking skills. Prior to the cycle, the average achievement indicator was 60%, which increased to 75% in Cycle I and 88% in Cycle II. This underscores the importance of a responsive learning approach to accommodate the diversity of students in achieving the set learning objectives. Therefore, the implementation of the Discovery Learning model can be an effective strategy in enhancing critical thinking skills of students in Pancasila Education subjects.</em></p> Shobich Mulya Andriawan Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1441 1448 Penerapan Model Pembelajaran Team Games Tournament (TGT) untuk Meningkatkan Keterampilan Menulis Permulaan Peserta didik Kelas 2 di SDN Mergosono 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1051 <p><em><strong>Abstract:</strong> Writing is an important language skill for students to master to support their learning process. However, learning that focuses on improving material content often neglects the development of students' writing skills. Therefore, researchers want to implement the TGT model to improve initial writing skills in class II students. This type of research is classroom action research (PTK) and will be carried out in 2 learning cycles. The research was conducted at SDN Mergosono 2, Malang City. The data collection techniques used consisted of interviews, observations and tests. The research instruments used consisted of interview guides, teacher activity observation sheets, student activity observation sheets, and test sheets. The results of the research showed that the average value of teacher activity at the end of the cycle reached 95, the average value of student activity in learning reached 93, and the initial writing skill score reached 84.4. Thus, it can be concluded that the application of the TGT learning model can improve the initial writing skills of class II students at SDN Mergosono 2, Malang City.</em></p> Nur Alissa Rahmawati Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1449 1461 Media Pembelajaran Papan Perubahan Wujud Benda ( PARUWDA ) Pada IPAS Untuk Meningkatkan Hasil Belajar Peserta Didik https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1052 <p><strong><em>Abstract </em></strong><em>: This research was motivated by the problem of low student learning outcomes in class IV science and science subjects at SDN Bandulan 4. The aim of this research was to improve student learning outcomes by using the Changing Forms of Objects board as media. The subjects of this research were 29 students. This research uses classroom action research which goes through four stages, namely, planning, implementation, observation and reflection on the research process. The data collection techniques used were non-test and test. This research was carried out in 2 cycles, with each cycle there was an increase. The research results showed that with the presence of Papn media, changes in the form of objects, the average student learning outcomes increased from the pre-cycle average value of 55.17, increased well cycle I to an average value of 66.55 and increased very well cycle II to a value average 80.</em></p> Shendi Maliga Nuryaya Retno Marsitin Ettik Irawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1462 1469 Penerapan Media Kober (Kotak Berhitung) Pada Muatan Matematika Kelas 4 Untuk Meningkatkan Hasil Belajar Siswa di SDN Bandulan 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1053 <p><em><strong>Abstract:</strong> This research is backgrounded by existence of supporting success factors that creating the effective and enjoyable learning, such as implementation of KOBER media which makes mathematical concepts more interactive; active involvement of students which increases participation and interest in learning; teacher creativity in designing innovative learning media; as well as a supportive learning environment with adequate facilities and a comfortable classroom atmosphere. The research aims to &nbsp;describe how the KOBER media could improve mathematics learning output in factors and multiples of numbers in class IV elementary school. The research used is Classroom Action Research (PTK) in order to improvise learning output in the classroom. In cycle I the percentage of learning achievement reached 48.3%, then increased to 79.3% in cycle II. The implementation of learning using KOBER media can be seen from the planning, implementation and assessment of its effectiveness. Student activities include involvement in numeracy activities, interaction with media and friends, as well as response and motivation to learning. In conclusion, the application of KOBER media has been identified that could increase &nbsp;learning output of 4<sup>th </sup>grade of students at SDN Bandulan 1 Malang City on this material. The application of this media can be a consideration for teachers to create more interactive and fun learning, as well as optimize students' potential in understanding mathematics subjects.</em></p> Meylia Arrinda Ulfi Aries Muzibah I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1470 1479 Peningkatan Hasil Belajar Kognitif Peserta Didik Melalui Model Pembelajaran Teams Games Tournament (TGT) Menggunakan Media Misteri Ubur-Ubur Pada Materi Hewan Vertebrata dan Invertebrata https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1054 <p><em><strong>Abstract:</strong> Learners find it difficult to distinguish between vetebrate animals and invertebrate animals. This happens because students still do not understand the concept of the material. The purpose of this study was to improve students' cognitive learning outcomes through the application of the TGT model using jellyfish mystery media. This research method is class action research. This research was conducted in class III. The results of the research obtained are the TGT model using the mystery of jellyfish media can improve the learning outcomes of students on the material of vertebrate and invertebrate animals which is characterized by students getting learning outcomes above the KKM value determined by the teacher.</em></p> Wahyu Ramasari Lasim Muzzamil Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1480 1486 Pengimplementasian Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Matematika Materi Bilangan 1 Sampai 10 Peserta Didik Kelas I SDN Mulyorejo Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1055 <p><em><strong>Abstract:</strong> The aim of this research is to improve student learning outcomes in mathematics subjects covering numbers up to 10 through implementing the Discovery Learning model which is supported by counting board learning media in class I at SDN Mulyorejo 3, Malang City. The type of research is Classroom Action Research (PTK). Classroom Action Research was carried out in 2 cycles, 1) action planning, 2) action implementation and observation, 3) reflection. The results of the research show that the learning outcomes of students at the pre-cycle stage are proven by a completion percentage of 41%. Cycle I by applying the discovery learning model, the percentage of completeness of students' learning outcomes increased to 67%, cycle II by applying the discovery learning model and board learning media calculated the percentage of completeness of students' learning outcomes to 93%. It was concluded that the use of the Discovery Learning learning model assisted by counting board media could improve the mathematics learning outcomes of class 1B students on numbers up to 10 at SDN Mulyorejo 3 Malang.</em></p> Sri Rahayu Nuril Qurroti A'yun Ovylia Andrita Mauliditha Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1487 1494 Peningkatan Keterampilan Menyimak Teks Laporan Melalui Video Reportase Pada Kelas IX E SMPN 7 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1056 <p><em><strong>Abstract: </strong>Students learning Indonesian tend to get bored and unfocused because learning Indonesian has a lot of text, one of which is report text. The text is of course related to listening skills. However, class IX-E students at SMPN 7 Malang often don't focus in listening activities and tend to talk to other people.&nbsp; This shows that learning Indonesian requires learning media that supports listening activities in report text material. This research uses audio visual media in the form of video reports about marine biota. The aim of this research is to describe the improvement of listening skills in report text through video reportage for class IX-E SMPN 7 Malang.&nbsp; This research used a classroom action research design conducted over two cycles.&nbsp; Based on the results of the analysis of listening skills in the report text during the two cycles, it shows an increase.&nbsp; This can be seen from the activity and results of students' LKPD work. In the first cycle, students only had 45% enthusiasm in listening to video reports and the results of LKPD work tended to be the same as other friends. Apart from that, they are less familiar with marine biota. In the second cycle, researchers created a strategy, namely looking for types of marine biota that were familiar to students, such as mangroves, squid, crabs and caged lobsters. This shows an increase in the listening skills of class IX-E students.</em></p> Siti Qomariyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1495 1505 Peningkatan Hasil Belajar pada Pembelajaran Ciri Kebahasaan Teks Iklan Menggunakan Media Ular Tangga Siswa Kelas VIII D SMPN 19 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1057 <p><em><strong>Abstract:</strong> Improving the quality of learning is very important to do. The aim of this research is to find out whether student learning outcomes in learning the linguistic characteristics of advertising texts can be improved by using snakes and ladders media. This research uses the Kemmis and McTaggart model of Classroom Action Research (CAR) method which was carried out in two cycles. Each cycle consists of planning, action, observation and reflection stages. Data is obtained from the results of evaluation tests at the end of each cycle. The results of the research show that the use of snakes and ladders media can improve student learning outcomes. In the first cycle, the students' average score was 73.08, while in the second cycle it increased to 91.61. This increase shows that snakes and ladders media is effective in helping students understand advertising text material in a more interactive and fun way.</em></p> Elzahra Adelia Putri Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1506 1515 Penerapan Media Pembelajaran Berbasis Aplikasi Plotagon Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas III Pada Mata Pelajaran Bahasa Indonesia Di SDN Bumiayu 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1058 <p><em><strong>Abstract:</strong> The aim of this research is to increase interest in learning in class 3 Indonesian language subjects at SDN Bumiayu 3 Malang by developing learning media based on the Plotagon application. The method used is qualitative as a result of reflection and observation in class and quantitative as processing data from learning outcomes. The results of the research explain that in the pre-cycle before taking action, students obtained an average presentation score of 54% of learning outcomes, in cycle 1, meetings 1 and 2, students were given action and obtained 24% of learning outcomes according to the average, while in cycle 2, meetings 1 and 2 After using action with reflection, students can improve their Indonesian language learning outcomes with an average gain of 100%. The conclusion of this research is that the application of learning media based on the Plotagon application can increase interest in learning Indonesian in class 3 so that learning media with animated videos is proven to have an impact on learning outcomes with an increase in final learning outcomes of 100%.</em></p> Salsabila Dewi Nur Aliyya Lilik Sri Hariani Wiwik Lailis Naini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1516 1524 Penerapan Model Pembelajaran Make a Match untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas IV Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1059 <p><em><strong>Abstract:</strong> The poor cognitive performance of fourth graders in science classes prompted this study. The objective of this project is to include the make-a-match teaching paradigm into the mathematics and science curriculum of fourth graders at SDN Sukun 2 Malang. This study exemplifies classroom action research and comprises two research cycles. The research included 29 students in Class IVb at SD Negeri Sukun 2, and the data was collected through the use of tests. Pretest scores were used to determine science learning outcomes; these results, which averaged 66.5, were considered unsatisfactory by KKM standards, requiring a minimum achievement of 70. The first cycle's average learning outcomes were 78.6 on the good scale, while the second cycle's results were 87.5 on the very good scale. The results show that the make-a-match learning paradigm improves fourth graders' scientific cognitive learning outcomes.</em></p> Zulfia Khoirunnisa Udik Yudiono Eko Permadi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1525 1534 Peningkatan Motivasi Belajar Siswa Melalui Padlet dalam Pembelajaran Bahasa Indonesia Kelas VIII-J SMP Negeri 1 Wagir https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1060 <p><em><strong>Abstract:</strong> This study aims to increase students' learning motivation in Indonesian language learning by implementing a problem-based learning model assisted by padlet in class VIII-J of SMP Negeri 1 Wagir with 34 students. The method used is Classroom Action Research (CAR), where the research is conducted in two cycles. Each cycle consists of 2 meetings and is carried out in an action cycle through four main stages, namely planning, action, observation, and reflection. Data collection techniques use observation sheets from classroom learning recordings and diagnostic tests. The syntax of the problem-based learning model integrated into the padlet makes it easier for students to access learning. This is indicated by an increase in learning motivation from cycle I, which was 47.06%, to 88.24% in cycle 2. Thus, the results of this study can be utilized by teachers, schools, and other researchers to improve learning outcomes.</em></p> Seli Dewi Safitri Wahyu Puji Hanggoro Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1535 1543 Penerapan Media UTAMA “Ular Tangga Matematika” Untuk Meningkatkan Hasil Belajar Matematika Kelas IV Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1061 <p><em><strong>Abstract:</strong> This ponder points to decide the application of the most media of numerical snakes and steps in making strides arithmetic learning results in Lesson IV understudies. The investigate utilized is Classroom Activity (PTK) investigate which points to progress arithmetic learning results. The subject of this consider is Course IV understudies at SDN Gadang 2 Malang City with a add up to of 19 understudies. The information examination utilized in this inquire about is quantitative and subjective by carrying out methods such as tests, documentation, and perceptions. This inquire about was carried out in 3 stages, to be specific Pre-Cycle (58%), Cycle 1 (74%) and Cycle 2 (85%) with an increment in learning rate comes about. Thus, the application of the most media of the scientific stepping stool wind to progress the learning of arithmetic in review IV at SDN Gadang 2 Malang City appears a great thought. There's a critical increment in learning results so that this think about is considered to have accomplished great comes about.</em></p> Anggraeni Febriana Siti Halimatus Sakdiyah Dwi Ma'rifatika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1544 1549 Meningkatkan Kemampuan Menulis Laporan Hasil Observasi Peserta Didik Kelas 8 SMPN 23 Malang dengan Menggunakan Metode Project Based on Learning https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1062 <p><strong><em>Abstract: </em></strong><em>This study investigates the effectiveness of the Project-Based Learning (PjBL) method in improving the ability of 8th-grade students at SMPN 23 Malang to write observation reports. Initial observations indicated low performance in writing structured reports, leading to the implementation of PjBL to increase engagement and understanding. The study was conducted over two cycles, involving 32 students from class 8.7. Data were collected through tests and observations, and analyzed using both quantitative and qualitative methods. The results show a significant improvement in students' writing ability, specifically in structuring reports, utilizing appropriate language, and applying observation data.</em></p> Dhian Bintariana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1550 1559 Peningkatan Hasil Belajar IPAS melalui Model Pembelajaran Discovery Learning pada Kelas V SDN Pisangcandi 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1063 <p><em><strong>Abstract:</strong> Natural and Social Sciences (IPAS) is a science that studies living things and non-living things in the universe and their interactions. The problem with learning science and technology in elementary schools is that students are less active and enthusiastic, learning outcomes are low so that the grades obtained do not reach the KKM. This research aims to determine the role of the Discovery Learning learning model on student learning outcomes in class V of SDN Pisangcandi 4 Malang. This type of research is Classroom Action Research (CAR) using the Kurt Lewin model, each cycle of which consists of planning, implementing observation and reflection. Data collection techniques include observation, interviews, tests, and documentation. Data analysis was carried out descriptively, quantitatively and qualitatively, which was used to determine improvements in student learning outcomes in this research. The use of the Discovery Learning model has succeeded in improving science learning outcomes for class V students. This model emphasizes the active involvement of students in discovering and understanding concepts through independent investigation. The results showed a significant increase in learning completeness, with a pre-cycle completeness percentage of 22%, increasing in cycle I to 48%, and increasing again in cycle II to 89%. The application of Discovery Learning has proven effective in increasing understanding of IPAS concepts.</em></p> Dyah Mumpuni Indah Palupi Asih Lestari Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1560 1569 Peningkatan Kemampuan Hasil Belajar Pendidikan Pancasila Materi Identitas Masyarakat Di Lingkungan Tempat Tinggalku Menggunakan Website Aplikasi Gamekit Interaktif Dan Edukatif Pada Siswa Kelas 4 SDN Bandulan 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1064 <p><em><strong>Abstract : </strong>Ethnic, cultural and religious diversity is one of the things that makes life in this country better. However, many teachers face difficulties in presenting this material in an interesting and efficient manner during the learning process. Students often find conventional teaching methods uninteresting and monotonous. This study aims to improve the learning outcomes of fourth-grade students at SDN Bandulan 5 Malang in Pancasila Education, specifically on the subject of "Community Identity in My Living Environment." Two cycles of Classroom Action Research (CAR) were used for the research. The phases of planning, carrying out, observing, and reflecting are included in each cycle. The educational and interactive Gamekit website was used as a learning tool as part of the intervention. The study found that students' motivation to learn and participation significantly increased when Gamekit was used. The students' learning evaluation results showed this improvement, as the average learning scores increased from the pre-cycle to the second cycle. Students' comprehension of the community identity content in their living environments was also enhanced by Gamekit learning. The use of the Gamekit application as an interactive and educational learning medium is effective in improving Pancasila Education learning outcomes for students in the fourth grade at SDN Bandulan 5 Malang, according to these findings.</em></p> Andrew Fatkur Rosyid Ibrahim Lasim Muzzamil Kristin Handayani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1570 1577 Meningkatkan Hasil Belajar Peserta Didik Menggunakan Model Dicovery Learning Dengan Media Balon Peraga Pernafasan Pada Mata Pelajaran Ipas Kelas V SDN Bandulan 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1065 <p><strong><em>Abstract: </em></strong><em>This research is intended to improve student learning outcomes using the discovery learning model in class V material on the human respiratory organ system at SDN Bandulan 1 Malang City, consisting of 29 students. Classroom action research was carried out in 2 cycles, and the data collection tools used observation sheets and essay test questions for each cycle at the end of the lesson. From the results of the research conducted, there was an increase in student results from cycle I to cycle II, namely in cycle I the average score was 73, while in cycle II student learning outcomes increased with an average score of 85. This research shows that the discovery learning model is Using breathing demonstration balloons as a learning medium can help students improve learning outcomes.</em></p> Syamsun Bayu Wiseno Ulfi Ariez I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1578 1584 Peningkatan Hasil Belajar Dengan Menggunakan Media Sway Berbantuan Kahoot Pada Pembelajaran IPAS Kelas V Materi Listrik dan Teknologi SD Negeri Karangbesuki 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1066 <p><em><strong>Abstract:</strong> This classroom action research was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The results of the research and discussion can be concluded that the application of sway media assisted by kahoot can improve the learning outcomes of fifth-grade students at SDN Karangbesuki 1 in the Science subject, specifically on the topic of Electricity and Technology in the 2024/2025 academic year. The improvement in learning outcomes is evident from the classical completeness which shows that from one cycle to the next, there is an increase in the percentage of students who have reached the mastery criteria. This can be shown that in the first cycle, the classical completeness of students who passed was 76.67% or 23 students, and in the second cycle, it showed 83.33% or 25 students. In addition, it is also seen from the increase in the average class value in the first cycle, which was 75.73, increasing in the second cycle to 76.77.</em></p> Deneswara Yadianto Putro Sri Rahayu Sutarni Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1585 1594 Penerapan Model Discovery Learning berbantuan Metamorph Board untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPAS di Kelas III SDN Mergosono IV Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1067 <p><em><strong>Abstract:</strong>. The research is motivated by the existence of factors that can support success in effective and enjoyable learning. Teachers are expected to have learning media that suits students' needs and make maximum use of school facilities. This research aims to explain the impact of implementing the discovery learning model assisted by the metamorph board in improving learning outcomes in Natural and Social Sciences (IPAS) subjects, especially material on the Cycles of Living Creatures. In the first cycle, the score obtained was 56.8 with a classical success rate of 59.25%, which increased in the second cycle to 67.94 with a classical success rate of 62.96%. Thus, based on the results of classroom action research carried out in two cycles, it can be concluded that the use of metamorph boards can improve student learning outcomes in science and science subjects in class III at SDN Mergosono 4 Malang.</em></p> Aprilia Purnama Sari Nyamik Rahayu Sesanti Hendriyono Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1595 1601 Peningkatan Pemahaman Konsep Perkalian dan Pembagian Pecahan Melalui Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Pada Peserta Didik Kelas 6 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1068 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> This research was carried out using a classroom action research design with two cycle stages. The subjects of this research were students in class VI – B at SDN Madyopuro 1 Malang City, totaling 28 students consisting of 13 male students and 15 female students. Data collection techniques are through test and interview techniques which are analyzed descriptively quantitatively. Based on the results of interviews with class teachers, information was obtained that students' learning outcomes were still below standard grades, this was because students did not pay attention to the teacher's explanations during learning and students did not dare to ask if there was something they did not understand. This research aims to improve students' understanding and learning outcomes through the Numbered Head Together (NHT) type cooperative learning model. The results of this research prove that the application of the Numbered Head Together (NHT) type cooperative model in mathematics learning can improve student learning outcomes in terms of the average results of the cognitive assessment for each cycle.</span></em></p> Falentin Maharani Anis Iffah Rosyita I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1602 1610 Penerapan Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Berbantuan Media Dakon Untuk Meningkatkan Hasil Belajar Matematika Ranah Kognitif Siswa Kelas Iv Pada Materi Perkalian SDN Karangbesuki 3 Kota Malang Tahun Ajaran 2024/2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1069 <p><strong><em>Abstract: </em></strong><em>This research aims to determine the application of the Numbered-Heads Together learning model and improve mathematics learning outcomes in multiplication material for fourth grade students at SDN Karangbesuki 3, Malang City. This research is classroom action research using the Kurt Lewin model. This research data was obtained by observation, diagnostic assessment, written tests, non-tests and documentation. The research results show: This research has gone well and has succeeded in increasing mathematics learning outcomes through the Numbered-Heads Together (NHT) learning model for class IV students at SDN Karangbesuki 3, Malang City. </em>This can be seen from the results of the final post-test score for cycle I with the class average score being 40 and post-test cycle 2 experiencing an increase with the class average score being 85. This can also be proven by the learning results for the pre-test cycle I with a completion percentage of 60% with an average score of 40 (less), and in the first cycle post test the percentage of success was still 60% with an average score of 40 (less). This can happen because it is influenced by internal factors (within the student) and external factors from the family environment and community environment (Slameto : 2010). <em>In the pre-test cycle II there was an increase with a completion percentage of 80% with an average score of 60 (fair) and in the post-test cycle II there was also a significant increase of 90%, namely with an average class score of 85 (very good) and has met the specified performance indicators.</em></p> Siti Fatimah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1611 1622 Implementasi Model Problem Based Learning Berbantuan Media Happy Notes Untuk Meningkatkan Hasil Belajar Kognitif Pendidikan Pancasila Materi Gotong Royong Pada Siswa Kelas V SDN Mulyorejo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1070 <p><em><strong>Abstract:</strong> This research is to improve students cognitive learning of outcomes in the Pancasila Education subject, mutual cooperation material, through the implementation of the Problem Based Learning model by happy notes media in class V at SDN Mulyorejo 3, Malang City. This research is about Classroom Action Research (PTK) involving 28 class V students of SDN Mulyorejo 3 Malang City as subjects. This research adopts problem based learning. This research data was collected through interviews, cognitive learning results, and field notes. The background is the low cognitive learning outcomes and students interest in being active in the Pancasila Education learning process, especially mutual cooperation material, because students quickly get bored, which has an impact on students' low cognitive learning outcomes. The findings is increased from 32% in the pre-cycle to 46% in cycle I and to 86% in cycle II and the average increase in cognitive learning outcomes was 24%. Thus, the conclusion can be drawn that the Problem of Learning assisted by happy notes media in mutual cooperation material can improve of the cognitive learning to outcomes of class V students at SDN Mulyorejo 3 Malang.</em></p> Zidna Khoiri Rizqina Sri Rahayu Nuril Qurroti A'yun Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1623 1632 Peningkatan Hasil Belajar Matematika Materi Kelipatan Persekutuan Terkecil (KPK) Menggunakan Model Cooperative Learning Team Games Tournament (TGT) Dengan Wordwall Pada Peserta Didik Kelas V Sdn Bandulan 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1071 <p><strong><em>Abstract: </em></strong><em>Mathematics learning at SDN 1 Bandulan Malang City must be implemented actively, innovatively, effectively, creatively, effective and fun through digital-based cooperative learning Team Games Tournaments. This condition shows that the TGT cooperative learning model has not been implemented or used optimally. The type of research used is collaborative classroom action research which consists of 2 cycles using the Kemmis and McTaggart model which consists of four stages, namely developing an action plan, implementation, observation and reflection. The subject of this research is class V at SDN Bandulan 1 Malang City for the 2023/2024 academic year. The results of the research show that students have experienced an increase in learning achievement. This increase can be seen from the increase in grades from the pre-cycle stage, namely 65 with a completion percentage of 60%, at in cycle I the average score was 75 with a completion percentage of 72%, and in cycle II the average score obtained was 80 with a completion percentage of 84%.&nbsp; From these results it can be concluded that the use of the Team Games Tournament (TGT) cooperative learning model can improve mathematics learning outcomes in the smallest multiples of the Federation (KPK) material at SDN Bandulan 1, Malang City.</em></p> Bachtiar Ibrahim Sugiyono Ulfi Aries Muzibah I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1633 1641 Penerapan Model Inkuiri Terbimbing Berbantuan Media Konkret Untuk Meningkatkan Hasil Belajar IPA Siswa Kelas IV Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1072 <p><em><strong>Abstract:</strong> This study was motivated by the learning outcomes of students of material changes in the form of objects in class IV elementary schools are low with an average of only 62%. The purpose of this study was to determine the improvement of IPA learning outcomes on the material of Changes in the Form of Objects with a guided inquiry model assisted by concrete media for grade IV elementary school students. Classroom Action Research (PTK) was carried out in 2 cycles, the research subject was grade IV students totaling 27 students. The results of observations and interviews show that, teachers in teaching only use books, have not used media to support the learning process, learning has been carried out well but in the process of implementation it is less meaningful so that students do not have the opportunity to build their own understanding, teachers only use the lecture method, students only record and summarize the material. Then the researcher conducted a Classroom Action Research with the title Application of Guided Inquiry Model in IPAS Subjects Material Changes in the Form of Objects Assisted By using the guided inquiry model assisted by concrete media can improve the science learning outcomes of fourth grade students. Elementary School. by Concrete Media to Improve Learning Outcomes in Class IV Elementary School. The results showed an increase in learning outcomes from an average of 69% in cycle I to 81.48% in cycle II, with the percentage of learning completeness increasing from 40.74% to 81.49%.</em></p> Kristi Susanti Dyah Triwahyuningtyas Retno Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1642 1651 Penerapan Model PjBL Berbantuan Media Diorama untuk Meningkatkan Pemahaman Konsep pada Materi Siklus Mahkluk Hidup Siswa Kelas III https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1073 <p><em><strong>Abstract:</strong> This research was conducted because of the low learning outcomes of IPAS and the lack of understanding of the concept of third grade students on the subject of IPAS on the material of the cycle of living thing. This research aims to improve concept understanding on the material of the cycle of living thing through the application of the PjBL learning model assisted by diorama media. The type of research used is classroom action research which is carried out in two cycles, where each cycle consists of stages: planning, implementation, observation, and reflection. Data collection methods in this study were observation and concept understanding tests using quantitative and qualitative descriptive analysis techniques. The results of the research in the pre-cycle were shown by the percentage of classical completeness of 8% with very poor criteria, cycle I 56% with a sufficient percentage, and cycle II 80% with good criteria. From the results of the study it was concluded that the Project Based Learning model assisted by diorama media can improve learning outcomes and understanding of the concepts the students on the material of the cycle of living things.</em></p> Alfinatus Sholikhah Choirul Huda Devia Fitra Ahyari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1652 1662 Penerapan Model Pembelajaran Problem Based Learning (PBL) Untuk Meningkatkan Keterampilan Kreativitas dan Inovatif Siswa Berbantuan Media Objek Diaorama Untuk Menulis Puisi Kelas VIII A SMPN 1 Pakisaji https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1074 <p><strong><em>Abstract</em></strong><em>: This research is motivated by the low skill and innovative abilities of students in the learning process in class VIII. The research aims to determine the effect of applying Problem Based Learning (PBL) assisted by Diaorama Object Learning Media to increase students' creative and innovative abilities. The method used in this research is Class Action which consists of 2 cycles. Each cycle consists of planning, implementation, observation and reflection. The instruments used are group discussion assessments based on poetry compositions, performance through group worksheets and student observations in learning activities. The assessment results show that the application of the PBL model assisted by Diaorama Objects significantly increases creativity and innovative skills from cycle 1 to cycle 2. Quantitative data shows an increase in the average score for creativity skills of 90% while qualitative data reveals an increase in active participation during the learning process. It is recommended that this model be applied more widely in Indonesian language learning by adapting other materials, and that further research be carried out to measure the long-term impact of using Diaorama Object Media in education.</em></p> Ahmad Roziqin Suryantoro Sulistianingsi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1663 1668 Penerapan Media Roda Perasaan Untuk Meningkatkan Hasil Belajar Kognitif Bahasa Indonesia Kelas 2 SDN Ciptomulyo 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1075 <p><strong><em>Abstract: </em></strong><em>The aim of this research is to improve student learning outcomes in the Indonesian language subject about recognizing feelings supported by the wheel of feelings learning media in class 2 of SDN Ciptomulyo 1 Malang. This research is Classroom Action Research (PTK) which involves 21 grade 2 students at SDN Ciptomulyo 1 Malang as subjects. This research adopts the Kemmis and Mc Teggart model which consists of 2 cycles with each cycle having 4 stages, including planning (plan), implementation (act), observation (observ), and reflection (reflect). This research data was collected through interviews, learning achievement tests, and field notes. The background to this research is the lack of interest of students in studying Indonesian language material, especially about getting to know feelings because they are too unfamiliar or students are just guessing, which has an impact on students' learning outcomes. The findings of this research indicate that students' learning achievement increased from an average of 58.09 in cycle 1 and to 84.28 in cycle 2. Thus, it can be concluded that the learning process supported by the feeling wheel learning media in the material about recognizing diagrams can improve learning outcomes of class 2 students at SDN Ciptomulyo Malang.</em></p> Yossyta Kusumaningrum Cicilia Ika Rahayu Nita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1669 1675 Penerapan Media Pajura Pada Mata Pelajaran Matematika Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas II⁠ Di Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1076 <p><em><strong>Abstract:</strong> This research is motivated by the fact that mathematics learning is a subject that is difficult to understand and there is a lack of student interest in mathematics subjects. This makes students' mathematics learning outcomes low, apart from that, students also still experience difficulties in addition and subtraction material. This research aims to improve students' mathematics learning outcomes through the application of learning aids in the form of an addition and subtraction board or what is called a pajura. This research uses the classroom action research (PTK) method. In this research there are four stages, namely planning, implementing actions, observing and reflecting. The results of this research show that there is a significant increase in student learning outcomes. This is shown in the pretest percentage results of 23.9%, cycle I posttest results of 46.1% and cycle II posttest results of 93.6%. This shows that the application of Pajura learning media can improve students' cognitive learning outcomes.</em></p> Mimawati Ninik Indawati Viddya Urdiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1676 1684 Penerapan Model Pembelajaran Kooperatif Tipe Teams Game Tournament (TGT) Berbantuan Media Wordwall untuk meningkatkan Keaktifan Belajar IPAS Kelas III SDN Bandungrejosari 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1077 <p><em><strong>Abstract:</strong> The learning process that tends to be centered on the teacher using a lecture method causes students to feel bored and unmotivated to follow the learning process. The application of the cooperative learning model, Teams Games Tournament (TGT), assisted by Wordwall media is an alternative solution offered by this research. The purpose of this study was to determine the increase in students' learning activity in the Science subject. This research is a classroom action research (CAR) that has 4 stages. The results of this study indicate an increase in each cycle. In the pre-cycle stage, students' learning activity still reached 47% with the passive category, in cycle 1 there was an increase reaching 60% with the active category, and in cycle 2 there was a significant increase reaching 88% with the very active category. With the application of the cooperative learning model, Teams Games Tournament, it can invite students to be active and participate in every ongoing learning activity.</em></p> Maysa' Puspita Nadalina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1685 1691 Penerapan Media Pembelajaran Scrapbook Untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas 5 Sekolah Dasar Sdn Sukun 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1078 <p><em><strong>Abstract: </strong>Students at SDN Sukun 2 Malang City will benefit even more from using Scrapbook learning media to study ecologies and other scientific topics; this is due to the fact that Scrapbook learning media provides an alternate method of enhancing students' performance in science classes. Fifth graders at SDN Sukun 2 in Malang City used scrapbooking as a tool to study course material. Finding out how well scrapbook learning material works to improve scientific topic learning outcomes is the main goal of this project.&nbsp; This study makes use of PTK studies. Experimental research encompasses this study. Scrapbook learning medium significantly improves student learning outcomes, according to the study. The scrapbooking approach that the instructor offers makes the students delighted. Student achievement is significantly impacted by the Scrapbook learning approach. Group projects using Scrapbook as a learning tool seem to be well-received by the students.</em></p> Hudi Rizkianto Udik Yudiono Eko Permadi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1692 1701 Penerapan Model Discovery Learning Berbantuan Media Papan Jendela Pancasila untuk Meningkatkan Keaktifan Belajar Siswa Pada Materi Pancasila dalam Kehidupanku Kelas V di SDN Mergosono 4 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1079 <p><em><strong>Abstract:</strong> This study aims to improve the learning activeness of fifth grade students on the material of Pancasila in my life at SDN Mergosono 4 through the application of the discovery learning model assisted by the Pancasila Window board media. The type of research used is Classroom Action Research (PTK) and was conducted over two cycles with the research subject of grade V students totaling 27 students. The research method used is descriptive qualitative with data collection techniques through observation, interviews, and questionnaires. The results showed that the application of the discovery learning model with the Pancasila Window Board media can significantly increase student learning activeness. This can be seen from the increase in student participation in discussions, students' ability to find concepts, and students' enthusiasm in participating in learning from cycle 1 to cycle 2. The conclusion of this study is that the discovery learning model with the Pancasila Window Board media is effective in increasing student learning activeness on Pancasila material.</em></p> Aulia Febrianti Nyamik Rahayu Sesanti Hendriyono Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1702 1708 Penerapan Media Pembelajaran Pop Up Untuk Meningkatkan Hasil Belajar IPAS Siswa Kelas V Pada Materi Ekosistem SDN Karangbesuki 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1080 <p><strong><em>Abstract: </em></strong><em>This research is based on the problem, namely the low student learning outcomes in science and science subjects which are caused by students' lack of attention to learning and teachers have not found learning media that suit the characteristics of class V students so that learning becomes monotonous and less varied. The aim of this research is to determine the application of pop-up learning media to the science and science learning outcomes of harmony in the ecosystem. The method used is Classroom Action Research. The objects of this research were 27 class V students. Data collection was carried out using observation, documentation and test questions. Data analysis uses quantitative descriptive in the form of student learning outcomes expressed in student achievement scores and qualitative descriptive in the form of observational data. Research shows that after implementing pop-up learning media, student learning outcomes increase every cycle. In cycle 1, student learning outcomes in science subjects reached 56%. In cycle 2 reaching 81% of these results, it can be concluded that cycle 1 and cycle 2 experienced an increase of 25%. This pop up media can be used in the ecosystem learning process to improve student learning outcomes.</em></p> Retno Laely Puspita Sari Ninik Indawati Viddya Urdiana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1709 1716 Implementasi Model Pembelajaran Teams Game Tournament Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran Bahasa Indonesia Materi Kelas Kata dan Mencari Makna Kata Dalam KBBI Kelas 4 SDN Polehan 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1081 <p><em><strong>Abstract:</strong> This research aims to improve the learning outcomes of forth-grade students at SDN Polehan 3 Malang through the implementation of Cooperative model - Teams Game Tournament type. The study was conducted in two cycles, each consisting of planning, action, observation, and reflection stages. In the pre-cycle, the average student score was 44.5 with a 13% completion rate. After the first cycle, the average score increased to 53.90 with a 34% completion rate, though some students had not yet reached mastery. In the second cycle, the average score rose to 83.75 with an 96% completion rate that indicating a significant improvement in students' learning outcomes. These results demonstrate that the use of Cooperative model - Teams Game Tournament type effectively enhances the learning outcomes of forth-grade students.</em></p> Rosyada Al Alimah Lilik Sri Haryani Ikadia Novita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1717 1725 Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Hasil Belajar Matematika Topik Bilangan Cacah di SDN Mergosono 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1082 <p><em><strong>Abstract:</strong> This research uses a Classroom Action Research (PTK) approach which is carried out collaboratively with the aim of improving student learning outcomes in mathematics subjects regarding the Properties of Counting Operations on Whole Numbers in class III A through the application of the Problem Based Learning (PBL) learning model. The research subjects consisted of 28 class III A students at Mergosono 1 Elementary School, Malang City, with 13 female students and 15 male students. This research is in the form of classroom actions carried out in two cycles, each cycle includes planning, implementation, observation and reflection stages. Data was collected through descriptive analysis of student work documents, score lists, and observation sheets. The research results show that the application of the Problem Based Learning (PBL) Learning Model can make the learning process more enjoyable and effective, as evidenced by the increase in student learning outcomes in class III A of Mergosono 1 Elementary School, Malang City. Previously, the average value of student learning outcomes was 66.32, but after implementing the PBL model, the average value increased to 73.97 in cycle 1 and 82.06 in cycle 2. Thus, the use of the Problem Based Learning learning model ( PBL) has proven to be effective in improving mathematics learning outcomes, especially in whole number material.</em></p> Kemala Tita Mayori Farida Nur Kumala Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1726 1735 Penerapan Model Discovery Learning Dengan Bantuan Media Papan Gembira Pemecah Masalah Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas III https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1083 <p><strong><em>Abstract:</em></strong><em> The background of this research stems from observations in the third-grade classroom, where some students easily lose focus due to the teaching method, which relies solely on lectures and explanations. As a result, the students' learning outcomes are below the Minimum Completeness Criteria (KKM). Therefore, this study aims to improve the mathematics learning outcomes of third-grade students by implementing the Discovery Learning model supported by problem-solving media using a cheerful board. This research is a Classroom Action Research (PTK) based on the Kemmis and McTaggart model (Pendidikan et al., 2003). The study was conducted in a third-grade class with 26 students. The data analysis techniques used were completeness analysis and comparative descriptive analysis. The results showed that students' learning outcomes met the KKM of ≥ 75. In the pre-cycle, the percentage of student completeness was 38%, with an average score of 61. In the first cycle, the completeness percentage increased to 65%, with an average score of 74. In the second cycle, the percentage of student completeness rose to 77%, with an average score of 77. From the findings, it can be concluded that the application of the Discovery Learning model supported by problem-solving media using a cheerful board can enhance the mathematics learning outcomes of third-grade students.</em></p> Agung Prasetiyo Dyah Tri Wahyuningtyas Retno Dwi Astuti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1736 1746 Meningkatkan Hasil Belajar Siswa Materi Mengenal Hewan Disekitar Menggunakan Media I-Spring Dengan Pendekatan TaRl Model Discovery Learning Mata Pelajaran IPAS Kelas 3 Di SDN Bandulan 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1084 <p><strong><em>Abstract:</em></strong><em> This research aims to improve science learning outcomes for content identifying animals in the environment through the use of iSpring media, the TaRL method, and the Discovery Learning learning paradigm. 28 students in class III at Bandulan 1 Elementary School Malang, 10 of whom were boys and the remaining 18 girls, served as research participants. Classroom action research is the approach used. This was carried out in two cycles, with two sessions in cycle I and two meetings in cycle II, in class 3 at SDN Bandulan 1 Malang. On August 2 2024, learning outcomes assessments and observation sheets were used as data collection tools. Both qualitative and quantitative methods are used in the data analysis process. Classroom action research reveals that using the TaRL Approach together with the Discovery Learning model can improve student learning outcomes, as seen from the increase in positive learning outcomes from cycle I to cycle II. The average student learning outcome in cycle II was 88, an increase from 70 in cycle I. Research findings show that the application of the TaRL strategy together with the Discovery Learning model and learning through iSpring media combined with wordwall games can increase student motivation and learning outcomes.</em></p> Rizal Rifana Zaid Ulfi Aries Muzibah I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1747 1755 Efektivitas Penerapan Model Pembelajaran Kooperatif Tipe STAD Berbantuan Media Papan Pintar Terhadap Kemampuan Berhitung Siswa Kelas II SDN Madyopuro 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1085 <p><strong><em>Abstract: </em></strong><em>This study aims to enhance students' understanding of addition and subtraction of tens through the application of interactive whiteboard media in the second grade at SDN Madyopuro 1 Malang. Preliminary observations indicated that many students struggled with these concepts, reflected in a pretest average score of 53.88, below the minimum mastery criterion (KKM) of 75. Employing Classroom Action Research (CAR), this research involved implementing interactive lessons using the whiteboard, followed by a posttest. Results showed a significant improvement, with the posttest average rising to 87.96. The findings suggest that the use of interactive whiteboard media positively impacts students' learning outcomes and engagement in mathematics, indicating a valuable strategy for enhancing mathematical understanding in early education.</em></p> Fadhilatus Safriana Anis Iffah Rosyita I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1756 1764 Peningkatan Hasil Belajar Bilangan Cacah Hingga 10.000 Melalui Model Pembelajaran Kooperatife Tipe Make A Match Dengan Media Spinning Wheel Kelas 4 SDN Madyopuro 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1086 <p><em><strong>Abstract:</strong> Mathematics is often considered a difficult subject and full of numbers, and learning tends to be monotonous because it uses the lecture method. As a result, students become bored easily when taking mathematics lessons. The background to this research is the low mathematics learning outcomes of fourth grade students at SDN Madyopuro 1 Malang. This research aims to improve student learning outcomes in whole number material up to 10,000 by implementing the Make a Match type cooperative learning model. This research used quantitative methods with a Classroom Action Research (PTK) approach, and involved 28 students, consisting of 11 women and 17 men. The research results showed an increase in the average student learning outcomes, from 69 in the pre-cycle, to 83.5 in the first cycle, and increased again to 95.7 in the second cycle. Thus, the application of the Make a Match model using spinning wheel media has proven to be effective in improving mathematics learning outcomes in whole numbers up to 10,000.</em></p> Evi Nur Afifah Anis Iffah Rosyita I Ketut Suastika Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1765 1772 Penerapan Media Pembelajaran Ular Tangga Untuk Meningkatkan Hasil Belajar Kognitif Matematika Kelas 2 di SDN Bandulan 03 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1087 <p><em><strong>Abstract: </strong>In learning mathematics at SDN Bandulan 03 in Class 2B, there are still many students who score below the KKM, especially when they solve the problems given. Therefore, it is very necessary to make efforts to improve math learning outcomes. This study aims to determine the improvement of learning outcomes of students in class 2B SDN Bandulan 03 in solving the problems given in the material of flat shapes. The research subjects were students of class 2B SDN Bandulan 03 totaling 26 children. Data collected in the form of student learning outcomes and student observation results. This type of research is a Classroom Action Research (CAR) which was carried out in two cycles. Each cycle itself has 4 stages, namely planning, action implementation, observation and reflection (evaluation). The conclusion of this research is that by using snakes and ladders media, students of class 2B SDN Bandulan 03 can improve their learning outcomes related to flat shapes. The suggestion from this research is that through snakes and ladders media, hopefully it can help learning in schools so that it can improve learning outcomes of the students.</em></p> Tasya Nuraisyah Putri Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1773 1782 Penerapan Pendekatan CRT untuk Meningkatkan Prestasi Belajar Peserta Didik Kelas IV pada Topik Faktor dan Kelipatan Bilangan Berbantuan Papan DoLan (Dakon Bilangan) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1088 <p><em><strong>Abstract:</strong> This research aims to determine the effect of applying the CRT approach with DoLan Board media on the learning achievement of class IV students in factors and multiples of numbers. It is known that students have difficulty solving mathematical problems. The research uses classroom action research techniques with the Kemmis and McTaggart model. The research was conducted in 2 cycles with the results of students' complete learning achievement in cycle I being 58.62% and in cycle II 82.76%. From the research that has been conducted, it can be concluded that the application of the CRT approach assisted by DoLan Board media is able to improve student learning achievement.</em></p> Muti’atul Lailiyah Romia Hari Susanti Anis Muzdhalifah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1783 1787 Penerapan Model Pembelajaran Discovery Learning Berbantuan Papan Perbandingan Bilangan Cacah untuk Meningkatkan Hasil Belajar Peserta Didik Kelas 5 pada Mata Pelajaran Matematika di SDN Jatimulyo 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1089 <p><em><strong>Abstract: </strong>This research was conducted to determine the improvement in learning outcomes of class V students at SDN Jatimulyo 5 Malang through the application of the discovery learning model assisted by whole number comparison board media. This research uses a classroom action research method with 2 research cycles. The sample for this research was 14 fifth grade students at SDN Jatimulyo 5 Malang. In this study, data collection used a post-test to measure improvements in student learning outcomes. This research showed that the application of the discovery learning model assisted by whole number comparison board media was proven to produce a significant increase in student learning outcomes. At the pre-cycle stage, the percentage increase in student learning outcomes is evaluated by looking at the percentage of learning completeness, namely 60% in the pre-cycle, 86% in cycle I and 95% in cycle II with an average class score of 55, 70 respectively. .85 and 95.</em></p> Rizal Yudha Pratama Udik Yudiono Rianah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1788 1799 Penerapan Media Papan Bilangan (Pangan) Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IV Mata Pelajaran Matematika Materi Bilangan Cacah SDN Bumiayu 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1090 <p><em><strong>Abstract:</strong> This study aims to determine the improvement of student learning outcomes through the Food Media (Number Board) learning media. The subjects of the study were 28 fourth-grade students at SDN Bumiayu 3 Malang City. This study was conducted in two cycles consisting of 2 meetings in cycles 1 and 2. Data collection through teacher and student observations and tests at the end of each cycle. Based on the results of the study, the average value of student learning outcomes was 73% in cycle 1 and 89% in cycle 2. The classical completeness of learning outcomes reached 57% in cycle 1 and 89% in cycle 2. Thus, it can be concluded that the PANGAN (Number Board) learning media can improve the learning outcomes of fourth-grade students in mathematics subjects on whole numbers at SDN Bumiayu 3 Malang City.</em></p> Ratih Putri Nilamsari Lilik Sri Hariani Wiwik Lailis Naini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1800 1806 Peningkatan Kemampuan Menulis Laporan Observasi Menggunakan Media Puzzle https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1091 <p><em><strong>Abstract:</strong> This research was based on the Practical Field Experience II (PPL II) activity at SMP Negeri 7 Malang during teaching and learning activities regarding local wisdom report text material, students had difficulty finding and writing the topic of the material that had been presented, which made the researcher work extra by repeating the material over and over again. which is discussed. Based on the description above, this research focuses on improving the ability to write observation reports with the help of puzzle media. Based on the results of the 3 cycles that have been implemented, it can be concluded. There was an increase in the ability to write observation reports for class IX students at SMPN 7 Malang. In the pre-cycle before using Puzzle Media, an average score of 60.65 was obtained. In cycle 3, after implementing Media Puzzle in cycle 2, an average score of 79.00 was obtained. There was an increase in the average value before and after treatment with a difference of 18.35. So it can be concluded that the use of Puzzle Media can improve the ability to write observation reports for class IX students at SMPN 7 Malang.</em></p> Nurdzihan Zahriz Zaman Gatot Sarmidi Sriamah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1807 1814 Penerapan Model Pembelajaran Project Based Learning Untuk Meningkatkan Hasil Belajar Kognitif Materi IPAS Kelas 4 SDN Mulyorejo 1 Tahun Ajaran 2024/2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1092 <p><strong><em>Abstract: </em></strong><em>This study aims to improve the cognitive learning outcomes of 4th-grade students at SDN Mulyorejo 1 in the subject of Natural and Social Sciences (IPAS) using the Project- Based Learning ( PJBL) model. This Classroom Action Research (CAR) was conducted in two cycles, each consisting of two meetings. The research subjects were 24 4th-grade students at SDN Mulyorejo 1 during the 2024/2025 academic year. Data were collected through multiple-choice tests and analyzed using completeness and comparative analysis methods. The results of the study showed that the implementation of PJBL significantly improved students' learning outcomes. In the first cycle, 63% of students achieved mastery, increasing to 83% in the second cycle. The increase in students' scores indicates that PJBL not only enhances theoretical understanding but also their practical application skills. The conclusion of this study is that the implementation of the PJBL model effectively enhances students' cognitive learning outcomes in IPAS material in the 4th grade.</em></p> Nabila Kurnia Asdi Dyah Triwahyuningtyas Shanti Miskatiningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1815 1824 Penerapan Model Pembelajaran Team Games Tournament (TGT) Dalam Mata Pelajaran Matematika Untuk Meningkatkan Keaktifan Siswa Kelas IV SDN Bumiayu 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1093 <p><strong><em>Abstract:</em></strong> <em>This research is research that aims to describe the application of the Team Games Tournament (TGT) model. To improve the learning outcomes of grade IV students at SDN Bumiayu 1, Malang city. The approach used is a qualitative approach and a type of classroom action research (PTK) which will consist of 2 cycles, each cycle consisting of 2 meetings. The focus of this research is seen from the Teams Games Tournament (TGT) type Cooperative Learning Model and student learning outcomes. The research subjects were a teacher and 30 grade IV students at SDN Bumiayu 1. Data collection uses observation, test and documentation formats. The results achieved were: Cycle I was in the Sufficient category and in Cycle II student learning outcomes had increased, namely being in the Good category. Qualitatively there was a change in student learning activities where in cycles I and II each meeting experienced an increase in the Good category, while in the teacher's teaching activities the indicators achieved continued to increase for each meeting in the Good category. Based on the research results, it can be concluded that the application of the Teams Games Tournament (TGT) type of cooperative learning model can improve the mathematics learning outcomes of grade IV students at SDN Bumiayu 1 where the method of application in learning is an embodiment of the 4 steps for implementing the Teams Games Tournament (TGT) type of cooperative learning model, namely presentation. Class/Material Presentation, Group Study, Games/Tournaments, and Awards.</em></p> Triwahyudianto Isma Mufidah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1825 1831 Penerapan Model Pembelajaran Number Head Together (NHT) Sebagai Upaya Meningkatkan Hasil Belajar Siswa Kelas 2C SDN Buring Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1094 <p><em><strong>Abstract:</strong> The characteristic of effective teaching is providing students with opportunities for independent learning. One of the cooperative learning models is Number Head Together (NHT). This research aims to improve learning outcomes in the use of capital letters and punctuation marks in sentences using the NHT learning model. This research is Classroom Action Research (PTK) with the research subjects being class 2C students at Buring Elementary School, Malang City for the 2024/2025 academic year with a total of 28 students. Two cycles of research were carried out and each cycle had four stages, namely planning, action, observation and reflection. . Researchers use quantitative descriptive data analysis techniques in research. Indicators of research success are marked by increasing student achievement results who reach the KKM. In cycle I the average student evaluation score was 69, 12 students completed the learning or only 43% met the KKM. The expected classical completeness is 85%, therefore learning in cycle I has not met the target. In cycle 2, the average evaluation score was 84. There were 24 students or 86% who had achieved completeness. Apart from that, 4 students or 14% have not met the specified KKM, namely 70. Thus, the learning outcomes of Class 2C students in using capital letters and punctuation marks in sentences have increased with the application of the NHT learning model.</em></p> Fivi Rindra Herawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1832 1841 Meningkatkan Hasil Belajar Peserta Didik Melalui Penggunaan Media Permainan Wordwall pada Pembelajaran Ciri Kebahasaan Teks Iklan di Kelas VIII A SMPN 19 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1095 <p><strong><em>Abstract:</em></strong><em>. One indicator of success can be seen from learning outcomes. However, the learning outcomes of class VIII A students at SMPN 19 Malang need to be improved. The purpose of this PTK is to improve learning outcomes with fun learning. The design of this study refers to the PTK design model of Kemmis and Mc Taggart which consists of two cycles, each cycle has four stages, namely 1) planning, 2) implementation, 3) observation and 4) reflection. The study was conducted at SMPN 19 Malang, the subjects of class VIII A students totaled 34 people. The data obtained were student learning outcomes. The results of the study showed an increase in learning outcomes through Wordwall media. The average value in cycle 1 was 79.47 while in cycle II it increased to 91.3. From these results, it can be concluded that wordwall media is effective in improving student learning outcomes.</em></p> Resti Monica Fanggidae Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1842 1850 Peningkatan Keterampilan Menulis Kalimat Imperatif Menggunakan Metode Project Based Learning Peserta Didik Kelas IX Di SMPN 23 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1096 <p><strong><em>Abstract: </em></strong><em>This research aims to improve the writing skills of imperative sentences in procedure texts of students in class IX SMPN 23 Malang. The research method used was Classroom Action Research (PTK) which was carried out in pre-cycle, cycle I and cycle II. Each cycle has four stages, namely planning, implementation, observation and reflection. In the pre-cycle the average learner skills ranged from 63.3 with 36.6% completeness, while the results in cycle I showed an increase to 73.3 with 60% completeness, but had not yet reached the KKM set by the school. After the application of the PJBL method in cycle II, the average value of students increased significantly, namely 84.3 with a percentage of 100% completeness. This proves that the application of the PJBL method is more effective in improving imperative sentence writing skills and encouraging understanding and active involvement of students in the learning process.</em></p> Riza Agustina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1851 1857 Penerapan Media Permainan Papan Go Hunting pada Kelas 4 SDN Karangbesuki 1 untuk Meningkatkan Hasil Belajar Peserta Didik pada Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1097 <p><em><strong>Abstract:</strong> This research aims to improve the students’ learning outcomes in Science and Social subject (IPAS) using “Go Hunting Board” game. The type of this research is Classroom Action Research (CAR) that carried out in 2 cycles with 3 stages: 1) action planning, 2) action implementation and observation, 3) reflection. The results of the research show that the students’ learning outcome at pre-cycle stage are proven by a completion percentage of 45 %. The completion percentage of students’ learning outcome increased to 69% at cycle I. Cycle II calculated the percentage of completeness of students’ outcome to 86%. It can be concluded that the use of “Go Hunting Board” media could improve the students’ learning outcomes of grade 4 &nbsp;in Science and Social subject at SDN Karangbesuki 1 Malang.</em></p> Mahela Usfia Kurniasari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1858 1867 Penerapan Media Pembelajaran "PASTICK” ( Papan Stick Aktif ) Untuk Meningkatkan Keaktifan Belajar Bahasa Indonesia Siswa Kelas 5B SDN Arjowinangun 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1098 <p><em><strong>Abstract:</strong> This research aims to increase student activity in the Indonesian language learning process at SDN Arjowinangun 2 Malang City which is caused by low enthusiasm, interaction, cooperation, activities and student involvement in learning. This research aims to increase activity in the learning process of class 5B students at SDN Arjowinangun 2 Malang City through the application of PASTICK media. The data collection technique uses a type of classroom action research with observation, documentation and questionnaire techniques carried out in the classroom. The research subjects were 28 students in class 5B at SDN Arjowinangun 2, Malang City. The results of the research showed that there was a significant increase in activity in the learning process with the acquisition of activity data during the pre-cycle, namely from 28 students there were 12 students showing activity with a percentage of 42.15% increasing to 70.35% with a total of 22 students in cycle I. And it increased again to 72.67% with 25 students in cycle II. The increase in student activity occurred because students had understood the concept of learning Indonesian through PASTICK media, so that students were more enthusiastic in participating in the learning process.</em></p> Indra Yanti Rumazira Cicilia Ika Rahayu Nita Yusrotul Mifta Ainin Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1868 1876 Penerapan Media Pembelajaran Papan Jurang (Penjumlahan Dan Pengurangan) Untuk Meningkatkan Hasil Belajar Matematika Kelas 3 Di SDN Jatimulyo 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1099 <p><strong><em>Abstract:</em></strong><em> This research was conducted based on field data and interviews with class III teachers at SDN Jatimulyo 5 Malang who stated that there were still many students who had difficulty calculating addition and subtraction in layers. This is because teachers have not used learning media optimally and only use textbooks to explain the material to students. This research uses the Classroom Action Research (PTK) method which was carried out over 2 cycles which aims to improve students' learning outcomes in addition and subtraction operations on whole numbers with the help of gap board media. The subjects of this research were 19 students consisting of 10 girls and 9 boys. The data collection techniques used in this research were interview sheets, observation, tests and documentation. The results of this research show that mastery of the material from cycle 1 is 47.3%. In cycle 2 there was a very good increase in ability, namely 84.2%. So it can be concluded that the application of gap board learning media (addition and subtraction) can improve the learning outcomes of class III students at SDN Jatimulyo 5 Malang. </em></p> Suci Maharani Udik Yudiono Rianah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1877 1891 Penerapan Model pembelajaran Jigsaw menggunakan Pendekatan TaRL (Teaching at The Right Level) berbantuan LKPD Online Wordwall untuk meningkatkan Hasil Belajar Matematika Materi Pembagian Pecahan Kelas VI SDN Jatimulyo 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1100 <p><em><strong>Abstract: </strong>The purpose of this study was to enhance the sixth-grade arithmetic learning outcomes of SD Jatimulyo 5 Malang pupils in the area of fraction division. The Jigsaw model was used by the researcher in conjunction with a Teaching at the Right Level (TaRL) strategy and online Wordwall learning activities in order to handle the diversity of students' ability levels. This model was created to take into account the various academic levels of the pupils. Following the use of this paradigm, the findings indicated a noteworthy improvement in the learning outcomes of the pupils. In two cycles, the average student score rose from 56 to 82. This achievement suggests that the Jigsaw model, the TaRL approach, and online Wordwall learning activities work well together to raise students' willingness to learn and their mental grasp of fraction division. The strength of this model lies in its ability to accommodate the different achievement levels of students through the TaRL approach. Each student can learn according to their abilities, so that no student feels left behind or finds the material too easy. The online Wordwall learning activities also provide a more interactive and engaging learning experience for students. This study concludes that the implementation of the Jigsaw model with a TaRL approach supported by online Wordwall learning activities is an effective strategy to improve students' mathematics learning outcomes, especially in the division of fractions. This model can be a good alternative for teachers to address challenges in mathematics learning and accommodate the diverse learning needs of students.</em></p> Hikmatul Ilma Udik Yudiono Rianah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1892 1903 Penerapan Model Inquiry Learning Berbantuan Media Replika Rangka Manusia Untuk Meningkatkan Hasil Belajar IPAS Peserta Didik Kelas 6 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1101 <p><em><strong>Abstract</strong>: This study aims to enhance students' learning outcomes in IPAS (Natural and Social Sciences) through the application of the inquiry learning model assisted by a human skeletal replica. The research was conducted with 19 sixth-grade students in Malang and follows a Classroom Action Research (CAR) design, involving two cycles: planning, implementation, observation, and reflection. Data were collected through tests, observations, and documentation. The results showed significant improvement, with students' learning outcomes increasing from 50% mastery in cycle 1 to 83.3% in cycle 2. This demonstrates the effectVIeness of using an inquiry learning-based learning model supported by human skeletal replica media in enhancing students' understanding of human movement organs. The study concludes that this method is both practical and beneficial for improving student engagement and learning outcomes.</em></p> Muhammad Akbar Amin Sudi Dul Aji Dian Purana Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1904 1912 Penerapan Model Pembelajaran Cooperative Learning Tipe Round Club untuk Meningkatkan Keaktifan dan Hasil Belajar Peserta Didik pada Mata Pelajaran IPAS Kelas IV SDN Karangbesuki 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1102 <p><strong><em>Abstract:</em></strong><em> This research aims to determine the application of the Round Club type Cooperative Learning learning model to increase student activity and learning outcomes in class IV science and science subjects at SDN Karangbesuki 3, Malang City. The research method uses classroom action research (PTK) which consists of two cycles, each cycle consisting of two meetings. The subjects of this research were class IV students at Karangbesuki 3 State Elementary School (SDN) Malang City, totaling 20 students. The results of this research show that the average learning activity of students increased from the first cycle to the second cycle. In the first cycle, the average student activity was 44.61 or quite active category and in the second cycle it increased to 63.72 or active category. Student learning outcomes also experienced an increase starting from pre-cycle getting an average score of 52.00 in the good category, cycle I got an average score of 66.95 in the good category and cycle II experienced an average increase of 76.70 in the very good category. This shows that the application of the Round Club type of Cooperative Learning learning model is very suitable for increasing student activity and learning outcomes in class IV science and science subjects at SDN Karangbesuki 3 Koata Malang.</em></p> Fitri Na Bella Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1913 1924 Efektivitas Model Discovery Learning untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1103 <p><em><strong>Abstract:</strong> An effective learning process is not only characterized by students' ability to understand the material, but also the extent to which the learning is able to generate high learning motivation. This study aims to determine the effectiveness of the discovery learning model in improving the motivation and learning outcomes of elementary school students. This research method is classroom action research with three cycles. Participants in this study were 25 grade 5 students. The learning motivation questionnaire in this study was adapted from Irwandi (2021) with a Cronbach's alpha of 0.893. The results of this study are that the discovery learning model can improve motivation and learning outcomes in elementary school students. This can be seen from 1) The learning motivation of students with a high category increased from 16.67% to 42.86%, while students with moderate learning motivation decreased from 50% to 23.81%, and students with low learning motivation did not have a significant increase or decrease. 2) There was a significant increase in the average value of students from 75 to 97.</em></p> Abdullah Rasyid Siti Halimatus Sakdiyah Eriec Haryanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1925 1930 Meningkatkan Hasil Belajar Peserta Didik Dengan Pendekatan CRT (Culturally Responsive Teaching) Melalui Media Kartu Bangun Datar Kelas II SDN Bandulan 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1104 <p><em><strong>Abstract:</strong> The learning process is still teacher centered using the lecture method and using worksheets, without the support of concrete media. The media used by teachers is limited, so learning is not optimal in explaining mathematics material. Some students are confused about understanding flat shapes and have difficulty relating them to surrounding objects. This research aims to improve mathematics learning outcomes using picture cards as a medium for class II students at SD Negeri Bandulan 3 Malang. The type of research is Classroom Action Research (CAR) using the Kemmis and McTaggart model, including planning, action, observation and reflection for each cycle. The research subjects were 21 class II students at SD Negeri Bandulan 3 Malang. Data was collected through observation, tests and documentation, analyzed quantitatively and qualitatively. The indicator of success is ≥75% of students achieving a KKM of 75. The research results show an average increase from pre-cycle of 67.61, cycle 1 of 78.09, and cycle 2 to 83.33, with final completion of 85.71%.</em></p> Ricart Ragil Saputra Chandra Sundaygara Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1931 1942 Penerapan Model Discovery learning Berbantuan Media Food chain board Untuk Meningkatkan Hasil Belajar Kognitif Pada Materi Rantai Makanan Kelas V SDN Mulyorejo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1105 <p><em><strong>Abstract:</strong> This study aimed to improve the cognitive learning outcomes of fifth-grade students in the food chain topic through the application of Discovery learning and the use of a Food chain board. This classroom action research was conducted at SDN Mulyorejo 3, Malang, involving 28 students. The results showed a significant increase in students' achievement after the implementation of the learning model. In cycle I, the percentage of students who met the minimum competency criteria increased to 54%, and in cycle II, it further increased to 89%. This indicates that the Discovery learning model with the Food chain board is effective in enhancing students' understanding of the food chain concept.</em></p> Qorita Nanda Widianti Sri Rahayu Nuril Qurroti A'yun Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1943 1950 Penerapan Model Pembelajaran Inquiry untuk Meningkatkan Keterampilan Proses Sains Peserta Didik Kelas 5B Pada Mata Pelajaran IPAS di SDN Bumiayu 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1106 <p><em><strong>Abstract:</strong> This research is aiming to analyze ‘Inquiry’ model learning which is mplemented to improve scinece process skills for 5B grade students of SDN 1 Bumiayu Malang City in IPAS course with major ‘Electricity and Technology for Life’. This research also used Classroom Action Research (PTK) to improve science process skills in learning activities. The subject of this research is students of SDN 1 Bumiayu Malang City , especially 5B grade students that consisting 29 students. Collective data analysis is test-based which is proceeding in related-continous two cycles, including planning, implementation, observations, and reflection. The output that refering implementation of ‘Inquiry’ model learning is improving science process skills that proved by increased the mean value from 76% (Pra Cycle) into 86% (Cycle I) and increased untill 100% (Cycle II). Thus, the conclusion is implementation of ‘Inquiry’ model learning is proving to improve science process skill of 5B grade students of SDN Bumiayu 1 Malang City effectively and that’s why this research has been through successfully.</em></p> Aisyah Sukma Safitri Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1951 1957 Penerapan Model Pembelajaran Cooperative Learning Tipe Talking Stick Berbantuan Media Papan Pintar Bilangan untuk Meningkatkan Hasil Belajar Kognitif Matematika di SDN Karangbesuki 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1107 <p><strong><em>Abstract : </em></strong><em>The problem in this study is the low cognitive learning outcomes of grade II students in mathematics. This is due to the monotonous learning methods used and the lack of understanding of students in solving mathematical problems. This research was conducted to improve the cognitive learning outcomes of elementary students by applying a talking stick-type cooperative learning model. The type of research used is Classroom Action Research (PTK). The research procedure is in the form of a cycle consisting of four stages including planning, implementation, observation, and reflection. This research was carried out in 2 cycles. The data collection technique is carried out by observation and test. The analysis techniques used are qualitative and quantitative analysis. The results of the study showed that the cognitive learning outcomes of Mathematics in second grade of SDN Karangbesuki 3 Malang City increased in the percentage of completeness of learning outcomes from the first cycle of the semester. The results of the study showed that the cognitive learning outcomes of Mathematics in second grade of SDN Karangbesuki 3 Malang City increased in the percentage of completeness of learning outcomes from cycle I by 70% to 90% in cycle II.</em></p> Myrinda Maharani Chandra Sundaygara Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1958 1967 Penerapan Model Cooperative Learning Numbered Head Together Pada Materi Pengukuran untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas II SDN Ciptomulyo 2 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1109 <p><em><strong>Abstract:</strong> This article aims to show the effectiveness of the Numbered Heads Together (NHT) method in improving mathematics learning outcomes in measurement material. This research focuses on the problem of low mathematics learning outcomes for class II students at SD Ciptomulyo 2, which is reflected in the average score of 70.59, while the Minimum Completeness Criteria (KKM) set is 75. The aim of the research is to improve the mathematics learning outcomes of class students. III at SD Ciptomulyo 2 through the application of the NHT method. This method involves giving each student in a group a different number, with uniform numbering in each group. Randomly calling student numbers to report the results of group discussions encourages individual accountability for their learning results. This research is classroom action research with a qualitative descriptive approach, and data collection techniques are carried out through interviews, observation and documentation. The research results showed that before implementing the NHT method, students' mathematics learning outcomes were still unsatisfactory. However, after implementing the NHT method, there was a significant increase in mathematics learning outcomes in the measurement material.</em></p> Diyan Galuh Shintiarani Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1968 1972 Penerapan Model Teams Games Tournament (TGT) Sebagai Upaya Meningkatkan Keaktifan dan Prestasi Belajar Peserta Didik Kelas 5 Pada Materi KPK Dan FPB Berbantuan Media Pembelajaran Rubik Musi https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1110 <p><strong><em>Abstract:</em></strong><em> This study aims to improve students' activeness and learning achievement on kpk and fpb material by using the Team Games Tournament learning model assisted by RUBIK MUSI media. The type of research used is class action research. This research was conducted in elementary schools in Malang City. The subjects of this study were grade V students of SDN Arjowinangun 1 with 29 students in one class. Data collection methods using tests and non-tests. The research procedure used 2 cycles, each cycle consisting of 4 steps, namely: planning, implementation, observation, and reflection. The results of this study show an increase in activeness and learning achievement of fifth grade students of SDN Arjowinangun 1 in each cycle. The results showed an increase in student activeness from cycle I of 72% to 85% in cycle II. While student learning achievement increased from cycle I by 73% to 88% in cycle II. Based on the results of this study, the use of the Team Games Tournament learning model with the help of RUBIK MUSI media can increase student activeness and student learning achievement on KPK and FPB class V material.</em></p> Sri Dewi Agustini Nurul Ain Wilujeng Winda Dewi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1973 1983 Penerapan Model Value Clarification Technique Berbantuan Video Dalam Pembelajaran Pendidikan Pancasila Untuk Meningkatkan Kemampuan Berfikir Kritis Siswa Kelas VA SDN Mergosono 2 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1111 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> Challenges in teaching abstract values ​​such as morality and ethics often hinder the achievement of learning objectives. This study aims to improve the critical thinking skills of VA students of SDN Mergosono 2 by examining the effectiveness of using the Value Clarification Technique (VCT) Model assisted by video in the Pancasila Education curriculum. Classroom Action Research (CAR) has been carried out in two cycles. The results of the study indicate that the use of video media in VCT learning greatly increases students' involvement and ability to articulate the ideals of Pancasila. The data shows an increase in critical thinking skills from 31% in the first cycle to 80% in the second cycle. This study concludes that the combination of the VCT model and video media is effective in improving the quality of Pancasila Education learning, especially in developing students' critical thinking skills. The implication of this study is the need for teachers to continue to evaluate learning media to suit the needs of students.</span></em></p> Ilma Nur Hidayah Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1984 1993 Implementasi Pendidikan Karakter Berbasis Budaya Jawa Dengan Perspektif Good Character Di Kelas 4B SDN Kotalama 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1112 <p><em>Abstract: </em><em>The implementation of character-based learning is not merely about teaching right and wrong; it involves the process of habituating behaviors based on values of virtue, enabling students to understand, feel, and be motivated to behave well. This study aims to describe the implementation of character values based on Javanese culture at SDN Kotalama 5 Malang. The implementation of Javanese culture-based character education is carried out from a good character perspective using a tiered method (unggah-unggah), emphasizing discipline and character themes, making it easier for students to absorb. The research method used is qualitative research, specifically classroom action research, validated through source triangulation. In addition to interviews, data collection also employs observation and documentation. The results of this study comprise a series of activities by students and efforts by the school aimed at character building through daily habituation. This aims to support the East Java regional government's program in shaping student character based on culture, in accordance with the Indonesian National Education System Law No. 20 of 2003 and East Java Governor Regulation No. 11 of 2017. The character values implemented include religious beliefs</em> <em>and culture, noble character, and the values of mutual cooperation, which are derived from and aligned with Pancasila, Javanese culture, and the local community's wisdom.</em></p> Insyira Imani Ekalanti Yulianti Isa Iswinarno Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 1994 2006 Penerapan Metode Diskusi Kelompok untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas VIII SMPN 1 Wagir, Kabupaten Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1113 <p class="AbstrakEnglish"><em><strong><span lang="IN">Abstract:</span></strong><span lang="IN"> This research aims to discuss the impact of applying the group discussion method in relation to the development of students' abilities. This research was carried out with VIII A students of SMPN 1 Wagir as research subjects. Researchers pay attention to the impacts that occur in connection with the application of the group discussion method. As a result, the group discussion method became very effective in its efforts to increase students' understanding. This increased understanding has an impact on improving student learning outcomes.</span></em></p> Agung Pamuji Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2007 2015 Penerapan Media Pembelajaran Wordwall Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Bab 1 IPAS Di Kelas VI SDN Bandulan 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1114 <p><em><strong>Abstract: </strong>The aim of this research is to evaluate the application of Wordwall learning media in improving student learning outcomes in Chapter 1 Science and Technology material in class VI at SDN Bandulan 5 Malang. The method used in this research is classroom action research (PTK) with a quantitative and qualitative approach. The research subjects consisted of 25 sixth grade students who were the targets of the intervention. This research uses the Kemmis and McTaggart model, which is divided into 2 cycles, with each cycle including 4 stages: planning, implementation, observation, and reflection. The data in this research were collected through interviews, learning achievement tests, and field notes. The background to this research is the low interest of students in studying science subjects, because they are considered too boring and have too much material, which has an impact on student learning achievement. Research findings show that student learning achievement increased in the first cycle by 72%, and reached 88% in the second cycle. From these results, it can be concluded that the use of wordwall media in Chapter 1 of Science material can improve the learning achievement of class VI students at SDN Bandulan 5 Malang. In conclusion, the use of Wordwall as a learning medium has a positive impact on student learning outcomes in science material, as well as increasing student involvement and motivation in learning. This research suggests that teachers consider using interactive digital media in learning strategies for more optimal results.</em></p> Khusnul Khotimah Lazim Muzzamil Dhiyan Wulandari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2016 2025 Penerapan Model Pembelajaran Think Pair Share Berbantuan Video Interaktif Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1115 <p><strong><em>Abstract: </em></strong><em>Learning activities in IPAS (Integrated Science and Social Studies) at the elementary school level often face many challenges in the use of appropriate media and learning models, which negatively impacts student learning outcomes. This study aims to determine the effect of the Think Pair Share learning model supported by interactive video media on the learning outcomes of IPAS students in class III at Buring Malang Elementary School. The population of the study consists of 25 students in class 3, comprising 14 girls and 11 boys. This research was conducted through four main stages: planning, implementation, observation, and reflection. The results show that the application of the Think Pair Share model supported by interactive video media is effective in improving student learning outcomes. In the pre-cycle, the average achievement indicator was 71,6 , which then increased to 85,6 in Cycle I and 90,4 in Cycle II. This emphasizes the importance of learning models and media in achieving the established learning objectives. Therefore, the implementation of the Think Pair Share model supported by interactive video media can be an effective strategy for improving student learning outcomes in the subject of IPAS.</em></p> Maindra Abhi Surya Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2026 2032 Meningkatkan Hasil Belajar Peserta Didik Menggunakan E-Modul Matematika Tentang Penjumlahan Berbantuan Media Kantung Bilangan Dengan Model Discovery Learning Kelas 3 SDN Ciptomulyo 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1116 <p><em><strong>Abstract:</strong> The problem in the classroom is that teachers too often use models and learning methods that have not been varied without utilizing technology or learning media, and learning facilities are inadequate. In the learning process students are bored, find it difficult to understand abstract concepts in mathematics, there are students who score below the KKM and are passive or disruptive to learning. This study aims to improve student learning outcomes in math subjects on addition material using E-module media and number bags for third grade students of Ciptomulyo 2 State Elementary School in Malang. Classroom Action Research (PTK) includes planning, action and observation stages, as well as reflection on each cycle, this research was carried out in 2 cycles. The subjects in this study were third grade students at Ciptomulyo 2 Malang State Elementary School, totaling 21 students. Data collection techniques include observation using an assessment sheet to monitor learning outcomes and for tests using question sheets, namely pre-test and post-test used to measure the increase in student understanding before and after the application of the discovery learning model and math module, and documentation using video recordings of the learning process as evidence and analysis.&nbsp; Data were analyzed quantitatively and qualitatively. The results showed that student learning outcomes increased with the average value of cycle I reaching 78.09 with a percentage of completeness of 61.90%, while the average value of cycle II reached 83.33 with a percentage of completeness of 85.71%. It can be concluded, student learning outcomes increased with the existence of math emodules. The comparison between cycle 1 and cycle 2 increased the average by 5.24% and the percentage of completers by 23.81%.</em></p> Yogi Pratama Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2033 2044 Penerapan Model TPS Berbantuan PPT Interaktif Untuk Meningkatkan Hasil Belajar Kognitif Matematika Siswa Kelas V SDN Purwantoro 5 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1117 <p><strong><em>Abstract:</em></strong><em> This research is based on the low cognitive learning outcomes of students in mathematics subjects. The aim of this research is to determine the application of the TPS learning model to improve cognitive mathematics learning outcomes for class V students at SDN Purwantoro 5, Malang City. This research is classroom action research, each cycle is carried out through 4 stages, namely planning, implementation, observation and reflection. The research subjects were 11 students. Data collection methods through observation and tests. Data analysis techniques use descriptive quantitative. The research results show that the application of the TPS model assisted by interactive PPT is effective in improving students' cognitive learning outcomes. In the pre-cycle the average student achievement indicator was 49.1 with a completion percentage of 36.4%, then in cycle I it increased to 67.3 with a completion percentage of 54.5%, in cycle II it increased to 87.3 with a completion percentage of 81. 8%. Thus, the application of the TPS learning model assisted by interactive PPT is effective in improving students' cognitive mathematics learning outcomes in the material of multiplying decimal numbers.</em></p> Moh. Robet Syaifurridho Prihatin Sulistyowati Septiana Dyah Winanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2045 2053 Penerapan Media Kantong Perkalian Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran Matematika Materi Perkalian Bilangan Cacah Kelas 3 SDN Polehan 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1118 <p><strong><em>Abstract: </em></strong><em>Learning mathematics, especially the concept of multiplication, is often a challenge for students. This research aims to improve the learning outcomes of grade 3 students at SDN Polehan 3 Malang on the material of multiplication of whole numbers using multiplication bag media. Through classroom action research, it was found that the use of multiplication bag media was able to increase the average student score at the beginning of cycle I by 74.81%, which then increased in cycle II to 94.61%, with an increase percentage of 19.8%. Apart from that, observations show an increase in students' motivation and learning activities. The results of this research indicate that multiplication bag media can be an effective alternative in learning whole number multiplication, especially for students who have difficulty understanding abstract concepts.</em></p> Alfiatul Jamilah Lilik Sri Hariyani Ikadia Novita Kusumawati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2054 2062 Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Keterampilan Menulis Slogan dengan Media Audio Visual Siswa Kelas VIIIG SMPN 1 Pakisaji https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1119 <p><em><strong>Abstract:</strong> The objective of this study is to improve the slogan writing skills of class VIII-G at SMPN 1 Pakisaji throught the inplementation of the Poblem Based Learning model with the aid of audiovisual media. The research method used in this study is Classroom Action Research, conducted in two cycles. Each cycle consists oh the planning, action, observation, and reflection phases. The results show that the application of the Poblem Based Learning model can enhance students’ slogan writing skills. In the first cycle, the percentage of students who met the proficiency standard increased by 76.67%, and in the second cycle, it further increased to 96,67%. Additionally, the use of audiovisual media proved to be effective in helping students understanding the concept of creating slogans in a creative and engaging manner. Therefore, the Poblem Based Learning model with audiovisual media can be used as an effective alternative teaching method to improve students’ writing skills in Class VIII-G at SMPN 1 Pakiasji.</em></p> Anisyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2063 2072 Peningkatan Hasil Belajar Kognitif Materi Fotosintesis Melalui Model Pembelajaran PBL Berbantu Media Papan Fotosintesis Kelas IV SDN Ciptomulyo 1 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1120 <p><em><strong>Abstract:</strong> Currently, many students lack or do not have interest and enthusiasm in learning because there are several causes such as the learning process only using the lecture method, lack of use of interesting learning media. As a result, students' interest and concentration decreases, which hinders their understanding of learning material. This research aims to improve student learning outcomes by using the PBL (Project based learning) learning model assisted by the use of photosynthesis board media which can be a solution in improving student learning outcomes. This type of research is Classroom Action Research (PTK) with stages of planning, implementation, observation and reflection in 2 cycles. The results of this research show that student learning outcomes using the assisted PBL learning model using photosynthesis board media experienced a significant increase, cycle 1 was only 68.9%, rising to 96.5% in the second cycle.</em></p> Ike Herlina Diyanti Cicilia Ika Rahayu Nita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2073 2082 Penerapan Mystery Box Menggunakan Model Pembelajaran Teams Game Tournament Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Pada Kelas 5A SDN Kotalama 5 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1121 <p><strong><em>Abstract:</em></strong><em> This study aims to improve the problem solving ability of VA class students of SDN Kotalama 5 Malang through the application of Mystery Box learning media and Teams Game Tournament (TGT) learning model on the material of multiplication of natural numbers up to 100,000. The method used was Classroom Action Research (PTK) with two cycles, each consisting of two meetings. The research subjects were 23 students. The results showed that before implementation, the average student problem solving score was only 33.3% with 13.04% completeness. After the implementation of cycle I, the average increased to 80.22% (73.91% completeness), and in cycle II it increased again to 87.91% (91.3% completeness). The results show that the use of Mystery Box and TGT models is effective in improving problem solving skills, so it can be used as an alternative in learning mathematics in elementary schools. This improvement is expected to help students be more active and creative in learning, and more ready to face challenges in problem solving.</em></p> Ameylia Fatmawathus Sholichah Yulianti Isa Iswinarno Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2083 2092 Penerapan Media Number Pocket Untuk Meningkatkan Hasil Belajar Matematika Melalui Problem Based Learning (PBL) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1122 <p><em><strong>Abstract:</strong> This study aims to investigate how second graders' arithmetic comprehension and performance are impacted by combining pocket number media with the PBL and NHT models. Preparation, action execution, observation, and reflection were the four phases that made up this classroom action research. All of the Classroom Action Research meetings occurred during cycle II. Developing lesson plans, outlining the steps students will take to learn, sourcing relevant resources, and debating how to best integrate PBL and NHT models with pocket number media are all examples of the planning that occurs throughout each cycle.</em></p> Diana Ratna Dewi Yulianti Dhori Purwito Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2093 2103 Penerapan Metode Pembelajaran Team Games Tournament (TGT) Terhadap Peningkatan Hasil Belajar IPAS Pada Kelas III SDN Pisangcandi 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1123 <p><em>Abstract</em><em>: This study is based on the problem of learning science in elementary school grade 3 which is less active and learning outcomes are less than optimal. Because the learning applied only uses the lecture method and information is received passively by students from the teacher. So the teacher applies the Team Games Tournament (TGT) learning method to improve science learning outcomes in grade 3 students. This study was applied to determine the effectiveness of the implementation of the Team Games Tournament (TGT) learning model on improving science learning outcomes in grade 3 SDN Pisangcandi 4 Malang City. This type of research is Classroom Action Research (CAR) using the Kurt Lewin model which consists of 4 steps, including: (1) Planning, (2) Implementation, (3) Observing and (4) Reflection. Data were collected through observation and documentation methods with quantitative descriptive analysis, namely by comparing the learning outcomes of the pre-cycle, cycle 1, and cycle 2. The results of initial observations showed that only 4 children (20%) met the completion criteria. After implementing the Team Games Tournament (TGT) learning model in Cycle I, the number of children who achieved completion increased to 11 children (55%), and in Cycle II it increased again to 18 children (90%). These results indicate that the Team Games Tournament (TGT) learning model is effective in improving the learning outcomes of grade 3 students in science learning at SDN Pisangcandi 4 Malang City.</em></p> Hamida Riski Ariyani Dwi Agus Setiawan Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2104 2113 Penerapan Metode Eksperimen Berbantuan Media Quizizz Untuk Meningkatkan Hasil Belajar IPAS Pada Materi Wujud Zat dan Perubahannya Pada Siswa Kelas IV https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1124 <p><em><strong>Abstract:</strong>This research was motivated by the low learning outcomes of science material and its changes in class IV students of SDN Karang Besuki 4. This purpose of this research is toimprove students’ outcomes learning by using experimental method assisted Quizizz media in IV graders of SDN Karang Besuki 4.the design of this research is Classroom Action Research (CAR). This research was conducted in SDN Karang Besuki 4 Malang. The subject of this research is from pre-test that the mean score of students in the class was 62,41and 37,93% students who get score above KKM. In the post-test of cycle I, there were the mean score was 66,37 and 44,82% students who get score above KKM. In the post-test of cycle II, there were the mean score was 81,72 and 89,65% students who get score above KKM .It can be conclude that by using experimental method assisted Quizizz media can improve students’ learning outcomes.</em></p> Astriana Vidia Jerina Romania Susanti Anis Muzdhalifah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2114 2121 Upaya Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Project Based Learning Mata Pelajaran IPAS Kelas 5 SDN Mulyorejo 1 Tahun Ajaran 2024/2025 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1125 <p><em><strong>Abstract: </strong>This study aims to analyze the effectiveness of the Project Based Learning (PJBL) model in improving student learning outcomes in the IPAS subject for the 5th grade at SDN Mulyorejo 1 in the 2024/2025 academic year. This Classroom Action Research (CAR) was conducted in two cycles, involving 28 students as research subjects. The results of the study showed a significant improvement in student learning outcomes. In the pretest, only 52% of students achieved mastery, but after PJBL was implemented in Cycles I and II, mastery increased to 71% and 89%, respectively. Improvement was also observed in both the highest and lowest student scores. Thus, PJBL has effectively enhanced student learning outcomes through an active and contextual approach.</em></p> Puji Rahmawati Dyah Triwahyuningtyas Shanti Miskatiningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2122 2129 Penerapan Media Pembelajaran Interaktif Educaplay Untuk Meningkatkan Keaktifan Belajar Peserta Didik Kelas V SDN Bumiayu 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1126 <p><em><strong>Abstract:</strong> This research aims to increase the learning activity of class V students at SDN Bumiayu 3 Malang City in Indonesian language subjects assisted by interactive learning media based on Educaplay technology. The research method used was Classroom Action Research (PTK) which was carried out in two cycles. Data collection techniques were carried out using observation, questionnaires in the form of questionnaires and documentation. At the pre-cycle stage, the results of observations using non-cognitive diagnostic assessments showed that 48% of students had characteristics of a kinesthetic learning style and the results of observations also showed that students' learning activity was low (47%). After the implementation of cycle I, students' learning activity increased, falling into the medium category (57%), and in cycle II it became 83% (high). It can be concluded that the use of interactive media based on educaplay technology can increase students' active learning in class V Indonesian language subjects at SDN Bumiayu 3, Malang City.</em></p> Dita Ayu Lestari Lilik Sri Hariani Wiwik Lailis Naini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2130 2141 Penerapan Model Pembelajaran Discovery Learning untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Peserta Didik Kelas 3 SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1127 <p><em>Abstract</em><em>: This article explores the effectiveness of implementing the Discovery Learning learning model based on video learning to improve students' understanding of concepts in mathematics subjects. In the context of this research, the video-based Discovery Learning learning model is implemented with the aim that students are actively involved in the learning process and can build their own knowledge so as to increase students' understanding of concepts. Using the classroom action research method, data was taken from two learning cycles to evaluate the impact of the video-based Discovery Learning learning model on the ability to understand concepts. The results show that the application of the Discovery Learning learning model based on video learning produces a significant increase in the average student score and the percentage of completion level achieved. These findings explain the importance of learning models that can build their own knowledge and make students actively involved in the learning process. Apart from that, it is important for teachers to provide learning videos to improve their ability to understand concepts in mathematics.</em></p> Arnelia Dwi Yasa Haifa Dian Aulia Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2142 2150 Penerapan Model Pembelajaran Discovery Learning Pada Kelas VII SMPN 1 Pakisaji Untuk Meningkatkan Keterampilan Menulis Pantun Dengan Menggunakan Media Diorama https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1128 <p><strong><em>Abstract:</em></strong><em> The purpose of this study was to determine the increase in activity and learning outcomes of Indonesian language using the discovery learning method in class VII students of SMP Negeri 1 Pakisaji Malang, to determine the skills of writing pantun using Diorama learning media and to describe the improvement in student attitudes. The study was conducted in two cycles consisting of four competencies in each cycle, namely planning, action, observation, and reflection. This study was conducted collaboratively between researchers and Indonesian language subject teachers. The data collection techniques used tests, observations and documentation. After the test was carried out on students and the learning outcomes of students reached 80%. After the study was carried out by applying the discovery learning method using diorama media, the results of the study showed that there had been an increase in writing skills and learning outcomes in writing pantun in cycle I where the percentage of teacher activity was 65.90% then increased in cycle II by 81.81% while in cycle I the percentage of pantun writing skills was 66.11% then increased in cycle II by 86.22%. From these results, it can be concluded that the use of the discovery learning method using diorama media can improve the skills of writing pantun in class VII students of SMP Negeri 1 Pakisaji Malang in the 2023/2024 academic year.</em></p> Ririn Hidayati Suryantoro Sulistyaningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2151 2161 Penerapan Model Pbl Dengan Menggunakan Pendekatan Culturally Responsive Teaching (CRT) Untuk Meningkatkan Keterampilan Menulis Iklan Melalui Media Canva Kelas VIII F SMPN 1 Pakisaji https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1129 <p><strong><em>Abstract: </em></strong><em>This research is Classroom Action Research (PTK) which aims to improve and increase student learning outcomes through a Culturally responsive teaching approach in the Indonesian language subject of advertising text material. This research consists of two cycles with several stages including planning, implementation, observation and reflection. The subjects of this research were 28 students in class VIII F SMPN 1 Pakisaji. Data sources through observation methods, diagnostic tests. The instrument used in this research is the LKPD. Data collection techniques in this research used written tests and student project assignments in the form of advertising text infographics. This qualitative data analysis technique is used to describe the results of observations. The success indicator of this research is marked by an increase in student learning outcomes in learning which is expected to reach a minimum of 75% by achieving a KKM score of 75. From the research results it was found that in cycle 1 individual learning outcomes were obtained at 50% of 28 students and experienced an increase in cycle 2 with presentation of 97% of 28 students, thus the application of the Culturally responsive teaching approach to advertising text material using Canva design can be said to be effective in improving student learning outcomes.</em></p> Nasrin Suryantoro Sulistyaningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2162 2172 Penerapan Media Flipbook Pada Materi Pembelajaran Mengenal Lingkungan Sekitar Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas IV SDN Bumiayu 3 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1130 <p><em><strong>Abstract:</strong> This study aims to determine the improvement of students' learning outcomes in Pancasila education subjects using flipbook media. This study was conducted in two cycles consisting of two meetings. This research method uses Classroom Action Research (CAR) using the Kemmis and Mc Taggart action model. Data collection techniques are in the form of observation and documentation. Based on the results of the study, it was obtained in the pre-cycle that the learning outcome completion was 21%. In cycle I, the average value increased to 51% and in cycle II it increased to 86%. It can be concluded that the use of flipbook media can improve students' cognitive learning outcomes in Pancasila Education subjects in grade IV at SDN Bumiayu 3 Malang City.</em></p> Yesica Ira Agustina Lilik Sri Hariani Wiwik Lailis Naini Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2173 2184 Penerapan Model Pembelajaran Inkuiri dalam Meningkatkan Hasil Belajar Kognitif IPAS Pada Siswa Kelas III SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1131 <p><em><strong>Abstract:</strong> This research is based on the low cognitive learning outcomes of IPAS Grade III students. The purpose of this study was to analyze the application of the Inquiry Model in IPAS Grade III classes on students' cognitive learning outcomes. This research method uses a PTK design consisting of 2 cycles. The subjects were students of Grade III A Elementary School of Malang City. The variable used is the improvement of cognitive learning outcomes through the application of the inquiry model. The results showed that the application of the inquiry model can improve the cognitive learning outcomes of IPAS in grade III elementary school students. In the pre-cycle has not reached the category of completeness. The results showed that there was an increase in the completeness of students' cognitive learning outcomes increased from 53.84% in the pre-cycle increased to 65.38% in cycle 1 and increased to 88.46% in cycle II. Thus it can be concluded that the use of inquiry learning models improves IPAS cognitive.</em></p> Birnida Nurissamawati Ninik Indawati Juilatul Hasanah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2185 2193 Penerapan Media Pembelajaran Papan Musi Pada Materi KPK dan FPB untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas V SDN Ciptomulyo 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1132 <p><em><strong>Abstract:</strong> This research aims to describe the effect of using the Musi board learning media on improving student learning outcomes on KPK and FPB material. This research involved 28 class V students at SDN Ciptomulyo 2, Malang City. The type of research used is classroom action research (PTK). The instruments used were observation sheets, questionnaires, and learning outcomes tests. Data was analyzed using qualitative and quantitative methods, with data collection techniques in the form of tests, documentation and observation. At the pre-cycle stage, students tend to show a passive attitude and lack motivation in learning and view mathematics as a difficult and boring subject. The research results showed a significant increase in student learning outcomes, with the percentage of completion reaching 46% in Cycle I and increasing to 78% in Cycle II. In conclusion, the use of Musi board media has proven to be effective in improving student learning outcomes in KPK and FPB material in class V at SDN Ciptomulyo 2, Malang City.</em></p> Muhammad Taufiqillah Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2194 2202 Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Pada Mata Pelajaran Pendidikan Pancasila Untuk Meningkatkan Keaktifan Belajar Siswa Kelas 5A di SDN Bumiayu 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1133 <p><strong><em>Abstract: </em></strong><em>This research aims to explain the application of the cooperative learning model </em>teams games tournament <em>and on Pancasila education subjects to increase the learning activity of class 5A students at SDN Bumiayu 1 Malang City and explain the results of cooperative learning types </em>teams games tournament <em>and in Pancasila education subjects to increase the learning activity of class 5A students at SDN Bumiayu 1 Malang City. This research uses a type of classroom action research (PTK). PTK is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together. The instruments used in this classroom action research include (a) teacher activity assessment sheets, (b) cognitive and non-cognitive diagnostic assessment sheets, (c) formative test sheet, (d) field note sheet, (e) observation sheet on student learning activity and reflection. Application of the TGT Type Cooperative Learning Model (</em>Team Games Tournamentt<em>) research can be shown by the overall average result data obtained from observations showing that there was an increase in the average indicator of student activity in cycle I by 68.33%, increasing to 81.87% in cycle II, as well as the average results The overall results obtained from the questionnaire showed an increase in the average indicator of student activity in cycle I of 74.16%, increasing to 83.69% in cycle II.</em></p> Adela Hoedin Maulida Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2203 2213 Penggunaan Media Pembelajaran KAPI (Kartu Pintar) Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Matematika Di SDN Sukun 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1134 <p><strong><em>Abstract:</em></strong><em> This research aims to find out in detail the level of success of student learning outcomes. Through this research it is hoped that it will be able to provide information regarding the level of success of student learning outcomes in mathematics, Addition and Subtraction material for up to 20 grade 1 students at SDN Sukun 1 Malang, by applying the CTL learning approach , STAD learning model using KAPI learning media. This research is Classroom Action Research, a type of qualitative descriptive research, data collection methods using interviews, observation, tests and documentation. The research subjects were 28 grade 1 students at SDN Sukun 1 Malang. The results of observations regarding the increase in students' ability to realize that the questions they are working on are addition or subtraction questions, and thinking about the answers are in the very good category, where the results obtained have increased by 93%, including in the very good category. </em></p> Rona Afrildha Nanty Yayuk Hinaning Utami Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2214 2223 Meningkatkan Aktivitas Belajar Bahasa Indonesia Melalui Pendekatan Problem Based Learning Bagi Siswa Kelas 1 SDN Kebonsari 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1135 <p><strong><em>Abstract: </em></strong><em>This study was conducted to determine whether there is an increase in learning activities Indonesian can be done through a Problem Based Learning approach for grade 1 students of SDN Kebonsari 1 Malang. Data collection techniques are carried out by observation in the form of distribution of questionnaire sheets given to observers. Observer disi is a peer who sees the development of learning activities from cycle I and cycle II. Data processing is carried out with comparative descriptive statistical techniques that serve to compare data obtained from cycle I and cycle II. The results obtained in this study prove that the use of the Problem Based Learning model&nbsp; is able to increase learning activities as evidenced by an increase in cycle I and cycle II consisting of visual activity increased by 20%, listening activity increased by 13%, oral activity increased by 13%, writing activity increased by 14% and mental activity increased by 13%. </em></p> Lilin Winarti Sri Rahayu Merlia Anastasia Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2224 2234 Upaya Meningkatkan Minat Belajar Melalui Media Puzzle Pada Siswa Kelas 1 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1136 <table> <tbody> <tr> <td width="14">&nbsp;</td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </tbody> </table> <p><br><em><strong>Abstract: </strong>The purpose of this study is to increase students' interest in learning in grade 1 mathematics subjects. This type of research is a classroom action research that is carried out collaboratively and participatively as much as 2 cycles. The subjects in this study were from grade I at SDN Kebonsari I Malang City which amounted to 28 students. This study used the Kemmis and Taggart model which includes planning, action, observation and reflection. The data collection instrument used teacher observation sheets and student questionnaires. The learning model used in this study is TGT (Teams Games Tournament). The subjects of this study were grade 1 students of SDN Kebonsari 1 Malang City. The instruments used in this study were questionnaires, observations, documentation and interviews. In the implementation of classroom actions, there is a change in the increase in student learning interest after cycle 2 actions. This happens because of using puzzle media in learning mathematics. Data analysis is carried out descriptively, qualitatively and quantitatively. The results of this study show that the use of puzzle media can increase the interest in learning of grade 1 students of SDN Kebonsari 1.</em></p> Daniyatul Hurriyyah Sri Rahayu Merlia Anastasia Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2235 2245 Penggunaan Assemblr Edu Untuk Meningkatkan Aktivitas dan Efektivitas Pembelajaran Matematika Siswa Kelas IV SDN Kebonsari 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1137 <p><strong><em>Abstract:</em></strong><em> Current mathematics learning media are less interactive, especially in developing digital literacy. The aim of this research is to determine the activities and effectiveness of student learning using Assemblr Edu media for class IV students at SDN Kebonsari 1 Malang. This research was designed using Classroom Action Research (PTK) which was carried out in two cycles using the Kemmis and MCTaggart models. In each cycle through the steps; Planning, implementation, observation, and reflection. Data collection techniques are through observation, questionnaires and documentation. The results of data analysis in cycle I showed that Assembler EDU media could increase learning activities with a student percentage of 81%. In cycle II it increased to 87%. The overall results of learning effectiveness reached 90%, meaning that Assemblr Edu can be used properly as a learning medium. Based on the percentage results obtained, it can be concluded that the use of the EDU assembly can increase the learning activity and effectiveness of class 4 students at SDN Kebonsari 1 Malang. </em></p> Intan Arumsari Sri Rahayu Merlia Anastasia Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2246 2257 Upaya Meningkatkan Minat Belajar Matematika dengan Pemanfaatan Media Canva pada Peserta Didik Kelas V di SDN Kebonsari 1 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1138 <p><strong><em>Abstract:</em></strong><em> In achieving an effective and efficient learning goal, the use of media in the learning process is necessary, especially in Mathematics. Based on observations conducted on 5th-grade students at SDN Kebonsari 1 Kota Malang, many students are not interested in Mathematics because the media used by teachers lacks variation. According to the researcher, the teaching method to address this issue in the class is the utilization of Canva media. This research aims to enhance students' interest in learning Mathematics by utilizing Canva media in the fifth-grade class. Based on the results of the research conducted in Cycle I and Cycle II, it is known that the Canva application media successfully increased students' interest in learning. As for the interest in learning during the pre-cycle, out of 27 students, 22 showed a very high interest, 4 were sufficient, and 1 was lacking. In Cycle 1, out of 27 students, 24 had a very high interest, 2 were sufficient, and 1 was lacking. In Cycle 2, out of 27 students, 26 had a very high interest, while 1 was sufficient. Based on this data, it can be concluded that the implementation of the Canva application media has proven to increase students' interest in learning Mathematics. The classical percentage is 96%, showing an increase in interest from 81% to 96%. Thus, based on this data, it can be concluded that the implementation of the Canva application media has successfully increased students interest in learning Mathematics.&nbsp; </em></p> Helen Putriana Dewi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2258 2268 Model Pembelajaran Kooperatif NHT Untuk Peningkatan Keterampilan Kolaborasi Siswa Kelas V SD Pada Pembelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1139 <p><strong><em>Abstract: </em></strong><em>The Aims of this classroom research based on the results of observations that found data that students' collaboration skills were still lacking and needed to be improved. This was apparent when the researcher made observations during the pre-cycle, specifically in science and science learning, where during group work many students were less actively involved in the work and work process. with students is not achieved well. Data collection was carried out by conducting observations and questionnaires while learning activities were in progress, using collaborative observation rubrics and collaborative questionnaire rubrics. Using the NHT model, the results obtained from 27 students were 7 students (25%) who had increased collaboration skills in the sufficient and moderate categories. 20 students (75%) had increased collaboration skills in the very high category. </em></p> Masyinta Maghfirah Tina Susanti Sri Rahayu Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2269 2277 Peningkatan Kemampuan Berfikir Kritis Manfaat Keanekaragaman Hayati dengan Model Discovery Learning dan Pendekatan DAP https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1140 <p><strong><em>Abstract:</em></strong><em> Critical thinking is a 21st century skill that students must have. Critical thinking skills can be found in various subjects, one of which is in Science Material. The aim of this research is to improve students' critical thinking skills on biodiversity material through the discovery learning model and the DAP approach. The research model used is classroom action research. From the results of research in the first cycle, as many as 61% or 17 students achieved the graduation criteria. In the second cycle, 79% or 22 students achieved the passing criteria. So the increase rate is 18% or as many as 5 children. </em></p> Ahmad Alya Alhani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2278 2284 Puzzle Picture Tematik sebagai Peningkatkan Kemahiran Menulis Cerpen Siswa SMA Kelas X-2 di SMAN 6 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1141 <p><strong><em>Abstract: </em></strong><em>This research aims to enhance the short story writing skills of 10th-grade students (X2 class) at SMAN 6 Malang through the implementation of the Puzzle Picture method. This method involves using puzzle pieces to understand the concept of short stories. The study utilizes instructional media that can stimulate students' creativity and imagination in writing short stories. Initial observations revealed that the current teaching methods were ineffective in fostering students' creativity and that students struggled with composing a complete short story. In this study, the Puzzle Picture method was applied as an alternative approach to improve students' short story writing skills. The findings indicate that the implementation of this method enhanced the effectiveness and critical thinking abilities of students in writing short stories. Furthermore, the method clarified the concept of short stories. By utilizing the Puzzle Picture method, students were able to better comprehend the concept of short stories and develop their creativity in writing. </em></p> Alifia Khoirunnisa Gatot Sarmidi Yatmiarsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2285 2294 Peningkatan Pemahaman Konsep Matematis Satuan Tidak Baku Siswa kelas 1 SDN Kebonsari 2 dengan Model Cooperative Learning Tipe STAD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1142 <p><strong><em>Abstract:</em></strong><em> This classroom action research aims to improve understanding of the mathematical concept of non-standard units using the STAD type cooperative learning model.&nbsp; The research targets were grade 1 students at State elementary School Kebonsari 2 Malang. The number of students in class 1 is 28 children. The classroom action research model used is Kemmis and Mc Taggart. There was an increase in the percentage from cycle I of 60.71% to cycle II of 82.14% or in this case 21.43%. So it can be concluded that the STAD type cooperative learning model is able to increase understanding of the mathematical concept of non-standard units in class 1 students at State Elementary School Kebonsari II, Malang City. </em></p> Alviana Candra Dewi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2295 2302 Implementasi Model Discovery Learning Dengan Media Ular Tangga Untuk Meningkatkan Prestasi Belajar Siswa Kelas 4 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1143 <p><strong><em>Abstract :</em></strong><em> Science learning in class IV elementary school is very interesting if you use the Discovery Learning learning model, namely a learning model that places more emphasis on students' direct experience. Lack of student involvement in learning has an impact on learning achievement. For this reason, researchers use the Discovery Learning model by using the Snakes and Ladders media. This study aims to improve the learning achievement of IPAS material Me and My Needs in fourth-grade students of SDN Tanjungrejo 5 Malang City through the application of the Discovery Learning Model using the Snakes and Ladders media. The method used is Classroom Action Research (PTK) with two cycles. The research subjects were grade IV elementary school students totaling 29 children. The instruments used were learning outcome tests, observation, and documentation. The results showed a significant increase in student learning outcomes after the application of the Discovery Learning Model using the Snakes and Ladders media. At the pre-cycle meeting, the scores obtained were very low. In the first cycle, the average post-test score was less than satisfactory. Then, in the second cycle, there was a significant increase from the first cycle. Observations also showed active participation of students in learning activities. Learning using the Dscovery Learning model using the Snakes and Ladders media in this study was most effectively applied in cycle II. </em></p> Ricki Dwi Oktavia Chandra Sundaygara Qomariyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2303 2311 Pemahaman Konsep Diagram Batang dan Garis pada Mata Pelajaran Matematika Melalui Media Rouled Diagram untuk Meningkatkan Hasil Belajar Siswa SD Kelas 4 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1144 <p><strong><em>Abstract:</em></strong><em> Student interaction with concrete objects around them can improve student learning outcomes. Especially the provision of action by using concrete learning media will affect the improvement of learning outcomes in Mathematics subjects. The purpose of this study was to improve math learning outcomes on bar and line diagram material through the use of concrete media in 4th grade students of SDN Tanjungrejo 2 Malang City. This research is a Classroom Action Research (PTK) with a design according to Kemmis and Mc. Taggart. The research subjects used were class 4A students of SDN Tanjungrejo 2 Malang City totaling 28 students. Data collection techniques used direct observation, documentation, and tests. Data analysis used quantitative descriptive analysis. The results of PTK show that the application of concrete media in Mathematics subjects can improve student learning outcomes. As a result, 6 students (21%) reached the KKM in the pre-cycle, 13 students (46%) reached the KKM in cycle I, and 23 students (82%) reached the KKM in cycle II.&nbsp; </em></p> Santika Ayu Husna Ningrum Dwi Agus Setiawan Wahyuning Tyas Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2312 2321 Penggunaan Media Kantong Penjumlahan Terhadap Hasil Belajar Belajar Siswa Kelas II SDN Kebonsari 4 Kota Malang Pada Mata Pelajaran Matematika Operasi Penjumlahan Bersusun Tahun Ajaran 2023/2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1145 <p><strong><em>Abstract:</em></strong><em> This research aims to improve Mathematics learning outcomes regarding the material on compound addition using deposits or not on the Mathematics sub-material on addition addition using deposits. Valuable learning through the use of addition bag media. It is felt that students are still experiencing difficulties in valuable event material related to sequential addition. The method used is classroom action research (PTK) with a research model developed by Kemmis and Mc. Taggart. The research subjects were class II students at SDN Kebonsari 4, Malang City, totaling 26 students. This research was carried out in March 2024. Action research was carried out in two cycles, namely cycle I and cycle II. Each cycle has 4 stages, namely, planning, implementation, observation and reflection. Data collection techniques use interviews, observation, tests and documentation. The research results showed that student learning outcomes in the pre-cycle got an average score of 59.46, then increased to 72.95 in cycle I, and to 80.67 in cycle II. The percentage of completeness also increased from 50% (pre cycle), to 72.67% (cycle I) to 80.48% in cycle II. Thus it can be concluded that the research results show that the Number Pocket media can improve student learning outcomes in the material. Mathematics of Multiple Addition Operations. </em></p> Wiji Marta Silvia Siti Halimatus Sakdiyah Windra Septi Mulyanti Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2322 2330 Meningkatkan Motivasi Menulis Cerpen Kelas XI-1 SMAN 6 Malang Dengan Metode Pict To Pict https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1146 <p><strong><em>Abstract: </em></strong><em>This study focuses on improving short story writing motivation using the Pict to Pict method in class XI-1 of SMAN 6 Malang with the research problem, namely how can the Pict to Pict method improve the short story writing motivation of class XI-1 students of SMAN 6 Malang? The type of research is PTK (Classroom Action Research) which was carried out in two cycles. This study used (1) observation, (2) questionnaires to collect data, and (3) short story project assessment sheets. The results of the study showed that the application of the Pict to Pict method can increase students' motivation to write short stories. This is indicated by the learning activities and short story writing motivation of students, the increase in enthusiasm, creativity, and spirit of students in participating in learning and completing assignments. This method helps students to more easily imagine and compose interesting and creative short stories. The scores for learning activities and writing motivation for students in cycle 1 were 64%, while the scores for learning activities and writing motivation for students in cycle 2 were 80%. The score for the short story writing assessment results in cycle 1 was 58%, while the score for the short story writing assessment using the Pict to Pict method in cycle 2 was 80%. </em></p> Anggita Elma Vira Gatot Sarmidi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2331 2341 Penggunaan Media Dakon Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Matematika Di Kelas 2 SDN Sukun 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1147 <p><strong><em>Abstract:</em></strong><em> This research reveals attention to the learning process in class II at SDN Sukun 1 Malang, especially to the concept of multiplication operations. This research shows that there are deficiencies in mathematics learning in multiplication material which causes a lack of student involvement and a lack of attention to the teacher's explanations. This has a negative impact on the overall effectiveness of learning. To overcome this problem, researchers tried to introduce dakon media as an aid in teaching mathematics in multiplication material in this class. The results of Classroom Action Research (PTK) confirmed that the use of dakon media was successful in increasing students' understanding and learning outcomes regarding multiplication material, which was in line with expectations based on previously prepared hypotheses. </em></p> Arvena Putri Sita Yayuk Hinaning Utami Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2342 2351 Pengembangan Media Pembelajaran Ulang Ceria (Ular Tangga Ceria) Untuk Meningkatkan Pemahaman Konsep Belajar Ipas Kelas IV Di SD Negeri Sukun 1 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1148 <p><strong><em>Abstract:</em></strong><em> This research is motivated by the low achievement of learning outcomes at SD Negeri Sukun 1 Malang, particularly among fourth-grade students in IPAS learning with material on Cultural Diversity in Indonesia. This can be seen from the percentage of students who have not reached the Minimum Completion Criteria (KKM), which is more than 69.24%. The main objective of this research is to describe the implementation of learning using the snake ladder media, analyze students' activities when using this media, and evaluate students' learning outcomes after using the “ulang ceria” learning media. The research method used is Classroom Action Research. The subjects of this study consist of teachers and 26 fourth-grade students at SD Negeri Sukun 1 Malang. Data were collected through observation and tests. The research results show that students' learning completeness increased from cycle I (57.69%) to cycle II (80.76%). From these results, it can be concluded that using snake ladder media effectively improves students' learning outcomes at SD Negeri Sukun 1 Malang. </em></p> Harits Aminnurodin Yayuk Hinaning Utami Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2352 2361 Penerapan Model Discovery Learning Untuk Meningkatkan Minat Berhitung Menggunakan Media Pakades Pada Materi Bilangan Desimal Siswa Kelas IV SD Negeri Kebonsari IV Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1149 <p><strong><em>Abstract:</em></strong><em> This research was motivated by students' low interest in calculating and solving problems in Mathematics lessons. The learning model used tends to be monotonous and does not utilize learning media to support the teaching and learning process. This fact is supported by Mathematics learning results which are still below the minimum completeness level (KKM), as well as findings from interviews and observations. The research aims to assess the increase in student learning achievement through the application of the Discovery Learning learning model with the support of decimal number board media, namely Decimal Number material in class IV at SDN Kebonsari 4 Malang. The research used the Classroom Action Research method which was carried out in two cycles involving 28 class IV students as research subjects. Data collection techniques include tests, observation and documentation. The results of the pre-cycle stage, the completion level was 27%, the average value was 53. In cycle I, there was an increase to 79%, the average value was 75. In cycle II, there was a further increase with a completion level of 90% and the average value the average reached 82. In the skills aspect, the level of completion in cycle I was 82% and increased to 90% in cycle II. It can be concluded that the implementation of the Discovery Learning Model with the support of Pakades media has succeeded in increasing students' interest in learning in class IV at SDN Ckebonsari 4 Malang. </em></p> Sindy Galuh Larasaty Lulus Arifaida Siti Halimatus Sakdiyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2362 2369 Upaya Meningkatkan Hasil Belajar IPAS Materi Kekayaan Budaya Indonesia Melalui Model Pembelajaran Kooperatif Tipe Index Card Match pada Siswa Kelas IV SD Negeri Bandungrejosari 02 Kota Malang Tahun Ajaran 2023 / 2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1150 <p><strong><em>Abstract:</em></strong><em> IPAS is a lesson subject that requires skills in reading environment’s and surrounding conditions. Students' difficulty in understanding and mastering learning results in limited knowledge and low grades obtained. One of the causes is student’s low involvement in learning, which has an impact on learning outcomes. For this reason, researchers used Index Card Match Type Cooperative Learning Model. This research is aimed to improve IPAS learning outcomes on Indonesian Cultural Wealth material for grade IV students at SDN Bandungrejosari 02 through the application of the Index Card Match Type Cooperative Learning Model. This research was carried out at SDN Bandungrejosari 02. The method used is Classroom Action Research (PTK) with two cycles. The research subjects were 27 students of grade IV elementary school. The instruments used are learning outcomes tests, observation and documentation. The research results show a significant increase in student learning outcomes after implementing the Index Card Match Type Cooperative Learning Model. In the first cycle, the average test score unsatisfactory.Then, in the second cycle, there was a significant increase from the first cycle. Observations also show students’ active participation in learning activities. Learning using the Cooperative Index Card Match Learning Model in this research was most effectively applied in cycle II. </em></p> Tia Sofi Lestarini Farida Nur Kumala Winayu Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2370 2381 Peningkatan Hasil Belajar Materi Nilai Tempat Kelas 2 Menggunakan Media Papan Bilangan https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1151 <p><strong><em>Abstract:</em></strong><em> Low student learning outcomes are a result of teachers' incapacity to create an engaging mathematics learning process. The purpose of this Classroom Action Research (PTK) is to ascertain whether employing number board media, class 2 students' comprehension of place value of numbers has increased. Two cycles of the research were conducted, with each cycle having four stages: (1) planning, (2) acting, (3) observing, and (4) reflecting. All 27 of the grade 2 students from SDN Tanjungrejo 3 Malang City were used for the research subjects. Tests and observation sheets were employed as data collection tools, and both quantitative and qualitative descriptive techniques were used to analyze the collected data. The study's findings demonstrate that using number board media can enhance learning. The study's findings demonstrate that using number board materials can enhance class II students' place value learning objectives. The average learning outcomes increased from 72.22 with a completeness level of 62.9% in cycle I to 92.59 with a completeness level of 100% in cycle II, demonstrating this.</em></p> Wika Putri Puspasari Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2382 2392 Penerapan Media Literasi Digital E-Book Cerita Anak Untuk Meningkatkan Keterampilan Menulis Teks Narasi Pada Peserta Didik Kelas IV Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1152 <p><strong><em>Abstract:</em></strong><em> This research was motivated by the existence of problems in learning to write narrative texts, including the low writing skills of students in paying attention to spelling and vocabulary, as well as difficulties in developing their ideas to be expressed into a narrative text. Based on this background, an alternative solution is needed to overcome this gap by using digital literacy media e-books for children's stories to improve narrative text writing skills in class IV students at SDN 1 Sukun, Malang. This research is classroom action research which consists of planning, implementation, observation and reflection stages. This research data collection method uses interviews, observation, documentation and tests. The subjects in this research were fourth grade elementary school students. Data analysis uses qualitative descriptive analysis. Based on data analysis, the results can be obtained that students' writing skills have increased. </em></p> Moh. Fakhri Nuha Yayuk Hinaning Utami Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2393 2401 Penerapan Model Discovery Learning Berbantuan Multimedia Interaktif untuk Meningkatkan Hasil Belajar IPAS pada Siswa Kelas IV SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1153 <p><strong><em>Abstract:</em></strong><em> The characteristics of elementary school students are in the concrete thinking stage, so they need help with real objects that can be seen in learning. However, in this case, the learning media available in the classroom is still limited, so student learning outcomes are not optimal. This research aims to determine the improvement in science and science learning outcomes through a discovery learning model assisted by interactive multimedia. The research subjects were 24 class IVB students. Data was collected using the test method. Data were analyzed using quantitative descriptive statistics. The results of the research show an increase in science learning outcomes in class IV B students. This can be seen in pre-cycle student learning outcomes with 33% learning completeness, 58% in cycle I, 79% in cycle II. It can be concluded that the application of the discovery learning model assisted by interactive multimedia can improve the learning outcomes of class IVB students. The implication of the research is that it can increase student activity and make learning more meaningful and not easily forgotten by students. </em></p> Riesda Etviana Yayuk Hinaning Utami Triwahyudianto Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2402 2412 Peningkatan Hasil Belajar Pendidikan Pancasila Melalui Model Pembelajaran Problem Based Learning Berbantuan Media PAGORONG Pada Siswa Kelas I SDN Kebonsari 4 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1154 <p><strong><em>Abstract:</em></strong><em> The aim of this research is to improve Pancasila Education learning outcomes using the Problem Based Learning model assisted by "Pagorong" media in class I at SDN Kebonsari 4 Malang. This research method is Classroom Action Research. The research was carried out in two cycles with stages including planning, action, observation and reflection. Data collection techniques are observation, tests, and document study. Data analysis techniques according to Miles and Huberman include data collection, data reduction, data presentation, and drawing conclusions. The results showed that the class average and percentage of classical completeness increased from pre-action 56.92 with classical completeness of 23.04% to 72.06 with classical completeness of 55.77% in cycle I, and increased to 85.98 with classical completeness 84.62% in cycle II. Based on the results of this research, it is concluded that the application of the Problem Based Learning model assisted by the "Pagorong" media can improve learning outcomes for Pancasila Education in class I at SDN Kebonsari 4 Malang. </em></p> Vera Nur Aufa Siti Halimatus Sakdiyah Lulus Arifaida Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2413 2419 Implementasi Pembelajaran Kooperatif Tipe Think Pair Share untuk meningkatkan Hasil Belajar Matematika Peserta Didik Kelas 4 SDN Tanjungrejo 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1155 <p><strong><em>Abstract:</em></strong><em> This research aims to improve the learning outcomes of economic subject through cooperative learning Think Pair Share method in the fourth grade students of SDN Tanjungrejo 2 Malang. This research used a classroom action research method with two cycles. Instrument of data collection used observation sheets and test. Data analysis technique used was quantitative descriptive analysis. The results of the study showed that learning by applying the cooperative learning Think Pair Share method had a positive impact in improving students’ learning outcomes in the fourth grade students at SDN Tanjungrejo 2 Malang, in which there was found an increase in the students’ standard score in each cycle i.e. cycle I (32%), cycle II (61%), and cycle III (89%). </em></p> Wulan Fatikhah Luswisandari Dwi Agus Setiawan Dewi Wulansari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2420 2429 Penerapan Model Discovery Learning Berbantuan Media Geoboard Dalam Upaya Meningkatkan Kemampuan Pengetahuan Mata Pelajaran Matematika Materi Bangun Datar Pada Siswa Kelas 4 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1156 <p><strong><em>Abstract: </em></strong><em>This research aims to determine the effect of the Discovery Learning learning model assisted by geoboard media in an effort to improve the ability to know mathematics subjects about flat shapes in class IV elementary school students. This type of research uses classroom action research which consists of 2 cycles. The subjects in this research were 26 class IV students at SDN Bandungrejosari 4 Malang. The object of this research is students' knowledge abilities by implementing the geoboard-assisted discovery learning model. The data collection method in this research is the test method. The data collected in this research is data on student learning outcomes in the knowledge (cognitive) aspect of mathematics in flat shapes. The results of the research showed that there was an increase in students' knowledge skills in the mathematics subject of flat shapes in class IV elementary school. This can be proven from the results of the students' learning completeness percentage (cognitive score) reaching 80.77</em>%<em>. </em></p> Agustin Dwikasari Arnelia Dwi Yasa B. Shinta Marga Astarina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2430 2436 Peningkatan Kemampuan Berhitung Perkalian Melalui Model Cooperatif Tipe Number Head Together (NHT) Berbantuan Media Papan Pintar Perkalian Pada Siswa Kelas II SD https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1157 <p><strong><em>Abstract:</em></strong><em> This research aims to determine the effect of the Number Head Together (NHT) Cooperative learning model assisted by multiplication smart board media in an effort to improve multiplication calculation skills in mathematics subjects of class II elementary school students. This type of research uses classroom action research which consists of 2 cycles. The research subjects were class II students at SDN Bandungrejosari 4, Malang City, totaling 28 students. The object of this research is students' numeracy skills by determining student learning outcomes when implementing the Number Head Together (NHT) type cooperative model assisted by a multiplication smart board. The data collection method in this research is the test method. The data collected in this research is data on student learning outcomes in aspects. The results of the research showed that there was an increase in students' multiplication calculation skills in grade II elementary school mathematics subjects. This can be proven from the results of the percentage increase from cycle I of 70.54% to 82.62% in cycle II.</em></p> Aprilia Retnaning Ayu Gumilang Arnelia Dwi Yasa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2437 2447 Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) Pada Mata Pelajaran IPAS Kelas IV Berbantuan Media Find My Place https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1158 <p><strong><em>Abstract:</em></strong><em> The aim of this research is to improve science learning outcomes through a cooperative model of teams games tournament type for class IV SDN Bandungrejosari 4 Malang City for the 2023/2024 academic year. This type of research is classroom action research consisting of cycle I and cycle II. The subjects of this research were Class IV students at SDN Bandungrejosari 4, Malang City, consisting of 26 students. This Classroom Action Research consists of 4 stages, namely planning, implementation, observation and reflection. Data collection techniques are carried out by means of tests, observation and documentation. The data obtained was analyzed using descriptive qualitative analysis techniques. Learning activities in the pre-cycle reached 25 with an average score of 58.40. The first cycle reached 70% with an average value of 74.35. In the second cycle students achieved 95% with an average score of 83.75. From several efforts made by the teacher, it turns out that students have improved, although not significantly, but have met the standard KKM score and met the target set by researchers, namely 75. </em></p> Atrin Trisnawati Arnelia Dwi Yasa B. Shinta Marga Astarina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2448 2453 Pengaruh Model Kooperatif Tipe STAD Berbantuan Media Smart Box Terhadap Kemampuan Kognitif Kelas IV Materi Pancasila Sebagai Nilai Kehidupan https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1159 <p><strong><em>Abstract:</em></strong><em> The increasing use of learning media in Pancasila education subjects. The aim of implementing this smart box media is to improve the cognitive outcomes of class IV B students in the learning process. The method used is Classroom Action Research (PTK). The subjects for applying this media were 26 students with 2 cycles of implementation. Based on the percentage of learning completion before and after implementing smart box media in cycle I (53%) and cycle II (73%) it indicates an increase in cognitive learning outcomes for class IV B students with the help of smart box media.</em></p> Fadilah Ketlin Agustina Kasriana Putri Arnelia Dwi Yasa B. Shinta Marga Astarina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2454 2462 Implementasi Metode STEAM Pada Pembelajaran Matematika Berbantuan Media Flashcard untuk Meningkatkan Hasil Belajar Siswa Kelas II SDN Tanjungrejo 2 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1160 <p><strong><em>Abstract:</em></strong><em> This research is motivated by the choice of media and methods that are less varied in mathematics learning, which has an impact on the low learning outcomes of grade 2 students. Therefore there is a need for innovation, one of which is through the use of the STEAM (science, technology, engineering, art and mathematics) learning method. with the help of flashcard media. This research is Classroom Action Research (PTK) using the Kemmis and Mc Taggart model which consists of 2 cycles with 4 stages, including planning, implementation, observation and reflection. This research involved 28 grade 2 students at SDN Tanjungrejo 2 Malang as subjects. This research data is in the form of qualitative and quantitative analysis. The results of this research were that in cycle 1, 11 students or 42% obtained scores above the KKM (≥ 70), and 15 students or 58% obtained scores below the KKM (&lt;70). Then in cycle 2 there was an increase of 24 students or 86% getting scores above the KKM, and as many as 4 students or 14% getting scores below the KKM. Thus, the use of the STEAM method with the help of flashcard media in mathematics subjects can improve student learning outcomes. </em></p> Iin Hidayatul Mu'ayyanah Dwi Agus Setiawan Dewi Wulansari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2463 2472 Peningkatan Prestasi Belajar Siswa Kelas II SD materi Matematika Bangun Datar Segitiga dan Segiempat melalui Model Think Pair Share berbantuan Media Mystery Box https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1161 <p><strong><em>Abstract:</em></strong><em> This research aims to improve Mathematics learning achievement through the application of the TPS cooperative learning model for class II students at SD Negeri Bandungrejosari 4 Malang. This type of research is collaborative classroom action research (PTK-K) which consists of two cycles. The subjects of this research are class II students at SDN Bandungrejosari 4 Malang City, totaling 28 students. The type of data used is qualitative and quantitative data. This Collaborative PTK was implemented through cycles 1 and cycle 2 with the research results obtained; 1) in cycle I it was 62.1, and cycle II it was 77. 2) the percentage of classical learning completeness in cycle I was 64% and in cycle II it was 82%. Based on the results of the research and discussions that have been carried out, it can be concluded that the application of the Think Pair Share (TPS) Model is able to improve learning achievement in the material needs and desires of class II students at SDN Bandungrejosari 4 Malang City for the 2023/2024 academic year. </em></p> Servanda Meliani Guntary Arnelia Dwi Yasa B. Shinta Marga Astarina Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2473 2483 Meningkatkan Hasil Belajar IPAS Melalui Penggunaan Model Pembelajaran Snowball Throwing Pada Peserta Didik Kelas V SD Negeri Gadang 1 Kecamatan Sukun Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1162 <p><strong><em>Abstract</em></strong><em>: The results of observations show that the learning outcomes of fifth grade students of SD Negeri Gadang 1, Sukun District, Malang City are still low. To improve the learning outcomes of students, it can be done by improving learning strategies, methods, techniques and media in learning. So researchers see the importance of learning strategies to be effective, by applying the Snowball Throwing learning model to improve student learning outcomes. This study aims to improve IPAS learning outcomes with Snowball Throwing learning model. The subjects were fifth grade students of SD Negeri Gadang 01 Sukun District, Malang City as many as 25 students. This study uses a Classroom Action Research model consisting of 2 cycles. From the test results that have been given, the percentage of individual completeness has increased by 10.2% and the percentage of classical completeness experienced an increase of 32%. Based on the results of this study, Snowball Throwing learning model has succeeded in improving the learning outcomes of IPAS digestive system of human material for fifth grade students of SD Negeri Gadang 01, Sukun District, Malang City. </em></p> Dhona Anggisa Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2484 2494 Meningkatkan Hasil Belajar Peserta Didik Menggunakan Metode PBL dalam Soal Cerita Pada Mata Pelajaran Matematika Kelas 2 Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1163 <p><strong><em>Abstract:</em></strong><em> This study addresses the issue of students' difficulties in analyzing and solving science story problems, which has resulted in learning outcomes below the minimum completeness level (KKTP). The aim of the research is to increase students' learning outcomes by implementing a Problem-Based Learning (PBL) model to enhance critical thinking skills at SDN Gadang 1 Malang City. The Classroom Action Research method was used in two cycles, involving 26 grade 2 students as research subjects. Data collection techniques include tests, observation, and documentation. The results show that the application of the PBL model has improved the students' learning outcomes significantly. The pre-cycle results of the completion level were 30%, and the average value was 60. In cycle I, it increased to 74%, the average value was 76. In the second cycle, it increased further by 88% and the average value reached 90. </em></p> Muhammad Fauzy Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2495 2501 Upaya Meningkatkan Ketrampilan Menulis Pantun Dengan Model Pembelajaran Kontekstual Pada Peserta Didik Kelas V Tahun Ajaran 2023-2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1164 <p><em><strong>Abstract:&nbsp;</strong></em><em>The purpose of this research is to improve the skill of writing rhymes. The subjects in this study were educators and fifth grade of SD Negeri Bandungrejosari Malang City. This classsroom acrtion research (CAR) was carried out in two cycles. Starting with the identification of problems that exist in the classroom by taking pre-cycle actions. The stage of each cycle begins with planning in the form of compiling learning steps through the application of contextual models. Theiresults of the study, namely the skills of students in learning have increased from cycle one and cycle two, in cycle one educators achieved a good category with a success percentage of 77% and in cycle II increased by 96% with a very good category. Classical learning completeness in the pre- cycle is only 35%, and in the first cycle it increases by 80%, and in the second cycle the increase reaches 100%. So that this research is proven to be able to improve the quality iof learning which includes the skills of educators, student activities and the results of poetry writing skils </em></p> Bima Sadana Farida Nur Kumala Umi Alfitriana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2502 2511 Penerapan Pembelajaran Berdiferensiasi untuk Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran IPAS https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1165 <p><strong><em>Abstract: </em></strong><em>This article explores the effectiveness of implementing differentiated instruction approach in improving students' learning outcomes in the subject of Science and Social Studies (IPAS). In the context of this research, the differentiated instruction approach is implemented with the aim of accommodating the diverse learning needs of each student. Using the action research method, data were collected from two cycles of teaching and learning to evaluate the impact of this approach on students' learning outcomes. The results indicate that the implementation of differentiated instruction leads to a significant improvement in students' average scores and the percentage of mastery level achievement. These findings highlight the importance of a responsive teaching approach that addresses the diversity of students in achieving optimal learning outcomes in the IPAS subject. </em></p> Sulung Bayu Prasetyo Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2512 2520 Peningkatan Keterampilan Menyusun Teks Biografi dengan Model Project Based Learning (PJBL) Pada Siswa Kelas X-I di SMA Negeri 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1166 <p><strong><em>Abstract:</em></strong><em>&nbsp; This type of research is a Classroom Action Research which aims to determine the improvement of the ability to compose biography text using the Project Based Learning model. The population in this study were all students of class X-I of State Senior High School 2 Malang Regency, with a sample of class X-I. The data collected consisted of student learning outcomes through tests in each cycle and data on student activities in learning based on observations. The data collected consisted of student learning outcomes through tests in each cycle and data on student activities in learning based on observations. Data on student learning outcomes were analyzed equally, while data on learning activities were analyzed using descriptive analysis. The results showed that the students' ability to compose biography text increased. In cycle I, there were 7 students who reached the complete category with a percentage of 18.42%, while in cycle II there were 25 students in the complete category with a percentage of 71.42%. Based on the data, it can be concluded that the use of Project Based Learning model can improve the ability to compose biography text of students in class X-I of State Senior High School 2 Malang Regency.</em></p> Ayu Anggraeni Nugraha Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2521 2531 Meningkatkan Motivasi Dan Hasil Belajar Peserta Didik Pada Teks Biografi Melalui Metode Pembelajaran Metode Kooperatif TGT “Jumping Shoes” dengan Media LKPD (Lembar Kerja Peserta Didik) https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1167 <p><em><strong>Abstract: </strong>The purpose of this study is to use the TGT approach "Jumping Shoes" to improve students' motivation and learning results when reading biographical writings. A classroom action research (PTK) methodology is used in this study. This study's focus is SMAN 2 Malang's Class X-E. The target number of pupils in the class is 36, as there are 14 male and 22 female students. The test approach is used in the research to get information on learning outcomes. The study's findings demonstrated an improvement in learning outcomes, with pre-cycle completion being at 75% and rising to 86.1% in cycle I and 100% in cycle II. This justification leads to the conclusion that using the TGT Method "Jumping Shoes" can enhance learning outcomes for students studying Indonesian, particularly when it comes to biographical materials.&nbsp;</em></p> Dewi Ratna Sari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2532 2543 Meningkatkan Keterampilan Mengevaluasi Teks Biografi Dengan Media Puzzle https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1168 <p><strong><em>Abstract:</em></strong> <em>The purpose of this study is to improve the skills of evaluating biography text with puzzle media. This research method is a classroom action research model of Kemmis and Mc Taggart which consists of 2 cycles with the flow of planning, action, observation, reflection. The data collection technique used a learning outcome test which was analyzed quantitatively descriptively. The source of data is class X-A students, with a total of 36 children, consisting of 12 boys, and 24 girls. The average value of learning outcomes in cycle 1 was 75.42 with a percentage of students achieving completeness of 88.89%, while in cycle 2 the average value was 81.53 with a percentage of students achieving 100% completeness. Based on the results of the study which showed an increase in the skills of evaluating biography text with puzzle media from cycle 1 to cycle 2, the follow-up that can be done is to develop a variety of puzzle media that is more interesting to increase interest and motivation to learn, then develop a more structured and systematic learning design to improve evaluation skills. </em></p> Farida Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2544 2553 Peningkatan Kemampuan Menulis Puisi Siswa Kelas VIII-G SMP Negeri 17 Malang Melalui Media Daftar Kata Bantuan https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1169 <p><strong><em>Abstract: </em></strong><em>This research is based on the low ability to write poetry in class VIII-G students at SMP 17 Malang. This is influenced by several factors, one of which is the media used by teachers to learn to write poetry. Researchers use a list of helpful words to make it easier for students to create a poem. This research uses qualitative descriptive methods and classroom action research methods. The techniques used in this research are interview techniques, observation, tests, literature review and analysis. The results of this research were that the ability to write poetry in class VIII-G students at SMP 17 Malang had increased quite significantly. In cycle I the average class score was 74.28 with 16 students having scores above the minimum score. In cycle II the average class score increased to 82.58 with 29 children having scores above the minimum score. This proves that the use of help word list media can improve students' writing skills.</em></p> Fatimah Ula Nur Fajri Hadi Wardoyo Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2554 2562 Peningkatan Keaktifan Belajar Peserta Didik Kelas VII dengan Media Moodle dalam Materi Teks Tanggapan Buku Fiksi Dan Non Fiksi https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1170 <p><strong>Abstract : </strong><em>This study aims to enhance the learning engagement of 7th-grade students at SMP Negeri 17 Malang in comprehending and responding to fiction and non-fiction book response texts using Moodle as a learning platform. Moodle is an online learning platform that provides various features to support the learning process, such as material management, discussion forums, and online assignments. The research method employed is Classroom Action Research (CAR) with 32 students as research subjects. Data were collected through observations, interviews with teachers and students, and documentation. The results indicate that the use of Moodle effectively increased the students' learning engagement from Cycle I to Cycle II, with the learning engagement percentage reaching 81.25% in Cycle II. Both teachers and students responded positively to the use of Moodle, perceiving it as creating a comfortable learning environment and motivating students to actively participate in learning.</em></p> Ike Karunia Safitri Hadi Wardoyo Muhammad Soleh Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2563 2569 Peningkatan Hasil Belajar Peserta Didik Kelas 1 Materi Bilangan Besar Menggunakan Pendekatan Teaching at The Right Level https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1171 <p><strong><em>Abstract: </em></strong><em>The rapid advancement of information and communication technology has made it imperative for individuals to master these skills. 21st-century skills are known as high-level thinking skills. The problem found in the field is the gap between the ideal condition and the actual condition. The motivation for learning and learning outcomes tend to be low, as can be seen from the behavior of students who pay less attention to learning mathematics. The purpose of this Classroom Action Research is to determine the impact of the TaRL Approach with the Discovery Learning Model on increasing student motivation and mathematics learning outcomes. The methodology used is Classroom Action Research which was carried out in two cycles, namely Cycle I two meetings and Cycle II two meetings and was carried out in class I SDN Kebonsari 3 Malang. Data collection instruments use observation sheets, learning motivation questionnaires and learning outcome tests. Data analysis methods are qualitative and quantitative. The results of the Classroom Action Research are that learning through the TaRL Approach with the Discovery Learning Model can improve student learning outcomes, where there is a positive increase in learning outcomes from Cycle I to Cycle II. Student learning outcomes increased from an average of 80 in Cycle I to an average of 90 in Cycle II. The conclusion obtained from this research is that learning through the TaRL approach with the Discovery Learning Model can improve student motivation and learning outcomes. </em></p> Irnada Al Anata Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2570 2579 Meningkatkan Hasil Belajar Pada Materi Sumber Daya Alam Melalui Media Gambar Pada Mata Pelajaran IPAS Di Kelas V SDN Kebonsari 4 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1172 <p><strong><em>Abstract:</em></strong><em> This study is classroom action research. The research was carried out in two cycles with the aim of improving student learning outcomes in natural resources and environmental material using image media in class V at SDN Kebonsari 4 Malang. The research subjects were 28 class V students of SDN Kebonsari 4 Malang, grouped heterogeneously. The pre-action results showed that the number of students who completed it was 5 people, while 23 people did not complete it, with the highest score being 85 and the lowest score being 55. The research results in cycle I showed that the average percentage of student activity observations was 74.8% in the sufficient category. In cycle II, the average percentage of students was 95% in the good category. This has met the success indicators that have been set with an average learning outcome score of at least 80 and classical completeness has reached a success indicator of at least 70%&nbsp; </em></p> Latifatun Nafiah Windra Septi Mulyanti Siti Halimatus Sakdiyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2580 2590 Implementasi Pendekatan Teaching at the Right Level Melalui Media Google Sites Berbantuan Game Kahoot untuk Peningkatan Hasil Belajar Peserta Didik Kelas V SDN Kebonsari 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1173 <p><strong><em>Abstract</em></strong><em>: Researchers conducted research at SDN Kebonsari 2 Malang, because they saw that in the VC class there was a lack of innovation in implementing learning, namely not providing learning in accordance with students' learning needs. Therefore, it is necessary to implement a learning approach to support the delivery of material so that it can be understood easily by students with a variety of cognitive abilities. This research aims to examine the improvement in student learning outcomes from implementing the TaRL approach through Google Sites media with the help of the Kahoot Game. The research method used is Classroom Action Research (PTK). Based on the research results, the increase in learning completeness was 74.08%, where in cycle I obtained 14.81% completeness and in cycle II obtained 88.89% completeness. So there is a positive impact in implementing the TaRL approach through Google Sites with the help of the Kahoot game to improve student learning outcomes. </em></p> Elisa Anjani Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2591 2598 Penerapan Pembelajaran Berdeferensiasi dengan menggunakan metode Role Playing untuk meningkatkan hasil belajar pada Mata Pelajaran Pendidikan Pancasil kelas V SD Negeri Kebonsari 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1174 <p><strong><em>Abstract:</em></strong><em> The main problem in this research is whether the application of differentiated learning using the Role Playing method can improve the learning outcomes of fifth grade elementary school students in Pancasil education subjects? The aim of this research is to improve the learning outcomes of Class V students at SD Negeri Kebonsari 2 Malang City by implementing differentiated learning using the Role Playing method in Pancasila Education lessons. This research design refers to the research model proposed by Arikunto in Zukira (2015) which consists of 4 components, namely: (1) planning, (2) implementing actions, (3) observation/observation, and (4) reflection. Based on the results of research conducted in class V of SD Kebonsari 2, Malang City, it is known that there was an increase in learning outcomes from cycle I to cycle II, student activity in cycle one was in the sufficient category and teacher activity was also in the sufficient category, the percentage of classical learning completeness in cycle I amounting to 44.4%. This indicates that the action research carried out has not been successful so it needs to be continued in the second cycle. Student activity in cycle two, which was observed using an observation sheet, showed an improvement from cycle one, if in cycle one, student activity was in the sufficient category, in cycle two it increased to good, likewise, teacher activity which in cycle one was in the sufficient category in cycle two increased. be good. The percentage of classical learning completeness in cycle II increased from cycle one which was only 44.4% in cycle two, increasing to 77.7%. Based on these results, it can be concluded that the application of differentiated learning using the Role Playing method can improve the learning outcomes of Class V students at Kebonsari 2 Elementary School, Malang City in the Pancasila Education subject. </em></p> Hendra Pratama Putra S. Evi Sulistyawati Cicilia Ika Rahayu Nita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2599 2608 Meningkatkan Pemahaman Konsep Pecahan Sederhana Melalui Pendekatan TaRL Berbantuan Media Konkret Siswa Kelas 2C SDN Kebonsari 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1176 <p><strong><em>Abstract:</em></strong><em> This research is a Classroom Action Research that aims to determine the increase in understanding of the concept of simple fractions through a TaRL approach assisted by concrete objects in grade 2C students of SDN Kebonsari 2 Malang. The subjects of this study were 27 class 2C students. The data collection techniques used are observation, tests, interviews and documentation. The results showed that in the first cycle the ability to understand concepts received an average value of 85%. In cycle II the level of students' comprehension ability increases to 96%. These results show that understanding of the concept of simple fractions can increase through a concrete media-assisted TaRL approach in grade 2C students of SDN Kebonsari 2 Malang. </em></p> Sri Yulistianingsih Isna Fithri Cicilia Ika Rahayu Nita Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2609 2613 Penerapan Teknik Role Play Dalam Upaya Meningkatkan Keterampilan Berbicara Pada Siswa Kelas VII-D SMPN 12 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1177 <p><strong><em>Abstract: </em></strong><em>Indonesian language teachers often face two choices: teach Indonesian to get grades, or train students to use the language as a language of communication. It seems that the first option was chosen because so far the measure of success in learning Indonesian has been grades. What happens next is that classroom learning gets boring day after day. Most of students' study time is spent working on questions from the teacher or books. How is Indonesian language learning in class VII-D? Based on the results of the diagnostic text carried out, the majority of class VII-D students like learning by playing. However, the problem that exists in class VII-D is that students are reluctant to carry out presentation activities. One effort to increase motivation to improve speaking skills is by providing role playing as a form of Indonesian language learning activity in class. This is to create an Indonesian language atmosphere in the classroom. In role playing, students are placed in certain situations and interact with their friends in Indonesian.&nbsp; </em></p> Karimah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2614 1618 Peningkatan Keterampilan Menulis Puisi dengan Media Pembelajaran Gambar dan Video pada Kelas X-H SMAN 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1178 <p><strong><em>Abstract:</em></strong><em> Poetry writing abilities are greatly enhanced by creative learning materials like pictures and movies. The phenomena of pupils' diminishing interest in and proficiency with poetry writing serves as the driving force behind this study. Lack of interest in the material that is utilized, together with a lack of desire and engagement, are the root causes of this issue. The goal of this research is to apply engaging and interactive media to counteract this problem. Students from SMAN 2 Malang's class X-H participated in classroom action research as the research methodology. The study's findings demonstrated that students' abilities to write poetry improved and grew following the use of picture and video media, rising from a class average of 76.63 to 91.21. The percentage of pupils achieving MOH went from 21 to 33. As a result, using visual and video content might be a substitute for honing poetry writing techniques.The research aims to undertake follow-up studies to investigate the impact of other media on poetic abilities or the use of picture and video media in conjunction with other materials. </em></p> Kiki Wulandari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2619 2632 Meningkatkan Keaktifan Peserta Didik Menggunakan Media Scrapbook Pada Materi Buku Fiksi dan Non Fiksi kelas 7 SMPN 17 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1179 <p><strong><em>Abstract</em></strong><em>: Learning Indonesian can train students to have reading, writing, listening and speaking skills. However, based on the reality, many students consider learning Indonesian to be a boring learning activity so they are not actively involved in learning. The aim of this research is to increase students' active learning through scrapbook learning media. The research method used is descriptive qualitative and quantitative. The result of this research is that there was an increase in the learning activity of students from cycle I and cycle II using scrapbook learning media. Cycle I had an average learning activity of 55.25% and cycle II had an average learning activity of 85%, resulting in an increase in student learning activity of 29.75%. It can be concluded that the application of scrapbook learning media can increase students' activeness in learning Indonesian, such as answering teacher questions, paying attention to teacher explanations, working together with friends, and asking the teacher if there is something they don't understand. </em></p> Livia Callista Putri Hadi Wardoyo Muhammad Soleh Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2633 2640 Penerapan Model Discovery Learning Berbantuan Media Konkret dalam Meningkatkan Hasil Belajar Matematika pada Siswa Kelas IV di Sekolah Dasar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1180 <p><strong><em>Abstract:</em></strong> <em>This research aimed to improve the result mathematic learning trough implementation discovery learning model assisted by concrete media at fourth grade elementary school. The classroom action research subject were fourth grade students at State Elementary School Kebonsari 4 (SDN Kebonsari 4) academic year 2023/2024 as much 28 students as recipient of the action. The data collecting method used observation technique, test, and documentation. This classroom action research were done in two cycles where in each cycle consist of planning, implementation, and reflection. The research result shown that the used of discovery learning assisted by concrete media could increase the mathematic learning result at fourth grade students. That enhancement shown from the increasing percentage of success in learning mathematic initially at the first cycle around 54%, at the second cycle increased become 89%, so it can be conclude that the implementation of discovery learning assisted concrete media could increase the learning result of fourth grade at elementary school.&nbsp; </em><em>&nbsp;</em></p> Lutviana Kumalasari Windra Septi Mulyanti Siti Halimatus Sakdiyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2641 2653 Peningkatan Hasil Belajar Peserta Didik Pada Mata Pelajaran IPAS Dengan Model PBL dan Pendekatan CRT Di Kelas IV SDN Bandungrejosari 02 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1181 <p><strong><em>Abstract:</em></strong><em> Learning activities that are less centered on students' backgrounds and problem solving processes make learning activities less meaningful for students. This also results in low student understanding, one of which is in learning science and technology. This research aims to get an overview of improving students' science learning outcomes through implementing the Problem Based learning model with a Culturally Responsive Teaching approach. The research subjects were 27 students in class IVB at SD Negeri Bandungrejosari 02 for the 2023/2024 academic year, consisting of 12 male students and 15 female students. The research method used was Classroom Action Research (PTK) with a Kurt Lewin model research design carried out in two cycles. This research consists of four stages, namely planning, action, observation and reflection. The research instruments used include observation sheets and tests. The results of the research show that there has been an increase in student learning outcomes. Based on the results of this research, it can be concluded that the Project-based learning model with a Culturally Responsive Teaching approach is very important to apply in learning activities because it is able to improve students' science learning outcomes. </em></p> Muhammad Khoirul Mubtadiin Farida Nur Kumala Umi Alfitriana Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2654 2664 Peningkatan Kemampuan Membandingkan Informasi antara Buku Fiksi dan Non Fiksi dengan Menggunakan Pendekatan Teaching at the Right Level pada Peserta Didik Kelas VII C di SMP Negeri 12 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1182 <p><strong><em>Abstract:</em></strong><em> Students often find it difficult to understand the differences and compare important information between fiction and non-fiction books. This is because it involves understanding, analyzing, interpreting and comparing information. The aim of this research is to measure the effectiveness of the TaRL approach in improving students' ability to compare information between fiction and non-fiction books. The methodology used is Classroom Action Research (PTK) which is carried out through two cycles with two meetings each. This research was conducted on 30 students from class VII C at SMP Negeri 12 Malang. Data collection instruments use observation sheets and assessment sheets. The data analysis method is quantitative description. Learning outcomes in the group increased from cycle I to cycle II with an average score exceeding the KKM 75. The conclusion obtained from this research is that learning through the TaRL approach is able to achieve the learning objective indicators of comparing information between fiction and non-fiction books and increasing learning activity and group learning outcomes. </em></p> Veronika Eniwati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2665 2675 Penerapan Model Discovery Learning Untuk Meningkatkan Hasil Belajar IPAS Materi Kondisi Pereknomian Daerahku Pada Siswa Kelas V SDN Tanjungrejo 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1183 <p><strong>Abstract:</strong> <em>This research aims to determine the application of the discovery learning model to improve science learning outcomes for class V students on the material Economic Conditions of My Region. The research used is Classroom Action Research (PTK) which aims to improve student learning outcomes in the learning process in the classroom. The subjects of this research were class V students at SDN Tanjungrejo 3 Malang City with a total of 28 students. The data analysis used in this research is qualitative using data collection techniques in the form of tests. This research was carried out in two interrelated and continuous cycles, namely: planning, implementation, observation and reflection. The research results show that using the discovery learning model can improve student learning outcomes. This is proven by the increase in values, namely cycle I (61%), and cycle II (87%).&nbsp; Thus, the application of the Discovery Learning learning model to class V students at SDN Tanjungrejo 3, Malang City shows good results. There was a significant increase in learning outcomes so that this research was considered a good success. </em></p> Desti Oktantia Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2676 2682 Penerapan Pendekatan Culturally Responsive Teaching (CRT) Untuk Meningkatkan Hasil Belajar Materi Keberagaman Dalam Bingkai Bhineka Tunggal Ika Kelas V https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1184 <p><strong><em>Abstract: </em></strong><em>This research aims to explain the results of implementing the Culturally Responsive Teaching (CRT) approach in improving the learning outcomes of class V students on the material Diversity in the Bhineka Tunggal Ika Frame. The Culturally Responsive Teaching (CRT) approach is an approach that integrates culture with learning materials. The research subjects were class V students at SDN Tanjungrejo 3 with a total of 28 students. Data analysis in this research uses qualitative and quantitative data. The data collection techniques used are tests, documentation and observation. Based on research, it was found that learning outcomes increased quite significantly, presentation data for Cycle I was 46% and Cycle II was 78%. Based on data analysis, it is proven that implementing the Culturally Responsive Teaching (CRT) approach can improve student learning outcomes. </em></p> Ella Nur Andriansyah Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2683 2690 Meningkatkan Hasil Belajar Matematika Kelas 2 pada Materi Konsep Dasar Perkalian Menggunakan Papan Pintar https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1185 <p><strong><em>Abstract:</em></strong><em> Based on observations made at Elemntary School Bandungrejosari 02 by researchers, teachers still use the lecture method in teaching mathematics which makes students less enthusiastic about learning. Of the 28 students who took part in the learning, only 28.57% or 8 children's learning results were above the minimum completeness criteria set by the school. Implementing learning through classroom action research, the researcher acts as a teacher who is directly involved in the learning process. In cycle 1, the results of the teacher's performance were good but there were deficiencies that had to be corrected, student activity was less than optimal, and the results of the student learning evaluation achieved completeness, there were 15 children with a classical completion percentage of 53.57%. Cycle 2, the results of observations of teacher performance were good, deficiencies in cycle 1 were no longer visible, students actively participated in the learning process, and 26 students achieved a completeness score with a classical percentage of 92.85%. Learning completeness increased from 53.57% to 92.85%. So, it is concluded that the application of smart board media as multiplication material has a positive impact in improving student learning outcomes. </em></p> Fany Sanjaya Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2691 2705 Upaya Penggunaan Media Pembelajaran Hyperlink untuk Meningkatkan Partisipasi dan Hasil Belajar Bahasa Indonesia di Kelas 4 SDN Tanjungrejo 3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1186 <p><strong>Abstract</strong>:<em>This research was motivated by problems in the field recognizing low student learning outcomes, lack of utilization of learning media, especially Hyperlink audio visual media. The aim of this research is to determine the effect of using Hyperlink learning media on the learning outcomes of class IV students at SDN Tanjungrejo 3. The methods used in this research are cognitive and non-cognitive diagnostic methods. Based on the research results, the data obtained from the implementation of learning outcomes research is proven by the average initial test of mastery of learning outcomes being only 10%, increasing by 70% after tests were carried out in the next cycle. It can be seen from the data above that the increase after being given action or Hyperlink learning media has a positive effect on the learning outcomes of class IV students. </em></p> Rexysza Abilardo M.S. Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2706 2715 Peningkatan Hasil Belajar PKN Materi Keberagaman Identitas Sosial kelas II menggunakan Model Pembelajaran Make a Match https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1187 <p><strong><em>Abstract:</em></strong><em> The research is motivated by the existence of factors that can support success in effective and enjoyable learning. Teachers are expected to have a learning model that suits students' needs and make maximum use of school facilities. The aim of this research is to explain the results of applying the make a match learning model in improving PKN learning outcomes on Social Identity Diversity material. In the first cycle, the score obtained was 56.8 with a classical success rate of 59.25%, which increased in the second cycle to 67.94 with a classical success rate of 62.96%. In conclusion, the application of the Make A Match learning model can improve the learning outcomes of class II students at SDN Tanjungrejo 03 Malang on the material Diversity of Social Identities. Implementing this model can be an alternative for teachers to create more interactive and enjoyable learning, as well as maximizing students' potential in understanding lesson material. </em></p> Ulfi Fatkusana Prihatin Sulistyowati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2716 2723 Penggunaan Model Scramble Berbantuan Media Hapkekal untuk Meningkatkan Literasi Membaca dan Prestasi Belajar Siswa https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1188 <p><strong><em>Abstract:</em></strong><em> This research aims to determine the increase in reading literacy and student learning achievement using the scramble model assisted by hapkekal media (happy note local wisdom). This research was carried out in class 1 of SDN Tanjungrejo 5 with the participation of 22 students and lasted for 2 cycles. The data collection methods use observation, interviews, tests, field notes and documentation. The research results showed that after conducting research using the scramble model assisted by Hapkekal media to increase reading literacy in pre-cycle actions, the average was 68.7, in cycle I it was 76.5 and in cycle II it was 87.5. Meanwhile, to improve student learning achievement in pre-cycle actions, cycle I and cycle II, each obtained an average of 66.5, 78.4, and 86.1. This shows that the scramble model assisted by hapkekal media (happy note local wisdom) can improve the reading literacy and learning achievement of grade 1 students at SDN Tanjungrejo 5</em>.</p> Yayuk Ratna Indah Sari Chandra Sundaygara Qomariyah Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2724 2733 Meningkatkan Kemampuan Meresensi Film dari Hasil Membuat Podcast Menggunakan Problem Based Learning pada Siswa kelas XI-2 SMAN 06 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1189 <p><strong><em>Abstract:</em></strong><em> Writing The objective of this research is to enhance the critical and creative thinking skills of grade XI-2 students at SMAN 06 Malang in film reviewing. The ProblemBased Learning (PBL) was implemented to assist students in the podcast creation and analysis process. The research findings demonstrate that the implementation of the PBL is effective in improving students' film reviewing abilities. In Cycle 1, students created collaborative and creative podcasts. Cycle 2 continued with individual podcast analysis. The resulting scores indicated an improvement in both aspects. In Cycle 1, the average score was 73 with 9 out of 2 groups achieving mastery and 25 out of 7 groups not achieving mastery. In Cycle 2, the average score was 87 with all 34 students achieving mastery. This research provides benefits for students by helping to improve their film reviewing skills by 15.7%. Implements effective learning principles, utilizes contemporary technology, and enhances credibility. </em></p> Adilah Pratiwi Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2734 2743 Peningkatan Keterampilan Menulis Puisi Dengan Menggunakan Pendekatan Experiential Learning Pada Siswa Kelas 8C SMP Negeri 12 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1190 <p><strong><em>Abstract; </em></strong><em>This article focuses on research that aims to improve student’s poetry writing skills of class VIII C at SMP Negeri 12 Malang by applying an experiential learning approach. This research was carried out by applying the Classroom Action Research (PTK) method. Classroom Action Research was carried out in 2 cycles. The stages of Classroom Action Research include the planning stage, implementation stage, observation stage, and reflection stage. Based on research activities that have been carried out, the results of the research show that students' skills in writing poetry texts have increased with a classical completion percentage of 20% from the first cycle to the second cycle. Based on these findings, it can be concluded that the experiential learning approach is an effective approach to improving students' skills in poetry writing activities</em>.</p> Tinggil Elangmolyna Krisnuari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2744 2750 Penerapan Model Teams Games Tournament (TGT) Pada Pembelajaran Teks Tanggapan Untuk Meningkatkan Motivasi Belajar Siswa SMPN 12 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1191 <p><strong><em>Abstract:</em></strong><em> Abstract is a complete summary and explains the overall content of articles that consist of background, research objectives, methods used and the results of the research and conclusion of the research&nbsp; (results of research&nbsp; written in sentences form not written by numbers).&nbsp; Abstract written in&nbsp; English using Calibri 10 pt, single spaced, and no more than 150 words Learning that favors students must consider the characteristics of the students themselves. Therefore, it is necessary to pay attention to the selection of appropriate learning methods so that learning can run effectively and efficiently. In learning Indonesian language in class VII which has active characteristics, the TGT method can be one of the best alternatives to be applied. The purpose of this study was to determine the effectiveness of the application of TGT method to increase the learning motivation of students in class VII A. The research method used was class action research (PTK) involving students in class VII A at SMPN 12 Malang. The results showed that the application of the TGT method was effective to be applied in learning Indonesian, the learning motivation of students increased which was known through the percentage of learning completeness and student learning activeness. learning completeness in cycle 1 experienced an increase of 28.5% and learning activeness of 45%, while the cycle experienced an increase in learning completeness of 50.45% and learning activeness of 58%.&nbsp; </em></p> Talitha Lulu Kharisma Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2751 2762 Penggunaan Model Pembelajaran Berbasis Proyek (PJBL) Untuk Meningkatkan Hasil Belajar Pelajaran Matematika Materi Diagram Batang Kelas V SDN https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1192 <p><strong><em>Abstract: </em></strong><em>This research is motivated by the low learning outcomes of bar diagram material by students. The cause of this problem is that the learning process is still dominated by teachers. Teachers only use the lecture method and have not used learning models that can improve student learning outcomes. The aim of the research is to describe the improvement in bar diagram learning outcomes using the PJBL model in class V of elementary schools. This type of research uses Classroom Action Research carried out in two cycles. The research procedures used were planning, implementation, observation and reflection. The subjects of this research were 27 grade V SDN students. This research data is in the form of observations and Project Worksheets (LKP). Assessment of learning syntax using the PJBL model. The results of the research show an increase in learning implementation planners using the PJBL model, namely in the pre-cycle 48%, cycle I 62%, cycle II to 81% with good qualifications. Thus, from pre-cycle to cycle II there was an increase of 33% and it was concluded that the PJBL model improved student learning outcomes. </em></p> Rofina Rizqiyatun Nadzifah Ninik Indawati Yuyun Setyaningsih Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2763 2772 Peningkatan Keterampilan Menulis Puisi dengan Media Video Pembelajaran Pada Kelas VIII F SMP Negeri 12 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1193 <p><strong><em>Abstract: </em></strong><em>Poetry writing skills are a very important part of applying students' language and literature skills, therefore innovative learning media such as videos can have a significant impact on improving students' poetry writing skills. This research was motivated by the decline in students' interest and skills in writing poetry texts. This is due to the lack of active involvement and motivation of students so that they are less interested in writing poetry and the media and methods used in learning are less interesting. Therefore the aim of this research is to overcome this through the application of interesting and interactive learning media used to medium for writing poetry. The method used was classroom action research involving class VIII F students at SMPN 12 Malang. The results of the research showed that after applying video media in writing poetry based on the culture of Malang City, students experienced significant improvement because the class average increased from the class average of 75. to 85. The number of students who successfully achieved the minimum standard increased from 15 to 25 students. Therefore, it can be concluded that the application of learning media using video and image media can be an effective solution for improving poetry writing skills. </em></p> Riska Oktaviana Elviningsih Suryantoro Suwanik Hariati Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2773 2785 Peningkatan Hasil Belajar Siswa Kelas 2 Pada Materi Pecahan Melalui Model Guided Inquiry Learning Di SDN Kebonsari 3 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1194 <p><em><strong>Abstract</strong>: Effective and efficient learning necessitates an appropriate instructional model. Based on initial observations and assessments, this study implements learning through the Guided Inquiry Learning model, aiming for students to comprehend fractions in line with the learning objectives. This research is a collaborative Classroom Action Research (CAR) conducted with the guidance teacher (GT) and Field Supervising Lecturer (FSL), carried out in two cycles. The research subjects are the 2A class consisting of 26 students, comprising 14 male students and 12 female students. The cognitive learning outcomes of students in Cycle I indicate that 46% of students have achieved the mastery criteria, with an average score of 69, still below the Minimum Mastery Criteria (MMC) of 75. In Cycle II, there was an increase to 85% of students who achieved mastery, with an average score of 91. It can be concluded that the Guided Inquiry Learning model successfully enhanced students' learning outcomes, as evidenced by the improvement in pretest and posttest scores in each cycle. The students' cognitive achievements increased from 46% in Cycle I to 85% in Cycle II. This indicates that the implementation of the Guided Inquiry Learning model in the 2A class of SDN Kebonsari 3, Malang City, effectively improved students' academic achievements.</em></p> Hajiatul Andriana Nyamik Rahayu Sesanti Indra Wahyuni Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2786 2794 Peningkatan Kemampuan Membuat Puisi Menggunakan Teknik Olah Rasa dengan Musikalisasi Puisi pada Siswa Kelas X-J SMAN 2 Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1195 <p><strong><em>Abstract:</em></strong><em> This Research was conducted to measure and improve the ability to create poems and read poems using the technique of "Emotional Processing" with musicalization in Grade 10-J students at SMAN 2 Malang. The technique of "Emotional Processing" with musicalization proved to be effective in improving students' skills in evaluating and appreciating positive values for the poems they created. This is evidenced by the increase in the scores of the poetry writing and reading ability test of the students, which is reflected in the videos they made. The improvement in this research can be seen from the pre-test and post-test scores of the students. In cycle 1, the data showed that the students did not experience improvement, while after cycle 2 there was an increase of 34% in the students' ability to create and read poems. Overall, this research shows that the technique of "Emotional Processing" with musicalization is an effective strategy to improve students' ability to write and read poetry, as well as to cultivate appreciation for positive values. </em></p> Mohammad Iqbal Istiqlal Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2795 2804 Peningkatan Kemampuan Menulis Puisi Dengan Menggunakan Inspirasi Tiga Kata Pada Siswa Kelas 8C SMP Negeri 17 Malang Tahun Pelajaran 2023/2024 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1196 <p><strong><em>Abstract:</em></strong><em> This study investigates the effectiveness of implementing Project Based Learning (PjBL) in enhancing poetry writing skills among eighth-grade students at SMPN 17 Malang. The research employed a Classroom Action Research approach involving two cycles of planning, implementation, observation, and reflection. Results indicate a significant improvement in students' poetry writing abilities, with a 21.2% increase in classical mastery percentage from the first to the second cycle. These findings confirm the efficacy of PjBL in developing creative writing skills and enhancing literacy culture in schools. </em></p> Tri Wahyu Pujosakti Hadi Wardoyo Muhammad Soleh Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2805 2811 Meningkatkan Hasil Belajar Peserta Didik Dengan Model Project Based Learning (PJBL) Melalui Media (Papan Hobi) Kelas II SDN Bandungrejosari 2 Kota Malang https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1197 <p><strong><em>Abstract:</em></strong><em> The purpose of this study is to ascertain the learning results of pupils studying Indonesian language subjects using the project-based learning (PJBL) model with media (hobby boards) and hobby content that turns into an accomplishment. Class II pupils at Bandungrejosari 2 State Elementary School in Malang, Indonesia, included 28 participants 13 males and 15 females were the focus of this study. This study is the result of two cycles of cooperative action research conducted in the classroom. During the even semester of the 2023–2024 academic year, the research was conducted. Two cycles of this classroom action study were conducted, with cycles one and two consisting of the four primary acts of planning, carrying out actions, observing, and reflecting. According to the study's findings, the average score on a test of high-level thinking skills was 70% in cycle I and 90% in cycle II. There was a twenty percent rise. The high level thinking skills test completion rate in cycle I was 70%, whereas in cycle II it was 90%. This indicates that the completeness of classical learning outcomes has reached the minimum level of research success, which is 75% with a KKM of 75. The application of learning using the project based learning (PJBL) model through media (hobby boards) can enhance students learning outcomes in Indonesian language subjects for class II students at Bandungrejosari 2 State Elementary School, Malang, according to the research's findings.</em></p> Hasan Dwi Prasetyo Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2812 2821 Penerapan Metode Pembelajaran Kooperatif Jigsaw untuk Meningkatkan Hasil Belajar Bahasa Indonesia Siswa Kelas XI-3 https://conference.unikama.ac.id/artikel/index.php/ppg/article/view/1198 <p><strong><em>Abstract:</em></strong><em> This research aims to improve Indonesian language learning outcomes for class XI-3 students through the application of the Jigsaw cooperative learning method. The research method used is Classroom Action Research (PTK) with two cycles. The research participants were 34 students in class XI-3 at SMA Negeri 06 Malang. The results of the research show that the application of the Jigsaw method is effective in increasing students' understanding of the building blocks of poetry and their interest in learning Indonesian. The Jigsaw learning model encourages active participation, improves understanding of the material, and develops interpersonal skills. This research makes an important contribution to the development of innovative and fun learning strategies for Indonesian language subjects at the high school level.</em></p> Nurvita Arini Gatot Sarmidi Yekti Wulandari Copyright (c) 2024 Seminar Nasional dan Prosiding PPG Unikama 2024-10-31 2024-10-31 1 2 2822 2831