https://conference.unikama.ac.id/artikel/index.php/pgsd/issue/feedProsiding Seminar Nasional PGSD UNIKAMA2024-03-02T22:56:11+00:00Open Journal Systems<p>Seminar Nasional PGSD merupakan seminar yang diselenggarakan oleh program studi PGSD FIP Unikama.</p> <p>Seminar ini diselenggarakan setiap tahun sejak tahun 2017.</p>https://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/820Pengaruh Penggunaan Media Boneka Tangan Terhadap Kemampuan Menyimak Pada Pembelajaran Daring Siswa Kelas III SD Negeri 01 Arjosari Kecamatan Kalipare Universitas PGRI Kanjuruhan Malang2024-02-29T07:33:44+00:00Ivan Bachtiar Hariyantobachtiarivan509@gmail.comNury Yuniasihbachtiarivan509@gmail.comDenna Delawanti Chrisyaranibachtiarivan509@gmail.com<p>In online learning in the midst of the COVID-19 pandemic, learning has become <br>less attractive to students because it is only explained using conventional methods. This <br>learning makes students unable to catch lessons effectively, especially in listening to stories. <br>This study aims to determine the effect of hand puppet media on listening skills. This <br>research is included in the type of experimental quantitative research. The subjects in this <br>study were Indonesian class III SDN 01 Arjosari. The tests carried out included instrument <br>testing (validity and reliability) and prerequisite tests (normality, homogeneity, hypothesis). <br>Based on the results of the study, the T-test with a significance value of 0.000 <0.05 and the <br>F-test with a significance of 17.007> F table 4.23. It can be concluded that h0 is accepted so <br>that there is an influence of hand puppet media on the ability to listen to stories.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/821EFEKTIVITAS PENGGUNAAN MEDIA LAGU UNTUK MENINGKATKAN DAYA INGAT SISWA MATERI SIKLUS HIDROLOGI PEMBELAJARAN IPA KELAS 5 SDN PERMANU 032024-02-29T07:36:33+00:00Aprilia Eka Putriputriblensisky@gmail.comAndika Gutamaputriblensisky@gmail.comCicilia Ika Rahayu Nitaputriblensisky@gmail.com<p>This study aims to describe the results of research on the effectiveness of using <br>song media to improve students' memory on hydrological cycle material for science class 5 <br>SDN Permanu 03. Type this research is experimental research while the method used in <br>this research is Quasi Experimental Design. Test subjects on This study was a fifth grade <br>student at SDN Permanu 03. The population in this study namely all students of SDN <br>Permanu 03 with a sample of VA and VB classes. On In this research, the researcher <br>divided the research group into two, namely the first group was the VA class experimental <br>group, namely the group that given learning by using songs while the second group is the <br>control group of Class VB which is given conventional learning.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/822PENGUATAN KARAKTER SEMANGAT KEBANGSAAN MELALUI LAGU NASIONAL UNTUK SISWA SEKOLAH DASAR2024-02-29T08:17:19+00:00Stevani Triharyatistevanitriharyati@gmail.comAndika Gutamastevanitriharyati@gmail.comCicilia Ika Rahayu Nitastevanitriharyati@gmail.com<p>The aim of this research is to describe the strengthening of national spirit through <br>national songs at SDN Gadang 3, Malang City. This research uses a qualitative descriptive <br>approach with a qualitative research type, and the data collected is not only in the form of <br>numbers but also in the form of words or sentences, so it is descriptive in nature. Data <br>analysis techniques include data collection, data reduction, data presentation, and drawing <br>conclusions. Through observation, in-depth interviews, documentation, or a combination <br>of the three (triangulation). The research subjects were the VB class homeroom teacher <br>and VB class students. The research instrument used observation sheets and interview <br>guidelines. The data collection techniques used were observation, interviews, and <br>documentation. The results of the research were carried out through direct observation <br>and interviews with the VB class homeroom teacher and ten VB class students. The <br>application of nationalism values is carried out so that students memorize song lyrics and <br>interpret national songs well. At SDN Gadang 3 Malang City in class VB, it is in the very good <br>category based on the results of direct observations and interviews that have been <br>conducted with students. So that strengthening the character of the national spirit through <br>national songs has been implemented, with the assistance of the homeroom teacher using <br>instrumental videos of national song lyrics, using the lecture method, question and answer <br>in conveying the meaning of the song, and also conveying it through SBdP learning, so that <br>strengthening the character of the national spirit through the national song is conveyed <br>well. Good.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/825PENGEMBANGAN MEDIA ASSEMBLR EDU BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN MINAT BELAJAR PADA PEMBELAJARAN TEMATIK KELAS VI SEKOLAH DASAR2024-02-29T08:03:55+00:00Angger Sekar RindaAnggersekar054@gmail.comFarida Nur Kumalafaridankumala@unikama.ac.idTriwahyudiantotriwahyudianto@unikama.ac.id<p>This study aims to determine the influence of augmented reality-based edu learning media on student learning interest. This development research procedure uses the ADDIE model. The data analysis techniques used are qualitative and quantitative. Data collection techniques use observation, documentation, and questionnaires by experts (media, language, and material) and teacher and student responses. The subjects used were grade VI students at SDN Pancur II totaling 13 students. The results of the Edu-based media feasibility research based on augmented reality validation tests through questionnaires conducted by 3 experts with the results of media experts obtained 92% of the "Very Feasible" category, Language validation obtained 90% of the "Very Feasible" category, and material validation obtained 90% of the "Very Feasible" category. Analysis of the practicality of augmented reality-based edu assemblr media obtained a percentage result of 87% categorized as "Very Feasible", while student practicality obtained 93% categorized "Very feasible". The effectiveness of augmented reality-based edu assemblr media based on the results of N-gain testing for small scale gets an average of 0.57 and large scale with an average of 0.56, then augmented reality-based edu assembr media is classified into the "Medium" category. Assessment of the response to the questionnaire of student learning interest before using augmented reality-based edu assemblr media obtained a percentage of 79% can be categorized as "Good",while the results after using media get 94% "very good".</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/826PENGEMBANGAN E-MODUL BERBASIS KARAKTER NASIONALISME PADA MATERI PROKLAMASI KEMERDEKAAN2024-02-29T08:25:56+00:00Putra Adiamsaputraadiamsa@gmail.comPrihatin Sulistyowatiputraadiamsa@gmail.comIskandar Ladamayputraadiamsa@gmail.com<p>The use of teaching materials that are less interesting in teaching social studies material <br>during the pandemic has made students only do assignments through their companion books. In <br>addition, the coverage of the material used does not show the character of nationalism. This <br>impacts students who are still unfamiliar with the term nationalism. So an E-Module based on the <br>nature of nationalism is needed. The primary purpose of this research is to develop E-Modules that <br>can be applied feasibly, effectively and practically based on the traits related to nationalism. <br>Thiagarajan's 4D model is the research model used for this development study. Quantitative and <br>qualitative data were used as data analysis techniques in the study. The results showed that (1) <br>the feasibility aspect scored 92.36% with the category "Feasible", (2) the practicality aspect scored <br>94.16% with the category "Practical", and (3) the effectiveness aspect scored 80.83% with the <br>category "Effective".</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/828PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI MENGGUNAKAN SMART APP CREATOR PADA MATERI MATEMATIKA BANGUN DATAR KELAS III SEKOLAH DASAR 2024-02-29T14:51:18+00:00Enno Bacharudin AkbarKunagueno1@gmail.com<p>The reason for conducting this research was because students' inadequate understanding of mathematical concepts, especially regarding flat figures. The main objective of this research is to produce a learning <br>tool in the form of a smart app Creator application that can improve students' understanding of learning at SD Negeri 1 Kalirejo. The research methodology chosen is development research which requires elaboration through the Analyze, Design, Development, Implementation, and Evaluation (ADDIE) model. Researchers utilize ADDIE up to the fifth stage, because the goal is product development, not distribution. This research uses quantitative and qualitative data collection techniques using a Likert scale.The research process of this research was divided into six stages, including material expert trials, media expert trials, language expert trials, teacher trials, individual trials, and group trials. After receiving expert validation, it was determined that the Android-based learning media <br>created through the smart app Creator was of good quality and worthy of being tested with revisions. The development process produces trial data which is processed using predetermined formulas, resulting in the <br>following assessment scores: material expert trial - 80%, media expert trial - 93.75%, language expert trial - 76%, teacher trials - 85%, individual trials - 90%, and student group trials - 84%. Based on these results, it is proven that the Android application developed by researchers received high marks and met students' needs, making it a suitable medium for use in educational environments.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/831PENGEMBANGAN MODUL IPA BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) BAB EKOSISTEM KELAS V DI SDN 03 RINGINSARI 2024-02-29T15:11:50+00:00Nur AnisaAnur98345@gmail.comMujionoAnur98345@gmail.comDenna DelawantiAnur98345@gmail.com<p>This research is a development research using the Borg and Gall design with the development procedure of the 4D model, including: (1) define, (2) design, (3) develop and (4) disseminate. The assessment of the quality of the feasibility of the module is carried out using a validation questionnaire instrument, namely: (1) a material expert validation questionnaire, (2) a media expert, (3) a linguist, (4) a fifth grade teacher. seen through student responses. Subjects in this study amounted to 19 students. The data analysis <br>technique used is the data analysis of the validity of the module and the practicality of the module which is analyzed quantitatively and qualitatively. The results showed that: (1) The CTL-Based IPA module for Ecosystem Chapter has been produced with a module validity percentage of 92% very valid category. (2) The practicality test of the module is 91% in the very practical category.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/832PENGEMBANGAN E-MODUL BERBASIS FLIPBOOK BERNILAI KARAKTER PADA PEMBELAJARAN IPS MATERI SUMBER DAYA ALAM KELAS IV SD 2024-02-29T15:43:03+00:00A.Riqy Makhrus SetyawanRicky.arms50@gmail.comNinik IndrawatiRicky.arms50@gmail.comSiti Halimatus Sakdiyahhalimatus@unikama.ac.id<p>The research model of this development is based on the ADDIE model. This model consists of 5 stages, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The research results indicate that the percentage of validity of the IPS learning character-based flipbook e-module is based on the feasibility questionnaire through validators, namely media experts, material experts, and language experts. The results obtained from media experts were 91.4% with the category of very feasible, the results obtained from material experts were 75.6% included in the feasible category, and the results obtained from language experts were 91.6% with the category of very feasible. The <br>practicality level is obtained based on the practicality questionnaire given to teachers and <br>students. The results of practicality aspects with an average percentage of teacher response questionnaire of 90.4% and student response questionnaire of 88.4% are included in the very <br>practical criteria. Based on the research results, it can provide benefits and new experiences for teachers and other researchers as a reference source for further research.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/833PENERAPAN LKPD (Lembar Kerja Peserta Didik) BERBASIS PBL (Problem Based Learning) UNTUK MENINGKATKAN HOTS SISWA DI KELAS 5 PADA PEMBELAJARAN TEMA 3 MAKANAN SEHAT DI SD NEGRI 1 SEKARBANYU2024-02-29T15:57:24+00:00Ika Kristina Rahajeng ikamaros85@gmail.com<p>The research aims to increase HOTS in students by using PBL based worksheets to improve HOTS in grade 5 students at SD Negeri 1 Sekarbanyu, Sumbermanjing Wetan District, Malang Regency in the science subject on Healthy Food. The instrument used is Test. The subjects in the study were grade 5 elemtary schools with a total of 26 students, consisting of 10 boys and 16 girls. The data obtained is then reduced, presented and concluded. Students’ HOTS calculations with the application of PBL based LKPD learning media have increased. These results can motivate both techers and students to apply the use of PBL based worksheets as learning media in accordance with the demands and progress of the times and interesting teaching media.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/834ANALISIS ASESMEN KURIKULUM MERDEKA BELAJAR DI SDN SUKUN 3 MALANG KELAS I & KELAS IV TAHUN PELAJARAN 2022-20232024-02-29T16:13:10+00:00Apriliani Haresa Putriaprilianiharesa541@gmail.com I Ketut Suastikaaprilianiharesa541@gmail.comDyah Tri Wahyuningtyas aprilianiharesa541@gmail.com<p>Assessment is an effort to obtain information about the learning process and outcomes in order to determine how well students are performing on certain goals or learning outcomes. The independent curriculum is now a new thing for teachers so that teachers must be able to implement the curriculum in the education unit accordingly and explore the applicable curriculum so that educational goals can be achieved. Assessment functions to determine the achievement of student learning outcomes. The purpose of this research is to gain <br>more in-depth knowledge of how the teacher's planning of the independent curriculum assessment and how the teacher's implementation of the independent curriculum assessment at SDN Sukun 3 Malang. This research was conducted using a qualitative method, which is described descriptively in the form of written words. This research is intended to collect information on the ongoing situation. The research subjects were all homeroom teachers of class I A, class I B and class IV at SDN Sukun 3 Malang. Teachers of class I A, I B and class IV at SDN Sukun 3 Malang plan the assessment that will be carried out before learning begins and master the planning of <br>the independent curriculum assessment to the maximum. The implementation of the assessment is carried out before learning begins (diagnostic assessment), the implementation of the assessment is carried out during learning (formative assessment), and the implementation of the assessment is carried out at the end of learning (summative assessment).</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/835ANALISIS NILAI KARAKTER TANGGUNG JAWAB SISWA PADA PENUGASAN DALAM PEMBELAJARAN TEMATIK DIKELAS 4 SD NEGERI 1 TANGKILSARI 2024-02-29T16:27:22+00:00Laila Ayu Ganda Sarilailaayuganda@gmail.comSri Rahayulailaayuganda@gmail.com Nyamik Rahayu Sesantilailaayuganda@gmail.com<p>This study aims to determine the character value of student responsibility on assignments in thematic learning in class 4. The research used is descriptive qualitative research where this type of research uses a qualitative approach with descriptive research methods. Adpun data <br>collection procedures used in this study are using observation, questionnaires, interviews and documentation. The data analysis used is data collection, data reduction, data presentation and conclusion drawing. Based on the results of the study that this shows 4th grade students can <br>show good results in the character value of responsibility on assignments in thematic learning which is shown to increase student responsibility in assignments, with habituation, a disciplined attitude by encouraging awareness of the character value of student responsibility.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/836ANALISIS STRATEGI GURU DALAM MEMBENTUK KARAKTER KEDISIPLINAN PESERTA DIDIK KELAS IV DI SD NEGERI GUNUNGSARI 2024-02-29T17:01:10+00:00Laili Ayu Arum SariLailiayuarum9a@gmail.comSri RahayuLailiayuarum9a@gmail.comNyamik Rahayu SesantiLailiayuarum9a@gmail.com<p>This study aims to describe the results of the analysis of learning independence of grade V students in thematic learning at SDN Karangbesuki 2 Malang City. This research <br>uses descriptive qualitative research methods. The data collection procedures used in this <br>research are observation, questionnaire, interview. Data analysis used in this research is <br>through data collection, data reduction, data presentation, conclusion drawing. The data <br>sources used in this study are primary data and secondary data. Based on research on student learning independence in class V of Karangbesuki 2 State Elementary School in Malang City where the results of the study show and find that class V students of SDN Karangbesuki 2 Malang City have experienced enough changes in learning independence which includes indicators of self-confidence, discipline, responsibility and motivation. This can be seen with student activities during thematic learning, and how teachers try to increase learning independence by taking steps in increasing student learning <br>independence in thematic learning where there is repetition of learning material, getting used to children being responsible for their rights and obligations in learning, discipline in everything, especially in school activities. And with encouragement of students from their parents, giving appreciation also has an impact on increasing student learning independence.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/840ANALISIS DAMPAK LAGU DI MEDIA SOSIAL TIKTOK TERHADAP PERKEMBANGAN AFEKTIF SISWA SEKOLAH DASAR 2024-03-01T15:07:54+00:00Lazuarni Olivia FaesalLazuarniolivia85@gmail.comAndika GutamaLazuarniolivia85@gmail.com Cicilia Ika Rahayu NitaLazuarniolivia85@gmail.com<p>This study aims to determine the impact of songs on TikTok social media on the affective development of elementary school students. This research uses descriptive (qualitative) research method with case study approach. Data collection techniques use observation, interviews and documentation. The subjects used were the principal, teachers with a total of 16 people, and all students at SDN 3 Turen totaling 335 students. Data analysis by means of reduction, presentation of data, drawing conclusions and verification and checking validity. The results of the research that has been done are 1). Students of SDN 3 Turen are affected by tiktok social media both negative and positive impacts of tiktok. For example, the negative impact of TikTok social media such as: lack of courtesy towards older people saying words that are not appropriate for age and swear words that are not polite. Examples of the positive impact of TikTok social media: children's songs, national songs, folk songs and motivational songs make children <br>excited in activities, and love culture and homeland. 2). The role of parents and teachers of SDN 3 Turen is very important for elementary school students in their affective development, for example: providing direction and boundaries which are good, which are not good for elementary school students.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/842PENERAPAN E-LKPD BERBASIS ARTICULATE STORYLINE UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS V SD NEGERI 4 TAMBAKASRI 2024-03-01T15:58:19+00:00KARNELIS WIJIANTO DEGUTMANkarneliswijianto@gmail.com<p>Student enthusiasm for learning is still low, when students enter the classroom and start with learning Theme 3 Sub Theme 2 students are less enthusiastic about participating in learning, so students tend to be inactive and pay less attention to the teacher when the teacher explains learning material. In addition, the implementation of learning has not used media that can be interesting and varied, causing students' interest in learning to be low. The purpose of this research is to increase students' interest in learning Theme 3 Sub-Theme 2 by implementing an Articulate Storyline-based E-LKPD in class V SD Negeri 4 Tambakasri, Sumbermanjinng Wetan District, Academic Year 2022/2023. This research method uses a Classroom Action Research design. The subjects of this study were fifth grade students at SD Negeri 4 Tambakasri with a total of 20 students. The research instruments in this study were observation sheets and questionnaire sheets. For data collection techniques in this study in the form of observation, student learning interest questionnaires, and documentation. The data analysis technique used is in the form of quantitative and qualitative data. The results of the study show that implementing an Articulate Storyline-based E-LKPD can increase the learning interest of fifth grade students at SD Negeri 4 Tambakasri, Sumbermanjing Wetan District, for the 2022/2023 academic year.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/850PENERAPAN PEMBELAJARAN CONTEXTUAL TEACHING LEARNING (CTL) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS II DI SDN LOWOKWARU 2 MALANG 2024-03-02T03:23:50+00:00Reda Chusnul Budismania reda.mahira2@gmail.com<p>Tujuan dari penelitian ini adalah untuk mendeskripsikan penerapan pendekatan Contextual Teaching Learning (CTL) pada siswa kelas II SDN Lowokwaru 2 Malang dan untuk mendeskripsikan peningkatan hasil belajar siswa pada pelajaran Tematik pada siswa kelas II SDN Lowokwaru 2 Malang. Metode penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus dengan menggunakan model Kemmis dan Mc Taggart yang terdiri dari empat komponen meliputi : perencanaan, tindakan, observasi, dan refleksi. Subjek uji coba dalam penelitian ini adalah siswa kelas II SDN Lowokwaru 2 Malang dengan jumlah 28 siswa. Instrumen pengumpulan data menggunakan soal tes tertulis dalam bentuk essay untuk mengetahui hasil belajar siswa, pedoman observasi serta wawancara. Teknik analisis data menggunakan teknik kuantitatif dan kualitatif. Penerapan pembelajaran Contextual Teaching Learning (CTL) mampu menunjukkan pembelajaran yang aktif, kreatif, dan efektif karenanya dapat meningkatkan hasil belajar siswa. Pada kegiatan pra-tindakan nilai rata-rata kelas 74 sedangkan persentase ketuntasannya adalah 64,2%. Pada siklus I mengalami peningkatan nilai rata rata yakni menjadi 91,57 sementara persentase ketuntasannya meningkat menjadi 85,71%. Kemudian pada siklus II terjadi peningkatan hasil belajar lagi siswa menjadi 93,42, dengan pesentasi ketuntasannya 92,85%. Dari hasil pengujian dapat disimpulkan bahwa penerapan pembelajaran Contextual Teaching Learning (CTL) untuk siswa sekolah dasar dapat dikatakan berhasil meningkatkan hasil belajar siswa pada pelajaran Tematik.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/851ANALISIS STRATEGI GURU DALAM MEMBENTUK KARAKTER KEDISIPLINAN PESERTA DIDIK KELAS IV DI SD NEGERI GUNUNGSARI 2024-03-02T03:19:10+00:00Lilik Puji Astutiklilikpujiastutik@gmail.com Sri Rahayulilikpujiastutik@gmail.comNyamik Rahayu Sesantililikpujiastutik@gmail.com<p>The purpose of this study was to find out the teacher's strategy in shaping the disciplinary character of class students and to find out the inhibiting factors and supporting factors for the fourth grade teacher at SD Negeri Gunungsari. The research used is descriptive qualitative research. Source of data used primary and secondary data. The procedure for collecting data uses observation, questionnaires, interviews and <br>documentation. Data analysis used is data collection, data reduction, data presentation and conclusion. Based on the results of the research, the teacher's strategy in shaping the character of students is: (1) exemplary methods, (2) school regulations, (3) habituation. In the formation of character there are supporting factors and inhibiting factors. Based on these results, the advice needed is that teachers need strategies in shaping the disciplinary character of students and supported by supporting factors.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/853Pengembangan Media Pembelajaran Animasi Powtoon Berbasis Problem Solving Pada Materi Bangun Ruang 2024-03-02T04:02:15+00:00Aviva Nur Fitriaavivanurfitria@gmail.comNyamik Rahayuavivanurfitria@gmail.comSri Rahayuavivanurfitria@gmail.com<p>The purpose of this study was to determine the feasibility, effectiveness and practicality of powtoon animation learning media based on problem solving on geometric materials. This type of research is using the ADDIE model. The types of data used are verbal and nonverbal. Data analysis techniques using quantitative and qualitative data analysis. Questionnaires, observations and interviews as data collection tools. The results of the research for the feasibility of material experts get a percentage of 95.4% "very feasible", linguists get a percentage of 96.4% "very feasible", media experts get a percentage of 95% very feasible. For practicality the teacher's response gets a percentage of 80% "very practical", student responses get a percentage of 91% "very practical" while the effectiveness of the average result is 42 and pre-test questions with an average result of 90. The visible increase can be said to be effective media used in the learning process.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/854PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL PADA MATERI CERITA NARATIF KELAS 4 SDN 01 TIRTOYUDO MALANG2024-03-02T04:14:28+00:00Sunaryo Adi Swasono sunaryoadi@gmail.com<p>This study aims to describe the development, feasibility, practicality, and effectiveness of audio-visual-based instructional media on narrative story material for 4th grade students of SDN 01 Tirtoyudo. This research belongs to the development research type. The model used in this study is the ADDIE development. This model consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study are in Theme 8 narrative story material for 4th grade students of SDN 01 Tirtoyudo. The instruments used are validation sheets for material, language, teaching materials, as well as questionnaires for teachers and students of grade IV SDN 01 Tirtoyudo. The resulting instructional media development meets the criteria: a) Validation feasibility meets the criteria of very feasible, with a percentage obtained by material experts 87.83%, language experts 91.24%, and teaching materials experts 87.5%; b) Practicality assessed by teachers and students respectively obtained 94.14% in the very practical category, student questionnaire sheets <br>obtained 88.75% in the very practical category; c) The effectiveness test results against 15 students yielded 81% with a very effective category and met the minimum completeness criteria (KKM) of 75. Based on these results, the product has met the criteria for feasibility, practicality, and effectiveness. Therefore, the product can be used as an alternative teaching material that can be used in the learning process.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/855PENGEMBANGAN VIDEO MUATAN SENI TARI BERBASIS 3N (NITENI, NIROAKE, NAMBAHI) MENGGUNAKAN WEB PADA PEMBELAJARAN TEMATIK SISWA SEKOLAH DASAR 2024-03-02T06:34:50+00:00Windi Rizka Khoriahwindirizka804@gmail.com Cicilia Ika Rahayunitawindirizka804@gmail.comSiti Halimatus Sakdiyahwindirizka804@gmail.com<p>This study aims to determine the feasibility, practicality and effectiveness of 3N based dance content videos (Niteni, Niroake, Nambahi) using the web in class 1 learning theme 2 sub-theme 2. The design of this study uses the ADDIE model. The results of the study show that the feasibility obtained for material is 97.9% which is categorized as feasible, for media it is 81.25% which is categorized as feasible. The level of practicality obtained is said to be very good, because it gets a percentage of 91.7% from teachers and 94% from students. At the level of effectiveness, get a percentage of 89% in the "very effective" category. So it was concluded that the 3N-based video content of dance art (Niteni, Niroake, Nambahi) using the web is feasible, practical and effective for use in learning.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/857PENGEMBANGAN MEDIA LAPBOOK UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV 2024-03-02T06:52:51+00:00Rafika Nabilla Oliviearafikanabilla0@gmail.com Rahutamirafikanabilla0@gmail.comDwi Agus Setiawanrafikanabilla0@gmail.com<p>The development of information technology influences the way people learn. Learning can run smoothly if there is good communication between the teacher and students. Speaking skills are children's ability to communicate with other people. The use and development of learning media can improve students' speaking skills, so researchers developed Lapbook learning media for Class IV Indonesian language subjects. This research uses the ADDIE model development research type. The research results showed that the validation results by media experts obtained an average score of 95%, material experts obtained an average score of 79.16%, and language experts obtained an average score of 100%. The results of the teacher's practicality assessment obtained an average score of 100%, and the class IV students' practicality assessment obtained an average score of 86.25%. So it can be concluded that the Lapbook media is feasible and practical to use as a learning medium that can improve students' speaking skills in class IV Indonesian language subjects at SDN Sidoluhur 01. Future researchers can develop the Lapbook media on other materials in a more interesting way.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/858PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GAME WORDWALL TERHADAP HASIL BELAJAR SISWA 2024-03-02T07:18:38+00:00Syahdan Dewantorosyahdandewan70@gmail.com Prihatin Sulistyowatisyahdandewan70@gmail.comSuwitosyahdandewan70@gmail.com<p>This research aims to analyze the effect of using wordwall game learning media on student learning outcomes. This research is experimental research using a one group pretest-posttest design method. This research was conducted at SD Negeri 2 Tawangrejeni. The subjects in this research were class IV students, totaling 13 students. The research instrument is a learning outcomes test (pretest-posttest) consisting of 10 <br>questions. The hypothesis test used is the Paired Sample T-test. To test the hypothesis used is the Paired Sample T-test. The results of this research show that the Paired Sample T-test, the results obtained are sig.2 tailed of 0.000 < 0.05, so H0 is rejected. So it can be concluded that the learning outcomes after being given treatment are higher than the learning outcomes before being given treatment.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/859ANALISIS KEMAMPUAN LITERASI NUMERASI PADA MATERI BILANGAN BERDASARKAN GAYA BELAJAR SISWA KELAS IV SDN WONOKERSO 2 KECAMATAN PAKISAJI KABUPATEN MALANG 2024-03-02T12:30:50+00:00Siti Qonitatun Nisasitiqonitatunn@gmail.comSri Rahayusitiqonitatunn@gmail.comNyamik Rahayu Sesanti sitiqonitatunn@gmail.com<p>The purpose of this study was to analyze students' numeracy literacy skills in solving math <br>problems on numbers at SDN Wonokerso 2, Malang Regency. The approach used in this research is qualitative research. The subjects in the study were fourth grade students at SDN Wonokerso 2 with 6 students. Data collection techniques in this research are in the form of tests, interviews and observations. The results of the data analysis showed that class IV at SDN Wonokerso 2 Malang Regency was still relatively low because the students were unable to understand the problem well. This can be proven <br>that students' numeracy literacy skills still need follow-up training so that they can be improved.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/868PENGARUH PENGGUNAAN E-MODUL BERBASIS MULTIPLE INTELLIGENCES TERHADAP HASIL BELAJAR SISWA 2024-03-02T14:56:29+00:00Siti Nurainiaininursiti50@gmail.com Triwahyudianto Nurainiaininursiti50@gmail.comSuwito Nurainiaininursiti50@gmail.com<p>This research aims to analyze the effect of using Multiple Intelligences-based E-modules on student learning outcomes. This research is experimental research using a one group pretest-posttest design method. This research was carried out at SDN Bandungrejosari 3 Malang. The subjects in this research were class V B students, totaling 27 students. The research instrument is a learning outcomes test (pretest posttest) totaling 15 questions. The hypothesis <br>test used is the Paired Sample T-Test. To test the hypothesis used is the Paired Sample T-Test test. The results of this research show that the Paired Sample T-Test test, the results obtained are sig.2 tailed of 0.000 < 0.05 so H_0\ is rejected. So it can be concluded that the learning outcomes after being given treatment are higher than the learning outcomes before being given treatment.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/869PENGEMBANGAN MEDIA DIGITAL IPA BERBASIS VIDEO SCRIBE DALAM MEWUJUDKAN SUSTAINABLE DEVELOPMENT GOALS (SDGs) PADA SISWA SEKOLAH DASAR 2024-03-02T15:10:14+00:00Serly Octavinandaserlyoctav13@gmail.comSudi Dul Ajiserlyoctav13@gmail.comArnelia Dwi Yasaserlyoctav13@gmail.com<p>Science learning, especially in the use of media, is currently experiencing a lack of availability of interactive learning media, especially in terms of developing students environmental literacy skills in the realm of SDGs. The purpose of this study was to determine the feasibility, practicality and effectiveness of video scribe-based science digital media. The development research model uses the ADDIE research model. Video Scribe based science digital media meets the following criteria: 1) feasibility test in the “very feasible” category with a percentage of media experts 93.2%, material experts 92.5%, and linguist 95.7%, 2) practical test obtains the category “very practical” with the results of the teacher questionnaire 95.1%, students questionnaires in small groups 94.8% and large group student questionnaires 93.2%, 3) the effectiveness test obtained the category “very effective” obtained from the evaluation test results of 90.5.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/870UPAYA PENINGKATAN KEMAMPUAN BERFIKIR KRITIS MELALUI PENDEKATAN PEMBELAJARAN BERMAKNA PADA SISWA KELAS IV SD NEGERI TEGALREJO 01 KECAMATAN TEMPURSARI KABUPATEN LUMAJANG 2024-03-02T15:46:36+00:00Shofiana Eka Nur Afnisofianaafni1@gmail.com<p>The background of this research is the lack of critical thinking skills in learning Natural Sciences (IPA) which tend to be text book oriented and do not use various methods in learning for Tegalrejo 01 Public Elementary School students. The purpose of this research is to improve thinking skills. students' critical thinking in learning Natural Sciences by applying a meaningful learning approach to class IV of SD Negeri Tegalrejo 01 Tempursari District, Lumajang Regency in 2022/2023. This type of research uses a Classroom Action Research design. The subjects of this research were fourth grade students with a total of 20 students. Data collection techniques in this study were observation sheets, written tests and documentation. The data analysis technique used in this research is qualitative data. From the test results it can be concluded that a meaningful learning approach for elementary school students can be said to have succeeded in increasing student learning outcomes in learning Natural Sciences (IPA).</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/871PENERAPAN MEDIA PEMBELAJARAN DIGITAL FLIPBOOK BERBASIS PEMBELAJARAN BERDIFERENSIASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA DI SDN 1 SIDORENGGO KECAMATAN AMPELGADING MATERI EKOSISTEM 2024-03-02T16:13:48+00:00Indarwati indarwati.kondep@gmail.com<p>The research aims to increase students' learning motivation by using differentiated learning based on digital media assisted flipbooks and increasing students' learning motivation in class V SDN 1 Sidorenggo, Ampelgading District, Malang Regency in the Science subject on Ecosystems. The research method used is classroom action research. The instruments used were observation and questionnaires. The subjects in this study were class V elementary school with a total of 24 students consisting of 16 female students and 8 male students. The data obtained is then reduced, presented and concluded. Calculation of questionnaire data using a Likert scale. The results showed that students' learning motivation increased with the application of digital flipbook learning media based on differentiated learning. These results can motivate both teachers and students to apply the use of digital media as learning media in accordance with the demands and progress of the times.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/872PENGARUH PENDEKATAN STEAM TERHADAP KONSENTRASI BELAJAR SISWA PADA MUATAN IPAS MATERI PERKEMBANGBIAKAN TUMBUHAN KELAS IV SDN SUMBERAGUNG 1 TUBAN2024-03-02T16:44:07+00:00Amanullah Asmoro Qosimamanullahasmoroq@gmail.comFarida Nur Kumalaamanullahasmoroq@gmail.comTriwahyudiantoamanullahasmoroq@gmail.com<p>This research aims to find out whether there is an influence of the STEAM approach on students' learning concentration on science content material on plant reproduction for class 4 SDN Sumberagung 1 Tuban. In this research, a quantitative method or approach is used by collecting data using observation sheets and <br>questionnaires. This kind of exploration is exploratory research. to see whether there is an impact of a treatment on the side effects of a particular group compared to another group who did not use a particular treatment. Before obtaining the results of this research, prerequisite tests were used, namely Normality Test, Validity Test, Reliability Test, Homogeneity Test so that this research obtained results from the t test and N-Gain using the t test with values of 68.71 and 54.19 and an N-Gain value of 90 .90 or Effective. The results of this research show <br>that the approach uses STEAM and there is no difference or Ho is rejected and is effective for this research. So this research can be a reference for teachers to make it easier for students to understand.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/873PENERAPAN MODEL PQ4R UNTUK MENINGKATKAN PRESTASI BELAJAR IPAS SISWA KELAS IV SD NEGERI 3 TUREN2024-03-02T16:57:55+00:00Mifta Irene Nabilamiftanabila38@gmail.com Siti Halimatus Sakdiyahmiftanabila38@gmail.com Farida Nur Kumala miftanabila38@gmail.com<p>IPAS learning at SD Negeri 3 Turen uses conventional, monotonous methods, causing <br>learning to be boring, thus making students forget the lesson material. The PQ4R model can help students improve memory skills because students are required to discover their own learning concepts. This research aims to describe the steps for PQ4R learning and the magnitude of the increase in learning achievement for class IV A students at SD Negeri 3 Turen. The type of research is Classroom Action Research (PTK). The research location is at SD Negeri 3 Turen. The research subjects were 30 students in class IV A, consisting of 13 men and 17 women. Data collection procedures included observation, tests and documentation. The results of research in cycle 1, the percentage of students who completed their studies was 70% with an average class score of 72.83. The results of the cycle 2 test analysis, the percentage of students who completed their studies was 80% with an average class score of 83.16. It can be concluded that the application of the PQ4R learning model can improve student learning achievement at SD Negeri 3 Turen.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/876PENGEMBANGAN E-LKPD BERBASIS PROBLEM BASED LEARNING MATERI SIKLUS AIR PADA SISWA KELAS V SDN KOTALAMA 3 KOTA MALANG 2024-03-02T22:09:02+00:00Nofitasarinofitas981@gmail.comSudi Dul Ajinofitas981@gmail.com Farida Nur Kumala nofitas981@gmail.com<p>This study aims to determine the feasibility, practicality and effectiveness of E-LKPD based on problem based learning on water cycle material. This research uses the type of ADDIE development research. Data collection techniques in this study were in the form of observation, interviews, documentation, questionnaires and tests. Data analysis techniques that researchers do are qualitative and quantitative data analysis techni ques. The <br>subjects of this study were 20 students of class V SDN Kotalama 3 Malang City. The instruments used were media validation sheets, material, language, teacher questionnaires, student questionnaires, pre -test questions and post test <br>questions. <br>The following requirements are met by E-LKPD based on problem-based learning: a) the feasibility test results in the category "very feasible" with the percentages obtained by media experts 95.4%, material experts 89.4%, and linguists 96.42%; b) the practicality test results in the category "very practical" with the results of the teacher's questionnaire assessment of 90.62% and the results of the student's questionnaire assessment of 97.56%; c) the efficacy test yielded results with an average value of 0.65 attained by participants with the "moderate" criterion. Based on these findings, problem-based learning E-LKPD on the water cycle content can be used in the classroom since it satisfies the requirements for being plausible, useful, and efficient.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/877Pengaruh Kebiasaan Bermain Game Online Terhadap Hasil Belajar Siswa di SDN Jatiguwi 32024-03-02T22:23:48+00:00Ervin Purwanto ervinpurwanto@gmail.com<p>The proliferation of online games, popularized among students, is due to the rapid development of globalization and increasingly sophisticated technology. This research aims to determine the influence of online gaming habits on students' learning outcomes at SDN Jatiguwi 3. This study uses a quantitative method with descriptive statistical analysis, data collection using a modified Likert scale questionnaire to collect online gaming addiction data, and student <br>learning outcomes data collection using documentation, namely obtaining the accumulation of learning outcome scores, which is the average report card grade in the last 2 semesters. The results of this study show that the average addiction to online gaming among students is classified as high, with an average final score of 93.3 and an average learning outcome of 83.3, and the significant negative influence of online games on student learning outcomes at SDN Jatiguwi 3 is 30%, while 70% is influenced by other factors. It can be concluded that online games have a significant impact on student learning outcomes. Teachers should provide enjoyable learning situations so that students are not solely focused on playing online games. Online games can have negative effects on students who play them.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/878Pengembangan E-LKPD Berbasis Website Wizer.me Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas V SDN 1 Genengan 2024-03-02T22:33:04+00:00Insani Apriliainsaniaprilia10@gmail.comTriwahyudiantoinsaniaprilia10@gmail.comSuwito insaniaprilia10@gmail.com<p>Based on needs analysis and observations at SDN 1 Genengan, it was found that the use of LKPD did not support and motivate students because it was still monotonous in black and white. So it has not maximized students' critical thinking abilities. The aim of this research is to develop a feasible and valid LKPD based on the wizer.me website, as well as determine its practicality and effectiveness. This type of research is Research and Development (R&D) with the ADDIE research model. The results of this E-LKPD research are: 1) The feasibility test received the criteria "very feasible" with an average percentage of 94.83%. 2) The practicality test obtained a percentage of 85.8% in the "very practical" category. 3) Test the effectiveness of n-gain, the score obtained was 63.33% with the criteria "quite effective". Thus, the LKPD based on the wizer.me website is declared feasible, practical and quite effective for students.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/879Pengembangan Multimedia Interaktif Ceria (MIC) Berbasis Adobe Flash Pada Materi Sifat Sifat Bangun Datar 2024-03-02T22:43:07+00:00Egi Prayogi egiprayogi@gmail.com<p>This study aims to determine the feasibility, practicality, and effectiveness of cheerful interactive multimedia (MIC) based on adobe flash flat shape material. This study uses the type of development and uses the ADDIE model. This model uses 5 stages, namely, analysis, design, <br>development, implementation, and evaluation. This interactive multimedia was assessed for <br>feasibility by 2 validators with an average acquisition of 90.05% in the very feasible category. Practicality was assessed by grade 3 teachers and 10 grade 3 students with an average score of 92% in the very good category. The effectiveness assessment was assessed from the pretest and posttest with a score of 49% and 80%, respectively, in the very effective category. Based on these data, cheerful interactive multimedia based on Adobe Flash can be used because it meets the criteria of being feasible, practical, and effective.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikamahttps://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/880PENGEMBANGAN E-MODUL CTL BERBASIS KAHOOT MATERI HEMAT ENERGI DAN ENERGI ALTERNATIF DI SD UNTUK MENUMBUHKAN BERFIKIR KRITIS2024-03-02T22:56:11+00:00Daniyatul Hurriyyahdaniahuriyah@gmail.comArnelia Dwi Yasadaniahuriyah@gmail.comNurul Aindaniahuriyah@gmail.com<p>The development of technology has become a necessity for the progress of the nation, especially in the world of education. The current weakness of education is evidenced by the lack of innovation in the teaching and learning process which results in decreased student learning outcomes. In learning activities, jar materials are needed that are in accordance with the needs of students to increase maximum learning outcomes. The aim of this research is to develop a feasible, practical, and effective kahoot-based CTL (contextual teaching and learning) e-module for energy-saving and alternative energy materials. This development research uses the ADDIE model with 5 stages consisting of analyze, design, development, implementation and evaluate. Product validation in this study by content experts, linguists, design experts. The product trial measured the response of the class VI teacher and 10 class VI students of SD Negeri Sukun 1 Malang City. Observational instruments, questionnaires, and documentation. Based on the results of validation by content experts, the average score was 73%, linguists got 96% and design experts got 93%. The results of the questionnaire from the teacher's response obtained 96% and students obtained 90% while the effectiveness results obtained 84. Thus, the kahoot-based CTL (contextual teaching and learning) e module is feasible, practical, and effective to be used as teaching materials and evaluation of learning in subjects IPA material on energy-saving and alternative energy for class VI SD Negeri Sukun 1 Malang City.</p>2023-12-20T00:00:00+00:00Copyright (c) 2023 Seminar Nasional dan Prosiding PGSD Unikama