Pengaruh Kebiasaan Bermain Game Online Terhadap Hasil Belajar Siswa di SDN Jatiguwi 3

  • Ervin Purwanto Universitas PGRI Kanjuruhan Malang
Keywords: Online Games, Learning Outcomes

Abstract

The proliferation of online games, popularized among students, is due to the rapid development of globalization and increasingly sophisticated technology. This research aims to determine the influence of online gaming habits on students' learning outcomes at SDN Jatiguwi 3. This study uses a quantitative method with descriptive statistical analysis, data collection using a modified Likert scale questionnaire to collect online gaming addiction data, and student
learning outcomes data collection using documentation, namely obtaining the accumulation of learning outcome scores, which is the average report card grade in the last 2 semesters. The results of this study show that the average addiction to online gaming among students is classified as high, with an average final score of 93.3 and an average learning outcome of 83.3, and the significant negative influence of online games on student learning outcomes at SDN Jatiguwi 3 is 30%, while 70% is influenced by other factors. It can be concluded that online games have a significant impact on student learning outcomes. Teachers should provide enjoyable learning situations so that students are not solely focused on playing online games. Online games can have negative effects on students who play them.

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Published
2023-12-20