Pengaruh Model Team Game Tournament ( TGT ) Terhadap Hasil Belajar Siswa Kelas 6 Subtema 1 Globalisasi Di Sekitarku Gugus 1 (SDN Wonokerto 02 Lumajang Dan SDN Wonokerto 03 Lumajang)
Abstract
This study aims to determine the effect of the Teams Games Tournament (TGT) learning model to improve the learning outcomes of 6th graders at SDN Wonokerto 02 and SDN Wonokerto 03 Lumajang. The approach used in this study is a qualitative approach with a Quasi Experimental design. The population in this study was 10 students in grade 6 at SDN Wonokerto 03 for the experimental group and for the control group was grade 6 with 15 students at SDN Wonokerto 02. The instrument used in this study was a test of learning outcomes in the form of pre-test and post-test. -test. The results of hypothesis testing using the independent samples t test formula using the SPSS program show that tcount is 5.526 and ttable is 2.119. Because tcount > ttable (5,526> 2,119), then Ho is rejected and Ha is accepted. Therefore, it can be concluded that the Teams Games Tournament learning model on the thematic learning of the globalization sub-theme around me has a significant effect on the learning outcomes of 6th graders at SDN Wonokerto 03 Lumajang.
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