Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Construct 2 Pada Materi Kerajaan Hindu Di Indonesia Kelas IV SD

  • Fransisca Triana Universitas PGRI Kanjuruhan Malang
  • Triwahyudianto Universitas PGRI Kanjuruhan Malang
  • Prihatin Sulystiowati Universitas PGRI Kanjuruhan Malang
Keywords: interactive media, application construct 2, Hindu kingdom in Indonesia

Abstract

The purpose of this study was to describe the feasibility, practicality and effectiveness of interactive learning media based on the Construct 2 application on the Hindu kingdom material in Indonesia in fourth grade elementary school. This type of research is Research and Development (R&D) research but is more focused on the development process using the ADDIE model. The instruments used are questionnaires and tests. The results of the validation of media experts, linguists, and material experts get the "very feasible" category to use. Practicality from classroom teachers and students in the “very practical” category. The results of the test of the effectiveness of interactive learning media based on the Construct 2 application using the N-Gain test, namely 78 with the "High" category. Thus the interactive media based on the construct 2 application can be said to be feasible, practical and effective.

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Published
2021-11-17