Peningkatan Hasil Belajar Siswa Melalui Permainan Bursa Angka Untuk Memenentukan Fpb Dan Kpk Suatu Bilangan Pada Siswa Kelas Vi Sdn Manukan Kulon Ii/499 Surabaya

  • Akhmad Gimun Universitas Kanjuruhan Malang
Keywords: improvement, learning outcomes, games, number exchanges

Abstract

This study was designed as a two-cycle class action research, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. This research is motivated by the problem of the lack of mathematical grades of grade VI students of SDN Manukan Kulon II / 499. To solve this problem, the learning model game "Number Exchange" is used. This study aims to describe the process of learning mathematics in FPB and KPK material, determine student responses to the application of the learning model of the stock exchange game, and describe the improvement of student learning achievement through the learning model of the stock exchange game.
The subjects of this study were grade VI students of SDN Manukan Kulon II / 499 semester II of the 2017/2018 school year. Data collection to determine the improvement of student learning outcomes is done through tests, increased attitudes and interests of students through observation and questionnaires. For this reason, the instruments used were evaluation questions, observation sheets and questionnaires. The collected data were analyzed using quantitative analysis.
The observations showed that the implementation of the learning model of the number exchange game was seen as interesting and enjoyable for students.
The results of the questionnaire showed that the response of students to the learning process using the learning model of the stock exchange game to determine the FPB and KPK of a number categorized very well reached 91%.
The test results showed that students experienced an increase in learning outcomes which reached 84.21%, with a very good category.
Thus, it was concluded that the learning outcomes by applying the stock exchange game model in grade VI students of SDN Manukan Kulon II / 499 Surabaya in mathematics learning of FPB and KPK materials could increase by 84.21% with a very good category.
For this reason, there are suggestions that in order to improve student learning outcomes, teachers should apply the number exchange game model to mathematics learning.

Published
2020-01-08